Shitty system + herd mentality + small minds
Check your history book. Every single MKX dlc character was available via tower for free for a week. There's your practice time.I work at little service job while I'm at school and when people need some things for an event to run smoothly we do some things no problem. That's where extra characters falls for me. But I'll keep this within fighting games. SFV has a grind option for characters. Tekken just makes the free by default. (The reasoning being that not having the characters is like trying to play a game without the pieces. So they make them free. But I guess they speak nonsense too huh?) Skullgirls gave them away free for like month after release. I just downloaded two GG Revelator characters for free. I don't even own that game. And there's examples of it being done in other Genre's. If you read my post you would notice I suggested a grind option to go along with the cash option. At the very least let me get training mode so I can at least figure out the new characters so I'm not constantly spending matches trying to win and figure out what they're capable of at the same time.
Edit: you could consider characters locked behind a paywall to be limited time pay to win. The time being how long it takes to learn how to fight that character so you actually stand a chance.
People aren't defending. People are saying who gives a shit. The people who want to spend their hours grinding for gear can (as they always have). The people who want a shortcut can take it (instead of giving up).How people are defending this BS is beyond me....
How--How can you even defend this? Just because it's "optional" doesn't mean that people WON'T buy all the OP gear day 1 and wreck nubs.
I'm glad you posted this, because it's something specific and concrete that can easily and readily be discussed. This idea that there will be "OP gear day 1" that can be used to "wreck nubs" (which sounds filthy, btw) is what has been pulled completely out of thin air. There is literally zero evidence that this will be the case. It's pure hyperbole, and it's being spread around like information cancer, latching onto uninformed readers and turning people against NRS. It's fear-mongering. It's the Fox News of fighting games.Just because it's "optional" doesn't mean that people WON'T buy all the OP gear day 1 and wreck nubs.
I agree with you on this but the only reason i have my opinion is since NRS's balancing has been quite bad and i'm very afraid they might screw it up. If they make a "No gear" mode for each mode in the game then i'd be completely fine with it.I'm glad you posted this, because it's something specific and concrete that can easily and readily be discussed. This idea that there will be "OP gear day 1" that can be used to "wreck nubs" (which sounds filthy, btw) is what has been pulled completely out of thin air. There is literally zero evidence that this will be the case. It's pure hyperbole, and it's being spread around like information cancer, latching onto uninformed readers and turning people against NRS. It's fear-mongering. It's the Fox News of fighting games.
Is it possible something like this might happen? Sure. But based on all of the current evidence, it looks more like gear will simply change how a character is played rather than making them some unbeatable monster. It looks like there are, what, 5 gear slots? And the gear we've seen so far has been like "do +2% damage with throws". So even if you min-maxed this pre-alpha gear, you're looking at a character that's only marginally and situationally better than non-geared characters.
Now, I'm not going to disagree with you. If the system you're talking about ends up being what NRS is doing, then sure, that's awful and I'd be against it. But there is no evidence that's what they're doing, and there is strong evidence that it won't affect competitive play in the slightest. You are raging against the boogeyman, some horrible, yet imaginary, nemesis.
Is it confirmed that there will be a "No gear" mode for each feature in the game? If so, i'm completely fine with it.People aren't defending. People are saying who gives a shit. The people who want to spend their hours grinding for gear can (as they always have). The people who want a shortcut can take it (instead of giving up).
Nobody needs to bust a tit over what the other side is doing.
Hook, line, and sinker.
One) that doesn't change the fact they could be free. Characters have been free. Nor does it handle any of the other points I said.Check your history book. Every single MKX dlc character was available via tower for free for a week. There's your practice time.
right hereWhen did I ever say that? I have used literally none of those words.
we're talking a game where 1 frame of difference to the right move can change a characters tier. If you think 5 gear slots each with gameplay enchancing buffs isn't gonna make a difference you nutsoI'm glad you posted this, because it's something specific and concrete that can easily and readily be discussed. This idea that there will be "OP gear day 1" that can be used to "wreck nubs" (which sounds filthy, btw) is what has been pulled completely out of thin air. There is literally zero evidence that this will be the case. It's pure hyperbole, and it's being spread around like information cancer, latching onto uninformed readers and turning people against NRS. It's fear-mongering. It's the Fox News of fighting games.
Is it possible something like this might happen? Sure. But based on all of the current evidence, it looks more like gear will simply change how a character is played rather than making them some unbeatable monster. It looks like there are, what, 5 gear slots? And the gear we've seen so far has been like "do +2% damage with throws". So even if you min-maxed this pre-alpha gear, you're looking at a character that's only marginally and situationally better than non-geared characters.
Now, I'm not going to disagree with you. If the system you're talking about ends up being what NRS is doing, then sure, that's awful and I'd be against it. But there is no evidence that's what they're doing, and there is strong evidence that it won't affect competitive play in the slightest. You are raging against the boogeyman, some horrible, yet imaginary, nemesis.
"You said in your other post that if they did have balance affecting gameplay items locked behind a random loot drop/grind and P2W mechanic, that you think it would be monumentally stupid. "The only topic I've commented on is how gear stats aren't going to affect competitive play. And that has nothing to do with payment; if gear affects competitive play, then any monetary issues are moot, as it's already a broken system. Anything else about p2w or pay walls or any other nonsense isn't worth discussing because it's literally all speculation at this point. Even NRS doesn't know how it's going to work yet. A lot of people have just decided that NRS is screwing everyone over and that it's the worst thing ever, but it's based 100% on speculation.
hitting you with some of that love
Boon was quoted saying there will be a no gear mode for tournament play and then hinted that there might be a no gear mode for online play as well. No definites yet but we're working with a lot of guesswork anywayIs it confirmed that there will be a "No gear" mode for each feature in the game? If so, i'm completely fine with it.
The two bolded words are such an oxymoron when we talk about NRS.So basically how krypt unlocks worked, but more substantial seeing how the gear system actually influences gameplay as opposed to it being just fatalities and brutalities.
I mean if the gear system turns out relatively balanced, the pay-to-win nature if the model remains to be seen. I think NRS is competent enough to not let things get out of hand, but we'll see what the gear will be like in practice one the game is out.
Someone gets it.Shitty system + herd mentality + small minds