AK elitegoomba joker debut here
he worked with him about 2 weeks
AK elitegoomba, glad to have you aboard =). One small critique (have't watched through this video yet, but saw you on the tournament stream)- when you're cancelling into MB RLG off of 32 or 21, you can let both of the knife hits connect before cancelling. It's like 1% more damage or something irrelevant, but it makes it easier to hit confirm and might as well pick up the extra damage. We've kinda determined that 21 is the better string for the sake of diversity and speed, while 32 is better for full combo punishes when you are relatively certain that you're connecting. When you confirm into block with 21, you can:
-finish the combo as 212, which is -1 on block, +16 on hit, and is safe for teeth cancels on block (you can do 212 xx teeth, and block before corps charge can punish you, and are able to pushblock them back onto the teeth for a combo)
-finish the combo as 213, which terminates it with an overhead that is 0 on block and +38 on hit, and functions as a 50/50 (albeit lame because the other option is a full combo) with the RLG.
-still use MB RLG which functions as a frame trap (though not nearly as good as batman's MB batarang- this is +18 on block vs Batman's being +38 -_-) can at least get a guaranteed jump in with it
A few of us have been messing with incorporating gun dash cancels in here too, but I need to test it more before I recommend it... at the very least, it's good to mix in at times. Sorry if you already knew any/all of this, just thought I would throw it out there just in case since you are kinda new to the character. Enjoy man!