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Breakthrough - Scorpion Scorpion Execution Class - With audio cues

Eddy Wang

Skarlet scientist
One of the things i keep reminding lord @colt about, its to consider the future implementation of a new training feature that plays a different note assigned to each relevant button used to perform combos, timing links, juggles and so on as a option that can be turned on in the training mode.

It would bring the casual barrier a bit more down, it would make timing things a little more easier, and people would have fun creating musical notes from combos, this time i bring scorpion to you, with Inferno, Hellfire, and Ninjutsu just to show some stuff that could be done if there was something like it in the game.


Also, some things were kept just for the audio purpose, those loops on Hellfire are not possible on todays patch for example, but just to remind you what Hellfire was in the vanilla.

I would love to do one of these for each character, but it takes a lot of time and is something i don't currently have to give my contribute to the community and the game itself, so whenever i have time i might do with a different character, hope you enjoy



@YOMI MITYEAP
@YOMI RM JagoBlake
@STRYKIE
@HeroesNZ
@OutworldKeith
@God Confirm
@lookgirlitsteejay
@YOMI REO
@emerc
 

Eddy Wang

Skarlet scientist
Interesting. I know Tekken games do this when demonstrating string links/sample BNBs. I guess it wouldn't hurt to have it as an option for future NRS games.
Among other things but definitely something i do believe NRS should consider.
 

TyCarter35

Bonafide Jax scrub
This would be very helpful if NRS implements this in future games for new players to understand how dial a kombo works. I love it Eddy!
 

emerc

Noob
Great concept! This is fantastic.

Whenever I'm teaching someone combos for the first time, I always equate it to playing an instrument.
 

Colest

Mid-Tier 'Mancer Main
I had been taking screenshots and editing them for a little while to make a post about training mode changes they could do to up the game like they did between MK9 and MKX. One of the ideas I had was a visual cue for 2-in-1 canceling so you know how long the window is to cancel. This is a good idea too and would probably be greatly appreciated by that blind dude that plays MKX.
 

Eddy Wang

Skarlet scientist
The sound of 214 TP is gonna be stuck in my head a bit... Beep beep boop beep
I didn't have a clue until i watch it myself, when i'm about to do combos i keep thinking how the rhythm will play out once i finish editing, some of those combos have weird melodies, since there is also a cue added to the block button, so when a character runs or MB something it plays out in the equation as well, pretty damn funny.
 

OBS|KH Rattlehead

real life Kenshi of the MK community.
I had been taking screenshots and editing them for a little while to make a post about training mode changes they could do to up the game like they did between MK9 and MKX. One of the ideas I had was a visual cue for 2-in-1 canceling so you know how long the window is to cancel. This is a good idea too and would probably be greatly appreciated by that blind dude that plays MKX.
Yep, I'd greatly appreciate it if NRS implemented a feature like this. If not in Injustice2, then MK11.
 

Tanno

The Fantasy is the Reality of the Mind
If they implement this sound sensing system for the blind people, I would like to play against goeks11 (that blind German dude who played Kung Lao).

Because I'm a music producer I tend to remember the exact timing as if I'm remembering of when do I play a tune. It's like I'm remembering all the notes into one music track at the corresponding BPM. ;)
 

Eddy Wang

Skarlet scientist
If they implement this sound sensing system for the blind people, I would like to play against goeks11 (that blind German dude who played Kung Lao).

Because I'm a music producer I tend to remember the exact timing as if I'm remembering of when do I play a tune. It's like I'm remembering all the notes into one music track at the corresponding BPM. ;)
couldn't describe better myself, its practically what i do ever since brutalities were a thing back in UMK3