Okay, was labbing last night and hit a breakthough: EX Aura air juggles! Obviously, it's spendy, but sometimes you need the kill.
For example, if you want to burn bar w/ EX Burst, in the corner:
1 Bar (as stated before) - EX Burst, B2, 242, 123, Slide = 32%
2 Bar - EX Burst, B2, B12, EX Ice Ball, NJP, FJP, B12, Burst = 35%
3 Bar - EX Burst, B2, B12, EX Aura, 123, EX Slide, dash, NJP, FJP, B12, Slide = 38%
Midscreen for EX Burst usually looked like this:
1 Bar (pretty obvious) - EX Burst, run, F42, Slide = 19% (23% with Aura on)
2 Bar (listed before) - EX Burst, run, F42, EX Ice Ball, NJP, FJP, run, 123, Slide = 27% (31% w/ Aura)
You can also end this with NJP, walk forward, B12, Burst for the same damage.
But, with the new juggle property, I started trying alts. It is possible to get F42, EX Aura, 123 to juggle after a midscreen Burst, but it's tight. Instead, I realized that B12 can actually juggle after the Burst, as long as you're on point with your run (and yes, it works on smaller characters). Plus, this makes the Aura cancel juggle much easier. So, midscreen Burst looks like this now:
1 Bar - EX Burst, run, B12, Burst = 22% (26% with Aura on)
2 Bar - EX Burst, run, B12, EX Ice Ball, NJP, FJP, run, 123, Slide = 29% (33% w/ Aura)
You can also end this with NJP, walk forward, B12, Burst for the same damage.
3 Bar (the new one!) - EX Burst, run, B12, EX Aura, 123, EX Slide, dash, NJP, walk forward, B12, Slide = 33% (37% with Aura on)
Now, when is spending a bar going to be worth it to get 3-4%? Probably not too often. But hey, it's there, and it looks swaggy.
You might say, wtf, that last combo is hard as hell. True, but, thankfully, there are much easier applications of this juggle tech. For example, the EX Burst combo in the corner I listed at the top. In addition, imagine you hit with B2 in the corner and you want to go for the kill, but you don't have Aura on. Now you can do this:
B2, B2, B12, EX Aura, 123, EX Slide, NJP, FJP, B12, Slide does 43%.
This also works very easily with A2As. For example:
FJP, run, B12, EX Aura, 123, EX Slide, dash, NJP, walk forward, B12, Slide = 32%
Or anti-air standing 4, which is decent anti-air, but previously led to zip damage. Now you can do:
4, EX Aura, run, F42, EX Siide, dash, NJP, FJP, run, B12, Slide = 29%
Basically, there are tons of possibilities, though, of course, due to the meter expenditure, not something you're doing all the time. But definitely something that will come up, as it lets you effectively extend combos when you don't already have Aura on.
Due to this discovery, there are now more A2As and anti-air combos to consider if you're spending bar, so I'll deal with those in another post.
Enjoy, I know I will =)