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Question - Kenshi What changes Kenshi deserves if there is a new patch?

ismael4790

Stay focused or get Caged
Guys, now it's not time to propose changes. The patch is already done.
But it's pretty much guaranteed that Kenshi is going to get buffs, and from what I have heard, MAJOR buffs, specially Balanced.

Probably we will know this tuesday if our voice has been heard, and Kenshi finally gets the place he deserves.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Guys, now it's not time to propose changes. The patch is done.
But it's pretty much guaranteed that Kenshi is going to get buffs, and from what I have heard, MAJOR buffs, specially Balanced.

Probably we will know this tuesday if our voice has been heard, and Kenshi finally gets the place he deserves.
you think Kenjitsu will :) {{{{{{PRAYING}}}}}} FINGERS X ?
 

ismael4790

Stay focused or get Caged
you think Kenjitsu will :) {{{{{{PRAYING}}}}}} FINGERS X ?
I think he will get love in his three variations, but the changes in Balanced are more likely going to boost him.

My bet is that Balanced is going to be at least on par with Kenjutsu, or even become the best variation.
 

LaidbackOne

Scrubby nice guy
Kenshi needs buffs and why he Deserves it!

we need to get some Charcater buffs and adjustments soon, and quit nerfing charcters so they have nothing left. If we keep nerfing all the charcaters we will have nothing fun left. My Cyrax and Cyber Sub Zero are boring as hell now. :(I hope we get some Buffs for Kenjitsu/balanced and many others.

Kenjitsu: imo needs a few less recovery frames after DB1 to combo easier meterless. And it couldn't hurt to change his Tele push on block to at least -9 so we can make F2 safe on block. its only fair when 90% of the cast has Safe as hell mixups specials and plus on block normals or some way to make them all safe.

just for example cuz i herd some people saying before that alien had safe oh tail flip and they thought noone should have that. Well NEWS Flash for ya, Most the cast does have safe oh's and lows. (i will elaborate on that later in my post.




Here is my Beef with Kenjitsu Kenshi and the shit end of the stick he got last patch for him.

last great patch for Kenshi this is all Kenjitsu got:


BS right, and i asked for Kenjitsu to get safe OH or just his Tele Push BF2 which had medium range kinda short its a kenetic push that pushback opponets that are getting close, and i wanted it to be at least -9 on block instead of -13 as it is now. so he can make his F2 OH slash safe. and possibly make his DF1 noprmal version -7 not asking even for his metered version to be safe cuz it launches even though alot of the cast have plenty ways to do that or worse. but instead of someone talking it out in a reasonable debate i got this answer: i will not give names not here to make people look bad just get help for kenshi:

this person said:
" why should kenshi get a safe OH or a safe low, noone on MKX should get safe oh's or lows and none of them have that, why should we giove that to kenshi"

Notr even kidding thats what was said, then the guy ranted on about how Aliens Safe OH tail flip is game breaking. and blah blah blah. and im like dude i get Alien is probably the best character in the game, but his tail flip has nothing top do with it, its only safe when not metered so it won't launch but there are several other things alien might need adjusted but the tail flip is not the problem, how about his auto tracking with JIP2 how even when she wiffs bam still his turn. but anyways.

Kenshi Kenjitsu literally has no way to safely use OH mixup so essientially he has mixups but doesn't at the same time. if your opponent is competant at all most of the time you will get full combo punished and if its in the corner and its Jacqui or Quan that can mean 2 touch or one touch death.


Lets look at the rest of the cast and what they can do?

I tested the following cast's moves against Kung Lao Tempest on block. Reversal [on] and set to Cyclone which is 7 frames startup. thats is one of the best specials in the game and one of the fastest so that should cover the entire cast for Normal 7 frame punishers special cancel reversals and so on.



  • Cassie can make everything safe with EX flip and normal flip at max range not to mention Nut punch.
  • Alien makes everything safe with Oh flip.
  • Kano safe with DB1. and powerup.
  • Kotal makes everything safe with EX sword and a few other tools including EX pizza.
  • Sonya can make her shit safe with grenades and in CO makes it safe with stance.
  • Liu Kang Flame fist: F4 low is safe, and his B2 Oh is safe. 113 oh is safe but has a gap between the 11[ ]3.
  • Johnny cage can make everything safe with Cancel pressure. and in SD with clone. he is as safe as safe gets.
  • Sub Zero is safe with Cryomancer and in Grandmaster with clone.
  • Mileena is already safe.
  • Tekada can do safe lows and ohs B2 into Plus 2 kuni yeah +2 thats a bit safer than safe, then he has a shit tone more than that HTB's and Pseudo unblockables.
  • Predator has both safe lows and overheads and if not he has Safe laser in HQT and safe EX trap in Hunter so both safe moves and ways to make them safe as a backup plan i guess.
  • Reptile Noxious:
  • Reptile Nimble:
  • Reptile Deceptive: all 3 has Safe Lows, Safe Oh's and slash which is safe and in deceptive has Invis to break armor and make shit safe.
  • Kitana Mournful is safe on both Lows and OH's yes i said OH's and she has em. with shadow kick.
  • Scorpion Ninjitsu: has safe OH and Lows and if not can make them safe with EX spear.
  • Jacqui Briggs - Shotgun: HAs both safe OH's and Safe Lows and on top of that can make everything safe with DB2(-7 on block) get this makes everything safe with a low that can be metered and be used as a restand/combo extender, and DF2( is -1 on block) and EX BF2(0 on block) so everything is safe meterless.
  • Raiden Thunder God: 34 is safe OH starter, and his B33 and B34 Lows are safe with LRC to make it safe, and his 214 low is safe.
  • Shinnok Bone Shaper: F31U2(overhead) is safe and anything that isnt can be made safe with Hell Sparks from the pushback alone.
  • Jason Slasher: F2/F4 low and Overhead Safe by them self and if matchup has a move that can beat it somehow you can use BF3 to make it safe as well as DF1.
  • Jax Wrestler: 123 Low says -17 but at max range is safe against kung lao Cyclone which is 7 frames startup, B2 (OH) says negative -13 but pushback makes him safe, so sumed up he has both safe overheads and safe lows.
  • Kung Jin Shaolin: B123 is a safe low, and his DB3D4 can be used to make strings safe if properly delayed, it will jail the opponet in the sense that they can not armor punish but does not allow him to jail into another move afterwards(just to be clear with me saying Jail) so you don't think i mean tradittional use of Jail. F24 Overhead can be made safe with EX DB3D4. so to quickly sum Kung Jin up he has safe strings and safe lows and ways to make him safe meterless and oh with meter but he has options to do so.
  • Tanya Kobu Jutsu: B31 low and is safe on block -4 and B1 her Safe Overhead is -5 on block.
  • Tremor Aftershock: 212 overhead is safe, 21D4 is safe, any streing into DB1. and DB3 can be used to get your turn back.
  • Bo Rai Cho - Bartitsu: B14 (Mid OH Low) is safe on block, B3 (Low long reach) is safe at max range, F11 very long range Low starter and is safe. so BRC in Bartitsu has safe Oh's and Lows.
  • Quan Chi Sorcerer: is safe with Max range B2, and safe with B2 held, and safe with 12 at max range and its a low.
Characters im not sure about cuz im kinda sick of testing each character but i have covered every single damn character in the game but a small hand full. Ferra Torr im sure can be safe, Goro sure can be safe, and Ermac. The small handful of characters that actually can not make there mixups safe: D'Vorah, Kung Lao, yep thats it and Letherface.


But what im getting at here is: 24 characters in this game out of 33 i confirmed above can either use safe Mixups or make them safe in some way. And Kenshi Kenjitsu can't even use an OH without getting full combo punished guaranteed. Kenjitsu to me is his Mixup variation and i love this variation very much its my favorite of Kenshi.

All I ask is that Kenshi Kenjitsu gets a safe DF1 on his normal DF1. his EX DF1 should remain Unsafe because it launches and i think thats fair. and one other thing is all he needs and he deserves it, his DB1 has way to much recovery, and should have at least 6 frames taken off so his meterless combos can be performed a bit easier. think of it in the since that when we press a button it takes about 7 frames on average to do so after seeing the animation. not talking reaction but you get me.

these two things would help Kenjitsu greatly and Kenshi deserves it as you can see above everyone else has what im asking for, and if everyone else has it with tools from Broken to dirty and Kenshi of all characters would not become broken from having this small change. If anyone else agrees / disagrees please tag me and reply with reason and respect and ill do the same. But if you are salty for whatever reason and you just don't like kenshi ill just let you know now ill most likey ignore you and any who ask what ive asked for Kenshi is completely fair and just.

# Make Kenshi Like the Rest. No More screwing over the Swordsman.

@Apex Kano
Jax Wrestler: 123 Low says -17 but at max range is safe against kung lao Cyclone which is 7 frames startup, B2 (OH) says negative -13 but pushback makes him safe, so sumed up he has both safe overheads and safe lows.

Not true at all.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
I think he will get love in his three variations, but the changes in Balanced are more likely going to boost him.

My bet is that Balanced is going to be at least on par with Kenjutsu, or even become the best variation.
hank god its about F-ing time:


like i said in my detailed rant : (Click me>:rWhat changes Kenshi deserves if there is a new patch?:l) Kenshi deserves buffs more than any other character, and yes KEnjitsu is the best out of all of them but thats doesn't make what challenges that variation has ok. Kenshi - Kenjitsu is like one of ONLY 5 characters that can not mixup safely and its total BS and his Meterless combos in Kenjitsu are very tight links and kinda hard to pull off, needs some leeway. and Balanced is flawed all over, and Possessed needs a bit of love as well.
 
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MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Jax Wrestler: 123 Low says -17 but at max range is safe against kung lao Cyclone which is 7 frames startup, B2 (OH) says negative -13 but pushback makes him safe, so sumed up he has both safe overheads and safe lows.
Not true at all.
not to offend you but i am correct.

Uploading video to show you, cuz you must have done something wrong in practice mode or you didn't check it or just didn't know you could make it safe.


... give me a couple minutes and ill have it here:



Like i said they are safe if you use them at the right distance like many characters.

or we can talk about his B34 at max range as well its safe. and plenty other strings. i just made quick examples with at least one OH and one low with each character.


this wasn't about you man, it was about kenshi getting what he deserves and a guy on TYM saying noone has safe OH's or Low's and its cheap for them to have them and he was talking about alien breaking the game cuz he has safe OH tail flip. and while in one hand alien is kinda broke, but its definetely not because of his/her tail flip. more so to do with Jailing strings and JIP2 having godlike auto correct that makes alien get advantage even off of a wiffed JIP.



and for the record everyone i noted on there is correct and i tested each one, but i would rather not have to record each one and prove each one further, i figured most of the character mains would know it to be true. since i put so much testing timer in already as it is.

all it was about was kenshi getting a safe oh, and someone actually bhad the nerve to say keshi shouldn't get it and it would be broke, and this was my reply, obviously its not broke for the entiore cast and how could it be for kenshi. one of the worst in the game. for obvious reasons.
 
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DarksydeDash

You know me as RisingShieldBro online.
I'm posting my balanced wishlist here once and for all. May the patch bless him.

Universal:
B2 is now an overhead
B1 reduced to 10 frames of startup
F4 now hits mid
J1 is plus 2 on block up from 0
D4 has 9 frames of startup

Balanced:

All versions of Tele slice have armor and are -6 on block up from -10.

Both hits of tele slice come out on block and push back

Teleslice ahould be +10 on hit and not -1

More hit advantage on teleslice to allow a teleflurry followup

All teleflurry hits come out on block

27 recovery on whiff

Spirit charge should have a larger hitbox, be able to have a delayed meter burn option, be plus 8 when meter burned, more hit advantage
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Are we all forgetting ALL of Kenjutsu's telekinetic specials have at least 40f recovery? Plz....
i do fine with the recovery, as long as he gets DB1 recovery reduced and TELEpush to be lessnegative on blocvk so we can make it safe together with its pushback,: example F2 xx BF2 = safe at -9 or below its -13 now i think. and against some i can make it safe at max range. but thats just a small handful of characters.

I think its kinda fiar that his specials are that negative on recovery because they kinda do have huge hit regions and are very powerful at correct range. but if they reduced them id take it.
 

ismael4790

Stay focused or get Caged
I'm posting my balanced wishlist here once and for all. May the patch bless him.

Universal:
B2 is now an overhead
B1 reduced to 10 frames of startup
F4 now hits mid
J1 is plus 2 on block up from 0
D4 has 9 frames of startup

Balanced:

All versions of Tele slice have armor and are -6 on block up from -10.

Both hits of tele slice come out on block and push back

Teleslice ahould be +10 on hit and not -1

More hit advantage on teleslice to allow a teleflurry followup

All teleflurry hits come out on block

27 recovery on whiff

Spirit charge should have a larger hitbox, be able to have a delayed meter burn option, be plus 8 when meter burned, more hit advantage
I think these specific changes would make Balanced a good character.


Balanced Kenshi:

-Teleflurry recovery on whiff is now 32f.
-Ex teleflurry is a mid block and all hits come out on block.
-Regular teleflurry can be meterburned as Jacqui's df2 mb.
-Regular push is now -10.
-Ex push is +5 on block.
-Overhead slash has faster startup.
-Overhead slash is -6 on block and +10 on hit.
-B1~overheadslash is now a blockstring.
-322~overhead slash is now a blockstring.
-Ex overhead slash both hits come out on block, it's +3 on block and launches for small combo midscreen and full combo in corner.
-db2 reflect has 6f startup.
-Each successful close parry adds a small damage increase for the possible combo followup.
-Ex parry up close is now an automatic parry (as kitana or Liu).

Also, b2 should be an overhead, f4 get big leg treatment and d4 slightly faster.


Anyway...we are about to find out what he gets...
 
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MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
I think these specific changes would make Balanced a good character.


Balanced Kenshi:

-Teleflurry recovery on whiff is now 32f.
-Ex teleflurry is a mid block and all hits come out on block.
-Regular teleflurry can be meterburned as Jacqui's df2 mb.
-Regular push is now -10.
-Ex push is +5 on block.
-Overhead slash has faster startup.
-Overhead slash is -6 on block and +10 on hit.
-B1~overheadslash is now a blockstring.
-322~overhead slash is now a blockstring.
-Ex overhead slash both hits come out on block, it's +3 on block and launches for small combo midscreen and full combo in corner.
-db2 reflect has 6f startup.
-Each successful close parry adds a small damage increase for the possible combo followup.
-Ex parry up close is now an automatic parry (as kitana or Liu).

Also, b2 should be an overhead, f4 get big leg treatment and d4 slightly faster.


Anyway...we are about to find what he gets...
that is very good suggestions and i think it doesn't cover what i would have asked but it seems to fit the bill and do what needs to be done.


now if we can only get Kenjutsu:

  • Tele Push -9 on block
  • DB1 take off 6 frames of recovery
  • DF1 down to - 7 on block (keep EX version hella negative like the rest of his specials)



and he would be great as well, id be the happiest kenshi player.
 
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thlityoursloat

kick kick
They really don't have good hit regions, db4 is useless other than a combo ended, bf3 has whiffing issues full screen and push has the shittiest vertical hitbox so even a mistimed jumped is GGs
 

Kenshi-Keanu-Kool

D1 mashing is the tactic when skill fails !
i do fine with the recovery, as long as he gets DB1 recovery reduced and TELEpush to be lessnegative on blocvk so we can make it safe together with its pushback,: example F2 xx BF2 = safe at -9 or below its -13 now i think. and against some i can make it safe at max range. but thats just a small handful of characters.

I think its kinda fiar that his specials are that negative on recovery because they kinda do have huge hit regions and are very powerful at correct range. but if they reduced them id take it.
ok , this is what i hate . kenshi specials have to be negative because they hit fullscreen , but scorpion ghosts that can hit you overhead or low with ability to connect with full combo and end in reset is fair ?!! People have this " THING " in theire heads that only kenshi his a spammer and deserves to be treated like shit !!! Look at predator , shinnock , erron black , those characters are what ?! Technical spammer characters ? LOL And please , no " YODAS " replying to me " You can low profile this , its 8 frames on block , bla bla bla .....They all spamm . PERIOD
 

ando1184

Noob
I think these specific changes would make Balanced a good character.


Balanced Kenshi:

-Teleflurry recovery on whiff is now 32f.
-Ex teleflurry is a mid block and all hits come out on block.
-Regular teleflurry can be meterburned as Jacqui's df2 mb.
-Regular push is now -10.
-Ex push is +5 on block.
-Overhead slash has faster startup.
-Overhead slash is -6 on block and +10 on hit.
-B1~overheadslash is now a blockstring.
-322~overhead slash is now a blockstring.
-Ex overhead slash both hits come out on block, it's +3 on block and launches for small combo midscreen and full combo in corner.
-db2 reflect has 6f startup.
-Each successful close parry adds a small damage increase for the possible combo followup.
-Ex parry up close is now an automatic parry (as kitana or Liu).

Also, b2 should be an overhead, f4 get big leg treatment and d4 slightly faster.


Anyway...we are about to find out what he gets...
I'm behind you on these, but ex parry I would prefer to work more like Kotal's up close. That way we can actually do a string and interrupt whatever they are doing. No damage increase or anything, but a successful parry into a legit combo should be acceptable. Meterless you're getting 34% off of 2112+4 starter and around 40% for a bar. That would mean 34% for a bar in this case and 40% for two, sounds fair if ya ask me. If ex parry had a unique attack animation, we might get shafted with 16-19%.
 

DarksydeDash

You know me as RisingShieldBro online.
Kenjutsu

Db4 should not be +6 on Hit, ex push should have larger range, and be +8, df1 should have a meterburn on hit option and recapture airborne opponents, armor returns on ex bf3, parry has faster recovery and startup.
 

ismael4790

Stay focused or get Caged
I'm behind you on these, but ex parry I would prefer to work more like Kotal's up close. That way we can actually do a string and interrupt whatever they are doing. No damage increase or anything, but a successful parry into a legit combo should be acceptable. Meterless you're getting 34% off of 2112+4 starter and around 40% for a bar. That would mean 34% for a bar in this case and 40% for two, sounds fair if ya ask me. If ex parry had a unique attack animation, we might get shafted with 16-19%.
Yeah, but that 19% would be unbreakable. And imagine that the animation also sends the opponent fullscreen...:cool:

Your option is cool too, yes. Now ex parry up close has no function, hope they fix it.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
ok , this is what i hate . kenshi specials have to be negative because they hit fullscreen , but scorpion ghosts that can hit you overhead or low with ability to connect with full combo and end in reset is fair ?!! People have this " THING " in theire heads that only kenshi his a spammer and deserves to be treated like shit !!! Look at predator , shinnock , erron black , those characters are what ?! Technical spammer characters ? LOL And please , no " YODAS " replying to me " You can low profile this , its 8 frames on block , bla bla bla .....They all spamm . PERIOD
hey bro calm, im a kenshi main, i love kenshi, but his Projectiles can space control very well. and the High projectils are only wiffed if they make a hard read, so if you BF3 all day long then yeah your opponent is gonna put two and two together and predict your next move I.E punish your high, but if you wait and just sit there it adds fear to when you will throw theat high. if used correctly he is very good. but gotta say Balanced needs buffs and Kenjitsu needs a few buffs not much i only asked for 3 small ones. and for Possessed i have no clue cuz i don't use that variation. so ill leave Possessed up to the mains
 

thlityoursloat

kick kick
ok , this is what i hate . kenshi specials have to be negative because they hit fullscreen , but scorpion ghosts that can hit you overhead or low with ability to connect with full combo and end in reset is fair ?!! People have this " THING " in theire heads that only kenshi his a spammer and deserves to be treated like shit !!! Look at predator , shinnock , erron black , those characters are what ?! Technical spammer characters ? LOL And please , no " YODAS " replying to me " You can low profile this , its 8 frames on block , bla bla bla .....They all spamm . PERIOD
All of Scorpion's minion attacks are -20 doe..
 

Kenshi-Keanu-Kool

D1 mashing is the tactic when skill fails !
hey bro calm, im a kenshi main, i love kenshi, but his Projectiles can space control very well. and the High projectils are only wiffed if they make a hard read, so if you BF3 all day long then yeah your opponent is gonna put two and two together and predict your next move I.E punish your high, but if you wait and just sit there it adds fear to when you will throw theat high. if used correctly he is very good. but gotta say Balanced needs buffs and Kenjitsu needs a few buffs not much i only asked for 3 small ones. and for Possessed i have no clue cuz i don't use that variation. so ill leave Possessed up to the mains
yes , i agree with you exept 1 thing , I DONT THINK BF3 you have to do a hard " READ "If you are fullscreen , what can you do with kenshi if not bf3 ?!! And heres the point , you control the space but does not give you the advantage in the fight , specially against teleporters . Not to mention , what do you do if they use cancel teleports to get next you ?!! They get next to you , make you guess, , gain meter , position .... thats my view . Of course im talking about teleporters because 80% of the cast can NINGA GAIDEN LOOL
 

Kenshi-Keanu-Kool

D1 mashing is the tactic when skill fails !
All of Scorpion's minion attacks are -20 doe..
- Brave you are my young " PADDWAN " LOL Maybe , but thats not is all arsenal is it ?!! Wich one is faster , Minions or TS ?!! Wich one is harder to guess ?!! Wich one has ability to combo ?!! And will u use is minions up close and be -27 ? Like someone said in an above reply "Are we all forgetting ALL of Kenjutsu's telekinetic specials have at least 40f recovery? Plz....
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
yes , i agree with you exept 1 thing , I DONT THINK BF3 you have to do a hard " READ "If you are fullscreen , what can you do with kenshi if not bf3 ?!! And heres the point , you control the space but does not give you the advantage in the fight , specially against teleporters . Not to mention , what do you do if they use cancel teleports to get next you ?!! They get next to you , make you guess, , gain meter , position .... thats my view . Of course im talking about teleporters because 80% of the cast can NINGA GAIDEN LOOL
well then agreed there are only a couple that have fast enough teles for that scorpion and scorpion. kung las blows, tekada has delay and Raiden can with meter only.

but i get what your saying but that a hand ful of matchups compared to 108 matchups he is fine
 

DC4-3

Low tier button masher.
yes , i agree with you exept 1 thing , I DONT THINK BF3 you have to do a hard " READ "If you are fullscreen , what can you do with kenshi if not bf3 ?!! And heres the point , you control the space but does not give you the advantage in the fight , specially against teleporters . Not to mention , what do you do if they use cancel teleports to get next you ?!! They get next to you , make you guess, , gain meter , position .... thats my view . Of course im talking about teleporters because 80% of the cast can NINGA GAIDEN LOOL
Balanced and Possessed can also do db4f. Possessed can also teleport (So Kenshi can also NINGA GAIDEN?). Also if you notice your opponent is afraid to move then you can run up and throw them. Also, that teleport cancel situation?(scorpion). If you don't go full-auto mode on your specials and let them teleport cancel, it's YOU that has the advantage.