Hello once again. As you all know, cryomancer and unbreakable subzero are lacking in the design department due to the grandmaster. Time to discuss some changes.
This is only for cryomancer so someone get started on one for unbreakable...
Changes:
-The last hit of 111 changed to an overhead
- mb hammer gets 2 hits of armor to make up for the slow start up with no push back if blocked...or increase the start up with more block disadvantage
-f122 changed to minus 6 or 7 on block
-f12 changed to plus 1 on block
Thats all i can think of. Let it begin
The issue isn't his variations not having certain tools as much as it is his ariation-less move set.
His 112 needs to push the opponent back on block, similar to the space that Triborgs F43 and 1112.
114 needs to be around -6 and a HKD, as it could be the most useless and pointless string in the game, absolutely no reason to use it.
And his 11 needs to have better recovery.
He has no NJP or Uppercut game, in Cryomancer, they gave him a great animation, but made it a frame slower than his normal teleport, so it is actually harder to AA people in Cryomancer unless its right over you for a standing 1.
His F42 should have push back on block, again, similar to Triborg's 43 as an example.
His Ice Balls need to be faster, as the start up speed and recovery do balance out Grandmaster, but its that classic thing of his other variations seriously suffering because they are sooooooo worried about a Grandmaster backlash from the community.
MB Ice ball needs a much much much much faster start up so you can blow through projectiles on a reaction and not just a random throw out...which is basically what it is.
He also needs his B1, or B12 to recover faster on block, with a the B12 string having a third hit option.
Once all this is corrected, little changes to his Unbreakable and Cryomancer variations will go a long way.
SUCH AS:
The Cryomancer F422+4 Cold blooded grab, should be extended to the Unbreakable variation also, such as F42 2+4 MB Aura - B12 Ice Ball etc etc, so that the variation has damage.
MB Aura's should all jail standing 1's or B1's, obviously this wont leave enough advantage for B3 or B2 to jail, which is fair.
Parry recovering instantly on projectiles.
Aura giving the opponent no meter build for having projectiles blocked, while MB aura does a damage burst.
I know these are Unbreakable ideas, but you get the picture, his variation-less outset is terrible and it holds back Unbreakable and Cryomancer.