Ever wonder if the source of the complaints might be the fact we were given a game in an inherently competition based genre designed by a developer that doesn't give a shit about competition?not everything has to has to have tournament viability, remember the main focus of NRS is not the tournament scene.
They clearly care about the tournament scene, they wouldn't hire tester or pour money into majors if they didn't.Ever wonder if the source of the complaints might be the fact we were given a game in an inherently competition based genre designed by a developer that doesn't give a shit about competition?
Getting sick of this attitude here that the only way to appeal to the casuals is to make a shitty game.
Thats why i play : Quan cheese, Mayor Jax And Emperor KotalI think this is really huge. A lot of characters had some really broken stuff in injustice, but a lot of it was really different from one to the next. In MKX, its all just variations of 50/50s, run cancels for pressure/chip/meter, and vortexes. I find myself looking for characters to play as an alt, but I can never really settle on one that seems unique and fun in its game plan thats distinctly different from my main.
Farmer jax was atleast in the Comics and Johnny Cage doing another shitty Ninja film is really a nice easter egg ,BUT the brazil costumes one year after the actual World Cup is just BS. They MUST have been baked to come up with Gaucho Kung Lao.
I'm not entirely sure what they've been smoking.
Also fuck the lack of real stage fatalities.
It's actually not all we do. It would be silly to characterize everyone's posts as shitting on the game, imo.Yeah come to TYM where it is the main site to talk about MKX, but all we do is shit on the game! SOUNDS FUN MAN. Sign me the FUCK UP!
your comparing killer instinct's game mechanics to mortal kombat? killer instinct? one of the easiest games to learn to mortal kombat? killer instinct doesn't even have button combos the way mk does. they're limited to one button hits and specials, which is fine if that's what you like. also there are useless moves in killer instinct. mk's useless moves are for those who play the game without any combos or technical stuff, just for fun.Killer instinct. 99.9 percent of moves in game all have a use. My char I use every move in almost every match lol.
Haha good one. When did good players ever come to tym for anything other than top 8 threads and props? That one right here is an all timer.
@Peckapowa as you said in the start of the video u would address things other than the 5050 the anti air etc.
I kind of think that is what the reason for u making the video is. Not the movelist. Filler strings have no impact on the game outside of wondering why they exist and leaving a craving for more content that is useful of viable. Your mad about what u mention st video start more than the bad pool of moves in the game lol. Cuz mk9 was just like that with the useless moves too.
I play mkx because it's new. It's fun. I love mk franchise and have genuine interest in the cast and story somewhat lol. But I still see the flaws with the game I just choose to not let it bother me. I stopped blaming nrs for things a while back. At least not full blame. It's the nrs community that has enabled this shit not nrs.
I can have fun playing games that don't consistently reward smart play but I would never travel to play a game that literally revolves around guessing. I knowwhat it is. I don't love it but u learn to accept nrs games for what they are. A cash crop and that's it.
I mean if u can't see after 3 games 1 on next Gen and 3 terrible netcode means there is a genuine lack of fucks to be given by nrs then idk what to tell you. The technology has been there, the money is damn sure there. The give a fuck is all that's missing.
The game isn't only for top players, low level players love doing cool move animations, even if the moves don't fulfill perfect purposes, they can land.Personally i feel if an advancing move is fast and safe, it shouldnt lead to huge damage. If it leads to big damage it shouldnt be safe. You can designate niches for moves based up frame data and whether the move is cancellable. If a move is very fast, like a jab and it leads to a combo, then it should hit high, or be unsafe. If you don't want a string to launch, but be safe and make t uncancellable. Other string could e for chip, or staggerability. I don't see any attempt to stratify or designate purposes behind moves. Different enders could have pushback, or launch... special moves that are premptive should have better range. SF has useless moves but the moves are 90% useful and have clear intention. in MKX other moves destroy the purpose of other moves by being superior in every way, or have no clear point whatsoever. I see no reason for this. If it's to add variety for casuals, than you can add variety for both casuals and experts by making them useful. Casuals don't even use or look at them anyways. Also some of these moves with kung lao add almost no visual value either, as they overlap with other strings, so to add flare its kind of pointless.
Theres a gigantic difference between throwing different animations in that serve no purpose, and trying to do both and actually attempting to make it somewhat useful. These moves from kung lao hardly have any visual difference, i even made the point to say they have overlapping visuals. It's lazy and thoughtless.The game isn't only for top players, low level players love doing cool move animations, even if the moves don't fulfill perfect purposes, they can land.
Not really comparing them. Just stating I use all of the moves my character has. And yes because mk uses combo strings and not normals like ki and sf there is more of an excuse to have a few useless options.your comparing killer instinct's game mechanics to mortal kombat? killer instinct? one of the easiest games to learn to mortal kombat? killer instinct doesn't even have button combos the way mk does. they're limited to one button hits and specials, which is fine if that's what you like. also there are useless moves in killer instinct. mk's useless moves are for those who play the game without any combos or technical stuff, just for fun.
Please leave the internet.No, its the way he is going about it is the problem. The whole WTF where you thinking NRS? Part that I do not like.
Its not what you say, but HOW you say it.
You know NRS are the MK team from the former Midway right? They've been doing MK games since 1992.I would like to say that NRS as a company is still only four years in trying to make competitive fighting games. 2011-2015.
Lol read the quote of the post I quoted.I don't know what's going on?
Because NRS didn't care to fix them. Even if they wanted to, you only have a certain amount of time to put in (including coding, testing, packaging) and sometimes other things take more time than you think, so lower priority things don't make it. And meter drain sounds like a hit at just the right time before the move became armored, so technically may not have even been considered a bug by them.If it was so easy to fix MK9s flaws why did it still have the Meter drain glitch and p1 advantage after all the patches? Because THAT is what caused most people to drop the game, not the balance.
I thought NRS had said trade winners were supposed to be random for MK9.P1 advantage was intentional, its been in mk games before 9 and it's programmed into the game like that. Their linear archetypes and goofy tool allocation weren't. There were more reasons mk9 was a niche competitive game than mb glitch
And they have only been making actual competitive fighters since 2011.You know NRS are the MK team from the former Midway right? They've been doing MK games since 1992.
When is part 2 of this coming out? I like the points you make and you keep it very professional. Keep these videos coming.
If low level players just like the animations then that's even more reason to make them useful. I'm sure they like winning too.The game isn't only for top players, low level players love doing cool move animations, even if the moves don't fulfill perfect purposes, they can land.
It's kind of fun figuring out which moves are useless, s o I don't really mind them being there for the puzzle element.