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Strategy The Subzero tech/strat video thread

UPDATE:

Found an odd glitch using this setup, which I have not been able to test on a human player yet.

DO NOT GET TOO EXCITED. If you set the computer to jump, they will jump after this glitched X-Ray. I'm going to go ahead and assume that a player can as well. If not, well..........


What's even weirder, you'll notice the combo is stalled. It finishes once I do the B12.
 

Seapeople

This one's for you
UPDATE:

Found an odd glitch using this setup, which I have not been able to test on a human player yet.

DO NOT GET TOO EXCITED. If you set the computer to jump, they will jump after this glitched X-Ray. I'm going to go ahead and assume that a player can as well. If not, well..........
This is known, the other person will only be permanently frozen if it ends the round.
The d4~slide thing is pretty cool though. But anytime I get an AA d4 in the corner it's not on purpose, so this might be hard to hit confirm. I'll try it though :)
 

NB Semi Evil Ryu

Former Sub-Zero of the Midwest (2011 - 2015)
I'm not even sure if I should post these. I had a local, today, with a total of 11 entrants. Most of these people haven't played MK 9 in a long time and the others still play but NEVER look at sites like TYM or MKU for strategies and character tech. But here ya go:

[Nexus] Semi Evil Ryu (Sub-Zero) vs. Adrian DaTruth (Liu Kang)



Winner's Final

[Nexus] VAL (Scorpion) vs. [Nexus] Semi Evil Ryu (Sub-Zero)



Grand Finals:

Adrian DaTruth (Liu Kang) vs. [Nexus] Semi Evil Ryu (Sub-Zero)

 

Seapeople

This one's for you
Sooo the matchup discussion was closed for some reason. There was some really good info in that thread too :(

But I've got another option vs Jax when you knock him down...If you dash up and use d4~clone you will be safe from all of his wakeups except ex dash punch. If timed correctly the clone will freeze him for a full combo if he uses Overhead smash. If he uses ex Overhead smash it will whiff and you'll be at advantage, if he does a wakeup gotcha your d4 will hit him out of it, and if he stays grounded you will recover from the whiffed d4 pretty quickly so you don't lose much advantage.

If Jax tries a regular wakeup dash punch I'm pretty sure you have time to punish it, but at the very least you'll be safe. Now if he starts using ex dash punch to stop this set up, you can use the d3~dash forward oki that I posted a while ago which can punish him for a full combo. Or if you dont want to take any risk you can just hang out at sweep distance to be safe from all his wakeups.

I've also been trying to incorporate RedRaptor's d4~clone trap recently with some success. I think there are certain situations that it can definitely be more effective than 212~clone
 

Qwark28

Joker waiting room
Sooo the matchup discussion was closed for some reason. There was some really good info in that thread too :(

But I've got another option vs Jax when you knock him down...If you dash up and use d4~clone you will be safe from all of his wakeups except ex dash punch. If timed correctly the clone will freeze him for a full combo if he uses Overhead smash. If he uses ex Overhead smash it will whiff and you'll be at advantage, if he does a wakeup gotcha your d4 will hit him out of it, and if he stays grounded you will recover from the whiffed d4 pretty quickly so you don't lose much advantage.

If Jax tries a regular wakeup dash punch I'm pretty sure you have time to punish it, but at the very least you'll be safe. Now if he starts using ex dash punch to stop this set up, you can use the d3~dash forward oki that I posted a while ago which can punish him for a full combo. Or if you dont want to take any risk you can just hang out at sweep distance to be safe from all his wakeups.

I've also been trying to incorporate RedRaptor's d4~clone trap recently with some success. I think there are certain situations that it can definitely be more effective than 212~clone
a jax will nevr wakeup with ex dash punch if you stay crouching when hes down

now what you can do with this

if you think theyve caught on and will overhead smash you can do D4 clone like you said for a freeze

if he throws out ex overhead smash walk through him and punish
 

Seapeople

This one's for you
a jax will nevr wakeup with ex dash punch if you stay crouching when hes down

now what you can do with this

if you think theyve caught on and will overhead smash you can do D4 clone like you said for a freeze

if he throws out ex overhead smash walk through him and punish
I dont think you have time to dash through the ex OS if you use d4, especially if you used d4~clone. But that's where you would use d3~dash forward instead
 

Qwark28

Joker waiting room
I dont think you have time to dash through the ex OS if you use d4, especially if you used d4~clone. But that's where you would use d3~dash forward instead
its a read, i dont mean d4 clone dash through

however from max d4 range none of jaxs wakeups can do shit to prevent you from D4ing, meter or not.
 

Qwark28

Joker waiting room
unless people start showing interest im not making anymore matchup threads, i was supposed to be getting help with threads and having others input their view on the matchups but almost noone gives a fuck.
 

Seapeople

This one's for you
The d4~clone thing I posted about against Jax didn't end up working as well as I thought at first. The spacing and timing to set it up are real specific.

I've got another random matchup question though. How can Sub Zero get out of Sektor & Shang's up missile/up skull corner set ups? They can block the wakeup slide and punish, and if you don't wakeup they still get free pressure from the blocked projectile. Is Sub basically free to this stuff or does he have any options?
 

NRF CharlieMurphy

Kindergarten Meta
B1, 2

This string is simply the only string that you can use to effectively cancel a b2 charge and still be in positive frames.
I use it in two scenarios.
1) opponent has breaker or the last 1 will give them breaker.
Little enough health so that he'd break the last 1 and is basically sitting there holding block. You can stop here and still be at plenty of frames to chip them out. Its sneaky, but does not happen often... but should be used.
2) a "i've never seen that before" moment.
EVERYONE ends in b121. Everyone takes a mental break during the duration of this combo. Especially if they KNOW they have to eat all of it. So take advantage of this, and stop short, and start charging the b2. 90% of the time.. the person will simply hold block, because they aren't aware of how long the stagger is. Some people will start mashing buttons (sorry stick users... we know who you are). I'm dirty and look at my opponents controller when I do this, to see what they're doing... if they're panicking .... if they know... etc etc. If you don't have that luxury.... just guess. I'll charge a tad longer than the fastest cancel. Usually I can get people to think they can poke or jump away.... and they eat another combo.

Yes, this setup drops hella damage.... and honestly.... probably isn't worth the conditioning. Although everyone is conditioned at this point. However, this is just another.... mind game... and one that is completely safe when done correctly.

Shenanigan away
 

NB Semi Evil Ryu

Former Sub-Zero of the Midwest (2011 - 2015)
Nowadays, for the b121 stuff: I've been trying to pay attention to see how they block the follow-up after b121. If they block high, then I usually sneak in a D4 before going right back into pressure. If they block low, then I've usually just been doing 212. But what about instead of doing 212 if my read is that they block low to just, instead, do F4. Not F4, ice ball or even F4, slide....but just F4? According to frame data, it's +1 on hit.

This is just something that just now popped in my head and won't have a chance to try it for myself for a while.

Edit: Ehhh....F4 is -13 on block, so.... just add that to the list of risks that Sub-Zero has, I guess....lol
 

Seapeople

This one's for you
B1, 2

This string is simply the only string that you can use to effectively cancel a b2 charge and still be in positive frames.
I use it in two scenarios.
1) opponent has breaker or the last 1 will give them breaker.
Little enough health so that he'd break the last 1 and is basically sitting there holding block. You can stop here and still be at plenty of frames to chip them out. Its sneaky, but does not happen often... but should be used.
2) a "i've never seen that before" moment.
EVERYONE ends in b121. Everyone takes a mental break during the duration of this combo. Especially if they KNOW they have to eat all of it. So take advantage of this, and stop short, and start charging the b2. 90% of the time.. the person will simply hold block, because they aren't aware of how long the stagger is. Some people will start mashing buttons (sorry stick users... we know who you are). I'm dirty and look at my opponents controller when I do this, to see what they're doing... if they're panicking .... if they know... etc etc. If you don't have that luxury.... just guess. I'll charge a tad longer than the fastest cancel. Usually I can get people to think they can poke or jump away.... and they eat another combo.

Yes, this setup drops hella damage.... and honestly.... probably isn't worth the conditioning. Although everyone is conditioned at this point. However, this is just another.... mind game... and one that is completely safe when done correctly.

Shenanigan away
I tried this today and it worked the first time but then he started getting out more often. It's definitely a nice shenanigan to be aware of though. In desperate situations I'll use whatever it takes to regain some life. It also works pretty well after a raw jump-in-punch on hit.

LOL our SZ mods didn't even notice. sad day.

Thanks sir.
They know about it but just haven't gotten around to updating stuff yet. Hopefully videos like the Shoryuken prison won't be the first thing people see when they enter this forum anymore. The Tom Brady videos that were posted here are still available on another youtube channel though.
 

NRF CharlieMurphy

Kindergarten Meta
I tried this today and it worked the first time but then he started getting out more often. It's definitely a nice shenanigan to be aware of though. In desperate situations I'll use whatever it takes to regain some life. It also works pretty well after a raw jump-in-punch on hit.



They know about it but just haven't gotten around to updating stuff yet. Hopefully videos like the Shoryuken prison won't be the first thing people see when they enter this forum anymore. The Tom Brady videos that were posted here are still available on another youtube channel though.
Yeah... if you keep doing it... people recognize it and just treat it the same.
You can punish anything if you condition it correctly... especially from this setup. Because poking will only get you killed by standing 2 (if b2 is canceled on quickest frame).
I like it for some variety.... and because its neat.
I've caught a few people not blocking by simply going straight into 212 after the b12. Most of the extra damage is all lucky.... but you'd be surprised.

That stupid prison still works.
SZ is shenanigans.
 

xQUANTUMx

Twitter: @xxQUANTUM
unless people start showing interest im not making anymore matchup threads, i was supposed to be getting help with threads and having others input their view on the matchups but almost noone gives a fuck.
Sorry bro, 4 30 page research papers and a lab and 4 midterms are crushing me right now. otherwise I'd be on this shit to help out. when things die down I'll be more involved
 

Qwark28

Joker waiting room
Sorry bro, 4 30 page research papers and a lab and 4 midterms are crushing me right now. otherwise I'd be on this shit to help out. when things die down I'll be more involved
gotcha, same exact situation without the papers, one of the 4 midterms is a sociology class i failed
 

Seapeople

This one's for you
Random thought.....
Why does f4 have to be so bad? If it was just 18 frames, -6 on block/+6 on hit I'd be so happy :p And if the 1+2 followup had some value. That might be the single worst move in the game.
 

Lord Beef

Death Metal and Trance
Random thought.....
Why does f4 have to be so bad? If it was just 18 frames, -6 on block/+6 on hit I'd be so happy :p And if the 1+2 followup had some value. That might be the single worst move in the game.
;_;

On topic, STB CharlieMurphy

I've started using the b12 b2 shenanigan to much success, thx for that. Have you had a chance to use the beef supreme special? B12 xdjk f4. Oh it's glorious