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Question What are the Pros/Cons of every character?

Osagri

Fear the blade of Osh-Tekk
Kotal Khan

Universal Pros
-i6 d1 and d4
-Great pressure. If u have opponent in corner without meter there is rly nothing he can do.
- B1 is one of the best punisher/Wiff punisher in game. It is i9 advancing mid. Even Kano does not want to backdash against Kotal
-B1 is also great for staggers
-He hits like a truck. Meterless can go up to 35%
-One of the best throws in game
-Great d2. Its fast and has great arc for AA
-Great back dash
-Great neutral and corner game
-Spaceing. B122 and F1B2 are gret for wiff punishing
Cons
-Does not have good overhead. Only good thing about hes B2 is that it low crushes. It even jumps over Sub`s slide
-Unsafe. B122,B14,F1B2,D4,F2 are all unsafe. If u cancel them to anything it can be armoured.
Sun God Pros
- Command grab. At Max level(3lvl) It does always 19% and throws opponent in front of him.
-B1,B14,S1,D1 are great for tick throws.
-If he has bar and three stacks he can convert the stacks for a chunk of health to him self, If i remember correctly its something like 15%
- Great mix ups.
-Parry. This will help a lot against zoners coz it absorbs projectiles and gives u nice dmg buff for short time.
Cons
- Wakeup game. Having a command grab is good, but when it ur only wakeup option it can give u hard time, especially if ur in the corner. And no i dont count parry as wakeup attack.
-Wiffed tick throw is gonna cost u big time
- Hes meter building is kind of meh. U can convert those stacks to meter aswell but overall its not that good.

Blood God Pros
-Obsidian totem. Hes opsidian totem reduces dmg taken by 50% and the sun-ray rly shines brightly with BG. U have him on cornerd but he manages to put obsidian and ex sun-ray to himself...U are going to take more dmg than him if u combo him. Meter gain. Opsidian buffs ur meter gain. U get hit,build meter. U block, u build more meter. U pressure, more meter. I mean if u have obsidian up and Kung Lao throws u, u get like 90% bar.
Obsidian Allows u to take more risks or make mistakes. Wiffed a punish? Cancel to obsidian and take rduced dmg.
-Crystal totem. Buffs ur dmg.
-Parry. This will help u even more in Blood god coz of the meter gain. Paary those projetiles and throw projectile eating EXSundisk. Chunky dmg
-Sun Ray. Combined with obsidian this move is BloodGodlike
Cons
-Mixups. U dont have them. Its rly hard to open somebody up.
-Wakeup game/reversals. U have no wakeups/reversal. Nada.
War God Pros
-Great range with sword attacks
-Mixups. U have plenty of options with overhead and lowsword. B12xxlow sword,B1xxoverhead sword etc
-Good oki
-Wakeup game/reversal. U have armored laucher that is overead and armoured sweep that knocksdown. They can be breaked but they are still good
Cons
-Hes low and ovehead sword are both punishable.
-Gaps. Mid sword is safe but when u cancel into it after ur main strings there is a gap. Low sword is unsafe and there is a gap. If u do B122xxoverhead sword there is no gap but its punishable

I might have forgotten to write some things but heres my 2cents
 

Map the Soul

#nolivesmatter
how does erron black have "no good mids"? if f1 got nerfed into a mid instead of overhead would you idiots stop complaining?
 

Dankster Morgan

It is better this way
Dualist:
Pros:
•Top 6 corner game
•Unblockables
•Chip
•Swag money combos

Con's:
Paulo will not buff dualist but will give any other character the bane treatment.

But seriously cons:
•Horrible midscreen game
•Bad fireballs
•Corner dependent
I had no idea how dualist operates when we played. I had only seen that stuff then and there. It looked cool but I was confused as fuck lol
 

Dankster Morgan

It is better this way
Ravenous Mileena
Pros
- high pounce
- dat low pounce brutality
- dat mouth and lips and teeth
- A+ tier imo, extrememly broken in some matchups, but not gonna get nerfed thanks to #Paulovision and nobody thinks she's broken
Cons
- everyone is focusing on piercing
Her con could be a pro tbh
 

Eddy Wang

Skarlet scientist
Kung Lao Hat Trick
Pros:
Standing 1 (actually jabs people out of the air)
Hatarang (when used from afar)
ex call back (when used up close)
low call back (when used from afar)

Cons
-Juggle difference on standing vs crouching brings randomness on conversions making it nearly impossible to use the full extend of his call backs which is the core of the variation
-Aside from forward trap which puts the opponent in between him and the trap his other traps have no real purpose, and are also very slow on recovery and very obvious on placement.
-Can't convert damage from his other traps if the opponent its not in between them and KL
- Hat traps gives off part of his most usable tools can't use them while trap is out
- No real safe pressure or reason for people to fear the traps.
- can be punished by himself if he uses regular trap at blast radius.
- hat hits mid but whiffs on crouching opponents
- very reliable of his already very bad teleport.
-F2 whiffs on certain positons
- now fast pokes
- very slow walkspeed forward or backward
- very slow backdash
- Yolo play
- above hat trap doesn't do anything where its placed
- above call back has useless trajectory even if spaced, doesn't even hit overhead or frame traps, it just do nothing
- the more you stay out there with a hat on a particular place, the more vulnerable you are
- very limited resources in tools to stay creative on offense
- very gimmick reliable.


Scorpion (Ninjutsu)
Pros:
s1 is +2 allows for spacing
F2 has disjointed hitbox can be max ranged to become pseudo safe
F2 can be special canceled.
teleport can be canceled making it a very powerfull spacing tool at the cost of all stamina
d4 has mad range and pushes back on hit or block
s3 is 7 frames
B2 is pretty rangy and pretty good
destroy button mashers
free 50-50 after every restand
f2~takedown can stack
very good throw oportunity
stagger pressure that is plus
J3 is a very good anti-air
NJP has disjointed hitbox
-4 overhead option of 212
You can play very fundamentaly and win with clean results.
takedown goes under highs.

cons
bad walkback speed
takedown/ex takedown, are very punishable on block or whiff
Very neutral based character, you get hit, you're screwed
no real defense or amor move aside from the risky one in neutral
some strings cannot be cancelable and are very punishable on block on some phases.
spear is slow
spear gets stuck in the wall.
B2 is punishable if blocked.
Yolo play when fundamentals are working
victim of pitbulling advancing strings if you have no good fundametals and reactions.
backdash is bad.
 
Ravenous Mileena
Pros
- high pounce
- dat low pounce brutality
- dat mouth and lips and teeth
- A+ tier imo, extrememly broken in some matchups, but not gonna get nerfed thanks to #Paulovision and nobody thinks she's broken
Cons
- everyone is focusing on piercing
Which matchups is she broken in?
 

CrazyFingers

The Power of Lame Compels You
Liu Kang and Tremor. Their fastest poke is 9f. After -3 high pounce she's allowed to mash d1
That's not just a mileena thing, Tremor gets bodied by 6f D1 all day, it's why Jason completely craps on the guy because he just mashes D1 out of his pressure and then he gets a B1 guaranteed. Tremor can't start anything because of his nubby 9 frame poop poke

#MakeTremorGreatAgainOkMaybeNotAsGreatButAtLeastGiveHimA6FrameDown1Pl0x
 
Kitana
Pros : She's fair
Cons : Other characters aren't

Alien
Pros : He's gonna get nerfed
Cons : He will still be in the game
 
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YoloRoll1stHit

Publicly Educated
That's not just a mileena thing, Tremor gets bodied by 6f D1 all day, it's why Jason completely craps on the guy because he just mashes D1 out of his pressure and then he gets a B1 guaranteed. Tremor can't start anything because of his nubby 9 frame poop poke

#MakeTremorGreatAgainOkMaybeNotAsGreatButAtLeastGiveHimA6FrameDown1Pl0x
The problem is Mileena builds way more meter, does more chip with her bullshit and instantly shits on Liu Kang/Tremor from half screen away due to the range of high pounce. I mean at least Jason has to go pass their zoning first before mashing d1
 

CrazyFingers

The Power of Lame Compels You
I disagree with the meter build bit. Unstoppable Jason has some of the most insane meterbuild with his heal but yea, Tremor's zoning makes Jason feel bad but once Jason gets in it's basically done for Tremor.