What's new

General/Other - Unbreakable MKXL (UNBREAKABLE )SUB-ZERO ESSENTIALS IMPROVMENTS

Wouldn't it be great for unbreakable to get a whole new play style?

  • yes

    Votes: 13 38.2%
  • no

    Votes: 15 44.1%
  • yes but this us too much

    Votes: 6 17.6%

  • Total voters
    34
MKXL (UNBREAKABLE )SUB-ZERO ESSENTIALS
IMPROVEMENTS

⦁ Ice aura should have armor
⦁ Ice aura should stack to increase damage on the first , and on the second moves you to level 2(which is Ex ice aura )
⦁ Ex ice aura can be stacked to enhance freeze attacks and gain new abilities
⦁ Ice aura can only be stacked after 3 seconds
⦁ Ex ice aura last for 10 seconds (normal last for 8)

Ideas for move enhancement:
⦁ Ex freeze can turn into an ice puddle while Ex ice aura is stacked
⦁ Ex icy slide still works the same(with ice aura also)
⦁ Frost bomb while Ex ice aura is staked, should have a wider area affect(causing bigger launcher straight up instead of forward ) , longer range and does more chip damage.

ice shield improvements:
⦁ Improve recovery Ex should be almost instant (something close)
⦁ Neutral jump punch shouldn't be able to knock you out of parry
⦁ while Ex ice aura is activated ,frost shield should do damage(if parry succeeds) nothing major maybe just 3% or 5%.

Extra thoughts:
⦁ Ex aura is fast but can be broken
⦁ Ex aura should be able to activate on block, to power through combos by using one bar .⦁ ice puddle can be used for resets on hard knock down
  • ice aura can act similar to doomsday trait in injustice hitting causes flinching and less damage received
  • ice aura could be optional to be activated off and on but turning it of loses on bar of stamina. so it's like aqua mans trident rush but not as much chip being out putted , this would cause the opponent to be in a guess situation up too three times.
  • Subzero can have a teleport similar to the one he uses on takeda in story mode when he transitions through the ice appearing behind him
 
Last edited:

Shade667

#StrongisthenewCute
Ideas for move enhancement:
⦁ Ex icy slide still works the same(with ice aura also)



What? Thats not an enhancement.
(I dont know how to quote a specific part. not having a PC 1st world problems)
 

Temp

Salmon. Otters. The Bringer.
This is a bit too complicated for a character who honestly doesn't need much. Just make Ex-Aura last 4 seconds longer and buff shield to hit airborne hurtboxes. If they truly want to fix the character, they need to buff iceball when in the aura state (21 frame start up with chip damage), and now he can actually zone. He'd be a true defensive character. Ex-Shield needs to work on wake-up as well.
 

Jeffrey Wolf

YouTube: Jeffrey B Wolf
This has been said in a few threads now: Unbreakable, and Cryo, just need a better neutral string, as well as a faster get off me poke (i.e. D1). Unbreakable specifically shouldn't take DOT damage with Aura on and what Parry works against should be normalized. That is, if Parry is going to work against some airborne teleports, it should work against all of them. That's it.
 
This has been said in a few threads now: Unbreakable, and Cryo, just need a better neutral string, as well as a faster get off me poke (i.e. D1). Unbreakable specifically shouldn't take DOT damage with Aura on and what Parry works against should be normalized. That is, if Parry is going to work against some airborne teleports, it should work against all of them. That's it.
he already has d4
 
This is a bit too complicated for a character who honestly doesn't need much. Just make Ex-Aura last 4 seconds longer and buff shield to hit airborne hurtboxes. If they truly want to fix the character, they need to buff iceball when in the aura state (21 frame start up with chip damage), and now he can actually zone. He'd be a true defensive character. Ex-Shield needs to work on wake-up as well.
ice ball is not bad
 

AGRxShiroKuma

The White Bear
What if his ice aura worked liked kotals purple totem. Normal ice aura makes subzero take less damage and chip. Ex Ice aura just has a faster start up or is that too much to ask for?
 

Temp

Salmon. Otters. The Bringer.
ice ball is not bad
I'm not sure why you think this. Do you think it's not bad because it's decent for zoning? Cause it's not. In the 31 start up frames, the opponent can run up and duck at mid-screen and whiff under ice ball for full punish.

The Ice Ball is just generally unsafe. Obviously it's full-punishable on close block, but even at full screen, many characters can blow it up with specials. You can do a lot of shit in 31 frames

How is an unsafe projectile that's ineffective outside of combos supposed to be good?
 
Last edited:

hkriderz

Lin Kuei Scum, yellow robot enthusiast
Tbh all he needs is his

- Parry to be less death on recovery (more like covert ops sonyas one)
- a faster d1
- regular and ex aura to be like kotal totem and build him meter ONLY when he's hit since the character is so meter intensive.
- less damage scaling and gravity scaling on slide freeze
- frost bomb with ice aura is less - on block and has some pushback.
- ex frost bomb with ice aura launches way better (like straight up) for a combo.
- parry inconsistencies fixed

Hopeful buff
- ice shield will catch aerial hitboxes ( might be too much, but he'd have godlike anti Airing ability.

These will tweak his tools so that he'll be a defensive threat while also keeping some damage.
 

Temp

Salmon. Otters. The Bringer.
- ice shield will catch aerial hitboxes ( might be too much, but he'd have godlike anti Airing ability.
Just speaking from personal philosophy, anti-airs should be extremely good. What made MK9 footsies so tight is that jumping in could cost you 25-30% of your life, so there was a (mostly) honest mid-range game.

But if NRS feels differently, then just implement really, really high damage scaling for airborne ice parries. I think that would make everybody happy.
 
I'm not sure why you think this. Do you think it's not bad because it's decent for zoning? Cause it's not. In the 31 start up frames, the opponent can run up and duck at mid-screen and whiff under ice ball for full punish.

The Ice Ball is just generally unsafe. Obviously it's full-punishable on close block, but even at full screen, many characters can blow it up with specials. You can do a lot of shit in 31 frames

How is an unsafe projectile that's ineffective outside of combos supposed to be good?
its a projectile that freezes into a full combo if you trade your most likely gonna win trade
 

AGRxShiroKuma

The White Bear
I said less damage too. Like less damage and chip all together without EX. Ex Ice aura has a faster start up but yields the same benefits.
 

UsedForGlue

"Strength isn't everything"
The stupid things about Unbreakable:

F4 Aura has massive advantage on block, although you can't confirm into a combo on hit...but...B12 Aura has no advantage yet allows you to continue into a combo, so even though you can cancel, you put yourself at disadvantage, and some in the cast can punish it.

All his strings cancels should be plus on block when cancelled into Aura, he can't jail anything unless he spends meter on MB Aura, you can always armour or back dash.

His parry needs to recover instantly on projectiles and build him meter.

His normal Aura needs to negate the opponents meter building on block, and it needs to build him extra meter for taking damage.

It balances out as his MB aura reduces his damage.

His Aura Shatters need to do waaaaayyyyy more damage, he needs to be in 30% for MB Aura Shatters into F42 Slide/Throw.

While in the Aura state, his Ice balls should be faster on start up and recovery, think Cyber Sub's pre patch Ice balls.

Either way, it needs a complete and utter overhaul, it could be an amazing variation, but the lack of imagination with it just saddens me. Lets all hope it gets looked at with serious intention. Because it is the worst thing in the game, by a mile.
 
The stupid things about Unbreakable:

F4 Aura has massive advantage on block, although you can't confirm into a combo on hit...but...B12 Aura has no advantage yet allows you to continue into a combo, so even though you can cancel, you put yourself at disadvantage, and some in the cast can punish it.

All his strings cancels should be plus on block when cancelled into Aura, he can't jail anything unless he spends meter on MB Aura, you can always armour or back dash.

His parry needs to recover instantly on projectiles and build him meter.

His normal Aura needs to negate the opponents meter building on block, and it needs to build him extra meter for taking damage.

It balances out as his MB aura reduces his damage.

His Aura Shatters need to do waaaaayyyyy more damage, he needs to be in 30% for MB Aura Shatters into F42 Slide/Throw.

While in the Aura state, his Ice balls should be faster on start up and recovery, think Cyber Sub's pre patch Ice balls.

Either way, it needs a complete and utter overhaul, it could be an amazing variation, but the lack of imagination with it just saddens me. Lets all hope it gets looked at with serious intention. Because it is the worst thing in the game, by a mile.
we have enough aliens