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MKX what were they thinking??

NoobHunter420

Scrub God Lord
I don't hear top players complain, that's probably because they're too busy grinding the game.
not everything has to has to have tournament viability, remember the main focus of NRS is not the tournament scene.
 

Vilén

too smart to play MKX
not everything has to has to have tournament viability, remember the main focus of NRS is not the tournament scene.
Ever wonder if the source of the complaints might be the fact we were given a game in an inherently competition based genre designed by a developer that doesn't give a shit about competition?

Getting sick of this attitude here that the only way to appeal to the casuals is to make a shitty game.
 

NoobHunter420

Scrub God Lord
Ever wonder if the source of the complaints might be the fact we were given a game in an inherently competition based genre designed by a developer that doesn't give a shit about competition?

Getting sick of this attitude here that the only way to appeal to the casuals is to make a shitty game.
They clearly care about the tournament scene, they wouldn't hire tester or pour money into majors if they didn't.
You seem to want NRS to make every gameplay decision based on the tournament scene, that wouldn't be very wise.
just because a game is not tournament viable doesn't mean that is shitty.
 
I think this is really huge. A lot of characters had some really broken stuff in injustice, but a lot of it was really different from one to the next. In MKX, its all just variations of 50/50s, run cancels for pressure/chip/meter, and vortexes. I find myself looking for characters to play as an alt, but I can never really settle on one that seems unique and fun in its game plan thats distinctly different from my main.
Thats why i play : Quan cheese, Mayor Jax And Emperor Kotal
these 3 are on the basics similar but as soon as u see their normals, their specials and footsie tools u'll realize ,u really have to play different with each of them and also play different with each VARIATION. I feel like playing a real Demon who masterd sorcerer when I play Quan with hes different Variations, each with a different Gameplan from zooning, mixups+ rushdown to Zooning + rushdown , I Feel like Playing the military Big black man with 3 variations that offer u 3 ways to play, I Feel like im playing an Osh-Tekk Warrior with the big Ass Sword for mixups and armor reversals, the Blood god with totems to play really defense and patient and let the enemy eat 55-70% for one mistake. IMO thats exactly how each character in the roaster should be like.



I'm not entirely sure what they've been smoking.

Also fuck the lack of real stage fatalities.
Farmer jax was atleast in the Comics and Johnny Cage doing another shitty Ninja film is really a nice easter egg ,BUT the brazil costumes one year after the actual World Cup is just BS. They MUST have been baked to come up with Gaucho Kung Lao.
 

omooba

fear the moobs
Killer instinct. 99.9 percent of moves in game all have a use. My char I use every move in almost every match lol.



Haha good one. When did good players ever come to tym for anything other than top 8 threads and props? That one right here is an all timer.

@Peckapowa as you said in the start of the video u would address things other than the 5050 the anti air etc.

I kind of think that is what the reason for u making the video is. Not the movelist. Filler strings have no impact on the game outside of wondering why they exist and leaving a craving for more content that is useful of viable. Your mad about what u mention st video start more than the bad pool of moves in the game lol. Cuz mk9 was just like that with the useless moves too.

I play mkx because it's new. It's fun. I love mk franchise and have genuine interest in the cast and story somewhat lol. But I still see the flaws with the game I just choose to not let it bother me. I stopped blaming nrs for things a while back. At least not full blame. It's the nrs community that has enabled this shit not nrs.

I can have fun playing games that don't consistently reward smart play but I would never travel to play a game that literally revolves around guessing. I knowwhat it is. I don't love it but u learn to accept nrs games for what they are. A cash crop and that's it.

I mean if u can't see after 3 games 1 on next Gen and 3 terrible netcode means there is a genuine lack of fucks to be given by nrs then idk what to tell you. The technology has been there, the money is damn sure there. The give a fuck is all that's missing.
your comparing killer instinct's game mechanics to mortal kombat? killer instinct? one of the easiest games to learn to mortal kombat? killer instinct doesn't even have button combos the way mk does. they're limited to one button hits and specials, which is fine if that's what you like. also there are useless moves in killer instinct. mk's useless moves are for those who play the game without any combos or technical stuff, just for fun.
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
Personally i feel if an advancing move is fast and safe, it shouldnt lead to huge damage. If it leads to big damage it shouldnt be safe. You can designate niches for moves based up frame data and whether the move is cancellable. If a move is very fast, like a jab and it leads to a combo, then it should hit high, or be unsafe. If you don't want a string to launch, but be safe and make t uncancellable. Other string could e for chip, or staggerability. I don't see any attempt to stratify or designate purposes behind moves. Different enders could have pushback, or launch... special moves that are premptive should have better range. SF has useless moves but the moves are 90% useful and have clear intention. in MKX other moves destroy the purpose of other moves by being superior in every way, or have no clear point whatsoever. I see no reason for this. If it's to add variety for casuals, than you can add variety for both casuals and experts by making them useful. Casuals don't even use or look at them anyways. Also some of these moves with kung lao add almost no visual value either, as they overlap with other strings, so to add flare its kind of pointless.
The game isn't only for top players, low level players love doing cool move animations, even if the moves don't fulfill perfect purposes, they can land.
 
The game isn't only for top players, low level players love doing cool move animations, even if the moves don't fulfill perfect purposes, they can land.
Theres a gigantic difference between throwing different animations in that serve no purpose, and trying to do both and actually attempting to make it somewhat useful. These moves from kung lao hardly have any visual difference, i even made the point to say they have overlapping visuals. It's lazy and thoughtless.
 

GhosT

Noob
your comparing killer instinct's game mechanics to mortal kombat? killer instinct? one of the easiest games to learn to mortal kombat? killer instinct doesn't even have button combos the way mk does. they're limited to one button hits and specials, which is fine if that's what you like. also there are useless moves in killer instinct. mk's useless moves are for those who play the game without any combos or technical stuff, just for fun.
Not really comparing them. Just stating I use all of the moves my character has. And yes because mk uses combo strings and not normals like ki and sf there is more of an excuse to have a few useless options.

Also ki is very very easy to learn at a casual level. You should try playing it st a high level to appreciate the execution. But yes two very different games on the same spectrum.

I had to post the part about using all my moves on ki because someone above me said name 1 game that each move is useful so u did it lol
 

aj1701

Noob
If it was so easy to fix MK9s flaws why did it still have the Meter drain glitch and p1 advantage after all the patches? Because THAT is what caused most people to drop the game, not the balance.
Because NRS didn't care to fix them. Even if they wanted to, you only have a certain amount of time to put in (including coding, testing, packaging) and sometimes other things take more time than you think, so lower priority things don't make it. And meter drain sounds like a hit at just the right time before the move became armored, so technically may not have even been considered a bug by them.
 

aj1701

Noob
P1 advantage was intentional, its been in mk games before 9 and it's programmed into the game like that. Their linear archetypes and goofy tool allocation weren't. There were more reasons mk9 was a niche competitive game than mb glitch
I thought NRS had said trade winners were supposed to be random for MK9.
 

RM_NINfan101

Nine Inch Nails fan from Metro Detroit, Michigan
You know NRS are the MK team from the former Midway right? They've been doing MK games since 1992.
And they have only been making actual competitive fighters since 2011.

Yes, they are that Midway studio from long ago. I have been an MK fan growing up as a kid into my adult years, but as I grew, so did my taste for more evolved fighting games.

They did not intend to make MK1, MK2, MK3, UMK3, MKT, MK4, MKG etc... Competitive. It was never in their plans until SF4 revived the genre in 2008 where if anything that may of tipped the scales for WB Games to buy Netherrealm as a studio/development team where they labeled MK9 as a serious, competitive tournament fighter and even had the Powerup tournament from PDP.

This does not mean you cannot make those games competitive, but it was not in their intentions to make them that way.
 
When is part 2 of this coming out? I like the points you make and you keep it very professional. Keep these videos coming.

i have 2 made, 2 more coming gonna throw them all in one post. maybe i'll do 3, really this stuff is mostly off the top of my head or inspired/taken from my friend whose the smart one.
 

The PantyChrist

Rest in Pantiez
The game isn't only for top players, low level players love doing cool move animations, even if the moves don't fulfill perfect purposes, they can land.
If low level players just like the animations then that's even more reason to make them useful. I'm sure they like winning too.

For high level play it helps characters too. More threats in the footsie game.

There's literally no drawback to making moves be useful
 

Invincible Salads

Seeker of knowledge
i agree with a lot of what your saying. Not that a few useless things arent passable, but theres just waaay way too much. and the problem with anti airs and what not (and throws) is real too. The game is flawed at a fundamental level (regardless of how well the characters are balanced). Just my 2 cents, its kinda how it seems to me.

that being said i still love this game and i hope to see some effort made in the near future to patch some of these problems.
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
It's kind of fun figuring out which moves are useless, s o I don't really mind them being there for the puzzle element.