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Inquiry: The Most Important Frame Data.

Lt. Boxy Angelman

I WILL EAT THIS GAME
There is a LOT of it.
A whole lot.
More than my unmathematical Boxly ass knows what to do with.
So I'm curious: of all the data from character to character, what would you guys say is THE most important bit(s) and/or piece(s) to take away from fighter to fighter? Not any individual in particular, just the kind of things I should be looking for, ala their safety on block or the duration of their specials, etc.
I'm trying to be as comprehensive as possible in my studies, I just want to know the differences between the universally basic information, and what I really need to be taking in whenever I'm studying a matchup.

My base for all my X VS Y/this VS that kind of stuff is Cyrax.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
How safe something is on block.

If you dont know this, then you cannot punish correctly/and or will get punished heavily yourself.
So if I can cram as much on-block numerology into my brain as humanly possible, and make sure I know my fast-frame counters for such tactics, I'll be a way safer Box for my efforts.
Excellent. Gracias, Mr. Zoidberg. This shit as always made my head hurt, but it's gotta be figured out.
 

UsedForGlue

"Strength isn't everything"
If you want to find out how much recovery certain moves have after certain block strings, like KL/Raiden/Rain Teleports, Cyrax/CSZ bombs, Sektor up rockets and what not, then look at the duration of the move (Raiden teleport for example) and subtract it from the cancel advantage on block.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
If you want to find out how much recovery certain moves have after certain block strings, like KL/Raiden/Rain Teleports, Cyrax/CSZ bombs, Sektor up rockets and what not, then look at the duration of the move (Raiden teleport for example) and subtract it from the cancel advantage on block.
So if Raiden's standing 1's duration is 30 frames, and it's +18 Block Cancel Advantage, it's got 12 frames of recovery?

I hate math :(
 

SwiftTomHanks

missiles are coming
The combination of execution and on block is what will help you realize where the legit frame traps are and the pseudo frame traps.

Frame data won't tell you all the traps however. For instance Ermac's f2 on block is a lift trap, but it's only due to how far away you/he is, not because of the actual frame math.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
The combination of execution and on block is what will help you realize where the legit frame traps are and the pseudo frame traps.

Frame data won't tell you all the traps however. For instance Ermac's f2 on block is a lift trap, but it's only due to how far away you/he is, not because of the actual frame math.
Mmm, okay, now I'm starting to see. It's not that the frames are gonna keep you locked in, it's that the proximity is gonna get you Lifted if you do anything but block (or armor out if you anticipate the Lift), but defending leaves you vulnerable for him to dash in and throw, poke, etc.
 

Miss Kanzuki

*KANZUKI GOON SQUAD*
How safe something is on block.

If you dont know this, then you cannot punish correctly/and or will get punished heavily yourself.
^^^ This times a 1000!!
Not gonna lie, frame data confuses me...I don't have EVERYTHING broken down frame-by-frame but I only know the most blatant ones where there's a long recovery time for my opponent like when I play Scorp players and I bait a spear at the right distance and it flies right over my head, after that...it's go time! xD
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
^^^ This times a 1000!!
Not gonna lie, frame data confuses me...I don't have EVERYTHING broken down frame-by-frame but I only know the most blatant ones where there's a long recovery time for my opponent like when I play Scorp players and I bait a spear at the right distance and it flies right over my head, after that...it's go time! xD
Yeah, I'm in the same boat. The basic blatant stuff ala murderable whiffs and such, that I can do, but the more intricate, calculus-status in-betweens is where I need to start excelling.
 

Lord Beef

Death Metal and Trance
Yeah, I'm in the same boat. The basic blatant stuff ala murderable whiffs and such, that I can do, but the more intricate, calculus-status in-betweens is where I need to start excelling.
Yeah the cancel advantage stuff is really good. Really helps against shenanigans and gimmicks and knowing what can be interrupted, still makes my brain hurt though.
Sent from my SPH-D700 using Tapatalk 2
 

Mattman

Warlock Nerd
This thread is making my brain hurt. Whenever I read the terms "block cancel advantage" or "recovery frames" more than once in a short period of time my brain gets mad at me lol. However I do realize that understanding and utilizing this information is the most important factor to leveling my game up, and little by little I'm starting to get it. There's just so much frame data...
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
This thread is making my brain hurt. Whenever I read the terms "block cancel advantage" or "recovery frames" more than once in a short period of time my brain gets mad at me lol. However I do realize that understanding and utilizing this information is the most important factor to leveling my game up, and little by little I'm starting to get it. There's just so much frame data...
Exactly, man. I've never gotten this deep into a game in my life, as opposed to some of these guys who've been doing it for years and years, so it's still pretty unfamiliar, but I know it's gonna be the key to movin' on up.
 
Box you can make it a bit easier on yourself by paying close attention to the strings and normal that have advantage on block (which are very few), huge disadvantage on block (aka punishable strings, also not a lot of them) and then focus in on the footsies if you do not want to get to deep into the frame data. Footsies are the key to playing the game better if you want to stay out of the deep frame data. You have to know things like if Jax lands a poke on you that you have to block the F4 that is going to follow it. Obviously there are tons of things that you can do with the frame data but your best bang for your buck if you do not want to get too deep into it are those areas IMHO.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Box you can make it a bit easier on yourself by paying close attention to the strings and normal that have advantage on block (which are very few), huge disadvantage on block (aka punishable strings, also not a lot of them) and then focus in on the footsies if you do not want to get to deep into the frame data. Footsies are the key to playing the game better if you want to stay out of the deep frame data. You have to know things like if Jax lands a poke on you that you have to block the F4 that is going to follow it. Obviously there are tons of things that you can do with the frame data but your best bang for your buck if you do not want to get too deep into it are those areas IMHO.
Thanks, brotha :). It's not even that I don't want to get that deep into it, it's just...there's only so much time in a day, lol.
Footsies have been my #1 area of focus as of late, so I definitely feel you there. Before ECT, I'm taking my Book Of Box and putting together a whole list of the most useful data I can gather as far as such things are concerned and studying that fucker like a calculus exam. Y'never know who knows how to make an otherwise-unanticipated character viable and vicious, so I've gotta be prepared for anything.