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Tech Sub Zero OS clone

Don't think it's particularly strong against Mileena either. But sometimes when you're cross jumping kick her and she's spamming D4 weird shit happens and you whiffs your jump kick. So I guess it would be fine to use in these situations.
it is full of worthness against mileena, whenever you gets near her, she start spamming the d4, when you try to do a crossup deep jk or jp and she does the d4 before SZ crosses her, the deep jip/jik misses when it happens SZ is unable to block by a few frames even after landing (it happens with all the chars, I think), thats enough time to you to eat a roll or to give mileena frame advantage enough to spam another poke. These situation also happens even when mileena performs the d4 to the side SZ is going to land, but its less likely.

Thats why I think this OS will be a good tool to deal with that kind of shit. At first you will get some free combos, when mileena's players start understanding whats going on they will have to start blocking the jump in AND the following string, something very different and new for them, after playing w/o blocking since mk9 has been released :p
 

Bidu

the CHILL of DESPAIR
Ah, I see.

And what do you mean by "(...) If you manage to whiff both 22 and hit only the 4 and then try to cancel the 4 into any special it doesnt works." ?

I do it all the time. Players experienced against Sub-Zero generally wait/bait 2,2 (since they know we will mostly likely use it as anti air tool) and dash in for full combo punish. So sometimes when my 2,2 whiffs sometimes I like to finish it off with 4~Slide (if hit, clone if blocked). I don't get what you're saying with hitting only the 4 not been possible to cancel it with any special.

Or maybe I just didn't happen to understand what you're trying to say. lol

By the way you're going to be attending Virtua Games Tournament next month?
 
By the way you're going to be attending Virtua Games Tournament next month?
probably, but Im not sure on what they are pretending to do, they dont have a lot of experience doing tournaments. I shall be going there tomorrow then I will ask for more details about everything. I think I heard someone saying that there wont be a sf4 tournament, and I wont keep practicing mk after I get back from a tourney in Salvador next weekend, so its going to be pretty boring to me if I heard it right.
 

Bidu

the CHILL of DESPAIR
probably, but Im not sure on what they are pretending to do, they dont have a lot of experience doing tournaments. I shall be going there tomorrow then I will ask for more details about everything. I think I heard someone saying that there wont be a sf4 tournament, and I wont keep practicing mk after I get back from a tourney in Salvador next weekend, so its going to be pretty boring to me if I heard it right.
Ah, I see. Please, keep me posted. Me and a few friends of mine were planing on going there to participate. :D
 

SunnyD

24 Low Hat!
Fuck me. I was so close. I was canceling jik into clone in the corner and trying to somehow combine Shoryuken's Prision and deep kick 212 clone stuff. The clone came out well enough and it was positioned to that you couldnt jump or jab...but you lost pressure from you jumping back after the clone and the space above the ground was too high; you could poke back. Never though about what would happen if i whiffed the kick.....oh well. Fucking good shit.
 
I had the oportunity to try it out; the deep jik will get canceled onto a clone only if you do the earliest of the deep jik, if you do a really deep kick it wont be canceled into a clone. Now, once you do it at the right height these are the possible outcomes:

1- jik whiffs and clone comes out
2- jik is blocked and the clone doesnt comes out
3 - jik hits and the clone comes out

Sadly when the jik hits, the clone comes out and then you cant follow the jik with a combo, so its not exactly as I thought at first. The other setback is the fact that it need to be an early deep kick in order to the clone to come out, that kind of screw with my ideas for using it on crossup jumps against bugged d4s. The first d4 will make the jik to miss, the clone will come out and after sometime the d4's players will learn to keep blocking and only to do another d4 if the sz tries a dash in and string instead the clone.

Can anyone check if Im right about the needed height for the OS to work?
 

NRF CharlieMurphy

Kindergarten Meta
didn't he say this wouldn't work on Mileena.....mostly Sonya and Reptile?
cross over her.
obviously she can roll this from far away... but a cross up JiK will stop her from just mashing d4 or from dashing away and rolling before you recover from the JiK.
But yeah this probably is not made for her in the same way it is made for Sonya for sure.
 
As I just said the crossup jik misses mileena a lot when she does d4, plus that the deepest jik makes sz not able to block by a few frames, allowing mileena to roll you for free.
 

Bidu

the CHILL of DESPAIR
As I just said the crossup jik misses mileena a lot when she does d4, plus that the deepest jik makes sz not able to block by a few frames, allowing mileena to roll you for free.
But if it misses the clone will pop out, right?
 
when the mileena realizes that the deepest jik misses and that the "regular" deep jik will become a clone as soon as sz lands all she have to do is wait a few frames to confirm if the clone is up or not. She can do it because if sz dashs in after the djik the first hit of the string will miss, she have a lot of time to imput the d4. As soon as mileena touchs the d4 it will dodge the second hit of the string, hit sz and leave her on +9999f.

99% of the times that mileena d4 to the oposite direction SZ is going to land, any variation of the jump will miss, if she d4 to the direction SZ is landing, then theres a chance the deep jik hits, but its hard to tell. I think whenever you try to crossup from point blank you get too far from her to land the jik. When you jump on her after a blocked string then you land near her and the chance to hit the jik is bigger. However, even when you land near her and does the deepest jik it misses sometimes, its just weird. This game is so fucking random sometimes.
 

NRF CharlieMurphy

Kindergarten Meta
when the mileena realizes that the deepest jik misses and that the "regular" deep jik will become a clone as soon as sz lands all she have to do is wait a few frames to confirm if the clone is up or not. She can do it because if sz dashs in after the djik the first hit of the string will miss, she have a lot of time to imput the d4. As soon as mileena touchs the d4 it will dodge the second hit of the string, hit sz and leave her on +9999f.

99% of the times that mileena d4 to the oposite direction SZ is going to land, any variation of the jump will miss, if she d4 to the direction SZ is landing, then theres a chance the deep jik hits, but its hard to tell. I think whenever you try to crossup from point blank you get too far from her to land the jik. When you jump on her after a blocked string then you land near her and the chance to hit the jik is bigger. However, even when you land near her and does the deepest jik it misses sometimes, its just weird. This game is so fucking random sometimes.
Mileena having to wait and see what i'm doing puts me at advantage in any shape. That is the entire point. D4 have smaller proximity to the clone... allowing it to basically come out on top of you. If I cross over OS clone and you d4 you'll get frozen or hit depending on when you do the d4.
 

Tong Lung

What is a breaker?
How do you use this?
If they release block do you hit them with the jump kick AND put out a clone? Do you jumpkick just infront of the opponent to lure them into the clone?
With Stryker's OS it's easy to see the use since the armor absorbs a hit but this OS clone confuses me.

What I'm trying to understand is when and why to use this setup :s
 

Gilbagz

Joker here~
Its only useful against particular characters
Against people with who like to aa 1 or aa d+1, a ranged deep jik will beat out the aa i think
Once you establish that, they are forced to block the deep jik which grants you free pressure
I think the OS clone is just to cover you in case you whiff the ranged jik, i.e. if you whiff and they try to poke they'll eat the clone
I think this is what it is
Not completely sure myself
I've been using clones off whiffed jiks though against characters who won't blow me up for throwing out clones off whiffed normals
 

Tong Lung

What is a breaker?
Thanks, I think I understand it better now especially after going over Tom's matches against foreverking and 16 bit. From the info I've gathered the OS looks like a contingency plan incase your jk whiffs and a bait.
 

NKZero

Noob
I can never get the clone out even if I do not connect with the deep jump kick. is it specific timing?
 

Gilbagz

Joker here~
Timing for the clone seems to be different on hit and whiff
on whiff you need to lag the clone input a bit
I'm not really sure though
You can just use the normal timing, and visually confirm if you hit or miss to decide whether or not to double up on the 1 input
(I've just been pressing d,b,1,1 to use the negative edge a bit)
Not really sure if this really works or if its just me being crazy lol
 

NRF CharlieMurphy

Kindergarten Meta
I wish we could get a list of the characters this works very well against. I know Sektor and Sonya are two. Reptile should be included as well. SZ mirror I could see it being useful.
Again we don't know. Tom has the best idea of the situations to use it. Maybe he will drop the knowledge soon. KTP maybe? That'd be sweet.

Obviously when your opponent doesn't have meter... this works for everyone. From what I could tell and just pick up.... he uses it against characters with "long" d4's or ones that have forward thrusting normals.
 

Bidu

the CHILL of DESPAIR
I was playing online yesterday and it was useful in mirror match. The dude wasn't expecting it and jumped right into the clone a few times.
 

Tong Lung

What is a breaker?
I've been practicing the OS but I can't get the timing down. When I whiff the jump-kick the clone comes out but when I hit a blocking opponent I get a shattered clone and Sub takes a step back. When I try inputting the clone command faster the clone doesn't even come out when I whiff the jump-kick :s
 

Gilbagz

Joker here~
I wish we could get a list of the characters this works very well against. I know Sektor and Sonya are two. Reptile should be included as well. SZ mirror I could see it being useful.
Again we don't know. Tom has the best idea of the situations to use it. Maybe he will drop the knowledge soon. KTP maybe? That'd be sweet.

Obviously when your opponent doesn't have meter... this works for everyone. From what I could tell and just pick up.... he uses it against characters with "long" d4's or ones that have forward thrusting normals.
So far it does not work against characters with floating combos
I.e. scorpion, sub zero, kenshi, kitana and reptile
My brother mains scorpion and he will aa spear me every time I leave the ground for a ranged jik