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Match-up Discussion Hawkgirl Matchup Discussion

Boodendorf

Bird woman!
Here are the matchups I think are in Hawkgirl's favor:
Hawkgirl vs:
Killer Frost (8-2)
What can KF even do against airborne Hawkgirl? Nothing. She'll probably try to slide under you but you can punish that easily with a d3 if you see it coming, and you can just hit her out of her airdash with flight 1/horizontal air mace throw.

Bane(5.5- 4.5)
Even with venom, if you guess correctly and flee to make him run out of venom, he'll be easy to beat. He got options to get in though such as his charge or his jumping uppercut. Especially once he has venom you have to be very careful.

Grundy(6-4)
His best tools against zoners, ex swamp hand thing, will NEVER EVER hit you, flight completely negates this.

Superman(5.5-4.5)
Your zoning >>>>>> his zoning, he'll have to make his way through your maces and will be forced to rushdown, we all know how good Hawkgirl is up close too so it's tough for supes, though you'll have to watch out for his upward grab once he's under you, and his pressure is particularly safe with super breath. It's all about being patient.

Sinestro(6-4)
His zoning beats yours, boulders > flight at full screen, but he can't handle Hawkgirl's rushdown. It's easy to get close to him too thanks to we3 and mace charge. And as soon as you're like at 3/4 away from him, you can punish any zoning attack you blocked with reversal mc.

Harley Quinn (7-3)
What can Harley even do against Hawkgirl zoning her from fullscreen? Nearly nothing. You'll shut all of her options just by zoning and staying in flight. Just make sure you stay out of the angle of her anti air gun.

I haven't fought enough of the other characters to know the mu, all of those are based on my experience.
 

RunwayMafia

Shoot them. Shoot them all.
As a WonderWoman player, it seems like the matchup is terrible for hawkgirl.

WonderWoman controls the air very well and she has normals that can hit her out of bf2.

What players don't realize is that you have to make Hawkgirl come to you when she does not have the life lead.
Hawkgirls love waking up with bf2, and it's easily countered with armor.
Yeah...the WW vs HG MU can be iffy. If the HG is careless WW has BETTER control of the air...but I think if HG get's WW in the corner....different story. My one win over you in our KOTH I think I out zoned you...I don't remember. But you make the player come to you REGARDLESS of life lead or not...I was so taken aback by your style in this game. GG's
 

RunwayMafia

Shoot them. Shoot them all.
Here is my MU list for HG at this stage of the game/MY EXPERIENCE: ( I don't like MU numbers/tier list's so I'll just label Easy, Moderate, Hard...whatever lol)

NightWing(Easy from the Air /Easy/Moderate on the ground): He can't touch her from the ground when she is at full height flight. He has good range when in Staff Stance (his jump+normals have great range)...if you fight this match from the air 70% of the match....you should win easily. On the ground...just have to be alert to his ground projectiles and his own version of the over head stomp. TiP: WHEN NIGHTWING IS IN STAFF STANCE...GET OFF THE GROUND. Match summary: Zone him from the air/run away.

Harley(Easy): She can't do much when HG is at peak height/full screen. Watch out for Enhanced cupcakes (you must be full screen and highest peak to avoid) and watch out for her air gun shots....but other than that...Hawkgirl can own her on the ground. D3 from the air is your friend in this MU.

Bane/Grundy( Easy from the air/ Moderate to Hard on the Ground): This is a sure win if you just stay in the air and attack/ play smart. You can easily avoid these characters if you just time your mace throws and evade efficiently. Bane has a move where he leaps up at an angle (I believe to grab you)...just make sure you space correctly.

Superman( Moderate/Hard): Like Boodendorf said...it's all about who can zone better. TIP: His lasers cannot reach HG when she is at highest peak....even the diagonal one that travels the entire screen) Just watch out for his grab dive upwards...this fight actually is worth fighting on the ground....he has no real mixups. Either counter his zoning or rush him down. I've only played one Superman main (Dan Cock) so my experience is somewhat limited.

DeathStroke(Moderate): I've actually had success against good DS's. You have to be very patient and wise with this MU. Plan your air Mace tosses when you notice a pattern of their zoning. If you block his spinning Overhead sword flip kick thingy...this move is easily punishable. I ALWAYS land a B2,3 after block this move. Pressure him with D1, D1~4~D3's....they will eventually retreat all the way to the corner and this is exactly where we want them..

Killer Frost(EASY): I completely agree with Boodendorf...this match is simple if you are willing to spend it in the air...she can't do anything. They will get impatient/frustrated and start sliding like a crazy person or dangerously start jumping in...practice your air game and you will never lose. NEVER. ;)

Joker(Easy): Same as Killer Frost...just watch out for when he jumps close with that crowbar...his range is really good. Other than that...even his gas tank air toss thingy doesn't reach her...this match is yours from the air.

Catwoman(Easy): Stay off the ground and watch out for her up whip and her Jump In 2...nothing much else. Her dash is full combo punishable....stay off the ground!

Boodendorf I pretty much agree with his list...lol
 

regulas

Your Emporer
Green Lantern: Hard,
Annoying, his might is such an easy way to punish Hawkgirl, since it catches all her dash type attacks. And it's not easy to punish, from tests it's only punishable if you are close enough, from range a MC or WE 3 are easily blockable, and if you are close it's only just barley punishable. You can get around it but hardest match-up I've encountered.


Raven: Moderate
Unlike GL, her grab type moves are dodge-able and better yet punishable on block, HG has it better up close and Raven's other ranged options are fairly poor (baring trait beams). You still have to be careful as one grab and you eat a combo, but learn to bait and punish and I find it feels like Raven has no other options to deal with HG.


DeathStroke: Easy-Moderate
Fly in the right place and Deathstroke will have a hard time even hitting you from range, and again Hawkgirl up close just beats out most other characters barring a select few (if you know what you are doing), as such I would generally rate this as an easy match-up once you know it.

WW Hard: She seems to have a number of hard counter' to what HG can do, I haven't played this one enough but I expect that two equally skilled players HG would indeed probably loose more often then not.
 

Espio

Kokomo
I'll buy she might have advantage over Killer Frost, but 8-2? 6-4 maybe, but she's not that dominant as to destroy and shut her down on that level, it's too early to say that it's that bad in my opinion.

I think Wonder Woman and Sinestro give Hawkgirl trouble though...they're the only two characters currently that I feel are problems and I've had the most experience fighting these two characters.


WW's air control, ranged normals(hurt Hawkgirl more because her air mobility is already hindered and Hawkgirl has T-rex reach on her normals which makes it harder to play up close against her) I also think Wonder Woman beats her up close (maybe it's just me not being able to open people up).

I agree with Mr. Mileena on this match up as well as Regulas.




Hawkgirl seems to be really succesful against grapplers like Grundy and Bane, who she can lame out well and don't really have many answers for her air mobility/flight.
 

Speh

Noob
Adding on to the Bane/Grundy stuff... If you're on the ground and they're right in your face and you know they're going to try to grab you, WE xx beats all of their grab options except for Bane's anti-air grab when he's at a range where he's hugging your body. Grundy's hit-grab can still get you if he's got you in the corner, but a MB b3/f3 beats that and probably the rest of his grabs as well. Someone correct me if I'm wrong, these were just my results after half an hour in training mode.
 

MKF30

Fujin and Ermac for MK 11
I've yet to play any WW player to give me issues online, much less anyone who uses WW. I've used WW she's not that great honestly. She's not bad, I just don't see her dominating HG.

I love using HG vs. DS's, leap air mace when they jump trying to hit you or use the upward machine gun dash in and cancel into her flying mace, then stay on top of DS like mud on a pig. I've noticed most DS's panic when you smother them.

I don't know what the match up is vs. Doomsday but I think it's not bad, played this one guy who used him her flying mace move can dodge his tracking teleport. She also has the wing evade tech vs. DD and her poke up close is even more effective due to the larger hit box.

I have had more difficulty however against Superman players, be it the heat vision laser version that makes it tough for her to fly in or dash in and his dashing moves to counter hers. I actually don't like this match up for HG.
 

SLy

Noob
Sinestro(6-4)
His zoning beats yours, boulders > flight at full screen, but he can't handle Hawkgirl's rushdown. It's easy to get close to him too thanks to we3 and mace charge. And as soon as you're like at 3/4 away from him, you can punish any zoning attack you blocked with reversal mc.
I honestly feel neither character has advantage in this matchup. Both Characters can negate eachothers strengths but sinestro can somewhat outplay her in range.. Its 5-5 imo for now. He can hold his own
 
Played a DS a fair bit last night. He can hit HG from anywhere on screen with air GS despite what others have said. MC is too slow to punish a whiffed air GS. Her approach (which she generally has to do) is hampered because the range on her normals is arse (except d1 and you aren't getting a lot of damage off that). Her jump is so slow DS can air GS/sword flip it on reaction. Any time you miss a mace throw, he gets a free punish. Her saving grace in this MU is d2 because it beats DS j3 when timed early.

Too early to call because I'm still a huge HG scrub (I don't even combo after d2) but I'd be surprised if it's easy for HG.
 

TrulyAmiracle

Loud and Klear~
For DS you just need to stay on him, give him the room and yeah he'll snipe you down from your flight stuff.
If you want to do fly nonsense stay at a height thats a bit above the high guns area. chuck straight maces if you think he'll do air guns, i didnt check but i wanna say if you do trade thats its in your favor.

Its an annoying match though.
 

Bolton

Noob
For DS you just need to stay on him, give him the room and yeah he'll snipe you down from your flight stuff.
If you want to do fly nonsense stay at a height thats a bit above the high guns area. chuck straight maces if you think he'll do air guns, i didnt check but i wanna say if you do trade thats its in your favor.

Its an annoying match though.
I think it's really stupid how free his wake up sword somersault is. Put out of range of HGs normals and MC/WE3 is too slow to punish after a block (or maybe I'm lagging a shit ton). It's really annoying how you're in his range after blocking it or avoiding it.. Is there something that can beat him out of it? The only thing I can think of that might stuff it is WE3, but I was too salty to try it at the time. I don't think I can back up fast enough if I were to bait it either...
 

TrulyAmiracle

Loud and Klear~
I havent tried it but you should be able to punish with f13, or d1. If i get the time today I'll test some stuff out but you should be able to punish it.
 

RunwayMafia

Shoot them. Shoot them all.
This was versus my good friend...who is a very skilled player. Two things I learned in the Wonder Woman matchup...don't stay in the air too long and forward air mace is your friend. ;)
 

Boodendorf

Bird woman!
I definitely think Superman and Sinestro against her is 5-5
I don't know much about Sinestro since I only fought one player that used him, but Superman is definitely 5.5-4.5 in advantage for Hawkgirl, simply because she can completely shut down his zoning option, which gives her the slight advantage. Otherwise they're on pretty even grounds (well more like air, since they both float/fly lol).
I havent tried it but you should be able to punish with f13, or d1. If i get the time today I'll test some stuff out but you should be able to punish it.
I'd recommend punishing it with f11 in that case then, unless in the corner, midscreen you can only do f13, f11 xx mc though that only works on certain characters (the bigger ones), with f11 you can do f11 4 2 mc. It's much easier to do and deals just a little bet less damages than f13, and it works on everybody.

And yeah, WW is a pain to deal with.
 
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Speh

Noob
I think it's really stupid how free his wake up sword somersault is. Put out of range of HGs normals and MC/WE3 is too slow to punish after a block (or maybe I'm lagging a shit ton). It's really annoying how you're in his range after blocking it or avoiding it.. Is there something that can beat him out of it? The only thing I can think of that might stuff it is WE3, but I was too salty to try it at the time. I don't think I can back up fast enough if I were to bait it either...
His sword flip/somersault is punishable on block by a 1, 2, 3, b3, xx combo at most ranges. Against Deathstroke is actually the most I ever get to use that combo because of that :p It's punishable by sweep if you're out of range for the 1. Just go into training mode for a bit and practice punishing it at different ranges.
 

Boodendorf

Bird woman!
So I fought an amazing BA, and holy mother of god THIS IS SUCH A WEIRD MATCHUP! 51 intense minutes of footage recorded.

I couldn't tell which character had an advantage over which, our matches were REALLY tight, (and they also made my pants tighter) and there were plenty of fast shit happening.
I think it's a 5-5 matchup, but it's such a weird one you'll feel hawkgirl is actually better in that matchup and suddenly you'll get STOMPED.

You both have high mobility, and are power characters, meaning stage interactions are key points in winning. Don't ignore them, and make sure the other guy doesn't get to use them!

BA midscreen is a monster, his mobility is what makes him on par with Hawkgirl. His divekick can dodge your mace toss to land right under you and punish you with a jump in into a full 30% combo. His wake up is pretty damn safe on block and his uh electric hand things can catch wing evade at close range. His lightning bolt isn't a problem until he knocks you down, just block low and go back to the air. His backdash is a pain in the ass too, you can't catch it with WE3 so use bf2/throw.

On the other hand, mace charge is insanely good against a lots of BA options if timed well. It can straight out beat his divekick/trade with it, it can beat his wakeup attack, and catches his backdashes. He also got little options against it if you do a wake up MC, he gotta risk letting you breath to backjump and punish a potential MC, which means it's a gamble everytime you're knocked down.

As soon as you get him in the corner, do not, I repeat, DO NOT let him escape. You're the cat, he's a mouse with jetpacks. Bait attempts at divekicking out of the corner with b2, we2 and d1, watch out once you knock him down though.

Oh and he can combo you anywhere on screen from anything, while you cannot midscreen, another reason why midscreen is a pain for HG in this matchup.

GGs Qwark28 your BA is damn cool. Mad props!
 

Qwark28

Joker waiting room
So I fought an amazing BA, and holy mother of god THIS IS SUCH A WEIRD MATCHUP! 51 intense minutes of footage recorded.

I couldn't tell which character had an advantage over which, our matches were REALLY tight, (and they also made my pants tighter) and there were plenty of fast shit happening.
I think it's a 5-5 matchup, but it's such a weird one you'll feel hawkgirl is actually better in that matchup and suddenly you'll get STOMPED.

You both have high mobility, and are power characters, meaning stage interactions are key points in winning. Don't ignore them, and make sure the other guy doesn't get to use them!

BA midscreen is a monster, his mobility is what makes him on par with Hawkgirl. His divekick can dodge your mace toss to land right under you and punish you with a jump in into a full 30% combo. His wake up is pretty damn safe on block and his uh electric hand things can catch wing evade at close range. His lightning bolt isn't a problem until he knocks you down, just block low and go back to the air. His backdash is a pain in the ass too, you can't catch it with WE3 so use bf2/throw.

On the other hand, mace charge is insanely good against a lots of BA options if timed well. It can straight out beat his divekick/trade with it, it can beat his wakeup attack, and catches his backdashes. He also got little options against it if you do a wake up MC, he gotta risk letting you breath to backjump and punish a potential MC, which means it's a gamble everytime you're knocked down.

As soon as you get him in the corner, do not, I repeat, DO NOT let him escape. You're the cat, he's a mouse with jetpacks. Bait attempts at divekicking out of the corner with b2, we2 and d1, watch out once you knock him down though.

Oh and he can combo you anywhere on screen from anything, while you cannot midscreen, another reason why midscreen is a pain for HG in this matchup.

GGs Qwark28 your BA is damn cool. Mad props!
Props to you for just playing her and then for playing her pretty damn well.

Adams lightning cage can be fully combod if you do a neutral jump as he wakes up, otherwise its fully invincible.

The only moves that work vs Adam on oki are fully invincible ones, his B2 is a meaty and if it hits can be cancelled to a 55% bnb. Right now I'm experimenting by dropping combos so I can space B2 in time to beat wakeups, sacrificing damage though.

Adam's best use of orbs is on B2ing your wakeup and getting in with B2 in general, cancelling strings to trait gives him huge advantage, breaks armour and can be hit confirmed to combos.

This MU is definately in her favour, it's tough to start something up close without his trait and with his wonky normals hitboxes. She pressures pretty well.

When Adam has meter he can do some damage but he has to work hard to get it, Hawkgirl can always use hers to get out of a sticky situation. In the corner it's pretty damn bad for Adam, he NEEDS his trait to keep up momentum while she doesn't, my cue to gtfo the corner, even when I'm pressuring, is when I have no meter and no trait.

Fullscreen = Hawkgirl wins
Corner = Depends, Adam needs trait and meter while Hawkgirl is fine without.
Midscreen = Even
 

TrulyAmiracle

Loud and Klear~
God i hate Doomsday, worst character design I've seen in a long ass time. The hell are you supposed to do in this MU? seems that if he has 1 meter most of your options are nullified. Plus when he activates its like "LOLfreedamagetime"

and whats the best punish for blocked gamma charge or whiffed up-charge?
 

Boodendorf

Bird woman!
God i hate Doomsday, worst character design I've seen in a long ass time. The hell are you supposed to do in this MU? seems that if he has 1 meter most of your options are nullified. Plus when he activates its like "LOLfreedamagetime"

and whats the best punish for blocked gamma charge or whiffed up-charge?
The best thing I've done on Doomsday is straight out rushing and not giving him time to breath and use his trait. MB supernova beats flight even if you try to mc/mb mace toss under and he can catch you from top height from really damn far away with his up burn venom (gamma charge). Imo what you want is to completely shut him down, as DD doesn't have much against your mixups aside from random wakeups you can bait if you predict him well.