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Match-up Discussion Mileena Matchup Discussion Thread

xKhaoTik

The Ignore Button Is Free
I'm not so sure it seems the only way Mileena can win is if kabal makes a fatal mistake which is something high tournament players rarely do Mileena has little to no options here if she tries anything it can be punished hard by Kabal she HAS to take a huge chance to win. D4 U4 is punishable telekick ,will get you blown up as will random rolls and sais can be ex dashed through what other options does she have?
You make it seem like this match is 10-0 in Kabal's favor and its not. There was a point and time when these two characters were the best in the game, and Mileena went 5-5 with Kabal. Of course, that has changed and Kabal still remains the best and beats Mileena, but Mileena can still pull out a win.

D4 and U4 are not punishable on block, idk where you got that one from. You make it seem like Mileena is the only one taking risks in this match. What happens when Kabal gets in the corner? He has no safe way out and has to take a risk. Everytime he throws an iagb or buzzsaw, he's risking getting hit by tele. Iagb be telekicked on reaction, but there is still that risk factor of getting hit by a tele. Also, If Mileena starts zoning Kabal, most likely, hes gonna use Ex dash, and thats a risk itself.

Mileena is also one of the few characters in the game that doesnt have to worry to much about Kabal's pressure, because of her very low hitbox.

All in all, Kabal still wins the match since he can bully Mileena more than she can bully him, but that doesnt mean its 10-0. She has beaten him at high level play quite a few times. She just has to work harder to win against Kabal, just like the rest of the cast.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Everytime he throws an iagb or buzzsaw, he's risking getting hit by tele. Iagb be telekicked on reaction, but there is still that risk factor of getting hit by a tele. Also, If Mileena starts zoning Kabal, most likely, hes gonna use Ex dash, and thats a risk itself.

Mileena is also one of the few characters in the game that doesnt have to worry to much about Kabal's pressure, because of her very low hitbox.

.
i dont think that true about telekicking a iagb on reaction,
sure kabal can stop moves with faster startup/duration till hit than telekick if his agb is really a instant one.
on true iagbs it has to be done more on a read of the kabals patterns of iagb to try anticipate one so telekick hits hit before the gas blast comes out, if not kabal will either block and full combo punish you or the gas blast and tele will trade

very true about the small hitbox though, like in alot of mu's its her saving grace to not get fully raped
 

xKhaoTik

The Ignore Button Is Free
="1man3letters, post: 676653, member: 5915"]i dont think that true about telekicking a iagb on reaction,
sure kabal can stop moves with faster startup/duration till hit than telekick if his agb is really a instant one.
on true iagbs it has to be done more on a read of the kabals patterns of iagb to try anticipate one so telekick hits hit before the gas blast comes out, if not kabal will either block and full combo punish you or the gas blast and tele will trade

very true about the small hitbox though, like in alot of mu's its her saving grace to not get fully raped
That was a typo. I meant to say she CANT lol. My bad
 
Question about the Sektor matchup.

First of all, what makes this even? I'm really not sure at all. I just got blown up so hard by a sektor to the point where it looked like I didn't even know how to play. When this game came out everyone said that it was definitely an advantage for Mileena. Now people say it's even. After what just happened, I am convinced that this matchup is viewed as even just because there's very little input from sektor players. So, let's see...

Sektor has one of the hardest punishes for all of mileena's specials. Roll and tele / ex tele + sai can be completely blown up with 1, 1, F44 TEle, B21 (or D1 flamethrower).

Mileena cannot range sektor. He can full punish sais with ITU. He can AA any cross over or jump in with a standing 1 into full punish or just flamethrower a deeper jump in.

Sektor has better footsies. Mileena's normals are amongst the slowest in the game and she has the worst dash in the game. So, why is this even? Sektor can punish any attack on reaction no matter what it is and where it is. I feel like 5-5 was just tossed on here because there's not enough good sektor players. Like, people considering it legitimiate input to say that sektor's best punish for a roll or a telekick is d1 flamethrower.

lol.
 
since when was Mileena vs Sektor even? That's always been a bad MU for sektor.
Not sure what lists you're gonig off of.... but they are really outdated if that's what you think.

Explain why this is a bad matchup for sektor. Mileena can't do anything.
 
This is the way I see it.

Big Advantage
Sheeva – 7-3

Slight Advantage
CSZ – 6-4
Jade – 6-4
Kano – 6-4
Sindel – 6-4
Baraka – 6-4
Nightwolf – 6-4
Noob Saibot – 6-4
Reptile – 6-4
Stryker – 6-4

Even
Quan Chi – 5-5
Rain – 5-5
Kitana – 5-5
Liu Kang – 5-5
Raiden – 5-5
Scorpion – 5-5
Shang – 5-5
Skarlet – 5-5
Sub Zero – 5-5

Disadvantage
Freddy – 4-6
Sektor – 4-6
Jax – 4-6
Cyrax – 4-6
Ermac – 4-6
Johnny Cage – 4-6
Kabal – 4-6
Kung Lao – 4-6
Smoke – 4-6
Sonya – 4-6

Big Disadvantage
Kenshi – 3-7
 

SonicFox5000

The Best.
i dont think that true about telekicking a iagb on reaction,
sure kabal can stop moves with faster startup/duration till hit than telekick if his agb is really a instant one.
on true iagbs it has to be done more on a read of the kabals patterns of iagb to try anticipate one so telekick hits hit before the gas blast comes out, if not kabal will either block and full combo punish you or the gas blast and tele will trade

very true about the small hitbox though, like in alot of mu's its her saving grace to not get fully raped
I telekicked all of Reos Iagb on reaction.
 

SonicFox5000

The Best.
Not sure what lists you're gonig off of.... but they are really outdated if that's what you think.

Explain why this is a bad matchup for sektor. Mileena can't do anything.
Due to her low hitbox. Sektor cannot pressure mileena. Quite literally I can D4 him all day and not worry. If he has me in the corner, it can be bad, but thats vice versa. I can Instant air sai him and the only waay he can punish is if he Itu on reaction. I beat SwiftTomHanks with Mileena vs Sektor. Hes come close, but I come out on top. Watch my matches against him, and you will see why.
 
Due to her low hitbox. Sektor cannot pressure mileena. Quite literally I can D4 him all day and not worry. If he has me in the corner, it can be bad, but thats vice versa. I can Instant air sai him and the only waay he can punish is if he Itu on reaction. I beat SwiftTomHanks with Mileena vs Sektor. Hes come close, but I come out on top. Watch my matches against him, and you will see why.
Will do, because I don't understand the response, other than agreeing that he can blow up ias on reaction so you can't really ever do it.

How can you D4 and not worry? D4 is 12 frames. Sektor has two pokes that are faster, and it's next to impossible to get into a range where you can d4 but he can't poke you back. Not to mention Sektor's B3 is also 12 frames, so you actualyl risk getting D4 blown up with a full combo every time you throw it out.

He can pressure you. He risks getting hit with a poke by doing it whereas counter pressuring with d4 leaves you risking eating 40% +. From very close range, sektor has more options at his disposal that out prioritize any of mileena's attacks other than d3.
 

SonicFox5000

The Best.
Will do, because I don't understand the response, other than agreeing that he can blow up ias on reaction so you can't really ever do it.

How can you D4 and not worry? D4 is 12 frames. Sektor has two pokes that are faster, and it's next to impossible to get into a range where you can d4 but he can't poke you back. Not to mention Sektor's B3 is also 12 frames, so you actualyl risk getting D4 blown up with a full combo every time you throw it out.

He can pressure you. He risks getting hit with a poke by doing it whereas counter pressuring with d4 leaves you risking eating 40% +. From very close range, sektor has more options at his disposal that out prioritize any of mileena's attacks other than d3.
Well, I dont know how much more to explain this. watch my videos versus SwiftTomHanks lol. You will see what I do to him.
 
I watched it. He let you jump in without standing jabbing you out of the air, chose to block d4 instead of using his faster strings, and didn't tu your sais, and used less that optimal punishes, and failed to just chip you out with tu. You outplayed him, but is execution was off. He didn't use sektors tools when he could have. That doesn't make mileena better. You never hit a d4 when he was out of range to counter poke it, and he let you redial 0 on block strings when his are better.
 

SonicFox5000

The Best.
I watched it. He let you jump in without standing jabbing you out of the air, chose to block d4 instead of using his faster strings, and didn't tu your sais, and used less that optimal punishes, and failed to just chip you out with tu. You outplayed him, but is execution was off. He didn't use sektors tools when he could have. That doesn't make mileena better.
He kept on trying, it didnt work. Its like, when people try to AA me, it just doesnt work <3
 

xKhaoTik

The Ignore Button Is Free
Sektor's offense is severely limited upclose. B34 gets rolled, and even if he cancels it into teleport, mileena still avoid it with roll. 12 pressure doesn't work much. Her small hitbox hurts Sektor's pressure.

Full screen, mileena wins. Any missile he does gets tele kicked or rolled on reaction, flamethrower gets tele kicked. Mileena can throw sais to bait out the tele and then punish it for decent damage.

Even if sektor gets the life lead, he still can't sit on it. He can't zone due to tele and roll, so he's forced to come in, and his offense is limited upclose.


Almost every sektor player ive played, online and offline, have said that this is a bad MU for sektor. Those Sektor are regarded as some of the best in the entire community
 
Sektor's offense is severely limited upclose. B34 gets rolled, and even if he cancels it into teleport, mileena still avoid it with roll. 12 pressure doesn't work much. Her small hitbox hurts Sektor's pressure.

Full screen, mileena wins. Any missile he does gets tele kicked or rolled on reaction, flamethrower gets tele kicked. Mileena can throw sais to bait out the tele and then punish it for decent damage.

Even if sektor gets the life lead, he still can't sit on it. He can't zone due to tele and roll, so he's forced to come in, and his offense is limited upclose.


Almost every sektor player over played, online and offline, have said that this is a has MU for sektor. Those Sektor are regarded as some of the best in the entire community
He has normals that hit roll right out of the animation. 12 is better than 42. B34 can stuff D4. B1 stuffs U4.

If mileena throws a wiffed roll to close the distance sektor can just flamethrower. If she recovers in time to block it pushes her out. Telekick and roll both get stomped on block, jump ins are anti aired by standing 1, flamethrower, and TK can also be hit by TU.

Full screen why does sektor have to throw missiles?
 

Jer

I'm a literal Sloth
If Mileena does a raw roll to get in, he can't flamethrower it. Sorry dude, your MU chart SERIOULSY hurt my head sooo much.

I've played EVERY top Sektor player there is, and it's a clear advantage for mileena. He CANNOT throw any missles at any times, if he does ex missle, you can d4 it and it'll hit the ground. You can roll b34 every single time (the move where he leg lifts), his standing 1 won't do anything in this MU at all. The only thing Mileena can't do it IAS because you'll get instant tele'd every time if the sektor is good.

@SonixFox5000 knows this MU really well, he knows exactly what he's talking about
 

xKhaoTik

The Ignore Button Is Free
He has normals that hit roll right out of the animation. 12 is better than 42. B34 can stuff D4. B1 stuffs U4.

If mileena throws a wiffed roll to close the distance sektor can just flamethrower. If she recovers in time to block it pushes her out. Telekick and roll both get stomped on block, jump ins are anti aired by standing 1, flamethrower, and TK can also be hit by TU.

Full screen why does sektor have to throw missiles?
See now youre theory fighting.

Of course roll and tele get punished. Every character punishes it. But in this match, Mileena shouldn't be rolling or teleporting unless sektor throws out missile or flamethrower.

What Is sektor gonna do from full screen? Nothing he does is safe against her from full screen.




You gotta look at it from both sides. You're just talking about what sektor can do to Mileena. That's fine, but that doesn't dismiss the fact that Mileena still has the upper hand. She wins full screen, shuts down his zoning, and hurts his pressure upclose due to her small hitbox. He does have better footsies and damage, but that's not enough to consider this an even MU.
 
what's sektor gonna do from full screen? nothing. That's right.... because again, he doesn't have to.

I know flamethrower can't hit roll. I said if she recovers and blocks the flamethrower, it pushes her back and gives him back the space she just tried to close.

Standing 1 doesn't do anything in this matchup? It completely stops Mileena from ever jumping if the Sektor knows how to use the spacing right.

Mileena can't ias, that' a given. She can TK missiles on reaction and that's her only way to get close to him. Sektor has an answer for every single option mileena has without ever having to make a read.

Watch the Sonic vs Tom Hanks matches. Mileena barely wins against a sektor that is not even coming close to high levels of execution, and it's really hard to use it to help with the matchup when he freely does things that he should have been completely blown up for doing.

I know the consensus of the community is that mileena has the upper hand, but I completely disagree with the stated reasons why.
 

xKhaoTik

The Ignore Button Is Free
what's sektor gonna do from full screen? nothing. That's right.... because again, he doesn't have to.

I know flamethrower can't hit roll. I said if she recovers and blocks the flamethrower, it pushes her back and gives him back the space she just tried to close.

Standing 1 doesn't do anything in this matchup? It completely stops Mileena from ever jumping if the Sektor knows how to use the spacing right.

Mileena can't ias, that' a given. She can TK missiles on reaction and that's her only way to get close to him. Sektor has an answer for every single option mileena has without ever having to make a read.

Watch the Sonic vs Tom Hanks matches. Mileena barely wins against a sektor that is not even coming close to high levels of execution, and it's really hard to use it to help with the matchup when he freely does things that he should have been completely blown up for doing.

I know the consensus of the community is that mileena has the upper hand, but I completely disagree with the stated reasons why.
he doesnt have to be full screen because he loses from full screen.

flamethrower gets tele'd and then she gets free pressure.

just because he can AA doesnt mean its a bad MU lol. Mileena can AA him just as easily.

mileena can't ias because she doesn't have to. mileena has an answer for his options as well.

you keep talking about what sektor can do to her and what mileena cant do, and a majority of it is theory fighting. at the end of the day, his rushing is limited, while hers remains the same. any special he does gets punished on reaction, whereas mileena doesnt have to use hers. they can both sit on a life lead. a majority of sektors tools are taken away, while mileena still has hers. it's a for sure bad MU.
 
he doesnt have to be full screen because he loses from full screen.

flamethrower gets tele'd and then she gets free pressure.

just because he can AA doesnt mean its a bad MU lol. Mileena can AA him just as easily.

mileena can't ias because she doesn't have to. mileena has an answer for his options as well.

you keep talking about what sektor can do to her and what mileena cant do, and a majority of it is theory fighting. at the end of the day, his rushing is limited, while hers remains the same. any special he does gets punished on reaction, whereas mileena doesnt have to use hers. they can both sit on a life lead. a majority of sektors tools are taken away, while mileena still has hers. it's a for sure bad MU.
Very well. You keep taking a situation that's presumably even and saying it's an advantage for Mileena. Let's look at something conclusive in regards to the claims made that this is a favorable matchup for Mileena, with Mileena information included.

"Mileena wins from range." - You are assuming here that both characters are throwing their projectiles. It's obvious that Mileena can't ias, while sektor can't throw missiles (or can he?). So far, where's mileena's advantage? "Mileena can punish Missiles on reaction." Let's see if this is even true. In light of what I am about to show you, pleas at least offer something real instead of just saying "mileena wins."

Straight missile is 20 frames. Telekick is 24. From full screen sektor recovers fast enough from a missile to full punish the telekick unless Mileena throws it out on a read. Mileena can NOT TK a missile on reaction from full screen.

Sai blast is 19 frames. ITU is 16 frames. Sektor CAN punish a regular sai on reaction from full screen.

ITU leads to full combo, TK does not.

Blocked TK and EX TK are full punishable on block. EX TU is -6 and can be hit ONLY with a frameperfect D3.

And there you have it. "Mileena wins from full screen" is factually wrong.

"roll hits B3,4 every time." - B3,4 is a 12 frame startup. Roll is a 12 frame startup - Roll does not hit B3,4 every time. B3,4 is also 0 on block.

"Mileena wins up close because she has a low hit box." - So does sektor. 4,2 startup is 14 frames, 2,3 or 2,3,4 is 16 frame startup. 12B1 is 6. Sektor wins up close when both players are standing. Because of sektor's speed from neutral up close, any "pressure" from Mileena ends after a single blocked string. D4 is 12 frames. So is B3,4. Full combos are better than pokes when they have the same startup. Sektor has faster pokes and all around faster normals, both high and low, even with Mileena's lowered hitbox. Again, B3,4 is just as fast as roll

His rushing is limited only because of one option mileena has where she can lower her hitbox to make 12B1 wiff Too bad Sektor can wiff the 1 and still block the D4 because it's twice as fast. He rushing remaining the same doesn't make it better. Look at the frame data of her normals. Her startups are too slow to rush or pressure sektor for more than one single blocked string. Her lowered hitbox on D4 is her only "advantage" that can be full punished if she tries to D4 and sektor input a B3,4 instead.

TL;DR - this is no longer theory fighting. The frame data doesn't lie. Sektor is better. Please provide something conclusive to your claims.
 

HGTV Soapboxfan

"Always a Pleasure"
Very well. You keep taking a situation that's presumably even and saying it's an advantage for Mileena. Let's look at something conclusive in regards to the claims made that this is a favorable matchup for Mileena, with Mileena information included.

"Mileena wins from range." - You are assuming here that both characters are throwing their projectiles. It's obvious that Mileena can't ias, while sektor can't throw missiles (or can he?). So far, where's mileena's advantage? "Mileena can punish Missiles on reaction." Let's see if this is even true. In light of what I am about to show you, pleas at least offer something real instead of just saying "mileena wins."

Straight missile is 20 frames. Telekick is 24. From full screen sektor recovers fast enough from a missile to full punish the telekick unless Mileena throws it out on a read. Mileena can NOT TK a missile on reaction from full screen.

Sai blast is 19 frames. ITU is 16 frames. Sektor CAN punish a regular sai on reaction from full screen.

ITU leads to full combo, TK does not.

And there you have it. "Mileena wins from full screen" is factually wrong.

"roll hits B3,4 every time." - B3,4 is a 12 frame startup. Roll is a 12 frame startup - Roll does not hit B3,4 every time. B3,4 is also 0 on block.

"Mileena wins up close because she has a low hit box." - So does sektor. 4,2 startup is 14 frames, 2,3 or 2,3,4 is 16 frame startup. 12B1 is 6. Sektor wins up close when both players are standing. Because of sektor's speed from neutral up close, any "pressure" from Mileena ends after a single blocked string. D4 is 12 frames. So is B3,4. Full combos are better than pokes when they have the same startup. Sektor has faster pokes and all around faster normals, both high and low, even with Mileena's lowered hitbox. Again, B3,4 is just as fast as roll

His rushing is limited only because of one option mileena has where she can lower her hitbox to make 12B1 wiff Too bad Sektor can wiff the 1 and still block the D4 because it's twice as fast. He rushing remaining the same doesn't make it better. Look at the frame data of her normals. Her startups are too slow to rush or pressure sektor for more than one single blocked string.

TL;DR - this is no longer theory fighting. The frame data doesn't lie. Sektor is better. Please provide something conclusive to your claims.
Just about the full screen thing...... who cares about the startup of missle. You care about the duration (the period of time before he can block again) which is 52 frames. Since telekick has 24 frames of startup you have 52-24= 28 frames to react and telekick. So it is actually pretty easy. Same with your standing 1 theory against d4. It has a duration of 22 frames so the d4 would still hit with a leniency of 10 frames. Learn how frame data actually works before you use it to argue bro. Now do I have to explain to you how mileena can just abuse d4 vs sektor? It seems pretty logical.
 

xKhaoTik

The Ignore Button Is Free
Very well. You keep taking a situation that's presumably even and saying it's an advantage for Mileena. Let's look at something conclusive in regards to the claims made that this is a favorable matchup for Mileena, with Mileena information included.

"Mileena wins from range." - You are assuming here that both characters are throwing their projectiles. It's obvious that Mileena can't ias, while sektor can't throw missiles (or can he?). So far, where's mileena's advantage? "Mileena can punish Missiles on reaction." Let's see if this is even true. In light of what I am about to show you, pleas at least offer something real instead of just saying "mileena wins."

Straight missile is 20 frames. Telekick is 24. From full screen sektor recovers fast enough from a missile to full punish the telekick unless Mileena throws it out on a read. Mileena can NOT TK a missile on reaction from full screen.

Sai blast is 19 frames. ITU is 16 frames. Sektor CAN punish a regular sai on reaction from full screen.

ITU leads to full combo, TK does not.

And there you have it. "Mileena wins from full screen" is factually wrong.

"roll hits B3,4 every time." - B3,4 is a 12 frame startup. Roll is a 12 frame startup - Roll does not hit B3,4 every time. B3,4 is also 0 on block.

"Mileena wins up close because she has a low hit box." - So does sektor. 4,2 startup is 14 frames, 2,3 or 2,3,4 is 16 frame startup. 12B1 is 6. Sektor wins up close when both players are standing. Because of sektor's speed from neutral up close, any "pressure" from Mileena ends after a single blocked string. D4 is 12 frames. So is B3,4. Full combos are better than pokes when they have the same startup. Sektor has faster pokes and all around faster normals, both high and low, even with Mileena's lowered hitbox. Again, B3,4 is just as fast as roll

TL;DR - this is no longer theory fighting. The frame data doesn't lie. Sektor is better.
lmao man if you're gonna throw out frame data and such, at least know what you are talking about haha

yes, straight missile has a 4f faster start up than tele kick, but did you forget that there are recovery frames? it takes a whole 52f for straight missile to recover, more than enough time for mileena to TK it, ESPECIALLY from full screen. Any missile he does gets tele'd or rolled. Period.

WHY is Mileena going to use ground sai? That's asking to be hit. There you go with your theory fighting again lol. NO Mileena will do ground sai in this match. That's dumb and suicidal. But since you wanna throw out frame data, just remember that ias is 14f. In order for sektor to punish that, it would have to be on a read. No way is he punishing that on reaction. That's why Mileena can bait him into using the tele, and then he's punished.


So far Mileena is winning, lol.



B34 gets rolled EVERYTIME. Block B3, duck 4, then roll. Done.

In order for Sektor to even get pressure on a Mileena is off of a jip, and in order to land a JIP, he has to jump, which is dangerous. Mileena can just duck the entire time. 12b1 definitely doesn't work. b34 doesn't work. What is Sektor gonna do against a ducking Mileena? Whereas, Mileena's pressure remains the same. Sure its slower than Sektors, but none of her strings whiff on him, while a majority of his does.


Mileena wins man lol.
 
Reactions: Jer
Just about the full screen thing...... who cares about the startup of missle. You care about the duration (the period of time before he can block again) which is 52 frames. Since telekick has 24 frames of startup you have 52-24= 28 frames to react and telekick. So it is actually pretty easy. Same with your standing 1 theory against d4. It has a duration of 22 frames so the d4 would still hit with a leniency of 10 frames. Learn how frame data actually works before you use it to argue bro. Now do I have to explain to you how mileena can just abuse d4 vs sektor? It seems pretty logical.
Tejh full screen active frames of the missle includes the entire length of time it takes for the missle to travel across the screen. He is not left punishable to telekick for the entire duration of the missle flight.