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Cyrax - Frame Data: (Costume 1 + 2)

PND_Mustard

"More stealthful than the night"
Premium Supporter
Big thank you to Somberness for doing this list for us, much appreciated.
How to understand this.
Execution
1 - 9
1,1 - 15
1,1,1 - 17
1,2 - 18
1,2,1 - 12
1,2,3 - 10
2 - 12
2,1 - 15
2,1,2 - 28
2,2 - 20
2,2,F+1 - 19
3 - 10
3,3 - 12
3,3,4 - 14
4 - 19
D+1 - 6
D+2 - 10
D+3 - 9
D+4 - 13
B+1 - 14
B+2 - 30
B+3 - 16
B+4 - 18
F+2 - 29
U+4 - 14
Throw - 10
Bomb - 114 (12 startup)
Bomb (Costume 2) - 113 (11 startup)
Net - 18
Net (full screen) - 61
Net (Costume 2, full screen) - 63
Teleport - 9 startup frames until 13 frames of invincibility
Teleport (Costume 2) - 22 frames of invincibility after switching sides
Buzzsaw - 17
Reverse Kick - 22
Anti-Air - 9
Sticky Bomb - 18
Sticky Bomb (Costume 2) - ~18 (16 startup, the bomb starts inside him)
Sticky Bomb (full screen) - 57
Sticky Bomb (Costume 2, full screen) - 62
Electro Net - 18
Electro Net (full screen) - 61
Electro Net (Costume 2, full screen) - 63
Bangport - 11
Bangport (Costume 2) - 24
Saw Blade - 17
Saw Blade (full screen) - 42
Donkey Kick - 9
Power Anti-Air - 9
Cyberdriver - 15

Block Advantage
1 - 0
1,1 - 0
1,1,1 - -3
1,2 - 0
1,2,1 - -10
1,2,3 - 0
2 - 0
2,1 - 0
2,1,2 - 0
2,2 - 0
2,2,F+1 - -20
3 - -6
3,3 - -4
3,3,4 - +5
4 - -3
D+1 - -13
D+2 - -2
D+3 - -9
D+4 - 0
B+2 - +2
B+3 - -11
B+3 (Costume 2) - -7
B+4 - -7
F+2 - +11
U+4 - -5
Net - -21
Buzzsaw - -10
Reverse Kick - -2
Sticky Bomb - -7
Electro Net - -21
Bangport - -8
Bangport (Costume 2) - +4
Saw Blade - -10
Donkey Kick - -2
Cyberdriver - +2
Cyberdriver (Costume 2) - -4

Hit Advantage
1 - 0
1,1 - 0
1,1,1 - +22, -1
1,2 - 0
1,2,1 - +45, +28
1,2,3 - +32, +30
2 - 0
2,1 - 0
2,1,2 - +44
2,2 - 0
2,2,F+1 - +5, +3
3 - +5
3,3 - +4
3,3,4 - +15, +19
4 - +5
D+1 - +1
D+1 (vs crouch) - -1
D+2 - +33, +26
D+3 - +1
D+3 (vs crouch) - +8
D+4 - +16
D+4 (vs crouch) - +9
B+1 - 0
B+1,2,1,2 - +34
B+2 - +80, +69
B+3 - +37, +20
B+4 - +17, +9
F+2 - +9, +11
U+4 - +44, +52
Forward Throw - +7
Backward Throw - +7
Bomb - +174, +162
Bomb (Costume 2) - +165, +153
Net - +84
Buzzsaw - +28
Reverse Kick - +46, +31
Ragdoll - +9
Anti-Air - ~+25, ~-5
Sticky Bomb - +95, +84
Sticky Bomb (Costume 2) - ~+97, ~+86
Electro Net - +83
Bangport - +45, +28
Bangport (Costume 2) - +57, +40
Saw Blade - +61, +43
Donkey Kick - +46, +31
Ragdolls - +9
Power Anti-Air - ~+25, ~-5
Cyberdriver - +66

Duration
1 - 22
1,1 - 38
1,1,1 - 84
1,2 - 52
1,2,1 - 82
1,2,3 - 77
2 - 29
2,1 - 48
2,1,2 - 96
2,2 - 66
2,2,F+1 - 111
3 - 36
3,3 - 47
3,3,4 - 61
4 - 49
D+1 - 25
D+2 - 47
D+3 - 24
D+4 - 30
B+1 - 37
B+2 - 64
B+3 - 54
B+4 - 52
F+2 - 45
U+4 - 46
Throw - 36
Bomb - 41
Bomb (Costume 2) - 49
Net - 59
Net (failed) - 38
Teleport - 46 (22 in front, 24 behind)
Buzzsaw - 74
Reverse Kick - 44
Anti-Air - 31
Sticky Bomb - 52
Electro Net - 59
Bangport - 46 (22 in front, 24 behind)
Bangport (Costume 2) - 51 (27 in front, 24 behind)
Saw Blade - 42
Donkey Kick - 47
Power Anti-Air - 34
Cyberdriver - 44
Cyberdriver (Costume 2) - 50

Cancel Advantage (block)
1 - +16
1,1 - +11
1,2 - +18
1,2,1 - +19
1,2,3 - +15
2 - +20
2,1 - +20
2,2 - ≥+20
3 - +19
3,3 - +18
4 - +18
D+1 - +1
D+3 - +2
D+4 - +24
F+2 - +25

Cancel Advantage (hit)
1 - +22
1,1 - +25
1,2 - +32
1,2,1 - +74, +57
1,2,3 - +47, +45
2 - +32
2,1 - +29
2,2 - ≥+20
3 - +30
3,3 - +26
4 - +26
D+1 - +15
D+1 (vs crouch) - +13
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +30
D+4 (vs crouch) - +23
F+2 - +40

Miscellaneous
Breaker - +16, +15
 

NYCj360

i Use a modded cyber now
The recovery for human and robo cyrax is different on the electro net on block. Other wise this is awesome to have
 

BenGmanUk

Get staffed bro
So whats human cyraxs block advantage on a normal tele? i.e. if I do 21~tele can I be punished?

Actually that's badly worded. I know its safe, but am I left at -frames after 21~tele?
 

BenGmanUk

Get staffed bro
Also, I don't understand the below. I assume I'd still be in recovery for some of those 22 frames, perhaps even all of them?

Teleport (Costume 2) - 22 frames of invincibility after switching sides
 

NariTuba

disMember
Also, I don't understand the below. I assume I'd still be in recovery for some of those 22 frames, perhaps even all of them?

Teleport (Costume 2) - 22 frames of invincibility after switching sides

yes you are unable to move for 22 frames after switching sides, so you are at minus frames. But you are invincible.
 
so human cyrax has ex teleport frame traps into 33 ive just tested this.... for some reason sometimes his teleport has random disadvtange or pushback on block... otherwise you can d1 out
 

NariTuba

disMember
so human cyrax has ex teleport frame traps into 33 ive just tested this.... for some reason sometimes his teleport has random disadvtange or pushback on block... otherwise you can d1 out
into standing 3 only really... if you 3,3 and they are crouch blocking the second 3 whiffs. If it jailed them standing you have a frame trap into 334 which would be much more interesting since you cant hitconfirm 3,3 anyway.
 
into standing 3 only really... if you 3,3 and they are crouch blocking the second 3 whiffs. If it jailed them standing you have a frame trap into 334 which would be much more interesting since you cant hitconfirm 3,3 anyway.
:( damn, well i dont play cyrax anyways, and im sure certain people would fall for it, and that means they have to respect 33 which is good
 

GGA HAN

Galloping Ghost Arcade
Human Cyrax's net on block truly seems like less than -21. Any way to double check this?
 

Somberness

Lights
If I remember correctly, they were always the same. I'll check again later and I'll tag you in this post if it is different.

NariTuba tagging you anyway but they are always the same.
 

Unreal6S

XBL: Unreal6S
can someone please explain to me:
how cancel advantage works. I have little or no understanding of what that means.
& how different portions of the same string have different execution. Example: 1 is 10 frames, 1,2 is 18 frames and 1,2,1 is 12 frames. I don't understand how they're different if they all start with the same move.
 

NariTuba

disMember
can someone please explain to me:
how cancel advantage works. I have little or no understanding of what that means.
& how different portions of the same string have different execution. Example: 1 is 10 frames, 1,2 is 18 frames and 1,2,1 is 12 frames. I don't understand how they're different if they all start with the same move.
At the top of the OP there is a link on how to understand this
 

TheChad_87

Bad Reputation
Any idea what the hit advantage is on the second Net in a combo? Seems like it varies, but is there a range?
Specifically after the reset [njP, B2, dash, 21, Net, 3xxNet] and the other BnB [jP21xxNet, jP21xxEN Bomb, m.Bomb, Uppercut, B2, dash, 21, 3xxNet]. Or something similar.

Somberness - Tagging you on the off chance you know this offhand.
 

Somberness

Lights
Any idea what the hit advantage is on the second Net in a combo? Seems like it varies, but is there a range?
Specifically after the reset [njP, B2, dash, 21, Net, 3xxNet] and the other BnB [jP21xxNet, jP21xxEN Bomb, m.Bomb, Uppercut, B2, dash, 21, 3xxNet]. Or something similar.

Somberness - Tagging you on the off chance you know this offhand.
It does vary, the opponent recovers faster occasionally but I'm not sure why. I could never land the last part of the second combo so this is just from the first one launching from the bomb. The range is +11 which is very common, to around -11 when they recover fast. It is either one of the two actually. I think it might have something to do with the characters animation when touching the ground while breaking out of the net. I'll try to figure it out when I revisit each character.
 

NariTuba

disMember
It does vary, the opponent recovers faster occasionally but I'm not sure why. I could never land the last part of the second combo so this is just from the first one launching from the bomb. The range is +11 which is very common, to around -11 when they recover fast. It is either one of the two actually. I think it might have something to do with the characters animation when touching the ground while breaking out of the net. I'll try to figure it out when I revisit each character.
I found this combo a long time ago that gave advantage... it actually seems to give more advantage than any other vortex combo, so it may prove to be an exception to the +11, -11 thing. Corner combo: 1,2,1~net, 3,3~net. If you get a chance to test it at some point go for it.

Thanks a lot!
 

RunwayMafia

Shoot them. Shoot them all.
So Krys9984 and I are doing a video for Jade on when to EN Glow during block strings. What strings for Cyrax do you know FOR SURE have gaps? Somberness anyone?
 

Seapeople

This one's for you
Hey Somberness, do you know how many frames it takes after doing one command grab to be able to do a second one without it whiffing?