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Strategy Official Baraka Kombo/Korner Game Thread

1man3letters

Alpha Tarkatan - Moderator
Moderator
(Corner work)
After D4 hits in the corner you can throw in an U3 with only a small window of getting hit out of it, if your opponent knows its coming they have time to do a quick uppercut or string but either way if they can't punish it you will be more inclined to use it, if U3 is blocked then you gain frame advantage and can start another string and if they try and jump out after the D4 U3 will hit them in the air or with the wrong spacing it will wiff as they cross you up, if it lands it sets up for the following combo: (U3) NJP, U3, B31, 121 bladespin, D1 bladespin. it does around 40%

U3 jumps over most low poke attempts and on some still hits your opponent as well, i believe you can B31 after U3 hits in the corner but it might not work due to the hitbox of duck stance (haven't tested it)
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if you have 3 bars in the corner its always good to go for B32 EX slices or F2 EX slices, both lead to around 38% combos or can be reset. you can also stand at jump distance (preferably after knockdown) and do 21-EX slices or back up and go for a Deep jump kick combo like (D) JK, B31, B31, 121 bladespin or i think you can go straight into 121 bladespin then F4 to reset
now thats much better :bigsmile:
 
not sure if this is common tech, but i've been using it lately to great success, and makes d4, f44 traps very deadly in the corner when you get a good read. timing is a bit tricky to pull off at first though.

d4, f44, chopchop, blade charge - 28%
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
not sure if this is common tech, but i've been using it lately to great success, and makes d4, f44 traps very deadly in the corner when you get a good read. timing is a bit tricky to pull off at first though.

d4, f44, chopchop, blade charge - 28%
d4(on hit) to f4,4 is deadly anywhere on the screen not just the corner
stick in a dash when using it midscreen
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
right, what i'm pointing out is the chop chop and charge afterwards which can't be done midscreen.
charge can and there are better options that chop/charge also,like reseting the opp with f4 or chop to f4 or chop,d4/d1/4~spin or even chop,d4~charge if ya really want to end with charge but spin does 1% more
 
charge can and there are better options that chop/charge also,like reseting the opp with f4 or chop to f4 or chop,d4/d1/4~spin or even chop,d4~charge if ya really want to end with charge but spin does 1% more
uhhhh lol, yep... i specifically said corner combo, using d4, f44, chop, charge for 28%, as i hadn't seen anyone mention it.

good to see i'm not the only one using something similar though, i'll have to try spin.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
uhhhh lol, yep... i specifically said corner combo, using d4, f44, chop, charge for 28%, as i hadn't seen anyone mention it.

good to see i'm not the only one using something similar though, i'll have to try spin.
yes but u mentioned u cant do f44,chop to charge mid so i was just giving u the midscreen option of f44 to charge/d4 charge

also knockdowns in mk are bad unlike other fgs as it given the opp the option of having invicnable wakeup frames so dropping a bit of damage in the corner to use f4 can alot of time be better than finishing the combo which results in a knockdown
 
i was asking about one specific piece of tech that purposely ends in a knockdown, because it's useful against characters whose wakeups can be easily stuffed, and i gave up on you after i tried directing it back to that a couple of times. really don't need a response from you since its mostly going to be unreadable and going to branch off into 3 different unrelated things anyway.

SO, baraka community: originally i was having trouble incorporating spin because i was so used to the habit of carrying them to the corner, but using that now instead, ends up being d4, f44, chopchop, spin for 30%. frequently use it against kitana, liu kang, nightwolf, quan chi, shang, and sektor to great success for whenever they don't respect d4, f44.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
i was asking about one specific piece of tech that purposely ends in a knockdown, because it's useful against characters whose wakeups can be easily stuffed, and i gave up on you after i tried directing it back to that a couple of times. really don't need a response from you since its mostly going to be unreadable and going to branch off into 3 different unrelated things anyway.

SO, baraka community: originally i was having trouble incorporating spin because i was so used to the habit of carrying them to the corner, but using that now instead, ends up being d4, f44, chopchop, spin for 30%. frequently use it against kitana, liu kang, nightwolf, quan chi, shang, and sektor to great success for whenever they don't respect d4, f44.
was just tryin to give you as much information as i could regarding what u mentioned, again sorry if u took offence,
you never mentioned u were purposely trying to end in knockdown so im not clairvoyant, i was giving my response and what information you gave and seeing as u took my advice on spin,id say it was good advice
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
baraka is good im tryinh to master barraka he is not a easy character to use but im on it
welcome man,you should your xbl in the "tarkatan army thread"
glad to see more people gettin into baraka, you will find alot of information in this forum and if you dont understand something just ask :cheers:
 

LEGEND

YES!
not sure if this is common tech, but i've been using it lately to great success, and makes d4, f44 traps very deadly in the corner when you get a good read. timing is a bit tricky to pull off at first though.

d4, f44, chopchop, blade charge - 28%
you can do B31 after F44 in the corner, combo should look something like this: F44, B31(maybe two B31's), 121-bladespin, D1-bladespin
 
i found strange thing with sweep in corner

Sweep,d3,spin is counting like juggle Oo, also we can sweep,d3 to disable wakeups works midscreen/corner
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
i found strange thing with sweep in corner

Sweep,d3,spin is counting like juggle Oo, also we can sweep,d3 to disable wakeups works midscreen/corner
haha thats weird someeone else this round same time.i posted about comboing off sweep few days ago,if the spin is blocked it resets them to standing also and u get chip and meter
although i do like the d3 you added,i was just using b4,spin,
if u just do b4,spin its unscaled damage,must check out what d3 does to it
thanks man!! :cheers:
 
Spooky i tried this B+4 Charge for unscaled dmg but if i set opponent to block he doesnt get dmg, i`ll have to test it few more times today, maybe just my fault
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Spooky i tried this B+4 Charge for unscaled dmg but if i set opponent to block he doesnt get dmg, i`ll have to test it few more times today, maybe just my fault
yea the b4charge is harder to get that b4spin,spin does more damage though, just thought id mention the charge aswell as it is possible, ya know me i like evryone to have every option :team:
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
yea this was posted here a good while ago,not sad about seeing it again though, haha

yea theres a few other things can get triple spins off,even as simple as AAspin to 2more spins in the corner,
still get big as smile whenever i hit triple spins,much like if anyone is stupid enough to get hit by U4 :rolleyes:,
tarkatan joy
 

Flagg

Noob
Yeah, the three spin combo has been around for awhile.

My personal fave corner. Combo is:

Jp, B31, njp, U3,B31, B1F2, spin: does about 43% I think. You can substitute the B1F2 for B11, think it does about 1% more damage.