CrazyFingers
The Power of Lame Compels You
I feel like id tech more throws this way tbhThrows can now be teched while holding block and with any button. Tech time has been cut by half.
I feel like id tech more throws this way tbhThrows can now be teched while holding block and with any button. Tech time has been cut by half.
You wouldn't be able to do it on reaction, it would be on anticipation.I feel like id tech more throws this way tbh
I know but I feel like my anticipation skills are a lot better than my reactive skills for some things, throws included, overall I like the ideaYou wouldn't be able to do it on reaction, it would be on anticipation.
Is this to stop online Laos from making you cringe with d4 hat spin? Lolpokes cant be special cancelled.unless its a tick throw
What about only 1 pushblock per round that still costs 1bar of stamina and meter each? Or each time you use it, it costs one more bar of meter? Seems fair enough to keep it from being abused by some characters. But then again if it cost more meter to use it the next time, characters that build more meter would still be more likely to have that meter to blow than others. But 1 per round really makes it something you have to think about using it.About the pushblock at 1 bar of stamina and meter...would be a problem with chars that build meter fast. You almost couldn't put pressure on them.
Maybe pushblock at 1 bar, 1 stamina and inability to build meter for a while (still build meter from damage received, but not from specials or blocked attacks from opponent)
At least it's not an armored launcher... Looking at all the alien players out there lolNo more intentionally whiffing air normals into special cancels. Especially looking at all you Kung Jin players right now. Whiffing j1 into auto correcting divekick is scrubby.
You can't have that because people will just be always mashing buttons while they block, which will option select block normals and tech throws at the same timeThrows can now be teched while holding block and with any button. Tech time has been cut by half.
Which is what it was like in USF4. It works. I think the window is tight enough that if you end up inputting it twice in the window it should negate your tech...You can't have that because people will just be always mashing buttons while they block, which will option select block normals and tech throws at the same time
Man ppl just say that "no safe 5050" shit just because they heard it so much chars like reptile are fine with his plusoverhead even though i personally hate him being plus it doesnt break the characterSo what if a character has a safe 50/50, but it requires a bar of meter to be safe, has short range, and only gets a big combo in the corner?
"Zero safe 50/50's" as a universal rigid rule doesn't make sense, as much as it's a common talking point here. You can completely have safe 50/50's and be balanced in other ways.
I can't think of any other mechanic in any fighting game that had to be unsafe irregardless of any other unique drawbacks added to introduce nuance to the game. Even in games like Killer Instinct there's safe + on block 50/50's that make sense when examining the character as a whole rather than just looking at a single mechanic in a vacuum.
Implying that mashing buttons to tech out of throws isn't in the game alreadyYou can't have that because people will just be always mashing buttons while they block, which will option select block normals and tech throws at the same time