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What do you expect to see in MK9's evolution in 2-3 years?

STRYKIE

Are ya' ready for MK11 kids?!
If MK10 isn't out and MK9 isn't dead in 2-3 years?
Not necessarily, alot of players still grind the heck out of MK2 and UMK3 looking for new tech. Most of Kitana's and Reptile's stuff wasn't even commonplace knowledge until the Live/PSN versions were released (I don't think anyone was aware of all the variations of jab cancelling either around that time for that matter). And tournaments on the east coast (ECT, Summerjam, NEC etc.) still fetch 20 players for those games easily.

It may not be acknowledged by anyone on the EVO/MLG staff team by the time MK10 drops no, but there'll still be a committed enough community willing enough to keep tabs on it once in a while.
 

Goldi

Noob
I see Baraka moving up the tier list in the very near future ;)

I feel like Jade still has some tricks we haven't found yet.

And... More glitches. Probably lots and lots of situational glitches. Maybe even stuff we've already seen and thought "lol MK online" and never explored.
 

Laos_boy

Meow Hoes
One jade player will beat pigs Kenshi

Skarlet will win a major

Kitana out of top ten

Kabal will have a bad MU

More skarlet tech maybe
 

NKZero

Noob
Shang Tsung: soul steal will play a bigger part in matches and the more Shang players explore the cast, the more dangerous the character becomes.
Quan Chi: a move like skeletal boost must be implemented into a match somehow. Too valuable a move to not be used. Quan has some things coming I believe.
Raiden: will move into the top 10 soon enough on everyone's lists. People will start using the teleport properly and show how devastating this move can be.
Johnny Cage: still some room to improve I think. EX nut punch is sorely under-used and is a great counter to the counter armour used against his pressure.
Cyrax: always seems to find dirty tricks and the more the merrier for Cyrax players.
Sektor: more frequent use of up missile/EX up missile (homing missile) set-ups to maintain pressure and allow more effective rush down.
Kung Lao: will only get better once people really use all his mobility tools effectively and take full advantage of the armour on EX teleport.
 
There's nothing special about the mix-up instead but the more Kung Lao players use the 21212 (ending with punch not overhead hat), the more meter they build and that's dangerous. At the moment they're only doing 21 and it's getting predictable. The mix-up itself is very unsafe and a lot of characters can full combo punish both options on block. 21212 is safe except against the fast advancing specials e.g. elbow dash and spirit charge.
you need to block that string low its not as safe as you think.

also subzero isnt going anywhere lol, that character is milked out imo.
 

Illmatix

Remember, representing ermac is illmatic.
what i was trying to say is this is kungs main meter building tool and to make it safe and even useable is to land the 50/50, the over head alone does 11%. i ve been trying to use this in my game, and when i do go for the 50/50 i make sure im close to a breaker so if it lands i get close to a free bar if not i can break.
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
in the next 2-3 years everyone will realise that Jax is a bad setup based char and has filthy filthy setups from anythere on screen
 

Flagg

Noob
Do you think there's a safe way to implement skeletal boost in a match (obviously without the knockdown glitch)? That move is too important to not have a place in Quan's game.
There's something you can do, but it's not 100% safe by any means. If you F21>>ex skull, you can stagger them long enough to use skeletal boost. Ex skull leaves him at +44 but the skeletal boost is 77 frames, however they are pushed back quite considerably (maybe half a screen away) but he could probably be punished with moves that propel characters forward like shadow kick, superman, shoulders, dash punch, etc.
 

SLy

Noob
Do you think there's a safe way to implement skeletal boost in a match (obviously without the knockdown glitch)? That move is too important to not have a place in Quan's game.
You can actually do it while your opponent is in trance. Its tricky though because you have to time around the exact moment the opponent recovers from it. So by the time they recover from trance should be very close to around the exact time quan chi recovers from skeletal boost and gets it..Ive seen it done before
 

A F0xy Grampa

Problem X Promotions
Idk, He may only have 4 Bad MUs and 2 3-7s. Plus he can dominate alot of the cast and goes even with Kenshi and possibly Kabal

His midscreen damage is only low when grounded, but what he lacks in damage he makes up for in momentum and Armor. And now with the 1(2) wiff to GP or X-ray punishes, his Midscreen grounded damage is actually not bad at all vs some characters, JC and Sonya in particular
10 characters can full combo the F413, I'd say thats 10 bad matches automatically.

Kenshi can D1 shoulder after every blockstring Jax does to get away safely, so I cant see that being even, its not hard to stay within shoulder range and still avoid the dash punch against Jax.

Kenshi is probably more dominant in the corner too, since he can do it meterless and bait dash punches in a range where another shoulder will beat it out.

Rain vs Jax I'd probably give to Rain since they both do rediculous shit in the corner (Jaxs resets vs Rains meterless 55%)

But again, Rain wins midscreen, GP attempts get lightning as a response, 4RH is also a better whiff punisher. Rain doing nearly 3x the damage midscreen is a massive edge.

So thats 12 matches I wouldnt want to be the Jax player.

Jax only has a future in this game as long as people are ignorant on how to beat him.
 

Skitzo

Noob
Idk, He may only have 4 Bad MUs and 2 3-7s. Plus he can dominate alot of the cast and goes even with Kenshi and possibly Kabal

His midscreen damage is only low when grounded, but what he lacks in damage he makes up for in momentum and Armor. And now with the 1(2) wiff to GP or X-ray punishes, his Midscreen grounded damage is actually not bad at all vs some characters, JC and Sonya in particular
Jax going even with Kabal has been outdated by months lol
 

A F0xy Grampa

Problem X Promotions
ermac can full combo punish this. i think it will make and break matchups as it builds good meter and if you land the 50/50 you are safe from deadly blockstring pressure against characters who have lethal BSP. (Cyrax, kabal, cage etc.)
TBH Bird Lao is the future for KL

Not doing 21212 5050s, that are both full combo punishable.
 

NKZero

Noob
There's something you can do, but it's not 100% safe by any means. If you F21>>ex skull, you can stagger them long enough to use skeletal boost. Ex skull leaves him at +44 but the skeletal boost is 77 frames, however they are pushed back quite considerably (maybe half a screen away) but he could probably be punished with moves that propel characters forward like shadow kick, superman, shoulders, dash punch, etc.
That's what I was thinking...something around EX skull but it seems as someone posted, if you time it correctly you can do it during a trance so you recover from skeletal boost just as the trance ends. How come nobody does this?
 
Reactions: SLy

NKZero

Noob
10 characters can full combo the F413, I'd say thats 10 bad matches automatically.

Kenshi can D1 shoulder after every blockstring Jax does to get away safely, so I cant see that being even, its not hard to stay within shoulder range and still avoid the dash punch against Jax.

Kenshi is probably more dominant in the corner too, since he can do it meterless and bait dash punches in a range where another shoulder will beat it out.

Rain vs Jax I'd probably give to Rain since they both do rediculous shit in the corner (Jaxs resets vs Rains meterless 55%)

But again, Rain wins midscreen, GP attempts get lightning as a response, 4RH is also a better whiff punisher. Rain doing nearly 3x the damage midscreen is a massive edge.

So thats 12 matches I wouldnt want to be the Jax player.

Jax only has a future in this game as long as people are ignorant on how to beat him.
If Jax goes for F4-overhead smash, can Sektor interrupt with standing 1?
 

SLy

Noob
That's what I was thinking...something around EX skull but it seems as someone posted, if you time it correctly you can do it during a trance so you recover from skeletal boost just as the trance ends. How come nobody does this?
Nobody knows about it..I picked it up off of Shujinkydink at SCR. Its genius lol
 

NKZero

Noob
Nobody knows about it..I picked it up off of Shujinkydink at SCR. Its genius lol
Is there footage of him doing this? This is pretty nifty actually. Means you can save meter for rune trap later and either get health boost or the threat of increased damage.
 

NKZero

Noob
F4 OS is the longest gap between any of his options. Its just that you need a punish for that option too, F413 is a full standing combo punish, F4 OHS is an AA punish.
Either way Sektor is covered against both options. So Jax has no offense at all against Sektor.
 

A F0xy Grampa

Problem X Promotions
Either way Sektor is covered against both options. So Jax has no offense at all against Sektor.
Sektor is also lucky in the corner, he's small enough to be able to avoid the 1 in F413, so that string is a complete no no for Jax players against Sektors.