What's new

Question - High Tech Jacqui HIGH TECH buff ideas..

Do you agree with these buffs for High Tech?

  • Yes

    Votes: 4 8.9%
  • No

    Votes: 41 91.1%

  • Total voters
    45

Pan1cMode

AUS FGC represent!
What's wrong with her other buffs I gave her?
1. She doesn't need this; her optimal combos don't leave them standing for df2 anyways

3. There should always be a gap between s4 and df2. They need to be able to armour out here.

4. This is fine but unnecessary. Damage is hardly a problem with her.

5. If df2 is 12 frames than 121 becomes 3 frames easier to jail already.

6. Useless buff. they already have to respect the s1. You don't need the guaranteed b2 because they should already be scared to press buttons. In reality, you're not gonna just frame the b2 either giving them time to armour out.

7. Ridiculous buff request. How does this help her weaknesses?

8. She has plenty of ways to set up her db2 anyways. There's no need for her to have alternate methods.


I've already outlined the changes to Jacqui overall as a character that I'd like. If df2 was made 11-12 frames I think her weaknesses everywhere else would be adequately compensated to put her up with the full auto. The change I suggested to df2(ex) is more of a luxury buff but I would like something to make it more viable. There's no need for it to be an overhead though lol.
 

omooba

fear the moobs
This is about high tech. Not full auto or Shotgun. You guys are acting as if I'm wanting buffs for shotgun and full auto. You guys would know the struggle if you played her trust me. High tech is a mess,
oh i play her and i play against her. and i know she has hella problems which is what stops her from being broke. on paper if she ever gets in on you she the most likely character to kill you instantly, her problems is what stops her from being broke
 

Rip Torn

ALL I HAVE IS THE GREEN.
I think the buffs she needs are pretty simple:

1. Bigger hitbox on df2/exdf2. It should act like Yun's palm strike in Street Fighter.
2. exdb2 startup frames reduced from 60 to 30. This would let her get buffed safely and play how she was intended.
 

Pan1cMode

AUS FGC represent!
oh i play her and i play against her. and i know she has hella problems which is what stops her from being broke. on paper if she ever gets in on you she the most likely character to kill you instantly, her problems is what stops her from being broke
See but that's not exactly true.

Her weaknesses are this:
- getting in (her run speed and ex bf2 help this slightly)
- poor neutral
- poor wakeups (ex bf2 helps but is easily armour broken. It's still not a bad wakeup but doesn't lead to much)
- abysmal pokes (to the point where in some matchups she literally cannot poke back, nor whiff punish pokes because she just lacks the range)
I think the buffs she needs are pretty simple:

1. Bigger hitbox on df2/exdf2. It should act like Yun's palm strike in Street Fighter.
2. exdb2 startup frames reduced from 60 to 30. This would let her get buffed safely and play how she was intended.
Second buff is not even necessary haha but I'd gladly take it.

Either faster df2 or larger hitbox; both go towards addressing her neutral problem (although tbh I'd rather faster to make the cancels that already jail slightly easier instead of the really right links they currently are).
 

omooba

fear the moobs
See but that's not exactly true.

Her weaknesses are this:
- getting in (her run speed and ex bf2 help this slightly)
- poor neutral
- poor wakeups (ex bf2 helps but is easily armour broken. It's still not a bad wakeup but doesn't lead to much)
- abysmal pokes (to the point where in some matchups she literally cannot poke back, nor whiff punish pokes because she just lacks the range)
you basically just repeated what i said. those 'weeaknesses' are the 'problems' that stop her from being broke. makes it easy for a lot of being to bully her at a range she's uncomfortable in.
 

Pan1cMode

AUS FGC represent!
you basically just repeated what i said. those 'weeaknesses' are the 'problems' that stop her from being broke. makes it easy for a lot of being to bully her at a range she's uncomfortable in.
But if that range is literally everywhere on the screen; she isn't even remotely viable.

I'm all for her having to get in. I'm all for her range being somewhat lacking.

But there shouldn't be matchups where she literally can't do anything (predator, grandmaster, Kano, Cage, Mileena, D'Vorah, Liu kang, kotal, Takeda)

Either give her a viable poke or make her range more accessable. This doesn't break her, just brings her up to the standard set by other MKX characters.
 
Yh the only thing would i can see her needing out of all those is the burst being 12f the rest seem kinda dumb. How about if she absorbs a projectile she gets a charge like you said and if she has a charge she can use the charge for a projectile.
 

kelevra

Steel cable bungee jumper
Give her a useful d4, make her shield either a temporary buff (like 3-5sec of absorbing projectiles) or give her gauntles a level of charge for an absorbed projectile.
Above all is a useful poke tho, thats the most important thing. Damn, make it high tech specific or give her some normal that allows her to initiate any kind of offense.
 

imblackjames

Ive seen the leprechaun
i think all that is too much. i think all she needs is for the charge up to be quicker OR for that projectile idea where if she absorbs 3 it charges it up. that and i think if she's level 2 and does ex bf2 it should have 2 hits if armor. that's all i think she needs she's really good
 

YoloRoll1stHit

Publicly Educated
ex BF2 doesn't solve her problem. It's a terrible armor, safe on block but easily punished on whiff. Meterless BF2 launches but ex BF2 doesn't launch? What the hell is that logic NRS?
Her neutral game is terrible, she controls no space other than 3 inches in front of her. SHE CAN'T HANDLE JUMP BACK.
The best buff for her would be 9f-10f d4, and a better jump 3/4 so at least she can counter poke, get a knockdown on read. Then we should think about nerfing her 50/50 damage and plus frame a bit
 

Rip Torn

ALL I HAVE IS THE GREEN.
See but that's not exactly true.

Her weaknesses are this:
- getting in (her run speed and ex bf2 help this slightly)
- poor neutral
- poor wakeups (ex bf2 helps but is easily armour broken. It's still not a bad wakeup but doesn't lead to much)
- abysmal pokes (to the point where in some matchups she literally cannot poke back, nor whiff punish pokes because she just lacks the range)

Second buff is not even necessary haha but I'd gladly take it.

Either faster df2 or larger hitbox; both go towards addressing her neutral problem (although tbh I'd rather faster to make the cancels that already jail slightly easier instead of the really right links they currently are).
At least if she charges df2 to level1, the hitbox should grow enough to aa anything and negate any fireball within 5 feet (like double the range it is now). I worry about making df2 faster because it might eliminate the gaps in her pressure which could lead to block infinites. Maybe they could change the cancel advantage on her strings so that it's more like the b2~qbrc that jails.

The exdb2 isn't a necessary buff, but I feel like the character is supposed to play with her gauntlets buffed, and right now it's a little too risky against like 75% of the cast. It wouldn't make her that much better, but it would make her more fun and her style of buffing gauntlets to increase damage, frame adv., etc would be more plausible.
 

omooba

fear the moobs
But if that range is literally everywhere on the screen; she isn't even remotely viable.

I'm all for her having to get in. I'm all for her range being somewhat lacking.

But there shouldn't be matchups where she literally can't do anything (predator, grandmaster, Kano, Cage, Mileena, D'Vorah, Liu kang, kotal, Takeda)

Either give her a viable poke or make her range more accessable. This doesn't break her, just brings her up to the standard set by other MKX characters.
iso basically we just have different opinions
i'm saying she gets killed at every range but when she gets in you're dead which is why she's balanced but you're saying that's why she sucks
agree to disagree
 

OfficialYungmonster

Run and Tell ya mama bout that
iso basically we just have different opinions
i'm saying she gets killed at every range but when she gets in you're dead which is why she's balanced but you're saying that's why she sucks
agree to disagree
You act like when high tech gets in your just automatically dead... That's not true at all. She gets one cancel that ends with quick bust and she's plus 2. You can back dash after that since her range is shit. You act like she's plus 11 after everything. She's plus 2.
 

oaoo94

Owner of HAZARDOUS Gaming
Lol.

Only buff I'd like is 12 frame df2 ;)

Also some universal buffs to her reflect ffs. It's stupid how slow it is considering she doesn't even reflect the projectile back and doesn't recover instantly after absorbing (like Kotal does)


You can duck and the s1 doesn't jail.
So what you're saying is... If I duck... This won't jail? So during this whole sequence. If I duck. I don't get jailed.

How sway?
 

Pan1cMode

AUS FGC represent!
I worry about making df2 faster because it might eliminate the gaps in her pressure which could lead to block infinites. Maybe they could change the cancel advantage on her strings so that it's more like the b2~qbrc that jails.
This doesn't really effect her + frames. Every cancel that jails should still jail. All those cancels that don't jail will still have a gap in them (as far as I know there aren't any cancels where 3 extra frames would make anything else jail).

If you're worried about the gap in s4~df2 disappearing; shotgun df2 is 12 frames and there's still a gap.