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Kitana discussion.

Talk all things Kitana in here. I want to know how she is so good. I'm trying to get well rounded with everyone in MK2. Thanks peeps.
 

Kaiba

Noob
Kitana is not best there is.

But what makes her so powerful is her ease in using juggles, her base juggles avgerage around 50% or so damage. Plus I think her fan lift in MKII does not do damage protection like it should.
 

dreemernj

Ambassador
There is no damage protection in MK2. That was added in MK3. So her combos all do big big damage, as do everybody's really.

Her fan is nice and huge and opens up possibilities, but the recharge time keeps it from being abused too heavily.
 
what are some fan lift juggles that do more then jk, fan, uppercut? that already does like 75%. i also know of jk, fan, hp, square wave but that does less.
 
Kitana is a machine upclose as well. Unless you are playing a good player, Ninja's have no fucking chance against Kitana. Stick your player, alternate between Jabs, Fan Swipes and Sweeps.

For instance against subzero, you stick him, he is in a ducking blocked crouched position, you keep nailing him with Fan Swipes, Jabs, and Sweeps, there is nothing he can do. Eventually you are going to break his defense. Either you will get a sweep in if he lets his guard down low, If he trys to slide your fanswipe or sweep comes out first. If he trys to freeze the sweep comes out first. If he trys to jump back, you either tag him with a fanswipe before he can leave the ground or or get em with the air punch move. Don't keep your pattern between fanswipes, trips and jabs predictable. The only real thing Subzero could do in this situation, Is duck lk to get you back, and try to get away so he can play his distance game. Simular tactics to Reptile and Scorpion as well. Bitch got the Ninja's down.

Edit to add: Another thing that most people do not know is If you jump from far away, Kitana's JP will break Roundhouses. So when a Ninja trys to play his defensive game and is a good roundhouser, this will fool him. Alot of times though if people see you jumping from a far like that they try to sweep you up though not roundhouse.

I think it is more important, and I can speak loud with pride in my own skill. That it is more important to learn something like this, then to learn a combo. You know what I do when i get a corner combo? Fanlift, Jk, Fan, Uppercut. Basic, Simple, Everyone knows it. But do they KNOW what i know? When it comes to the actual fighting, the physics, who beats who, winning. I never really bothered to find out the best combo in the corner with her. If your good, your good.
 

Kaiba

Noob
16 Bit said:
what are some fan lift juggles that do more then jk, fan, uppercut? that already does like 75%. i also know of jk, fan, hp, square wave but that does less.
That is not 75%
But she does have major midscreen damage, provided you get someone to fall victim to a fan lift.
Depending on character you can a) Jump in, aaHP, HP, JK, Fan Toss or b) Jump in, aaHP, JK, Fan Toss, Square wave.
 

Konqrr

MK11 Kabal = MK9 Kitana
It's quite difficult, but you can get midscreen a fan lift, jp, jk~air fan, square wave. It only adds a little bit but looks damn impressive. Not recommended for serious battles though.

Darkmoon speaks the truth, read his post if you haven't already.
 

Slips

Feared by dragons. Desired by virgins.
ÐarkMoon said:
Kitana is a machine upclose as well. Unless you are playing a good player, Ninja's have no fucking chance against Kitana. Stick your player, alternate between Jabs, Fan Swipes and Sweeps.

For instance against subzero, you stick him, he is in a ducking blocked crouched position, you keep nailing him with Fan Swipes, Jabs, and Sweeps, there is nothing he can do. Eventually you are going to break his defense. Either you will get a sweep in if he lets his guard down low, If he trys to slide your fanswipe or sweep comes out first. If he trys to freeze the sweep comes out first. If he trys to jump back, you either tag him with a fanswipe before he can leave the ground or or get em with the air punch move. Don't keep your pattern between fanswipes, trips and jabs predictable. The only real thing Subzero could do in this situation, Is duck lk to get you back, and try to get away so he can play his distance game. Simular tactics to Reptile and Scorpion as well. Bitch got the Ninja's down.
Why does this only apply to Ninjas? Maybe I'm an idiot but wouldn't this be the same for all characters?

PEACE
 
Konqrr said:
It's quite difficult, but you can get midscreen a fan lift, jp, jk~air fan, square wave. It only adds a little bit but looks damn impressive. Not recommended for serious battles though.
I can't believe it, but I finally pulled that off.
http://s123.photobucket.com/albums/o294/rageraptor101/MK Movies/?action=view&current=KitanaImpossible.flv
Thanks for that combo!

Kitana is also great for one player. The cpu almost always walks right into the fan lift. Even Kintaro and Shao Kahn.
 

Konqrr

MK11 Kabal = MK9 Kitana
The trick to the combo is to make sure when you press u/f that you press the up part of it first and still jump forward so that when the game registers the forward part of the jump, all you have to do is press forward once more for the fan. It's not that hard once you get used to it, and is how you should do Kitana's umk3 50% punisher combo.

Credit to Lex for this method.
 
Thanks 8) MK2prince was suppose to be testing shit with me for the guide.

He got butt hurt when i destroyed him though in a tournament and hasn't played since. I made it look too easy haha. http://youtube.com/watch?v=odIMo9hjCps

MK2prince of excuses.

Gotta go on without him and make the best guide for the best MK game.
 

Konqrr

MK11 Kabal = MK9 Kitana
That is possible on arcade but so difficult that you should never try it on anything but SNES :wink: