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Question Ed Boon asks: "WHO DO YOU THINK ARE THE TOP 5 MOST OP FIGHTERS IN MKXL?"

Who do you think are the 5 most "OP" fighters in MKXL?


  • Total voters
    422

ZeroSymbolic

W.A.S.P.
Well, but what you're describing isn't really balance, it's just that you're not willing to put in the work and lab stuff. Welcome to fighting games where not everything is a walk in the park.
The balance I am talking about is balance between what is required to put a given tactic into play VS what is required to defeat that same tactic.

In this specific case for example:

The tactic: Zoning with Pretty Lady Chainsaws requires that the player knows how to do three special commands (Low, Straight, and air saw). This doesn't take much time to do at all. Maybe learn some kind of keep away normal to reset the situation as needed. This is also automatic wins against people who have not practiced against this specific technique and additional wins against people who do know what to do if they are not on point with it.

The technique required to defeat this tactic: Learning to dash block, neutral crouch and walk/run in. THEN additionally learning the mix ups and frame traps to keep on top of the opponent. This takes hours and still against a top notch zoner is very difficult to execute, even if you know what to do.

I'm not asking for a walk in the park. I am asking that something be done so that easy tactics don't require quite as much techinical defense. I want to consistently beat someone who has not worked as hard as I have. I think that's pretty reasonable.
 

Compbros

Man of Tomorrow
The balance I am talking about is balance between what is required to put a given tactic into play VS what is required to defeat that same tactic.

In this specific case for example:

The tactic: Zoning with Pretty Lady Chainsaws requires that the player knows how to do three special commands (Low, Straight, and air saw). This doesn't take much time to do at all. Maybe learn some kind of keep away normal to reset the situation as needed. This is also automatic wins against people who have not practiced against this specific technique and additional wins against people who do know what to do if they are not on point with it.

The technique required to defeat this tactic: Learning to dash block, neutral crouch and walk/run in. THEN additionally learning the mix ups and frame traps to keep on top of the opponent. This takes hours and still against a top notch zoner is very difficult to execute, even if you know what to do.

I'm not asking for a walk in the park. I am asking that something be done so that easy tactics don't require quite as much techinical defense. I want to consistently beat someone who has not worked as hard as I have. I think that's pretty reasonable.

I played Pretty Lady for the first time ever in this set with my still-learning Special Forces. (starts 43:40)


I won the set 5-2. It's not an automatic win.

That's just basic. Run blocking, crouching under projectiles, that's basic knowledge. Mixups and traps to stay on top of the opponent is learned from playing your character, you should already have this embedded. The only problem is what tools does LF have to get you off of them once you're in, that's the only thing to learn there. The rest is executing pre-existing knowledge.
 

Professor Oak

Are you a boy or girl?
@ZeroSymbolic Yooo, that zoner thats tossing chainsaws isn't just throwing them all willy nilly. Instant air saws are a labbing process as well. Space control and knowing what you can do when theyre confirmed, blocked, or whiffed takes some knowledge and practice. Your fault seems to be assuming that the zoning strat is braindead by default. Maybe you should consider that you haven't put in the work that the zoner beating you has?
 

ZeroSymbolic

W.A.S.P.
I played Pretty Lady for the first time ever in this set with my still-learning Special Forces. (starts 43:40)


I won the set 5-2. It's not an automatic win.

That's just basic. Run blocking, crouching under projectiles, that's basic knowledge. Mixups and traps to stay on top of the opponent is learned from playing your character, you should already have this embedded. The only problem is what tools does LF have to get you off of them once you're in, that's the only thing to learn there. The rest is executing pre-existing knowledge.
I think I just learned that I did it backwards. I learned how to get in, but not how to stay in very well. Damn.. breakthough. Seams simple reading it in text lol. I'm enlightened!
 

ZeroSymbolic

W.A.S.P.
@ZeroSymbolic Yooo, that zoner thats tossing chainsaws isn't just throwing them all willy nilly. Instant air saws are a labbing process as well. Space control and knowing what you can do when theyre confirmed, blocked, or whiffed takes some knowledge and practice. Your fault seems to be assuming that the zoning strat is braindead by default. Maybe you should consider that you haven't put in the work that the zoner beating you has?
I zone myself some and I get the work put into to controlling space well. My point wasn't against good zoning. I'm not just a scrub complaining about zoning. My point was about a tool that CAN be tossed out willy-nilly and yield good results just based on the strength of the tool itself vs the difficulty of beating that tool.
 

errormacro7

Official Sonya simp
The balance I am talking about is balance between what is required to put a given tactic into play VS what is required to defeat that same tactic.

In this specific case for example:

The tactic: Zoning with Pretty Lady Chainsaws requires that the player knows how to do three special commands (Low, Straight, and air saw). This doesn't take much time to do at all. Maybe learn some kind of keep away normal to reset the situation as needed. This is also automatic wins against people who have not practiced against this specific technique and additional wins against people who do know what to do if they are not on point with it.

The technique required to defeat this tactic: Learning to dash block, neutral crouch and walk/run in. THEN additionally learning the mix ups and frame traps to keep on top of the opponent. This takes hours and still against a top notch zoner is very difficult to execute, even if you know what to do.

I'm not asking for a walk in the park. I am asking that something be done so that easy tactics don't require quite as much techinical defense. I want to consistently beat someone who has not worked as hard as I have. I think that's pretty reasonable.
How long have you been playing MKX specifically? I'm asking these questions because the way you're talking indicates you're a beginner. You're describing a problem that some people had with FA Jacqui, but that was ONE YEAR AGO. If you've ever played any other NRS game, you'd realize that zoning in this game is actually pretty weak in comparison. In other games, you had to work TWICE as hard. (hint: Kabal's iaGBs).

I really don't see the problem here. Someone who loves the game would definitely be willing to put in the work and learn the tactic you just described and LBSH, it's not hard and doesn't take hours.
 

ZeroSymbolic

W.A.S.P.
How long have you been playing MKX specifically? I'm asking these questions because the way you're talking indicates you're a beginner. You're describing a problem that some people had with FA Jacqui, but that was ONE YEAR AGO. If you've ever played any other NRS game, you'd realize that zoning in this game is actually pretty weak in comparison. In other games, you had to work TWICE as hard. (hint: Kabal's iaGBs).

I really don't see the problem here. Someone who loves the game would definitely be willing to put in the work and learn the tactic you just described and LBSH, it's not hard and doesn't take hours.
I was late to the MKX party I've only had it for like 2 weeks or so. Zoning in this game is definitely toned down from MK9 in most cases, though I would say Full Auto and Pretty Lady zoning are specifically hard, on par with MK9 Zoning.
 

errormacro7

Official Sonya simp
I was late to the MKX party I've only had it for like 2 weeks or so. Zoning in this game is definitely toned down from MK9 in most cases, though I would say Full Auto and Pretty Lady zoning are specifically hard, on par with MK9 Zoning.
Lol, no. FA and PL ain't shit compared to iaGBs and Kenshi's zoning.

In MKX, zoning is basically two projectiles tossed and you're in. No character who relies solely on zoning succeeds in this game, that's why you have Balanced and Pyromancer at the middle/bottom of tier lists. ;)
 

Nu-Skoool

Feel the nerf of despair
This game will never be balanced, they'll just shift the tiers around. All we'll be left with is yet another batch of extremely strong characters to complain about. Except one day the balance patch won't come to save us.
 

Compbros

Man of Tomorrow
This game will never be balanced. Just shift the tiers around. All we'll be left with is yet another batch of extremely strong characters to complain about. Except one day the balance patch won't come to save us.
Take away the 7 or so problem variations, who is an extremely strong character that the consensus can say "yeah, they're pretty bullshit".
 

Pan1cMode

AUS FGC represent!
Take away the 7 or so problem variations, who is an extremely strong character that the consensus can say "yeah, they're pretty bullshit".
There's closer to 15 variations which need some nerfs but other than those I agree there really isn't anyone OP.

Next on the list would be kotal, full auto, Cassie, smoke, Liu Kang, Kung Jin and Jax.

All of which are manageable.
 

Nu-Skoool

Feel the nerf of despair
Take away the 7 or so problem variations, who is an extremely strong character that the consensus can say "yeah, they're pretty bullshit".
It doesn't matter though because you know, as well as I, that another set of characters will get buffed and they'll become the new top tiers. Either that or those who have been slept on will.
It's a vicious cycle, and I don't trust NRS to fix this game. Buffs will happen and a new set of characters will rise from the ashes.
 

Compbros

Man of Tomorrow
There's closer to 15 variations which need some nerfs but other than those I agree there really isn't anyone OP.

Next on the list would be kotal, full auto, Cassie, smoke, Liu Kang, Kung Jin and Jax.

All of which are manageable.
As you said, all manageable. I don't think the number is that high but the game becomes so much more balanced if you hit the bottom and top 7 and nothing else.

It doesn't matter though because you know, as well as I, that another set of characters will get buffed and they'll become the new top tiers. Either that or those who have been slept on will.
It's a vicious cycle, and I don't trust NRS to fix this game. Buffs will happen and a new set of characters will rise from the ashes.

Who are those characters? Buffs will happen, absolutely, but unless they're buffing the 9-15 roughly then it'll be manageable.
 

CrazyFingers

The Power of Lame Compels You
It doesn't matter though because you know, as well as I, that another set of characters will get buffed and they'll become the new top tiers. Either that or those who have been slept on will.
It's a vicious cycle, and I don't trust NRS to fix this game. Buffs will happen and a new set of characters will rise from the ashes.
It's a fighting game. There will always be a top tier. The point of the patches is not to remove top tiers it's to close the gap between top and mid. And yea, there will be characters that are on the bottom but again, gap closing. Take Soul Calibur II for an example. That game had REALLY strong characters like voldo but the mid to low tier characters could still compete if you put the time in. It was how balance should be handled in a fighting game. Granted that game, pretty old, but an example no less. There was only like one "trash" character and that was Spawn, RIP.
 

Daemantalo

Not Good Enough
I'm not cool with Jason having killing machine active and being invincible and not functioning like Quan's armor portal or Crystalline's armor buff. Like 6 seconds is too long dammit
Oh get the hell out of here with this post. 6 seconds, but you can react to the overhead and he can't jump. Plus, it's slow as fuck on activation. It's not a move you can just throw out. Jason is fair.
 

Nu-Skoool

Feel the nerf of despair
It's a fighting game. There will always be a top tier. The point of the patches is not to remove top tiers it's to close the gap between top and mid. And yea, there will be characters that are on the bottom but again, gap closing. Take Soul Calibur II for an example. That game had REALLY strong characters like voldo but the mid to low tier characters could still compete if you put the time in. It was how balance should be handled in a fighting game. Granted that game, pretty old, but an example no less. There was only like one "trash" character and that was Spawn, RIP.
That's all understood but we're asking the studio that gave us Pre-CEO Tanya to handle that decision making process. You have to somewhat laugh at the futility of it.


Who are those characters? Buffs will happen, absolutely, but unless they're buffing the 9-15 roughly then it'll be manageable.
And you trust that they'll hand out the right buffs and not just repeat the same mistakes as they did before? Little tweaks can make huge differences Mileenas B12 is a great example of this.
 

Compbros

Man of Tomorrow
And you trust that they'll hand out the right buffs and not just repeat the same mistakes as they did before? Little tweaks can make huge differences Mileenas B12 is a great example of this.
That was after other buffs she already received and they made her forward advancing footsie tool less disadvantageous on block, more advantageous on hit, and plus with b12. Those aren't little tweaks. That would be like saying Cassie's B1 + on block would be a minor tweak.