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Street Fighter V General Discussion

Jumping after forward throw is pretty gimmicky since it's easy to do an autocorrect DP, even if you're going to press something like a jab when waking up after being thrown.
yeah it's gimmicky, but it's something you're going to have to know in the matchup, especially if your character doesn't have a dp.
 

buyacushun

Normalize grab immunity.
Only the store kick nullifies. In V-Trigger, she gets instant access to her store specials, and the LK release kick is 2 hits.
so she relies on V-skill during v_trigger to get around projectiles? Does the low projectile clash?
 

Qwark28

Joker waiting room
so she relies on V-skill during v_trigger to get around projectiles? Does the low projectile clash?
Her V skill looks like hands down a top 2 anti fireball move, there's no reason why you shouldn't have charge all the time. You can't fireball against her and her walkspeed is among the best.
 
Jumping after forward throw is pretty gimmicky since it's easy to do an autocorrect DP, even if you're going to press something like a jab when waking up after being thrown.
also she can do it in the corner if they block or are hit by her frame trap cr jab into st mp, cr mp, and a charge store. Sets the distance perfectly. They have to get hit by the frame trap at least they can block/eat the jab.

And if you're fully stocked on charges jab, st mp, crouch MK sets the distance.
 
Finding quite a lot of these setups. People are gonna have to be pretty damn on point with their anti airs cause it doesn't look like a great idea to try to block her jump ins.
 

buyacushun

Normalize grab immunity.
Her V skill looks like hands down a top 2 anti fireball move, there's no reason why you shouldn't have charge all the time. You can't fireball against her and her walkspeed is among the best.
So she's looking to be a great pressure character with great neutral? Any bad parts? Are all her DPs invincible?
 

Johnny San

Shazzy's Biggest Fan
"Anti-Fireball"? Takes a while for her to become projincible. Anything mid-screen and closer seems like it would have to be a hard read.
 

B. Shazzy

NRS shill #42069
Ya maybe fullscreen. If you're just doing v skill randomly to go through fireballs eiither a. the charge time takes forver so your opponent is reacting and not throwing a fireball or b. you backdash because charge time wont give you invincibility fast enough but the fireball still chases you


Just do her tatsu to deal with fireballs scrubs
 

Qwark28

Joker waiting room
You're meant to charge, cancel, store and then react. Not any other way. It's one of the best V skills in the game.
 

Johnny San

Shazzy's Biggest Fan
Can you guys honestly react that quickly to fireballs not at max range? Especially when a charged V-Skill takes a bit of time to keep you safe? Fuck me. Show me how to git that gud.
 

B. Shazzy

NRS shill #42069
Ya ok I misunderstood you. I see, that's fine.

You can use her store fireball kick to neg fireballs too btw. I dont know how I feel about playing this matchup as Nash yet seems like I gotta go in a lot.

Post her frame data already qwarky baby
 
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buyacushun

Normalize grab immunity.
I know. She can still do the non-charged version at a range that's safe.
Depending on who you're using you could hit her on startup or just get a whiff punish. And she'd still be negative.

Damn it seems like everything in this game low crushes.
 
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You're meant to charge, cancel, store and then react. Not any other way. It's one of the best V skills in the game.
eh, I think it's worse than most fireball countering v skills. I'd take Nash, dhalism, or cammys over it. Probably take parry over it too but that's just cause parrys are cool. I don't really think you can straight up compare v skills though since they're specifically balanced around the character.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Depending on who you're using you could hit her on startup or just get a whiff punish. And she'd still be negative.

Damn it seems like everything in this game low crushes.
At 12 frames, you can't react to the non charged version with a button. I noticed that Infiltration was just using cr. MK for a punish or dashing in and throwing when Fuudo did that at EVO.

What do you mean about the low crush?
 

buyacushun

Normalize grab immunity.
At 12 frames, you can't react to the non charged version with a button. I noticed that Infiltration was just using cr. MK for a punish or dashing in and throwing when Fuudo did that at EVO.

What do you mean about the low crush?
I wasn't saying react to it. But if the HK is going to touch you then you can probably hit her with something quicker. Just meaning it's not like she can just alternate between both versions of HK whenever and keep you guessing. Which is what I thought you were trying to say.

I mean there are moves that evade low attacks. Like Mika's charged HK, Ibuki's overhead, Zangief's Knee move. Was just making a statement on that.
 

Aramonde

Noob
listen if anyone should be sticking to mkx its mika and former laura players. We need more respectable, honest Guiles out in in the streets. between you and me tbh, it's lonely and a huge burden being the only relevant guile in sfv. hang in there buddy. for guile.
I try but it so hard being effective with him against people who actually know how to play. I FK to much i know but a lot of the time it feels like its the only thing i can do especially in the corner.

Wait, why are you dropping this game exactly? Because you're getting beat?
Thats one reason. The only person i've done well against on here is riptorn and only when he played Zangief (one of the worst MU in the game) and Ibuki (who was brand new) once he switched to Rashid he whipped my ass just like everyone else here.

The other reason is i dont feel like im getting better or learning. When i play MKX i can out shit before the opponent does it and punish it or condition them to respect stuff. In SFV it the opposite. Idk man i just get really frustrated when playing this game.
 

Rip Torn

ALL I HAVE IS THE GREEN.
I wasn't saying react to it. But if the HK is going to touch you then you can probably hit her with something quicker. Just meaning it's not like she can just alternate between both versions of HK whenever and keep you guessing. Which is what I thought you were trying to say.

I mean there are moves that evade low attacks. Like Mika's charged HK, Ibuki's overhead, Zangief's Knee move. Was just making a statement on that.
I was just saying that it's a good move that there isn't really a catch-all answer to. She can use the non-charged version from the right range where it's not really punishable or reactable and once you start to respect that she can charge it and go for the plus frames into mix ups.

Yeah, I like how they have alot of moves that low crush, or have upper body invincibility for some frames. Also some moves being throw invincible. Reminds me of Tekken a bit.