SaltShaker
In Zoning We Trust
Yes. Leave all that stuff in MKX. Keep Injustice as the game with characters returning movesets, back to block, etc.
Exactly. So what if it's not perfect? This is the first MK they tried this with. They will hopefully read feedback on this issue and make it better in the next one. Probably cut it down to 2 variations (offense/defense). It's basically trial and error. Try it, find what worked/didn't work and improve on it.I think there still should be as it did shake things up a bit and depending on the character made it to where even if the same character was represented a few people took the separate variants pretty far. I do think there needs to be some sort of overhaul or different approach to it as the biggest problem I see is that regardless of the 3 variations available to the character 1 or 2 variants made the remaining ones pretty useless or redundant. Maybe if they dropped it to two, more focus could be put on each one...like combine the two weakest ones into one and leave the strongest and then balance from there. Dunno. Bottom line I think it's still a cool system but being the first time it was implemented into an MK game it's understandable there would be faults. Let it grow/evolve a bit first before axing it.
Exactly.Exactly. So what if it's not perfect? This is the first MK they tried this with. They will hopefully read feedback on this issue and make it better in the next one. Probably cut it down to 2 variations (offense/defense). It's basically trial and error. Try it, find what worked/didn't work and improve on it.
For MKX Kenshi it'd be "Pick though the pile of garbage."Inb4 mk11 has "Kreate-Your-own-variation" mode
inb4 mk11 is a Super Ultra Mega Hyper Crazy Turbo mkx clone with a few more characters, arenas and a different looking x-rays and fatals.Inb4 mk11 has "Kreate-Your-own-variation" mode