What's new

Strategy 214 Mind Games

LaR

Noob
Smokes 214 is his quickest string. Is safe on block and can be uses to setup safe mix ups

here is how to set up some mix ups using this string.

After a blocked 214 you have a few options depenending on what your opponent will do.
If they try to poke you after this is blocked you can follow up with a b23 which will
beat out a most pokes and normals due to the pushback from this or you can step back slightly to make sure you stuff there poke attempt.
if the oppenent instead trys to jump you can follow up with 214sb to AA them if you try this and they dont jump your back in the same situation where your opponent has to guess again.

if they are alway trying to interupt you after 214 you can finish the string with sb which cant be jumped out of like the b23sb string
once they respect the 214 in fear of the smoke bomb which they have to respect you are basically at advantage and can safely mix up your opponent
with d4 / b2 or 214 to make them guess again

also i find the best way to use this string is from a

b2-214
d3-214
d4-214
2-214
jip to 214 which you can hit confirm into 21 sb

 

UsedForGlue

"Strength isn't everything"
I like it man, Ive been using 214 for a while, but i have only been going into Smoke away on block to punish the opponents punish, or smoke toward if it hits to put more pressure on. Good shit with this man.
 
Reactions: LaR
note i got a 62% combo 1 bar whit smoke. I will show it hopefully in the matches that will be played on friday at a friends house
 

GamerBlake90

Blue Blurs for Life!
Like UsedForGlue said, I usually just did a Phase Away after a 2 1 4 blockstring. This will definitely bolster my game with Smoke. Excellent tutorial!
 

Altaire

Noob
Uh... 2 1 4 doesn't hit mid, the first hit is high. It's a good string, but this really needed to be pointed out.

It works best just to supplement 3 D1 2 and B2 3.
 

G4S KT

Gaming4Satan Founder
Uh... 2 1 4 doesn't hit mid, the first hit is high. It's a good string, but this really needed to be pointed out.

It works best just to supplement 3 D1 2 and B2 3.
I'm sure he meant special mid.

the important thing to note is that the 1 of 214 whiffs on most low hit box characters if they're crouch blocking.
 

GamerBlake90

Blue Blurs for Life!
Uh... 2 1 4 doesn't hit mid, the first hit is high. It's a good string, but this really needed to be pointed out.

It works best just to supplement 3 D1 2 and B2 3.
Just tested this. Altaire's correct: it's the second hit in 2 1 4 that hits mid, not the first hit. Still a good tactic, though.
 

Altaire

Noob
I'm sure he meant special mid.

the important thing to note is that the 1 of 214 whiffs on most low hit box characters if they're crouch blocking.
It's still not special mid, though. Special mid is somewhat of an ambiguous term in MK9, but I usually use it to refer to any mid that can consistently hit low hitbox characters in crouch. All of Cyber Sub's mid-hitting attacks outside of the second hit of 1 1 1 can be considered special mid, for instance.
 

G4S KT

Gaming4Satan Founder
It's still not special mid, though. Special mid is somewhat of an ambiguous term in MK9, but I usually use it to refer to any mid that can consistently hit low hitbox characters in crouch. All of Cyber Sub's mid-hitting attacks outside of the second hit of 1 1 1 can be considered special mid, for instance.
Ok, then for clarity's sake: hits crouch blocking characters


Just tested this. Altaire's correct: it's the second hit in 2 1 4 that hits mid, not the first hit. Still a good tactic, though.

huh? If we're talking about Smoke's standing 2 hitting crouching characters, at point blank range it hits all crouch blocking characters. the second hit of 214 will only hit characters with large crouching hit boxest

EDIT: that's what's unique about Smoke's standing 2 when compared to the rest of the cast's jabs: it has a small horizontal hitbox but a huge vertical one.
 

smokey

EX Ovi should launch
after a d4 connects, 2 (and anything following it) is guaranteed, theres nothing your opponent can do except block.

If they know and respect that you have a huge mixup with 214 or throw, so thats something to note.

214 b2 works very simlarly to d4 aswell, if you get a d4 on someone you can take a step back and b2 the same way you do in the video with 214. However something i have noticed is that when you use b2 your hitbox moves forwards quite a lot, so spacing is extremely important with b2

really good video, a pleasant refresher from all the shenanigans. good call!
 

LaR

Noob
wont work on kitanas super fast low square :) she can poke out smoke any day :D
As i said in the description and video if they are poking you after 214 finnish the string with a smoke bomb for a full combo

Uh... 2 1 4 doesn't hit mid, the first hit is high. It's a good string, but this really needed to be pointed out.

It works best just to supplement 3 D1 2 and B2 3.
To clarify 214 hits if crouch blocking. The 1 will wiff on low hitbox characters who are crouch blocking.
If they are crouching not blocking 21 wiffs and 4 hits.
 

charlieonline

Search "CaseyJones" for active profile.
after a d3 connects, 2 (and anything following it) is guaranteed, theres nothing your opponent can do except block.

If they know and respect that you have a huge mixup with 214 or throw, so thats something to note.

214 b2 works very simlarly to d4 aswell, if you get a d4 on someone you can take a step back and b2 the same way you do in the video with 214. However something i have noticed is that when you use b2 your hitbox moves forwards quite a lot, so spacing is extremely important with b2

really good video, a pleasant refresher from all the shenanigans. good call!
Wow a d3 = free 2?
 

smokey

EX Ovi should launch
Wow a d3 = free 2?
Unfortunately i meant d4. Post has been edited.

Most characters d4 jails on hit, giving enough advantage for a follow up providing you commit to the string straight after the d4 hits which isnt always great given that on block its disadvantage.