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Breakthrough Freddy Krueger Meter Building Data

Aidan

The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For All blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 334 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Glove Toss you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.93% of meter build.
This applies to all characters so Cyrax or Quan Chi for example build the same 8.996% on block.
There is no initial gain from EX attacks.
You also build meter by taking damage.
It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.

Now for Freddy Krueger's data:
Hell Spike (Close, Medium, Far)
Whiffed or Hit Hell Spike - 3.725%, takes 26.83 for 1 bar​
Blocked Hell Spike - 12.722%, takes 7.86 for 1 bar​
Blocked EX Hell Spike - 8.996%, takes 11.11 for 1 bar​
Sweet Dreams
Hit or Whiffed Sweet Dreams - 5.989%, takes 16.69 for 1 bar​
Blocked Sweet Dreams - 14.985%, takes 6.67 for 1 bar​
Blocked EX Sweet Dreams - 8.996%, takes 11.11 for 1 bar​
Glove Toss
Whiffed or Hit Glove Toss - 5.989%, takes 16.69 for 1 bar
Blocked Glove Toss - 14.985%, takes 6.67 for 1 bar​
Blocked EX Glove Toss - 8.996%, takes 11.11 for 1 bar​
Freddy Fingers
Whiffed or Hit Freddy Fingers - 5.989%, takes 16.69 for 1 bar​
Blocked Freddy Fingers - 14.985%, takes 6.67 for 1 bar​
Blocked EX Freddy Fingers - 8.996%, takes 11.11 for 1 bar​
Dream Shift (Away/Towards)
Dream Shift - 2.249%, takes 44.46 for 1 bar​
Nightmare Stance
Nightmare Stance - 3.725%, takes 26.83 for 1 bar​
Blocked Nightmare Stance 1,2,3 - 12.722%, takes 7.86 for 1 bar​
Thank you pulsiondemeurte for pointing this out.
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar​
111 - 26.988%, takes 3.7 for 1 bar​
b122 - 26.988%, takes 3.7 for 1 bar​
b12u1 - 26.988%, takes 3.7 for 1 bar​
221+2 - 26.988%, takes 3.7 for 1 bar​
f21b3 - 26.988%, takes 3.7 for 1 bar​
f214 - 26.988%, takes 3.7 for 1 bar​
b24 - 17.992%, takes 5.55 for 1 bar​
33 - 17.992%, takes 5.55 for 1 bar​
b33 - 17.992%, takes 5.55 for 1 bar​
f43 - 17.992%, takes 5.55 for 1 bar​
f421 - 26.988%, takes 3.7 for 1 bar​
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.​
Opponent Meter Building on Hit
Basic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 10.52%, takes 9.5 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4- 18.958%, takes 5.28 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick- 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b1 - 6.291%, takes 15.89 for 1 bar
b2 - 14.708%, takes 6.8 for 1 bar
f2 - 10.52%, takes 9.5 for 1 bar
b3 - 14.708%, takes 6.8 for 1 bar
u3 - 18.958%, takes 5.28 for 1 bar
f4 - 6.291%, takes 15.89 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
Nightmare Stance 1 - 10.52%, takes 9.5 for 1 bar
Nightmare Stance 2 - 18.958%, takes 5.28 for 1 bar
Nightmare Stance 3 - 14.708%, takes 6.8 for 1 bar
Kombo Attacks
11 - 10.312%, takes 9.69 for 1 bar
111 - 20.062%, takes 4.98 of 1 bar
b12 - 12.312%, takes 8.12 for 1 bar
b122 - 25.583%, takes 3.9 for 1 bar
b12u1 - 21.812%, takes 4.58 of 1 bar
22 - 14.52%, takes 6.88 for 1 bar
221+2 - 31.625%, takes 3.16 of 1 bar
f21 - 14.52%, takes 6.88 for 1 bar
f21b3 - 28.27%, takes 3.53 for 1 bar
214 - 24.375%, takes 4.1 for 1 bar
b24 - 32.708%, takes 3.05 for 1 bar
33- 24.52%, takes 4.07 for 1 bar
b33 - 24.52%, takes 4.07 for 1 bar
f43 - 20.312%, takes 4.92 for 1 bar
f42 - 16.291%, takes 6.13 for 1 bar
f421 - 36.145%, takes 2.76 for 1 bar
Specials(Corner implies touching)
Hell Spike - 12.625%, takes 7.93 for 1 bar
:exHell Spike - 21.062%, takes 4.75 for 1 bar
Sweet Dreams - 2.083%, takes 48 for 1 bar
:exSweet Dreams - 12.625%, takes 7.93 for 1 bar
Glove Toss - 14.708%, takes 6.8 for 1 bar
:exGlove Toss - 25.25%, takes 3.96 for 1 bar
Freddy Fingers - 18.958%, takes 5.28 for 1 bar
:exFreddy Fingers 29.437%, takes 3.4 for 1 bar

:x-Ray
What a Rush - 71.875%, takes 1.39 for 1 bar

DarKNaTaS m2dave Vip3r
 

pulsiondemuerte

The Horror
Great job!. Do you have the NMS meter data?, is very important because NMS can be canceled with special moves for extra meter. Maybe you forget to post it. :rolleyes:
 

Aidan

The Marvelous Meter Man
Really?. Damn! I got to check it out!!!
Hold on. Do you mean like a blocked NMS2 cancels into a special? I don't know Freddy at all but if that is the case then he builds 8.999% off a blocked NMS attack and he gets meter from the special.
 

pulsiondemuerte

The Horror
Nightmare Stance - The Nightmare Stance, or NMS, is one of Freddy's best tools because Freddy steps back and crouches. NMS builds meter, but you cannot block while in NMS. You can only block after canceling NMS with a front- or backdash. However, NMS gives Freddy access to three new attacks: 1, a safe launcher, 2, a safe overhead, and 3, a safe low attack. Each attack has its uses, especially in some match ups. In addition, NMS allows you to perform any special move, making NMS xx GT very powerful. NMS xx GT is basically a backdash fireball that builds double the meter and makes jumping attacks whiff. NMS xx GT also tends to AA a lot because of its slower start up, particularly when you train your opponent to jump a lot of GTs. Knowing how to use NMS correctly is key if you want to win with Freddy.

I mean this, according to m2dave strategy guide. I don't know Freddy too. I'm trying to learn.
 

Jim

Emperor of the Moon
qweeler, great job I've been working on something like this but you presented it better.

pulsiondemuerte NMS takes 27 to get one bar of meter so 3.703% of one bar of meter is gained each time you enter NMS, normals out of it doesn't build meter, any special out of it builds its normal amount.

The most important thing to take away from this is how much meter you build with his projectiles on hit and block. To give an idea Freddy takes 17 unblocked glove tosses for one bar of meter versus Sub-Zero freeze takes 27 unblocked for one bar. The enhanced ground spike is vital to his game, it can double a combo %. If you think you can make them block, always throw something at them.

I'm going to start a new thread for combos with damage/chip damage as I've been working on that lately as well.