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DLC plans + pay to unlock

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
How people are defending this BS is beyond me....


How--How can you even defend this? Just because it's "optional" doesn't mean that people WON'T buy all the OP gear day 1 and wreck nubs.
 

trufenix

bye felicia
I work at little service job while I'm at school and when people need some things for an event to run smoothly we do some things no problem. That's where extra characters falls for me. But I'll keep this within fighting games. SFV has a grind option for characters. Tekken just makes the free by default. (The reasoning being that not having the characters is like trying to play a game without the pieces. So they make them free. But I guess they speak nonsense too huh?) Skullgirls gave them away free for like month after release. I just downloaded two GG Revelator characters for free. I don't even own that game. And there's examples of it being done in other Genre's. If you read my post you would notice I suggested a grind option to go along with the cash option. At the very least let me get training mode so I can at least figure out the new characters so I'm not constantly spending matches trying to win and figure out what they're capable of at the same time.

Edit: you could consider characters locked behind a paywall to be limited time pay to win. The time being how long it takes to learn how to fight that character so you actually stand a chance.
Check your history book. Every single MKX dlc character was available via tower for free for a week. There's your practice time.
 
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trufenix

bye felicia
How people are defending this BS is beyond me....


How--How can you even defend this? Just because it's "optional" doesn't mean that people WON'T buy all the OP gear day 1 and wreck nubs.
People aren't defending. People are saying who gives a shit. The people who want to spend their hours grinding for gear can (as they always have). The people who want a shortcut can take it (instead of giving up).

Nobody needs to bust a tit over what the other side is doing.
 

Harlequin969

Always press buttons
We still don't know how gear will effect gameplay in general. It could be a situation where you have gear but you can't use it until you level up the character. Or if both characters are lvl 1, having the best gear won't mean jack shit. Hell the gear you can buy might just be all the cosmetic gear only. We're all jumping to conclusions where even NRS doesn't know what they're doing. Why don't we all take a moment, chill, and just absorb information as we get it before drawing conclusions to the final product.
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
Just because it's "optional" doesn't mean that people WON'T buy all the OP gear day 1 and wreck nubs.
I'm glad you posted this, because it's something specific and concrete that can easily and readily be discussed. This idea that there will be "OP gear day 1" that can be used to "wreck nubs" (which sounds filthy, btw) is what has been pulled completely out of thin air. There is literally zero evidence that this will be the case. It's pure hyperbole, and it's being spread around like information cancer, latching onto uninformed readers and turning people against NRS. It's fear-mongering. It's the Fox News of fighting games.

Is it possible something like this might happen? Sure. But based on all of the current evidence, it looks more like gear will simply change how a character is played rather than making them some unbeatable monster. It looks like there are, what, 5 gear slots? And the gear we've seen so far has been like "do +2% damage with throws". So even if you min-maxed this pre-alpha gear, you're looking at a character that's only marginally and situationally better than non-geared characters.

Now, I'm not going to disagree with you. If the system you're talking about ends up being what NRS is doing, then sure, that's awful and I'd be against it. But there is no evidence that's what they're doing, and there is strong evidence that it won't affect competitive play in the slightest. You are raging against the boogeyman, some horrible, yet imaginary, nemesis.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
I'm glad you posted this, because it's something specific and concrete that can easily and readily be discussed. This idea that there will be "OP gear day 1" that can be used to "wreck nubs" (which sounds filthy, btw) is what has been pulled completely out of thin air. There is literally zero evidence that this will be the case. It's pure hyperbole, and it's being spread around like information cancer, latching onto uninformed readers and turning people against NRS. It's fear-mongering. It's the Fox News of fighting games.

Is it possible something like this might happen? Sure. But based on all of the current evidence, it looks more like gear will simply change how a character is played rather than making them some unbeatable monster. It looks like there are, what, 5 gear slots? And the gear we've seen so far has been like "do +2% damage with throws". So even if you min-maxed this pre-alpha gear, you're looking at a character that's only marginally and situationally better than non-geared characters.

Now, I'm not going to disagree with you. If the system you're talking about ends up being what NRS is doing, then sure, that's awful and I'd be against it. But there is no evidence that's what they're doing, and there is strong evidence that it won't affect competitive play in the slightest. You are raging against the boogeyman, some horrible, yet imaginary, nemesis.
I agree with you on this but the only reason i have my opinion is since NRS's balancing has been quite bad and i'm very afraid they might screw it up. If they make a "No gear" mode for each mode in the game then i'd be completely fine with it.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
People aren't defending. People are saying who gives a shit. The people who want to spend their hours grinding for gear can (as they always have). The people who want a shortcut can take it (instead of giving up).

Nobody needs to bust a tit over what the other side is doing.
Is it confirmed that there will be a "No gear" mode for each feature in the game? If so, i'm completely fine with it.
 

braandooon

I don't even know...
How will the upgrade system work? When you get better gear, let's say one that increases your health, is there a trade off? And if you'd receive an increase in health, would you take less damage? The system still confuses me.
 

buyacushun

Normalize grab immunity.
Check your history book. Every single MKX dlc character was available via tower for free for a week. There's your practice time.
One) that doesn't change the fact they could be free. Characters have been free. Nor does it handle any of the other points I said.

Two) I need more than screwing around with easy AI. For example, after that week some cool tech gets discovered. Only way I can lab it is if there is online training mode and someone wants to take that time to let me train. Someone does it for me and records it. Or I get matched with someone using the character and tactic. Just realized my thinking is flawed. I couldn't lab a damn thing regardless if they were available in a tower. So just back to square one about why I don't like locking characters behind a cash wall.

EDIT: just realized you told me to check my history book. Yet if you bothered to open yours, you'd see characters have been giving for free before. So then it's just a matter of why not injustice 2 too. (Ha english)
 
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God Confirm

We're all from Earthrealm. If not, cool pic brah.
"You said in your other post that if they did have balance affecting gameplay items locked behind a random loot drop/grind and P2W mechanic, that you think it would be monumentally stupid. "

When did I ever say that? I have used literally none of those words.
right here



Or are you are telling me that you think the upgrade idea is monumentally stupid, but you don't think there is an issue with having that same upgrade system, except locked behind a grind unless you are willing to pay to unlock all? Cause that right there is "monumentally stupid". or you are just "not gonna comment because it's all speculation" well guess what so is the rest of your post, you guys need to drop the salt a lil


I'm glad you posted this, because it's something specific and concrete that can easily and readily be discussed. This idea that there will be "OP gear day 1" that can be used to "wreck nubs" (which sounds filthy, btw) is what has been pulled completely out of thin air. There is literally zero evidence that this will be the case. It's pure hyperbole, and it's being spread around like information cancer, latching onto uninformed readers and turning people against NRS. It's fear-mongering. It's the Fox News of fighting games.

Is it possible something like this might happen? Sure. But based on all of the current evidence, it looks more like gear will simply change how a character is played rather than making them some unbeatable monster. It looks like there are, what, 5 gear slots? And the gear we've seen so far has been like "do +2% damage with throws". So even if you min-maxed this pre-alpha gear, you're looking at a character that's only marginally and situationally better than non-geared characters.

Now, I'm not going to disagree with you. If the system you're talking about ends up being what NRS is doing, then sure, that's awful and I'd be against it. But there is no evidence that's what they're doing, and there is strong evidence that it won't affect competitive play in the slightest. You are raging against the boogeyman, some horrible, yet imaginary, nemesis.
we're talking a game where 1 frame of difference to the right move can change a characters tier. If you think 5 gear slots each with gameplay enchancing buffs isn't gonna make a difference you nutso
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
The only topic I've commented on is how gear stats aren't going to affect competitive play. And that has nothing to do with payment; if gear affects competitive play, then any monetary issues are moot, as it's already a broken system. Anything else about p2w or pay walls or any other nonsense isn't worth discussing because it's literally all speculation at this point. Even NRS doesn't know how it's going to work yet. A lot of people have just decided that NRS is screwing everyone over and that it's the worst thing ever, but it's based 100% on speculation.
"You said in your other post that if they did have balance affecting gameplay items locked behind a random loot drop/grind and P2W mechanic, that you think it would be monumentally stupid. "



right here



If you are telling me that you think the upgrade idea is monumentally stupid, but you don't think it would be even dumber to have that same upgrade system, except locked behind a grind unless you are willing to pay to unlock all? or you are just "unwilling to comment because it's all speculation" well guess what so is the rest of your post, you guys need to drop the salt a lil [/QUOTE]


^^^God Confirm's post^^^
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Where in the world do you see anything about pay walls or p2w in my post? Right there in that image that you pasted. Where? I'll say it once again, even though you quoted it, but apparently still somehow missed it: "The only topic I've commented on is how gear stats aren't going to affect competitive play. And that has nothing to do with payment; if gear affects competitive play, then any monetary issues are moot, as it's already a broken system." I don't know how to make it any clearer. I have not remarked on any of the "p2w" aspects of the discussion.

I also don't know how you can "disagree" with the post you quoted at the top (other than out of spite). Those are literally all facts. Not opinions or questions or arguments. Just cold hard facts. 1) Those are the things I've commented on. 2) The p2w discussion is speculation; even NRS doesn't know how it's going to be implemented yet. 3) People have decided that NRS is the worst. Those are all straight-up facts.
 

Daemantalo

Not Good Enough
I have to agree with God Confirm. Literally a tiny sliver of advantage works WONDERS. +2% damage on an interactable? That could be the difference between life or death. A 10% increase to all throws, or how about a 3% damage reduction at all times. These all add up. Last thing I want to do is barely take a very intense match by having a slight gear advantage over a better player or being beaten by a min-maxed gear guy even though we were toe to toe on footsies, confirms, and normal damage overall. To each their own, however. Users have the freedom to play the way they want to play this time around and I like it.
 

Harlequin969

Always press buttons
Is it confirmed that there will be a "No gear" mode for each feature in the game? If so, i'm completely fine with it.
Boon was quoted saying there will be a no gear mode for tournament play and then hinted that there might be a no gear mode for online play as well. No definites yet but we're working with a lot of guesswork anyway
 

The Slaj Jazz

TIckle my sweet salty nips
I just assume that since NRS supports the tournament scene they're not going to do anything they know would mess that up. I just hope you'll still be able to customize the costume of your character
 

MKF30

Fujin and Ermac for MK 11
I have no issues with NRS's balancing, if anything some say they nerf TOO Much due to casual outcry. I can see both sides with that one.

I have faith in NRS, their track record is solid overall so I look forward to hearing more about the gear system and future DLC.
 
So basically how krypt unlocks worked, but more substantial seeing how the gear system actually influences gameplay as opposed to it being just fatalities and brutalities.

I mean if the gear system turns out relatively balanced, the pay-to-win nature if the model remains to be seen. I think NRS is competent enough to not let things get out of hand, but we'll see what the gear will be like in practice one the game is out.
The two bolded words are such an oxymoron when we talk about NRS.