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General/Other - Butcher XL Butcher Leatherface General Discussion Thread

Hidan

Where the hell is Reiko's wheel kick
Butcher is going to be fine. This character can get the upper thirties in damage mid screen in bnbs. His combos don't require meter to hit hard so you can save it for armor.

Speaking of armor...he has six different armor moves. Fast pokes, great anti-air in his uppercut and f1, his f1 can punish a lot of moves due to it starting in 7 frames and the fact that it advances.

Low profiling can be an issue, but you have d1, stand 3, and B1 for that. Use these options and you'll condition them to stop eventually.

Butcher is definitely viable.
It works if you delay. You do B2, slightly wait, then do your 50/50.

Also, f21d22 builds good meter and is safe. 22df2 has no gap, builds meter on block and is +2. His armor isn't that bad at all. Very poor range?

You mean like the range of df4?
Or bf4?

Come on, man.
Guys stop thinking hard, Rude's positivity is the key
Unless the in-game frame data is wrong, Butcher's B2 is still +35 on hit. So if you want a vortex, use that.
If they have left B2 intact, it works. The second time you'll do it in a combo which changes the hit stun to stagger time it's around +18. I'm saying that because I could connect the 17f F3, but got armored whenever I tried 19f F2. Will check again tomorrow
 

Rip Torn

ALL I HAVE IS THE GREEN.
Tough titty. Make the read and punish.

Derpa-durrr. Unviable!!!

The point: Butcher didn't need a loopable, meterless vortex to be viable.
You haven't proved your point. It's pretty obvious you haven't even played the character. If Butcher was viable, people would be using him by now. Nobody made him viable with the vortex and nobody will without it.
 

Rude

You will serve me in The Netherrealm
You haven't proved your point. It's pretty obvious you haven't even played the character. If Butcher was viable, people would be using him by now. Nobody made him viable with the vortex and nobody will without it.
I actually DO play the character.

Also...You DO realize there's only been one...

Count it with me because I know it's a lot...

ONE major tournament since the DLC was released, right? (I don't count NCR, and no one else should either)

Maybe a bit early to be sounding the funeral procession for the character?

If you want to set up the 50/50, use B2 and make your read.

If you want a mindless vortex that a baby could do, play Cyber Smoke.
 

BowsersDad

Low tier
You haven't proved your point. It's pretty obvious you haven't even played the character. If Butcher was viable, people would be using him by now. Nobody made him viable with the vortex and nobody will without it.
I can't speak for post-patch but pre-patch Butcher was definitely viable imo I still prefer the option of berserker stance though I feel it makes my options more versatile
 

Rude

You will serve me in The Netherrealm
b2 delay into 50/50 can be backdashed or armored.

The command grab is what has poor range. It get's low profiled and jumped, plus it whiffs on random moves like triborg's standing 4. It can also be neutral ducked. All his other armor gets stuffed all day.

2 is a 14 frame high and f2 is 19 frames startup. 22 is +2 and leaves them close to you. 22df2 pushes back too much to give you any frame traps. He's not terrible up close, but getting in is a problem, especially without meter... and he can't build meter without getting in. It's like a Catch-22.
Who cares if it's high?

TYM needs a reality check: Just because it's a high doesn't make it bad. Especially if you have an overhead, which Butcher has. Once you condition them to respect you after pokes on hit, you can start using the 2,2 series of strings.

Also, it you use 2,2, df2 on a cornered opponent, they're in your range. You have options after.

If the opponent starts stuffing your armor, start delaying your wake ups and punish them. Then, once they start looking for the delayed wake up, use the armor.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Who cares if it's high?

TYM needs a reality check: Just because it's a high doesn't make it bad. Especially if you have an overhead, which Butcher has. Once you condition them to respect you after pokes on hit, you can start using the 2,2 series of strings.

Also, it you use 2,2, df2 on a cornered opponent, they're in your range. You have options after.

If the opponent starts stuffing your armor, start delaying your wake ups and punish them. Then, once they start looking for the delayed wake up, use the armor.
It's a 14 frame high with mediocre range. Do you know how useless that is in this game? You have to compare Butcher's tools to the rest of the cast.

And Butcher's armor is not just bad on wakeup, it's bad in general. It doesn't allow you to steal their turn in the poke/counterpoke game.

But anyway, good luck with the variation. I'm not going to play him anymore. I hope somebody does well with him but I feel pretty confident that we won't be seeing him much. Killer and Pretty Lady have much more to offer.
 

Suntan Superman

Never outshine the Master
Has anyone tried bd4 jip b2 f1? it leaves you at I think plus 17 or sumthin. So you can follow up with f3 or f2 and the opp can only back dash or jump out. In other words you can finish your combos for damage or force your opp to make a split decision, f21d2 will also catch some back dashes. I think butcher is still pretty good he just needs a solid gameplan.
 

Rude

You will serve me in The Netherrealm
It's a 14 frame high with mediocre range. Do you know how useless that is in this game? You have to compare Butcher's tools to the rest of the cast.

And Butcher's armor is not just bad on wakeup, it's bad in general. It doesn't allow you to steal their turn in the poke/counterpoke game.

But anyway, good luck with the variation. I'm not going to play him anymore. I hope somebody does well with him but I feel pretty confident that we won't be seeing him much. Killer and Pretty Lady have much more to offer.
Cause he can't use armor on his overhead bop to take a turn, right? That never happens? Ever?

Not only that,but not every move that has armor also has to launch. Taking 21% and getting the opponent off of you with db3 isn't bad for a "get off me" move.

Also, a 14 frame move isn't useless at all. After a d1 on hit, you can either d1 again if you think they'll try to low profile, or use standing 3. Once you condition them, there's no reason why you can't use 2,2. In fact, 2,2 can actually armor break some moves on wake up. So then you can do 2,2 and check with d1, 2,2 into bop of they're cornered and you want the extra frames, or do 2,2 into the safe low option. It's a knockdown and from there you can try to armor break, bait a wake up, etc.

You can't just read the in-game frame data and immediately write off a move. Everything has a use and it's the player's job to incorporate it all.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Cause he can't use armor on his overhead bop to take a turn, right? That never happens? Ever?

Not only that,but not every move that has armor also has to launch. Taking 21% and getting the opponent off of you with db3 isn't bad for a "get off me" move.

Also, a 14 frame move isn't useless at all. After a d1 on hit, you can either d1 again if you think they'll try to low profile, or use standing 3. Once you condition them, there's no reason why you can't use 2,2. In fact, 2,2 can actually armor break some moves on wake up. So then you can do 2,2 and check with d1, 2,2 into bop of they're cornered and you want the extra frames, or do 2,2 into the safe low option. It's a knockdown and from there you can try to armor break, bait a wake up, etc.

You can't just read the in-game frame data and immediately write off a move. Everything has a use and it's the player's job to incorporate it all.
Armor on overhead bop is pretty bad. You can use it but it's slow and will get beat out alot. Same with ex db3. It's not a good reward either (ex db3), pushing them so far away, forcing butcher to get back in again. ex bop is best for getting in against a projectile read or a single hit footsie move that your opponent throws out. His best armor is probably ex command grab or ex df4. ex df4 is pretty fast and has good range. It keeps them close on hit for oki. Butcher can't afford to spend bars on get off me moves and then have no meter to get back in again. You need to be close to do anything with him.

Oh yeah, don't let a zoner break a combo against Butcher. You're basically target practice for about 5-10 seconds. This just allows them to build meter and break your next combo. Good thing NRS nerfed this OP character...

EDIT: And why should I have to condition them to use 22? If I've conditioned them that much, I might as well just overhead, low or command grab.
 

Rude

You will serve me in The Netherrealm
Armor on overhead bop is pretty bad. You can use it but it's slow and will get beat out alot. Same with ex db3. It's not a good reward either (ex db3), pushing them so far away, forcing butcher to get back in again. ex bop is best for getting in against a projectile read or a single hit footsie move that your opponent throws out. His best armor is probably ex command grab or ex df4. ex df4 is pretty fast and has good range. It keeps them close on hit for oki. Butcher can't afford to spend bars on get off me moves and then have no meter to get back in again. You need to be close to do anything with him.

Oh yeah, don't let a zoner break a combo against Butcher. You're basically target practice for about 5-10 seconds. This just allows them to build meter and break your next combo. Good thing NRS nerfed this OP character...
Of course you can't just willy-nilly throw moves out there. I would never say otherwise. You're crafting this narrative that these moves are completely unusable, but they're not. You just need to use them in the right ways.

Df4 is better than bd3, I'll agree to that. However, I disagree that you need meter to get in. Absolutely not. Leatherface's run is actually quite good. It's definitely useful for getting around zoning. Since a lot of projectiles in the game are high and you can cancel run with nuetral crouch, you can duck and run to get in, which isn't much different from any other fighting game. You take your time and you move in. It simply requires patience, in most cases.

Also, breaker stamina drain is five seconds. What character builds two full bars in five seconds? After a break, there's no reason why you can't duck and walk, or duck and use f12 since you're in range anyway.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Of course you can't just willy-nilly throw moves out there. I would never say otherwise. You're crafting this narrative that these moves are completely unusable, but they're not. You just need to use them in the right ways.

Df4 is better than bd3, I'll agree to that. However, I disagree that you need meter to get in. Absolutely not. Leatherface's run is actually quite good. It's definitely useful for getting around zoning. Since a lot of projectiles in the game are high and you can cancel run with nuetral crouch, you can duck and run to get in, which isn't much different from any other fighting game. You take your time and you move in. It simply requires patience, in most cases.

Also, breaker stamina drain is five seconds. What character builds two full bars in five seconds? After a break, there's no reason why you can't duck and walk, or duck and use f12 since you're in range anyway.
Yeah, they can't build 2 bars in 5 seconds, but it gives them time to set up zoning and build some meter. Meanwhile, Butcher can't do much but walk in. In neutral, Butcher is pretty screwed with out meter because f12 is not as good as it looks. You can't really whiff a f1 and hope the 2 will connect. There's a pretty big gap there where they can interrupt (only if f1 whiffs) before the 2 comes out. If you do make a good read and get them to block the 2, you can't really cancel into anything safe unless it was a max range f12 and even then the only safe option is regular bop.

He needs something to do in neutral to build meter and he also needs a safe special that isn't easily interrupted. He always had these problems and imo, there's no amount of patience that can make up for it.
 

Rude

You will serve me in The Netherrealm
Yeah, they can't build 2 bars in 5 seconds, but it gives them time to set up zoning and build some meter. Meanwhile, Butcher can't do much but walk in. In neutral, Butcher is pretty screwed with out meter because f12 is not as good as it looks. You can't really whiff a f1 and hope the 2 will connect. There's a pretty big gap there where they can interrupt (only if f1 whiffs) before the 2 comes out. If you do make a good read and get them to block the 2, you can't really cancel into anything safe unless it was a max range f12 and even then the only safe option is regular bop.

He needs something to do in neutral to build meter and he also needs a safe special that isn't easily interrupted. He always had these problems and imo, there's no amount of patience that can make up for it.
If you cancel into bop and they're blocking whilst commiting to a more zoning strategy after a break, chances are they won't have that next bar to interrupt the bop. So if they block it you're at advantage and you pushed them closer to the corner.

Also, if you read a projectile after a break there's no reason why you can't jump over it and get in that way. Butcher has options. You have d4. You have his long-range, safe sweep.

They can't throw a projectile and interrupt f12. It's true that f12 can be interrupted if you whiff the first hit, but you could also use b12. B12 is safe vs most characters, hits mid, and has pretty good range. Butcher can't have a get in for free move. You have to make your reads.

Making reads does not = trash character.

F21d2 also has pretty decent range. It also builds good meter on block. The point is that he's nowhere near as screwed vs zoning as you think. Especially if it's high projectile zoning.
 

themanDan

The saw is family
Butcher still has a guaranteed vortex with his jump 2. It's +23 on hit, does about the same damage as the old vortex, and can't be backdashed or armored. You just have to time it correctly, which isn't hard at all.

Edit: Female hitboxes require you to end your vortex combos short, which results in much less damage, but hey, it still works.
 
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I hate that f21d2 whiffs on knockdown opponent's that delay wakeup, they can straight up interrupt you and punish. It's says they are mids
 

Rip Torn

ALL I HAVE IS THE GREEN.
Butcher still has a guaranteed vortex with his jump 2. It's +23 on hit, does about the same damage as the old vortex, and can't be backdashed or armored. You just have to time it correctly, which isn't hard at all.

Edit: Female hitboxes require you to end your vortex combos short, which results in much less damage, but hey, it still works.
It's not the same. They can armor out of this. Before they had to guess low or high. Now they can guess low, high, armor or backdash. When they have this many options, it's no longer considered a vortex. Considering his low was already unsafe, it didn't really need to be nerfed in the first place. It was a kneejerk nerf that put Butcher in bottom tier.
 
It's not the same. They can armor out of this. Before they had to guess low or high. Now they can guess low, high, armor or backdash. When they have this many options, it's no longer considered a vortex. Considering his low was already unsafe, it didn't really need to be nerfed in the first place. It was a kneejerk nerf that put Butcher in bottom tier.
I'm pretty sure its plus enough that they can't armour
 

Rip Torn

ALL I HAVE IS THE GREEN.
I'm pretty sure its plus enough that they can't armour
They can armor or backdash because there will always be a 1 frame gap where 1 combo ends and the next combo begins. Those are the mechanics of a jump in punch because they are meant to combo into the next string. Before, with a string like 22, you were heavily plus, but your next normal attack wouldn't combo. So the opponent was forced to block the overhead or low because they were stuck in hitstun. Since you can't combo after the 22 string, the next attack would start a new combo, and if you guessed wrong on the overhead or low, he could loop you back into the same guessing game.

It's not just a matter of finding an attack that's more plus than your overhead/low startup frames, you actually have to understand how the mechanics of the game work and how certain strings put you in different states. Heavy hitstun and combo linkable like b2, or jip is not the same as heavy hitstun and non-combo linkable like 22 was.

I hope that explains it for everyone in this thread that keeps saying he has a vortex because X move is +Y frames. It's a little more complicated than that.