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Question - Demolition Multi Grenade on screen tech

Haven't tried otherwise, but its my habbit- be sure you are releasing at the same time as your last direction input and not after.
 

scarsunseen

RIP TYM 6/11/2021
I'm still trying to learn this myself. Gonna stream later tonight. Haven't had much time to mess with this yet. It's really interesting though.
 

Gustavness

The Tech Whisperer
Sigh...

I know that tone is hard to read through text, but if my first post didnt make you at least chuckle from what i said then i will refrain from trying to have a sense of humor.

Secondly, I left the log in there so that someone would pick up the negative edge. I was hoping people would spot it and start experimenting. I even spoke to Aizen about that through PM as soon as he posted it.

i have other tech besides this that I am trying to compile in a vid and explain some of my discoveries (at least i think some of it is new, ive checked the forums and couldnt find some of it) and how it effects her game IMO. As for the combo you've seen in the vid(s), here is what is happening

1. after the first stun grenade, NJP, throw second stun grenade.
2. at that point, wait for her to recover from the animation of lobbing the 2nd grenade. You are going to detonate that grenade by actually throwing another grenade (almost as if you are cancelling it) and holding the button. Make sure that second grenade hit happens low to the ground
3. hit 4, release 1 (very quickly) while hitting down,down. you are not using Negative edge for grenades, you are using it to cancel your normal into the reload

I have experimented with a large number of different ways to do the reload mid combo and dmg options, but this is the easiest and most consistent method i have found that i can do pretty much 98% of the time after some practice

Edit: I should also mention you can do a similar setup if you only have two grenades starting off, it does not require three

yes, this can be done with x-ray in the corner for 70%
yes, this can be done midscreen although not really worth it so far from my initial findings

Now stop attacking me and let me work, sheesh :p
 
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EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
After this shit. Either they are gonna nerf Sonya's damage scaling on grenades back to prepatch, or they'll make it impossible to have two grenades on screen at a time.

Also, how does this work w ex reload???
 

scarsunseen

RIP TYM 6/11/2021
After this shit. Either they are gonna nerf Sonya's damage scaling on grenades back to prepatch, or they'll make it impossible to have two grenades on screen at a time.

Also, how does this work w ex reload???
This doesn't use ex-reload. Just regular reload. It involves using Negative Edge; pressing 1 to launch a grenade, then while you CONTINUE TO HOLD 1, you press 4-down-down and THEN release 1 for the mid-combo reload.

As far as damage scaling goes, I'd be ok with that as long as I can keep my corner reload, since they removed B14 as a HKD in the last patch.

Also, I hope they don't nerf the damage too much. This is considerably difficult to input.
 

Gustavness

The Tech Whisperer
After this shit. Either they are gonna nerf Sonya's damage scaling on grenades back to prepatch, or they'll make it impossible to have two grenades on screen at a time.
See, i disagree. When i've watched demo sonyas play, Sonya's biggest weakness is once she loses grenades a large part of her output is gone, and it is difficult to reload. She's just neutered at that point. Corner dmg using all 3 grenades is optimum at like 50% or so without using negative edge. with this new method, you can do between 43% with 3 grenades with a built in reload mid combo, or 47% for 4 grenades and still not be completely neutered.

Imagine a Demo sonya that never runs out of grenades, and can use MB throw mid combo as a standing reset into an unfuzzyable, unarmorable 50/50. one wrong guess and you eat 80% in the corner. that is some Quan Chi shit right there

if it's okay for him, then its okay for us :D
 

buyacushun

Normalize grab immunity.
After this shit. Either they are gonna nerf Sonya's damage scaling on grenades back to prepatch, or they'll make it impossible to have two grenades on screen at a time.

Also, how does this work w ex reload???
A takeda player expecting nerfs when some dirt gets found out? Hmmmmm do unto others my friend.:p
 

scarsunseen

RIP TYM 6/11/2021
Ok. Whoever said this is unviable is just flat out wrong.


JIP-Divekick-B332 starter = 53% (above), or 51% without JIP-Divekick
JIP-Divekick-B14 starter = 52%, or 50% without JIP-Divekick

I'm currently in practice mode testing this out if any wants to watch. twitch.tv/scarsunseen

It's hard hitting that standing 4 against female hitboxes, so F2 might be better.
 
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scarsunseen

RIP TYM 6/11/2021
ya I'm going to be labbing tomorrow. There's potential for armor breaking wake ups with this. Splat HKD, throw 2 grenades, detonate at exactly the same time... Need to test shittttttt. Maybe during 4th df1 grenade, throw 2 db1 grenades, exDD1 to simultaneously detonate and drop 3 ex grenades from drone? Oh man.
 
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Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Can we at least take it out of the lab before coming to conclusions? We don't want another Jacqui situation lol. Not saying it isn't practical but training mode and real matches are very different, but if it is as practical as you guys are making it sound then I can't wait to see you guys implement it.
 

Ayase Chihaya

Chihayafuru
Can we at least take it out of the lab before coming to conclusions? We don't want another Jacqui situation lol. Not saying it isn't practical but training mode and real matches are very different, but if it is as practical as you guys are making it sound then I can't wait to see you guys implement it.
Corner it's def viable and doable during matches. I don't see why not, cause it works off of any starter and if you can practice the negative edge inputs it should be consistent. Mid screen you might as well forget about it since normal bnbs do more damage.