Dabluprint4
eh....
now see, when i read the OP i thought the same thing and you beat me too it.. thank you..Well. Where's your EVO trophy?
now see, when i read the OP i thought the same thing and you beat me too it.. thank you..Well. Where's your EVO trophy?
May I ask why? I am sincerely curious.now see, when i read the OP i thought the same thing and you beat me too it.. thank you..
What you said reminds me of Shoji teramoto, the best Kendoka in the world.Foxy Grampa plays very fast. Let me illustrate...
Most players play on a slower rhythm.
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Foxy plays on a much faster rhythm.
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Extending your focus when you play that fast is difficult.
Sonic plays fast like Foxy, but somehow his focus doesn't waiver.
I'm oversimplifying, but it is how I see things. More strategy oriented players like REO and Big D play slower, but understand what happened better.
I agree but not on the why we suck. It seems like your saying we don't pick the obviously more potent character and that's why we lose. I cannot agree with that. Look at UMvc3. Jwong won and he's been using Children of the Atom no Hado for YEARS. Duel Kevin made it with fucking DEADPOOL. Loyalist are fine. Its actually encouraged...if you love to compete you shouldn't have to pick the best character to win. Hell Sonic bodied folks with KITANA and y'all call her bottom 5. Its all about awareness, mind games, cooties, a little lucky and ALOT of liquor. Boom.Why we suck:
- Superior reaction times. Sonic's reactions are somewhere in the 15 – 20 frame range, and in games like MKX, every frame you can see before your opponent is an advantage.
- Broad fighting game experience. He plays a lot of different fighting games, which helps in breaking down characters and matchups.
- Realtime calculation ability. Knowing all of your options in a given situation and min-maxing your attack opportunities is a necessary skill for MKX that requires both mental ability and purposeful study of all characters *as well as* the entire game. Things like health/meter management, frame data, spacing, etc. all come into play here, and IMO Sonic is great at having an acute awareness of the best move given a specific state of the game.
NRS's role:
- Lack of a competitive mentality. The NRS community is rife with character loyalists and naive idealism that keep us from all picking up Alien or Tanya (RIP) or Mileena. It's been a problem since as long as I can remember and holds people back to this day.
I'm sure there are more reasons but that's all I can think of for now.
- Short release cycle for NRS games. We tend to love NRS more than we love the actual content of their games, which is why we all run to buy the latest NRS titles and keep food on Ed Boon's table. That has some unfortunate side effects for meta development, mainly including 1) lack of professional gamers taking NRS games seriously and 2) lack of breathing room for meta development. Melee and UMvC3 come to mind here as games that have seen continued meta development well beyond their dev support cycles.
- High volumes of low-quality content. NRS prioritizes new features and content volume over competitive value, which has hurt MKX's meta development in the long run. Having 3+ variations per character (the vast majority of them being competitively unviable) has created a sort of dilution of effort from the community. There's simply too much one needs to learn in this game to have a full understanding and too much clutter that takes away from the core game.
bangdidn't you go around belittling smash in different threads? where were these gif replies to yourself then? or is it just your opinion on games are more valid than others so that gives you a free pass when you shitpost?
that seems to be one of the contributing factors to sonics success.. sonics mind games are on a different level than everybody else. I believe sonic even said it himself before that one of his biggest strengths is being able to see the patterns in his opponents playIf you're reading your opponent, he is playing predictable and playing inferior to you. Which is a good indication that he is simply not on the same level and can't keep up with your higher level mind games.
Floyds not going around saying he can beat anyone in an MMA match like Sonicfox doing saying he could be a strong CONSISTENT top 8 contender in Capcom fighters now is he? Exactly. #FailReachingForAPointHarderWhy doesn't Floyd Mayweather, Jr. dominate MMA? Dude must be a bum!
ORLY?Floyds not going around saying he can beat anyone in an MMA match like Sonicfox doing saying he could be a strong CONSISTENT top 8 contender in Capcom fighters now is he? Exactly. #FailReachingForAPointHarder
It does if concepts are rudimentary to you that are misunderstood by everyone else.Right, IQ has nothing to do w/ it...
EDIT: It does but unless it's abnormally higher than everyone else, it's not significant
He never said in an MMA style match now did he? NaaaahORLY?
I'm sure you have more opinions you're helpless to defend.
Well, first off, never saw the original post, so if you let me have it, no harm no foul. I could've worded that better, since it's one little contraction away from being an arrogantly hostile paragraph now that I look at it, which simply wasn't my intent. I just honestly thought it odd that you didn't mention it when it seemed the most important factor to me, moreso than guessing wrong. I mean, that's why 3/5 is the tournament standard. The fact of the matter is, you're three wrong reads away from death at any point against some characters.EDIT . sorry, read that wrong, thought you said "couldn't be construed" . Read it wrong. My apologies. But yeah. I know it's because he doesn't put in the same work. I played f0xy a few times in mk9. He is an incredibly smart player. I know for a fact he doesn't lose because someone is smarter than him. He either just doesn't have that fire he use to have, or he needs to practice new characters, or needs to learn the match ups better etc. But it is DEFINITELY not because he isn't smart enough like a lot of people in here are saying.
Guessing and reading are two different things as well. If you're playing an opponent who is on the same level as you, you're most likely guessing. And it's less like rock, paper, scissors and more like a coin flip. A 50/50. If you're reading your opponent, he is playing predictable and playing inferior to you. Which is a good indication that he is simply not on the same level and can't keep up with your higher level mind games.
You make the distinction that guessing and reading are different, but then go back to saying they are practically the same. Why? What's to gain out of that? I'm not saying that you're wrong. Literally you are right but we need to make the distinction or else we are going to confuse ourselves and everyone else when we begin talking about it. So just for the sake of not confusing each other, reads are reads and guesses are guesses.Well, first off, never saw the original post, so if you let me have it, no harm no foul. I could've worded that better, since it's one little contraction away from being an arrogantly hostile paragraph now that I look at it, which simply wasn't my intent. I just honestly thought it odd that you didn't mention it when it seemed the most important factor to me, moreso than guessing wrong. I mean, that's why 3/5 is the tournament standard. The fact of the matter is, you're three wrong reads away from death at any point against some characters.
If you'd like to believe that reading and guessing are entirely separate, that's your choice, though I'd like to point out that reads are educated guesses based off a number of external factors which influence the choices made by the players. I understand the distinction you're trying to express, but they're clearly related. All reads are guesses, but not all guesses are reads.
My point of mentioning paper rock scissors was that to the uninitiated, it would seem a game of random chance. You have a 33% chance to win, 33% chance to lose, and 33% chance to draw. In short, a 33% chance to win and 66% chance to not win. And yet, with even worse odds than 50/50, the statistical likelihood is overcome, or at least shifted, by player skill. This obviously still applies even when there are only two variables, such as an unreactable overhead or low.
The real battle is in not putting yourself in a situation where you have to make those reads in the first place, but yes, I would consider a 50/50 a read in many cases. There are enough external factors and the human element is involved to the point where a person is capable of picking up on the thread of what another is planning, even at the very highest, and equal, levels.
For example, Scar famously beat Sonic Fox 3-2 with Hat Trick after losing 2 games during ESL. Sonic's response as I recall was that Scar was in his head. He made all the right reads because he'd noticed patterns in the first two games and switched to a character that exploited them better, not because he was suddenly on a massively higher level than the undisputed best player in the scene.
This^For example, Scar famously beat Sonic Fox 3-2 with Hat Trick after losing 2 games during ESL. Sonic's response as I recall was that Scar was in his head. He made all the right reads because he'd noticed patterns in the first two games and switched to a character that exploited them better, not because he was suddenly on a massively higher level than the undisputed best player in the scene.
Wait, how would picking up a garbage, honest, unsafe character like Mileena help anyone competitively Bill?The NRS community is rife with character loyalists and naive idealism that keep us from all picking up Mileena.
I'm an Asian and I find this offensiveBecause there's not enough Asian players in our scene.
Exactly.It does if concepts are rudimentary to you that are misunderstood by everyone else.
If I could ask him one question, it would be what in his approach does he think gives him an advantage.