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Cyrax Q&A

Any tips on the Reptile matchup? If I throw bombs I'll get hit by his spit and slime balls and if I telport he'll just Elbow Dash me,
any advice?
 

BenGmanUk

Get staffed bro
Okay so I've just picked up Cyblax and have a few questions that have cropped up. It’s only been a few days so bear with my noobishness.

If I land a command grab and get a JiP, 334 jails and gives you +5. This in theory gives a free 12 string on block seeing as it’s a 9 frame starter and cannot be poked out of. Only reptile can dash it. (in theory) This gives 2 chances to land a net, i.e. on 33 and 12. Are these both hit confirmable in practice? So JiP 33(hit confirm into net) 4 on block, 12 (hit confirm into net) 1~saw on block for example. Now that I think about it I'm not even sure 33~net combos.

What uses are there for f2? +11 seems a hell of a lot to play with and I rarely see it used. Since it moves back on start-up it seemslike a good footsie tool.

What use is there for ex tele. Again I’ve only played around quickly with it but sometime it does nothing other than teleport and sometimes it seems to hit but gives knock back, making the +4 it gives a little void.

Is the below combo his best mid screen? I’m not interested in resets. I can’t seem to land the ragdoll at the end. Is that just my timing?

21~net, JiP 21~ex bomb, mid bomb, d2, b2, dash 121 53%

Whats his better AA? 1 or d1?

Plenty more but that will do for now. Thanks in advance.
 

smokey

EX Ovi should launch
Okay so I've just picked up Cyblax and have a few questions that have cropped up. It’s only been a few days so bear with my noobishness.

If I land a command grab and get a JiP, 334 jails and gives you +5. This in theory gives a free 12 string on block seeing as it’s a 9 frame starter and cannot be poked out of. Only reptile can dash it. (in theory) This gives 2 chances to land a net, i.e. on 33 and 12. Are these both hit confirmable in practice? So JiP 33(hit confirm into net) 4 on block, 12 (hit confirm into net) 1~saw on block for example. Now that I think about it I'm not even sure 33~net combos.
Does 334 push back at all, because the time it takes you to get in range for 12 would take up frames and allow to poke out, also if they can duck/poke under your 12 then you could be in trouble.

I know that 33 net will combo though but its a really fast string and i cant imagine very easy hitconfirming.

Off a command grab you can go anywhere, another command grab, a regular grab (have to tech it different to c.grab), block pressure, or just mind games.

Saw a very unique cyrax player D-Que Beatz on the FR stream, he was using command grabs out of nets, and people got too scared to hold block for fear of the command grab, so he was getting free 21,nets into more 21 nets, just because of the command grab mind games.
 

BenGmanUk

Get staffed bro
Does 334 push back at all, because the time it takes you to get in range for 12 would take up frames and allow to poke out, also if they can duck/poke under your 12 then you could be in trouble.

I know that 33 net will combo though but its a really fast string and i cant imagine very easy hitconfirming.

Off a command grab you can go anywhere, another command grab, a regular grab (have to tech it different to c.grab), block pressure, or just mind games.

Saw a very unique cyrax player D-Que Beatz on the FR stream, he was using command grabs out of nets, and people got too scared to hold block for fear of the command grab, so he was getting free 21,nets into more 21 nets, just because of the command grab mind games.
Well I've seen Mustard, well most Cyrax players doing 334 (jailed) then d1~ragdoll or d1~saw so (and I'm assuming here) that a dash isn't needed for 1 seeing is its not for d1. Just throwing ideas around at this stage.

The command grab is ridiculous tbh and makes it so easy to land a 21/12 into net once people fear it. It's just like landing a cutter and gives so many options.

That D-Que was fun to watch, though I'm sure people just didn't know how to deal with his pressure. I mean surely that whiffed air grab should have been punished? Easy to say I know.
 

fr stack

Noob's saibot or noob saibot's?
Well I've seen Mustard, well most Cyrax players doing 334 (jailed) then d1~ragdoll or d1~saw so (and I'm assuming here) that a dash isn't needed for 1 seeing is its not for d1. Just throwing ideas around at this stage.

The command grab is ridiculous tbh and makes it so easy to land a 21/12 into net once people fear it. It's just like landing a cutter and gives so many options.

That D-Que was fun to watch, though I'm sure people just didn't know how to deal with his pressure. I mean surely that whiffed air grab should have been punished? Easy to say I know.
noobe and d que beats both had very unique cyraxs completely different playstyle yet both interesting / i might try my hand at rush mode cyrax lol
 

Saltea Moonspell

"Mind Over Matter" I dont mind, and X dont matter
I have a question to all Pro Mustards over here. I have a problem (small) to deal with every time i go against certain wall setup.
The problem is with char that dont have armor on wake up attacks.

When i get dragged to the corner and knocked down before i wake up i get a fucken bomb and njp in my god damn face - and guess what?, Its either the NJP or bomb. Some time, but only sometime (if the Cyrax miss time it) i can d3 and escape. But that is rare!. This is so annoying. I've been going against Cyrax with CSZ and i cant get the fuck out of that corner. Everything is useless. I get knocked out of ex tele, i get kocked out of dive kick!. While using Shang i got Ex SS (but guess what, before i steal the soul i get blown up by what....the fucking bomb!) I mean....i beat this guy, and i pretty much know how to walk between his bombs and shit, but this is just ONE big fucken mistake. I've eaten this corner shit over 7 times in 20 games last night. I dont know....you say what you want, i say this is sick. Am i complaining? I guess I am. This shit even works on midscreen while I am in the air net he drops a bomb and pushes me over the bomb with block string. Am done! am going to sleep!
PEACE!
 

Seapeople

This one's for you
I have a question to all Pro Mustards over here. I have a problem (small) to deal with every time i go against certain wall setup.
The problem is with char that dont have armor on wake up attacks.

When i get dragged to the corner and knocked down before i wake up i get a fucken bomb and njp in my god damn face - and guess what?, Its either the NJP or bomb. Some time, but only sometime (if the Cyrax miss time it) i can d3 and escape. But that is rare!. This is so annoying. I've been going against Cyrax with CSZ and i cant get the fuck out of that corner. Everything is useless. I get knocked out of ex tele, i get kocked out of dive kick!. While using Shang i got Ex SS (but guess what, before i steal the soul i get blown up by what....the fucking bomb!) I mean....i beat this guy, and i pretty much know how to walk between his bombs and shit, but this is just ONE big fucken mistake. I've eaten this corner shit over 7 times in 20 games last night. I dont know....you say what you want, i say this is sick. Am i complaining? I guess I am. This shit even works on midscreen while I am in the air net he drops a bomb and pushes me over the bomb with block string. Am done! am going to sleep!
PEACE!
Everyone has at least 1 invincible wakeup. I'm sure you could wakeup teleport or slide with CSZ. It's a 50/50: Cyrax player throws a bomb and baits the wakeup, or the Cyrax player throws a bomb and baits your jump out of the corner.

Shang Tsung gets screwed by the bomb trap. If the Cyrax player times it perfectly, Shang can't get out of the corner until he gets reset once. Ex soul steal won't get him out the first time, just like you mentioned.
 

Saltea Moonspell

"Mind Over Matter" I dont mind, and X dont matter
Everyone has at least 1 invincible wakeup. I'm sure you could wakeup teleport or slide with CSZ. It's a 50/50: Cyrax player throws a bomb and baits the wakeup, or the Cyrax player throws a bomb and baits your jump out of the corner.
On paper every char has invincibility frames on wake up. But that wont help...If there is no armor Cyrax dosent need to gusss. I've been through this countless times for the past two months. The bait scenario works against char with armor on wake up ( i rape him with Kabal) as example - he drops the bomb, then he njp and THEN i ex dash and he is fucked. If i try the regular dash (that has invincibility frames) that works on jump kicks in this case it wont.
 

NariTuba

disMember
I have a question to all Pro Mustards over here. I have a problem (small) to deal with every time i go against certain wall setup.
The problem is with char that dont have armor on wake up attacks.

When i get dragged to the corner and knocked down before i wake up i get a fucken bomb and njp in my god damn face - and guess what?, Its either the NJP or bomb. Some time, but only sometime (if the Cyrax miss time it) i can d3 and escape. But that is rare!. This is so annoying. I've been going against Cyrax with CSZ and i cant get the fuck out of that corner. Everything is useless. I get knocked out of ex tele, i get kocked out of dive kick!. While using Shang i got Ex SS (but guess what, before i steal the soul i get blown up by what....the fucking bomb!) I mean....i beat this guy, and i pretty much know how to walk between his bombs and shit, but this is just ONE big fucken mistake. I've eaten this corner shit over 7 times in 20 games last night. I dont know....you say what you want, i say this is sick. Am i complaining? I guess I am. This shit even works on midscreen while I am in the air net he drops a bomb and pushes me over the bomb with block string. Am done! am going to sleep!
PEACE!
What is he knocking you down with for the bomb setup in the corner? saw? u4?
 

NariTuba

disMember
Get up, dash block.

Get up, dash parry.

Get up, uppercut, jump out.

Tech roll the knockdown so he mistimes the njp (still a 49 frame escape window).

This setup gives you 57 frames from the moment you are able to wakeup till the moment the bomb explodes. That means that depending on his njp timing you can straight up blow him up with an uppercut or stand block the njp and escape with XO dive kick or whatever.

Unless we're talking about online here... in that case good luck.

EDIT: I thought of something else. This is purely in the realm of theory but since we're here and you seem frustrated by the setup i figure what the hell...

Im pretty sure you are invincible while tech rolling. So if instead of waking up right away you lay on the ground and time your tech roll to coincide with the explosion from the bomb you would avoid being launched. Feel free to try it in training mode and report back :)
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
how you look at a set of scales(as an option.):
fjp~2,1~net => tp => fjp~2,1~Ex bomb => b+2(second hit) => b,b,f+4 => 1,2,1~b,b+4 => b,b+3 reset NJP => b+2 => 2,1 => 3~net => tp => hit in block fjp~1,2,1~saw
so this combo provides 85% of bar with minimum damage loss
fjp~2,1~net => tp => fjp~2,1~Ex bomb => b+2(second hit) => b,b,f+4 => 1,2,1~b,b+4 => b,b+3 reset NJP => b+2 => 2,1 => 3~net => tp => hit in block fjp~f+2(+11)=> 1,2,1~Ex tp(+4) => d+1~ragdoll
fjp~2,1~net => tp => fjp~2,1~Ex bomb => b+2(second hit) => b,b,f+4 => 1,2,1~b,b+4 => b,b+3 reset NJP => b+2 => 2,1 => 3~net => tp => hit in block fjp~f+2(+11)=> 1,2,1~Ex ragdoll(+2) => d+1~Saw
these options is greater than 100% metr +12% chip damage
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
As you look at the combo with three Close Bomb on the wall (which has some new ideas?)?
fjp~2,1~Net => fjp~2,1~Ex bomb => close bomb => 1,2,3~close bomb => ragdoll => back jump punch => 1,2,3~close bomb
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
What do you think about ending combo in this way - doing NJP~TP after Net which is a pressure setup?
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
ok cyrax players, i have a question for you...

334 is +5 on block
f2 is +11 on block

where should one fit in these normals? if at all
what are the some of the options for cyrax after these are blocked to maximise the frame adv?
 

Seapeople

This one's for you
ok cyrax players, i have a question for you...

334 is +5 on block
f2 is +11 on block

where should one fit in these normals? if at all
what are the some of the options for cyrax after these are blocked to maximise the frame adv?
334 can normally be ducked so it's most useful after a jump in punch, usually after the command grab. It can also be used as an OTG in the corner after you hit the opponent with 212. This also disables their wakeups.
The only frame trap after 334 is d1.

f2 is guaranteed after a command grab, but you can't hit confirm into a net so I don't use it. f2 can also be used in footsies but it's usefulness is limited because it is so slow. On block you can follow up with a free 121~ragdoll.
 

NariTuba

disMember
ok cyrax players, i have a question for you...

334 is +5 on block
f2 is +11 on block

where should one fit in these normals? if at all
what are the some of the options for cyrax after these are blocked to maximise the frame adv?
The 4 in 334 hits high, so it only guarranteed after a jps, otherwise they can duck it. After that they have to respect your d3 (9 frames), you will probably need to make them respect it if they dont know about the + frames after 334. Standing 1 is also 9 frames but the pushback from 334 leaves them out of range.
Remember that d3 can become d3~saw (they have to block this low then high) or d3~ragdoll (which leaves you at -2 but will move you closer and will surprise them if they're not expecting it).
Once they respect your d3 (or d1) you can d4 them which will give you enough advantage to come in with jabs if you catch them standing; or you can simply dash in with jabs.
The way Cyrax pressure works (as far as I understand it) is you make them afraid of crouch blocking by using the saw, which allows you to use your neutral strings to pressure or go for a command grab.

The only guaranteed setup for f2 is after a command grab or second net on the ground (not on a juggled opponent... i.e. jps,2,1~net, jps,2,1~net, f2). You can follow up f2 with a command grab / jabs into hit confirm mixup.
You have a 3 frame window to input 1,2 in order to guarantee a grounded net on hit. If you are late with the input and they jump after the f2 they will be airborne when you catch them with 1,2~net. In this case you can go for damage (1,2~net, b2, 1,2,1~AAt 27%) or a second net setup into another 50/50 with 1,2~net, 3,3~net. If they jump, a command grab followup to f2 will whiff and they escape.
Some people take the hit and dont block at all when they see the f2 coming so they can get out of the mixup, especially midscreen. There are a couple of counters to this once you see them doing it.
f2~saw: On block you remain safe (vs most of the cast), on hit it gives you a saw splat and a free bomb.
f2~ragdoll: On block you are at -2 but right next to them, on hit it gives you a free bomb or more damage with the throw.
f2~close bomb: On block you are at negative frames but I dont think you can be punished, on hit it gives you bomb pressure.
f2~net: On block you are dead :), on hit they are dead :D

hope this helps

EDIT: 1man3letters I expressed myself poorly in my original post here regarding the 1,2 followup to f2. There is a 3 frame window for you to input your 1,2 followup that will guarantee a grounded net on hit. This cannot be jumped. I edited the post above.
 

NariTuba

disMember
334 can normally be ducked so it's most useful after a jump in punch, usually after the command grab. It can also be used as an OTG in the corner after you hit the opponent with 212.
If you try to OTG after 212 with 334 and they crouch block they can poke out. The only guarranteed OTGs after are low pokes, standing 3, or the second hit of 2,1. (i.e. d4~saw, 3~saw). The last 2 hits of 334 whiff on crouch.
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
As you look at it to evade the enemy's high projectiles,with the help of Ex Ragdoll (medium distance)?For some reason I said this, I do very often helps (maybe it should be added to the TYM Cyrax Community [GUIDE]?).
 

NariTuba

disMember
As you look at it to evade the enemy's high projectiles,with the help of Ex Ragdoll (medium distance)?For some reason I said this, I do very often helps (maybe it should be added to the TYM Cyrax Community [GUIDE]?).
You are saying that when you use Exragdoll you will go under high projectiles?
 

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
In general, such findings do this:
third strike in the hit(MidScreen)
1,2,1~ragdoll => lil dash d+1~Ex Ragdoll - 31%
1,2,1~ragdoll => d+3~Ex Ragdoll(Easy method)
1,2,3~Ex Ragdoll => dash d+1~ragdoll -28%
By the way there is even a sense to do after the 1,2,1~ragdoll => b+1~tp_d+3 ~ tp character's very fast by itself rises, so the enemy can not make a true test wakeup
 

TheChad_87

Bad Reputation
Hey fellas.

Been messing around with Rax trying to make my corner game a little better and "discovered" this. Discovered in quotes because I'm sure it's not new, but I thought we could discuss it anyway.

12xxNet Anti-Air (whiff), xjP, 121xxEN Bomb c.Bomb, 3xxNet (reset), njp, B2, 21, 121xxNet, 33xxNet (67%)
121xxNet, dash back, B2, 21, 121xxNet (33%)
Command Throw (13%)

Basically, I've been making a sort of makeshift vortex in the corner using these with the 50/50 being "Blocking v Not Blocking". Both combos allow opportunities for EN Net in the middle as well, which has been pretty valuable.

Other corner things I've played around with is the 334 Bomb Trap in the corner made popular by Mustard [which I've modified a bit ^_^].

12xxNet Anti-Air (whiff), xjP, 121xxEN Bomb c.Bomb, 3xxNet (reset), njp, B2, 21, 121xxNet, 33xxBuzzsaw (69%)
[during Buzzsaw animation] c.Bomb, 334, jK, 121xxNet, dash back, B2, 33xxBuzzsaw (40%)

I'm thinking the "corner vortex" is the way to go with Wake-Ups being so good now, but the corner trap may be worth keeping in mind.

Anyway, just wanted to get some thoughts on the viability of these as well as any other good corner tricks.