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Guide Updated Kung lao BnB Thread 2013

Updated Kung Lao BnB list:

Meterless midscreen:
·Spin, dash, jumpkick+divekick, divekick, 24 = 30%
·112 Spin, dash, jumpkick+divekick, divekick, 24 = 34%
·21 Spin, dash, jumpkick+divekick, divekick, 24 = 35%
·2121 Spin, dash, jumpkick+divekick, f3+spin, 24 = 32%
·B1f1 Spin, dash, jumpkick+divekick, divekick, 24 = 36%
·B33 Spin, dash, jumpkick+divekick, divekick, 24 = 32%
·Tele delay 3 112/21 spin, dash, jumpkick+divekick, divekick, 24 = 41%/43%
·Instant air dive kick outside mileena d4 range, F3+Spin, dash, jumpkick+divekick, dash, 24= 32%
·Deep jumpkick, roll+spin, 1,1,1, 24 = 29%
·Anti Air spin: spin, slight dash, NJP, divekick, dash 1, 24 = 27%
·Anti Air standing 2: 2, dash, 2+spin,1,1,1, 24 = 28%
·Tele 2, jumpkick+divekick, roll+spin, divekick, small dash 24 = 37%

Midscreen 1 Meter:
·Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 39%
·112 Spin, dash, jumpkick+divekick , Dash, 2+Ex Hat , divekick, 24 = 41%
·21 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 43%
·2121 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 36%
·B1f1 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 43%
·B33 Spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 40%
·Tele delay 3 112/21 spin, dash, jumpkick+divekick, Dash, 2+Ex Hat, divekick, 24 = 48%/49%
·Deep jumpkick, roll+spin, 2+Ex Hat, 1,1, 24 = 36%
·EX divekick(safe on block height), slight dash standing 1, dash 24 = 25%
·Ex Spin, dive kick, 1, 24 = 25%

24 Ex spin, divekick, 1, 24 =31%
Crossover divekick, Ex-spin, dive kick, 24 = 29%

AA 2 / EX hat - Jump Kick / Dive Kick - F3 / Spin >> 2, 4, 1+3: 2 (42% - 1 Bar).

dive kick~ex spin, dive kick, 24~1+3 2 = 29%

Corner Combos Meterless:
·Divekick into corner: 21Spin, jumpkick+tele3, 1121, 24 = 37%
·(any string that combos into spin) Spin, jumpkick+divekick, backwards Jumpkick+tele3, 1121, 24 = 40% off of 21
·B1f1, naked spin, jumpkick+divekick, backwards jumpkick+tele3, 1121, 24 = 40%
·Tele 2, jumpkick+dive kick, jumpkick tele 3, 24spin, 1, 24 = 42%
·Tele 3 112/21 Spin, jumpkick+divekick, backwards Jumpkick+tele3, 1121, 24 = 47% off of 21

Corner Combos 1 Meter
·Divekick into corner: 21Spin, jumpkick+tele3, standing 3+Ex Hat, Jumpkick+Tele3, 24 = 44%
·(any string that combos into spin) Spin, jumpkick+divekick, backwards Jumpkick+tele3, Standing3+Ex Hat, jumpkick+tele3, 24 = 48% off of 21
·B1f1, naked spin, jumpkick+divekick, backwards jumpkick+tele3, standing 3+Ex hat, Jumpkick+tele3, 24 = 46%

X-Ray Combos:
X–ray: 1,1,1,1, 24 = 49%
X-ray: f3+spin, 24 = 49%
Unbreakable: X-ray into low hat = 36%
X-ray corner: 1, jumpkick+divekick, 1, 1121, 24 = 55%
24(hitconfirm) xray, f3, spin, 24 = 52%

Situational Combos:
Midscreen 1 Meter unbreakable: Spin, Ex Hat, tele 1 = 23%
Air to Air Jumpkick: Jumpkick+divekick, roll+spin, divekick, 24 = 33%
Air to Air Jumpkick in the corner: Jumpkick+divekick, jumpkick+tele3, 1121,24+spin, 24
Air to Air Jumppunch: Jumppunch, roll+spin, 1,1,1, 24 = 19% might be a better one
24 spin(stance specific) dash, jumpkick+divekick, divekick, 24 = 35%
24 Spin( In the corner) jumpkick+divekick, backwards Jumpkick+divekick, 1121, 24 = 40%

Anti-air dive kick: divekick, f3+spin, dash, jumpkick+divekick, slight dash 24 = 30%

Any input or suggestions would be much appreciated.
 

4x4lo8o

Noob
This is great, thanks.

What's up with all the underscores, though? I've never seen a notation like that and it's strange to read
 
Put the percentage beside each combo. Midscreen 1 meter you can also do dive kick~ex spin, 1, 24~1+3 2
I don't know the percentages of all of them right now, don't pay much attention to them anymore. I''ll update them as soon as possible.

thanks for the other combo, didn't know that combo when I made this list, also forgot about the standing 2 ex hat combo and the combo forever king posted with the njp tele 3.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
I don't know the percentages of all of them right now, don't pay much attention to them anymore. I''ll update them as soon as possible.

thanks for the other combo, didn't know that combo when I made this list, also forgot about the standing 2 ex hat combo and the combo forever king posted with the njp tele 3.
The 1 bar AA is 2 / EX hat - Jump Kick / Dive Kick - F3 / Spin >> 2, 4, 1+3: 2 (42% - 1 Bar).
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Updated Kung Lao BnB list:

Meterless midscreen:
·Spin__dash__ jumpkick+divekick__divekick__24
·112 Spin__dash__jumpkick+divekick__divekick__24 34%
·21 Spin__dash__jumpkick+divekick__divekick__24 35%
·2121 Spin__dash__ jumpkick+divekick__divekick__24
·B1f1 Spin__dash__ jumpkick+divekick__divekick__24
·B33 Spin__dash__ jumpkick+divekick__divekick__24 32%
·Tele delay 3 112/21 spin__dash__ jumpkick+divekick__divekick__24 42/43%
·Instant air dive kick outside jump in range__F3+Spin__dive kick__slight dash 1 __24
·Deep jumpkick__roll+spin__1,1,1__24 28%?
·Anti Air spin: spin__slight dash__NJP__jumpkick+divekick__roll+spin 24%
·Anti Air standing 2: 2__dash 1,1,1,1__24(or 3 standing 1 jabs, if the opponent is low airborne)
·Tele 2__jumpkick+divekick__roll+spin_divekick__ small dash 1 >> 24 35%

Midscreen 1 Meter:
·Spin__dash__ jumpkick+divekick__Dash__2+Ex Hat__divekick__24
·112 Spin__dash__jumpkick+divekick __Dash__2+Ex Hat __divekick__24 42%
·21 Spin__dash__jumpkick+divekick__Dash__2+Ex Hat __divekick__24 43%
·2121 Spin__dash__ jumpkick+divekick__Dash__2+Ex Hat __divekick__24
·B1f1 Spin__dash__ jumpkick+divekick__Dash__2+Ex Hat __divekick__24
·B33 Spin__dash__ jumpkick+divekick__Dash__2+Ex Hat __divekick__24
·Tele delay 3 112/21 spin__dash__ jumpkick+divekick__Dash__2+Ex Hat __divekick__24
·Deep jumpkick__roll+spin__2+Ex Hat__1,1__24
·EX divekick(safe on block height)__slight dash standing 1__dash 24
·Ex Spin__dash 1,1,1__24

AA 2 / EX hat - Jump Kick / Dive Kick - F3 / Spin >> 2, 4, 1+3: 2 (42% - 1 Bar).

dive kick~ex spin, 1, 24~1+3 2

Corner Combos Meterless:
·Divekick into corner: 21Spin__jumpkick+tele3__1121_24 37%
·(any string that combos into spin) Spin__ jumpkick+divekick__backwards Jumpkick+tele3__1121__24 39/40%
·B1f1__naked spin__jumpkick+divekick__backwards jumpkick+tele3__1121_24
·Tele 2__ jumpkick+dive kick__ jumpkick tele 3__ 24spin__ 1__24. 43%?
·Tele 3 112/21 Spin__ jumpkick+divekick__backwards Jumpkick+tele3__1121__24

Corner Combos 1 Meter
·Divekick into corner: 21Spin__jumpkick+tele3__standing 3+Ex Hat__Jumpkick+Tele3__24
·(any string that combos into spin) Spin__ jumpkick+divekick__backwards Jumpkick+tele3__Standing3+Ex Hat__jumpkick+tele3__24
·B1f1__naked spin__jumpkick+divekick__backwards jumpkick+tele3__standing 3+Ex hat__Jumpkick+tele3__24

X-Ray Combos:
X–ray: 1,1,1,1__24 49%?
X-ray: f3+spin__24 49%?
Unbreakable: X-ray into low hat 36%
X-ray corner: 1__jumpkick+divekick__1__1121_24

Situational Combos:
Midscreen 1 Meter unbreakable: Spin__Ex Hat__tele 1 23%
Air to Air Jumpkick: Jumpkick+divekick__roll+spin__ divekick_24 33%?
Air to Air Jumpkick in the corner: Jumpkick+divekick__jumpkick+tele3__24+spin__24
Air to Air Jumppunch: Jumppunch__roll+spin__1,1,1__24
24 spin(stance specific) dash__ jumpkick+divekick__divekick__24 35%
24 Spin( In the corner) jumpkick+divekick__backwards Jumpkick+divekick__1121__24

Any input or suggestions would be much appreciated.
My edits in bold. Some percentages from the top of my head, a couple that's maybe a percent off or 2, so I put a question mark next to it. There's a small edit to the teleport 2 meterless combo.
 
My edits in bold. Some percentages from the top of my head, a couple that's maybe a percent off or 2, so I put a question mark next to it. There's a small edit to the teleport 2 meterless combo.
thanks I'll update OP once I have all of them, have to get rid of those underscores as well, they are kinda weird lol.
 

4x4lo8o

Noob
Spin__dash__ jumpkick+divekick__divekick__24
I'm having some trouble figuring this, and all the other combos with the second divekick, out. Is the first dash necessary? And is it a full dash, or a quick dash that you jump out of?
Do you dash anywhere else, like after the first divekick or before the 24?
For the second dive kick do you do a neutral jump or a jump forward?

Any other tips for pulling this off?
 

xInfra Deadx

Gimmick stolen by Jordan Peele
I'm having some trouble figuring this, and all the other combos with the second divekick, out. Is the first dash necessary? And is it a full dash, or a quick dash that you jump out of?
Do you dash anywhere else, like after the first divekick or before the 24?
For the second dive kick do you do a neutral jump or a jump forward?

Any other tips for pulling this off?
It isn't necessary, but it feels easier when I dash up (very quick dash btw). For the 2nd Dive kick, jump forward then quickly go for the dive kick. You do have to dash before you go for the combo ender (2, 4, 1+3...).
 

4x4lo8o

Noob
It isn't necessary, but it feels easier when I dash up (very quick dash btw). For the 2nd Dive kick, jump forward then quickly go for the dive kick. You do have to dash before you go for the combo ender (2, 4, 1+3...).
Thanks, I can get the second divekick consistently now, I can't land the ender yet. I feel like the dash at the beginning just adds inputs that make it more complicated so I haven't been doing it. That dash doesn't make landing the ending easier, does it? I think I'm just not reacting fast enough and getting the inputs in as soon as I'm supposed to, I'll probably get it soon. I presume you're supposed to sort of buffer in the inputs to the last dash immediately after the divekick?
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Thanks, I can get the second divekick consistently now, I can't land the ender yet. I feel like the dash at the beginning just adds inputs that make it more complicated so I haven't been doing it. That dash doesn't make landing the ending easier, does it? I think I'm just not reacting fast enough and getting the inputs in as soon as I'm supposed to, I'll probably get it soon. I presume you're supposed to sort of buffer in the inputs to the last dash immediately after the divekick?
Yeah. As soon as you touch the ground after the 2nd Dive Kick is when you do a quick dash (it's about half a dash).
 

xInfra Deadx

Gimmick stolen by Jordan Peele
The only other thing i'm going to say is that the other midscreen meterless variant needs to be added in:
example: Spin >> jump kick / dive kick >> 1 >> 1 >> 2, 4, 1+3: 2
It's 1% less than double dive kick combos, but feels more consistent.
 
I'm having some trouble figuring this, and all the other combos with the second divekick, out. Is the first dash necessary? And is it a full dash, or a quick dash that you jump out of?
Do you dash anywhere else, like after the first divekick or before the 24?
For the second dive kick do you do a neutral jump or a jump forward?

Any other tips for pulling this off?
the full dash isnt really neccesary but is better imo, if not you would have to do the second dive kick even a bit lower than without a dash. its full dash into jumpforward.

Okay this is how I learned it:

I assume you can do spin jumpkickdivekick dash 1 dash 24 already, if not practice that first.

- start practicing spin (full dash) jumpkick divekick dash 1dash1 dash 24.
once you master this practice:

- instant air dive kick

next

- set the computer to jump, every time the computer jumps you do a jumpkick dive kick, divekick dash 24

if you master that, just piece the 2 parts together and you shouldnt have too much trouble anymore.

if you have a lot of trouble its also possible to do the combo near the corner which is a little bit easier.
 
The only other thing i'm going to say is that the other midscreen meterless variant needs to be added in:
example: Spin >> jump kick / dive kick >> 1 >> 1 >> 2, 4, 1+3: 2
It's 1% less than double dive kick combos, but feels more consistent.
its only 1% less but divekick also builds meter and the most important part is your lao can't be complete if you can't do instant air divekicks. the combo also serves as a tool to keep your divekicks from getting rusty.
 
Updated OP with percentages, added a jab into death's combo, added anti air dive kick combo: divekick, roll+spin, dash, jumpkick+divekick, slight dash 24 1+3= 30%
 

Vagrant

Noob
When I go to do the second dive kick sometimes I get jumpkick divekick instead of just divekick. All i'm hitting is ufd4 but I can't consistently seem to get just the divekick without the jk first. Whats the trick to this?
 
When I go to do the second dive kick sometimes I get jumpkick divekick instead of just divekick. All i'm hitting is ufd4 but I can't consistently seem to get just the divekick without the jk first. Whats the trick to this?

youre probably pressing 4 too early.

set the computer to jump, every time the computer jumps you do a jumpkick dive kick, divekick dash 24
 

xInfra Deadx

Gimmick stolen by Jordan Peele
I'm adding some more combos here...something to fall on if 2 dive kicks in a combo midscreen isn't your cup of tea...

Meterless midscreen:
Spin >> Jump Kick / Dive Kick >> 1 >> 1 >> 2, 4, 1+3: 2 (29%)

1, 1, 2 / Spin >> Jump Kick / Dive Kick >> 1 >> 1 >> 2, 4, 1+3: 2 (33%)

2, 1 / Spin >> Jump Kick / Dive Kick >> 1 >> 1 >> 2, 4, 1+3: 2 (34%)

B3, 3 / Spin >> Jump Kick / Dive Kick >> 1 >> 2, 4, 1+3: 2 (30%)

B1, F1 / Spin >> Jump Kick / Dive Kick >> 1 >> 1 >> 2, 4, 1+3: 2 (35%)

Teleport 2 - Jump Kick / Dive Kick - F3 / Spin >> 1 >> 2, 4, 1+3: 2 (35%)

1 Bar midscreen:
1, 1, 2 / Spin >> Jump Kick / Dive Kick >> 2 / EX Hat >> 1 >> 1 >> 2, 4, 1+3: 2 (40%)

2, 1 / Spin >> Jump Kick / Dive Kick >> 2 / EX Hat >> 1 >> 1 >> 2, 4, 1+3: 2 (42%)

B1, F1 / Spin >> Jump Kick / Dive Kick >> 2 / EX Hat >> 1 >> 1 >> 2, 4, 1+3: 2 (43%)

Teleport 2 - Jump Kick / Dive Kick >> 2 / EX Hat - F3 / Spin >> 1 >> 2, 4, 1+3: 2 (44%)

And a couple of situational combos:

[Cornered] Spin > Neutral Jump Punch / Teleport late 3 - Dive Kick - 1 - 1, 1, 2, 1 - 2, 4, 1+3: 2 (32%)

EX Ground Hat throw setup: Throw - Release 2 >> 1 - Back Jump Kick / Dive Kick - 1 - 1, 1, 2, 1 - 2, 4, 1+3: 2 (45%)