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Combo List - D'Vorah D'Vorah Combo Thread

EntropicByDesign

It's all so very confusing.
Ok, so, a question the guys who main D'Vorah.

I'm desperately trying to come back to MKX. My Kano hopes were dashed, so I'm falling back to D'Vorah, a character I've always wanted to play/learn, but never really dedicated the time to because I didn't care for the bug cancels much. I could do them semi consistently, but, I'm an online player at best and its a mechanic I just don't personally care for. Venomous however doesn't seem to require them and with the buffs, it seems like its pretty damn strong.

Ive cruised around the various threads and looked at a ton of different combos, but, being new to D'vorah and having little MKX experience in general, its hard for me to parse whats actually useful and whats fluff.

If anyone could take the time to recommend a few *practical* BnB's I would appreciate it. My idea when approaching a character is to learn a good midscreen BnB with and without meter, and the same for the corner. I know one combo doesn't fit all situations, but it seems like most characters can be distilled down to 2-3 practical combos.

Again, I know there are a ton of combos out there, I have a notepad file that's pretty damn bloated, but its hard to know which ones I should be labbing. Any advice is appreciated. Thanks folks.
 

11411181

Noob
For Venomous, you should be learning all your basic OH or low strings into the spray restand midscreen, and then adding a JIP or NJP where appropriate to start it.
B1 xx DF1
F22 xx DF1
112 xx DF1
From there, you can sequence into corner combos - which for now look to mostly be 212 xx (ex?)puddle, mash d1 as much as possible to stack venom, 112 xx DF1 for the restand.

My most basic punish midscreen is JIP, 212xxEXpuddle, F34, B12xxAir Throw. Meterless it'd be JIP, 11b2, 112xxDF1. It's not optimal, but it requires learning the timing of how far to let them fall so you can connect all your hits.
F44 into (1) F44 poisonovi midscreen instead of F34B12throw I personally find to be a little inconsistent depending on spacing, but is much easier in the corner.

Tricky stuff can be run cancelling D4's into one another at neutral (see HoneyBee's video), and variations of the same combo starting from different places. 11b2 launches, as does 212 - but 1 comes out quicker than 2. Just learn your basic 50/50 restands along with the reach of your pokes along with your F112 string - and you're good to start learning more specific matchup stuff by just playing.
 

Jaku2011

Filled with determination
Although the hype is with venomous , I looked into brood mother and come up with a new Bnb into setup seeing as the cooldowns been shortened on low bug
This vid also shows options she gets off other Enders
Thanks for the video, I'm picking up Brood Mother now and I was feeling kinda lost trying to come up with shit.
 

EntropicByDesign

It's all so very confusing.
For Venomous, you should be learning all your basic OH or low strings into the spray restand midscreen, and then adding a JIP or NJP where appropriate to start it.
B1 xx DF1
F22 xx DF1
112 xx DF1
From there, you can sequence into corner combos - which for now look to mostly be 212 xx (ex?)puddle, mash d1 as much as possible to stack venom, 112 xx DF1 for the restand.

My most basic punish midscreen is JIP, 212xxEXpuddle, F34, B12xxAir Throw. Meterless it'd be JIP, 11b2, 112xxDF1. It's not optimal, but it requires learning the timing of how far to let them fall so you can connect all your hits.
F44 into (1) F44 poisonovi midscreen instead of F34B12throw I personally find to be a little inconsistent depending on spacing, but is much easier in the corner.

Tricky stuff can be run cancelling D4's into one another at neutral (see HoneyBee's video), and variations of the same combo starting from different places. 11b2 launches, as does 212 - but 1 comes out quicker than 2. Just learn your basic 50/50 restands along with the reach of your pokes along with your F112 string - and you're good to start learning more specific matchup stuff by just playing.

This is friggen awesome, thank you. I don't know how I didn't see you had replied to my post until now, so sorry about that. I've liked D'vorah since day 1, with Venomous being my favorite variation, but where it was a little 'meh' previously I never picked it up, but am REALLY looking forward to learning her now. Really, I've had MKX since release and but have played it very little.. Originally issues with online play, then after some patches graphic issues, etc etc/.. so even though I've had the game for months, I have equivalent to a couple weeks of actual play experience, spread out over the months. I've had good luck recent though with getting matches with functional connections, if I play with 'people'. ie, not ranked or random online, but searching out people here and elsewhere. Its not perfect, but it has been playable enough to be fun and has re-ignited my give-a-shit about MKX. Sub-Zero (Cryo and eventually GM) and hopefully D'vorah (I'm looking a little in to Predator, but I like D'vorah considerably more) are my planned mains right now.

On that note, are there any D'vorah players on *PC* that are interested in taking a newb under their wing? I'd love to have someone experienced who was interested in teaching and such to play sets with on a daily, or close to daily, basis. Someone interested in helping me learn the game as a whole.

Any way, thanks again for the info, very helpful.
 

11411181

Noob
This is friggen awesome, thank you. I don't know how I didn't see you had replied to my post until now, so sorry about that. I've liked D'vorah since day 1, with Venomous being my favorite variation, but where it was a little 'meh' previously I never picked it up, but am REALLY looking forward to learning her now. Really, I've had MKX since release and but have played it very little.. Originally issues with online play, then after some patches graphic issues, etc etc/.. so even though I've had the game for months, I have equivalent to a couple weeks of actual play experience, spread out over the months. I've had good luck recent though with getting matches with functional connections, if I play with 'people'. ie, not ranked or random online, but searching out people here and elsewhere. Its not perfect, but it has been playable enough to be fun and has re-ignited my give-a-shit about MKX. Sub-Zero (Cryo and eventually GM) and hopefully D'vorah (I'm looking a little in to Predator, but I like D'vorah considerably more) are my planned mains right now.

On that note, are there any D'vorah players on *PC* that are interested in taking a newb under their wing? I'd love to have someone experienced who was interested in teaching and such to play sets with on a daily, or close to daily, basis. Someone interested in helping me learn the game as a whole.

Any way, thanks again for the info, very helpful.
To add onto this since a month has passed since that post: your corner combos should be getting around 37-40 per touch minimum with 1 bar.
Relatively easy corner combos can start off NJP->JiP, 212puddle, or even a blocked string into puddle if you've conditioned them to not reversal (like F11puddle). If puddle lands, then you can get in around 5 d1's comfortably into 112xxEXdf1. I generally space the first d1 after normal puddle by pressing 1 as she's starting the crouch animation so it comes out in time - this was the trickiest bit for me to get the timing on.
You can make these meterless with superb frame-perfect execution on the d1's since they'll push the hero up just enough for a 11xxdf1 restand.
112xxEXdf1 is for when you're not quite spot on but still good enough.
Keep in mind that if they're falling too hard, switch 112xxEXdf1 for 11xxEXdf1 quickly or else you'll just hit the 2 and then EX spray will whiff. Delayed wakeup by the opponent, and you'll be getting full combo punished.

Another important thing is if you're expecting an armoured wakeup, minimum 2 steps back from pointblank and normal spray will armour break fine as long as you have the spray out pre-emptively. Too close, and they'll blow through it and only take 1 hit.
If they block, you can alternate between your high/low ovi's (F22spray and D4 checks) into more sprays.
 
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chores

bad at things
are the damage values on page 1 incorrect?
F11 MB DF1 Cross Up J2 212 DB1 F34 B12 Air Throw (42%)

but im gettin 39%
 

TopTierHarley

Kytinn King
Been labbing up the Queen, whats the max damage/most optimal combo off of a raw db1 or df1 full screen in SQ?
Db1 is the same combo you do midscreen, you just have to run in after. Df1 is followed by db1 into the same midscreen combo. Her combos don't really change.
Also these aren't things you really need to practice, cause landing db1 full screen means you traded , and you won't land a raw df1 either in reality
 

Professor Oak

Are you a boy or girl?
Simple enough. Appreciate the quick reply.

@Blewdew the combo you posted with the b3 for corner carry seems hard to hit, but I know Ive seen others do it consistently. Is there a visual cue or anything of where/when the b3 should be hitting? And is the run necessary?
 

TopTierHarley

Kytinn King
Simple enough. Appreciate the quick reply.

@Blewdew the combo you posted with the b3 for corner carry seems hard to hit, but I know Ive seen others do it consistently. Is there a visual cue or anything of where/when the b3 should be hitting? And is the run necessary?
Yes, the run is necessary midscreen. You just have to feel out the timing. I usually do it when I'm under them, don't run too far under though or your inputs will be reversed.
 

TopTierHarley

Kytinn King
Simple enough. Appreciate the quick reply.

@Blewdew the combo you posted with the b3 for corner carry seems hard to hit, but I know Ive seen others do it consistently. Is there a visual cue or anything of where/when the b3 should be hitting? And is the run necessary?
Yes, the run is necessary midscreen. You just have to feel out the timing. I usually do it when I'm under them, don't run too far under though or your inputs will be reversed.
 

Blewdew

PSN: MaxKayX3
Simple enough. Appreciate the quick reply.

@Blewdew the combo you posted with the b3 for corner carry seems hard to hit, but I know Ive seen others do it consistently. Is there a visual cue or anything of where/when the b3 should be hitting? And is the run necessary?
It may seem hard at first but it's actually pretty easy once you got the timing for b3. After 212,swarm I hold up and do the njp at the last moment (you don't have to but idk I learnt it that way lol) and run at least a bit further than verticaly under him. when the opponent flies above you While you recover you did everything right.
 

Iced_Taz

Characters loyalist :)
Easy combos for Venomous:

- F34, d1, F34, 112 db4
- F34, d1, F4 bug spray
- 212, db1, f112 db4
- F44, F34, 112 db4
- NJP, F34, 112 db4
- 212 ex db1, F34, 112 db4
 

TopTierHarley

Kytinn King
I like how our combos are still relevant. We should probably add the new 112 WC combos for both midscreen and corner, and the new hkd/oki corner combos as well to the OP.

Meterless (Midscreen)
112 WC 212 db1 b21 db1
112 WC 212 db1 dash under b21 db1 (side switch oki setup)
112 WC 212 db1 NJP run b3 f112 db4
112 WC 212 db1 NJP run b3 d1 21U3 Air Throw (When close to the corner)

F34 d1 F44 WC b12 Air Throw
F34 d1 F44 WC d1 21U3 Air Throw (When close to corner)

Meter (Midscreen)
F11 EX df1 dash 5 times 112 WC 212 db1 NJP run b3 F112 db4
F11 EX df1 dash 5 times 112 WC 212 db1 NJP run b3 d1 21U3 Air Throw (When close to corner)
F11 EX df1 jump over (whiff) Air Throw dash 3 times 112 WC 212 NJP run b3 F112 db4
F11 EX df1 jump over (whiff) Air Throw dash 3 times 112 WC 212 NJP run b3 d1 21U3 Air Throw (When close to corner)

New Corner Setups (These can also be done from F11 EX df1 jump back (whiff) Air Throw JIP into 112)
112 WC 212 db1 NJP b3 212 db1 (oki setup)
112 WC 212 db1 NJP b21 db1 (oki setup)
112 WC 212 db1 NJP b3 d1 21U3 Air Throw
 

TopTierHarley

Kytinn King
Share the love! I might go to WNF this week. :D
I like how our combos are still relevant. We should probably add the new 112 WC combos for both midscreen and corner, and the new hkd/oki corner combos as well to the OP.

Meterless (Midscreen)
112 WC 212 db1 b21 db1
112 WC 212 db1 dash under b21 db1 (side switch oki setup)
112 WC 212 db1 NJP run b3 f112 db4
112 WC 212 db1 NJP run b3 d1 21U3 Air Throw (When close to the corner)

F34 d1 F44 WC b12 Air Throw
F34 d1 F44 WC d1 21U3 Air Throw (When close to corner)

Meter (Midscreen)
F11 EX df1 dash 5 times 112 WC 212 db1 NJP run b3 F112 db4
F11 EX df1 dash 5 times 112 WC 212 db1 NJP run b3 d1 21U3 Air Throw (When close to corner)
F11 EX df1 jump over (whiff) Air Throw dash 3 times 112 WC 212 NJP run b3 F112 db4
F11 EX df1 jump over (whiff) Air Throw dash 3 times 112 WC 212 NJP run b3 d1 21U3 Air Throw (When close to corner)

New Corner Setups (These can also be done from F11 EX df1 jump back (whiff) Air Throw JIP into 112)
112 WC 212 db1 NJP b3 212 db1 (oki setup)
112 WC 212 db1 NJP b21 db1 (oki setup)
112 WC 212 db1 NJP b3 d1 21U3 Air Throw