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Virtual Fighter 5 Ultimate Showdown Discussion Thread

Immortal

Blind justice....
Man i've been messing with Sarah for 2 days now, i've missed her. Her advanced stuff is pretty exceciution heavy but once you get the muscle memory for it the pay off is amazing. I dont even want to touch Strive, im just gonna stay with VF it has everything i like about FG.
 
Damn I wish you Jeffry mains were discussing this when the PS3 release was out, I could have stolen all your strats lol. Can we possibly get a mod or the thread starter to do a post with psn names if people here want to play against each other.

Also helps that some combos simply don't work on him, so unless the opponent knows the matchup and has memorized their character specific combos you can avoid some damage.
Luckily Jeff in general can switch from close to long range without much trouble against Taka, the stuff that does not knock him down leaves him at a massive disadvantage and Jeffs general combos does not have to be changed much for him only losing a few points of damage.

Whenever you fight a Taka user though you gotta be ready as they know their stuff.
 

trufenix

bye felicia
Well how's everyone's learning experience going?
My learning experience has mostly been remembering what to stick out that doesn't get beat by every character pp... string cause that's all that's going on at this level online. I never played the last version of VF5, so my matchup knowledge is showing every single round.

I can't grab anyone at all, which is my own fault at this point, I just haven't been able to figure out the rhythm yet of when a block is actually grabbable and such. Especially in the online mud.

Has anyone played through any other modes? I did a fair bit of the tutorial but flamed out on the option select trials. Nothing else. Do you get any customization without DLC? I guess I need to buy that.
 
My learning experience has mostly been remembering what to stick out that doesn't get beat by every character pp... string cause that's all that's going on at this level online. I never played the last version of VF5, so my matchup knowledge is showing every single round.
It was kind of the same on the PS3 for me, just mostly string into crouch punch repeat. As far as the game version, I think it is the same as Final Showdown (balance wise) but you will quickly pick up the string stuff in time.

I can't grab anyone at all, which is my own fault at this point, I just haven't been able to figure out the rhythm yet of when a block is actually grabbable and such. Especially in the online mud.
Sorry, I probably have read this wrong but could you explain this in more detail.

Has anyone played through any other modes? I did a fair bit of the tutorial but flamed out on the option select trials. Nothing else. Do you get any customization without DLC? I guess I need to buy that.
I have tried Arcade mode, basically fighting the cast and a bonus fight against Dural with no continues if you lose against her. The tutorial stuff is ok but basic. I havent seen any customization stuff without DLC.
 

trufenix

bye felicia
It was kind of the same on the PS3 for me, just mostly string into crouch punch repeat. As far as the game version, I think it is the same as Final Showdown (balance wise) but you will quickly pick up the string stuff in time.
Yeah, I fought a . . . uh, Lion or Brad or someone who had obviously figured out c. p beat a TON of my buttons up close. Its taught me to start pretty much every round with a backstep or sidestep.

Sorry, I probably have read this wrong but could you explain this in more detail.
Basicaly the timing on tick throws. Ghetto example (don't do this) you to PPP to condition them because PP is a natural combo and there's no gap, so next time you go PP... (GRAB) and voila. Unfortunately, I haven't found any ticks (online) that haven't been just totally foiled by random PPPPPPPPPPPK mashing.

I have tried Arcade mode, basically fighting the cast and a bonus fight against Dural with no continues if you lose against her. The tutorial stuff is ok but basic. I havent seen any customization stuff without DLC.
Keep going on the tutorial, it gets real serious. The one I flamed out on was using a crouch dash option select to beat a string and a grab reversal 5 times in a row. My head started to hurt so I mowed the lawn.

I'll do arcade mode if there's stuff to unlock, but I've been fighting VF ai for 20 years and never once enjoyed it.
 

MuMuGuy

Noob
Trying to get PvP learning experience using Eileen with this game’s shit netplay is an antithesis of fun. I really hope this game gets a reasonably accessible offline scene near me, because this game‘s netplay sucks.

Not even a WiFi and region indicator… GG Sega, you guys are great.
 
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Gooberking

FGC Cannon Fodder
I've played most of the VF games over the years. Never could talk anyone into playing with me, but I do have a lot of personal fondness for it. I'd like to spend some time with it, but I'm not sure I need another niche fighting game that is hard to play, and I really don't want to have to deal with my PS4 to play.

Given how how experienced the established players are, and how frantic it sounds like the actual meta becomes, I'm not sure I see doing much with the game beyond just the memory lane trip. If for no other reason than that I'm glad it exists. I kept wishing the was a PS4 version over the years.

I did seem to be capable of finding playable connections for the moment, but it's hard to imagine there being much of a casual crowd for more than a couple of week.
 

Marlow

Premium Supporter
Premium Supporter
I did seem to be capable of finding playable connections for the moment, but it's hard to imagine there being much of a casual crowd for more than a couple of week.
Yeah, I'm assuming the game is going to go back to dead status pretty fast. Honestly even if it did have rollback netcode, I don't see VF having much staying power. My hope though is that since it's now on PS4 that we might see a few more VF side tournaments spring up once TO's start having live in person offline events again.

It's been fun seeing VF have it's moment in the sun, and hopefully there's enough buzz that Sega feels enough of a push to go ahead with VF6, likely in 10-20 years by the rate they seem to do things. Figure if I grind away at VF5 I might even be decent at it by then.
 
Yeah, I fought a . . . uh, Lion or Brad or someone who had obviously figured out c. p beat a TON of my buttons up close. Its taught me to start pretty much every round with a backstep or sidestep.
For the round start you could try f+P if you read that they will start off with the crouch punch, Elbows and knees beat that in neutral or when they are negative after a string. You may already know this but crouch punch is -5 on block up close and -7 a bit further out so you could sidestep to punish or back off to return to neutral.

Basicaly the timing on tick throws. Ghetto example (don't do this) you to PPP to condition them because PP is a natural combo and there's no gap, so next time you go PP... (GRAB) and voila. Unfortunately, I haven't found any ticks (online) that haven't been just totally foiled by random PPPPPPPPPPPK mashing.
Ah I did understand it wrong. Attacks always beat throws unless you have a move that would leave the opponent heavily disadvantaged in frames which I dont think Jeff has. Its more about trying to condition the opponent to block which is already hard since most people are mashing.

Keep going on the tutorial, it gets real serious. The one I flamed out on was using a crouch dash option select to beat a string and a grab reversal 5 times in a row. My head started to hurt so I mowed the lawn.
Oh I meant to say that I did complete the tutorial, I would have prefered more character versions of this tutorial instead of generic versions. I know Virtua Fighter 4: Evolution did this.

I'll do arcade mode if there's stuff to unlock, but I've been fighting VF ai for 20 years and never once enjoyed it.
I dont think there is any unlocks except for a trophy, not really worth it.
 

trufenix

bye felicia
Ah I did understand it wrong. Attacks always beat throws unless you have a move that would leave the opponent heavily disadvantaged in frames which I dont think Jeff has. Its more about trying to condition the opponent to block which is already hard since most people are mashing.
Strike always beats throw in this game? Ugh. fucking japan.
 

Marlow

Premium Supporter
Premium Supporter
I actually prefer how VF does it, where strikes always beat throws. VF is all about that triangle: Strikes beat throws, blocks beat strikes, throws beat block.

Ideally, if the opponent is mashing while negative you should be able to either score a ton of counter hits, or if they're using linear attacks just evade and then punish for big damage.
 

Gooberking

FGC Cannon Fodder
Strike always beats throw in this game? Ugh. fucking japan.
Yes. The game is built around a lot of read centric moments. Evades and throws are very binary in that they basically have instant start up and tend to work or not. Do the right one to beat what your opponent is doing, you win. Guess wrong, oops. Try again.

DOA took the idea. Holds beat strikes, throws beat holds, strikes beat throws.

In VF I think it is strike beats throw, throw beats evade, and evade beats strike. If you aren't getting someone to wiff you are probably playing RPS. JuiceBox was saying the game is very centered around this, and that mental fatigue is a big deal in VF because you are constantly making predictive decisions about the other player behavior.

He's only been playing about 8 months and doesn't claim to be good at it, but he is a scientist and seemed to be playing with long time players well before we knew the game was coming out.
 

Marlow

Premium Supporter
Premium Supporter
So Gentleman Thief made a good post on twitter, basically saying that if you're a beginner, start with these 5 moves:

  1. P / 2P
  2. Elbow (14f)
  3. CH Launcher (~15f)
  4. NH Launcher (~17f)
  5. Throws

I'm wondering for Jeffry, what would 3 and 4 be? I assume 4 would be his 6K (Knee), but I'm not sure what would slot into his 15f CH launcher.
 

Marlow

Premium Supporter
Premium Supporter
Yes. The game is built around a lot of read centric moments. Evades and throws are very binary in that they basically have instant start up and tend to work or not. Do the right one to beat what your opponent is doing, you win. Guess wrong, oops. Try again.
It's a very different mentality than something like MK, that's for sure.
 

Immortal

Blind justice....
Yes. The game is built around a lot of read centric moments. Evades and throws are very binary in that they basically have instant start up and tend to work or not. Do the right one to beat what your opponent is doing, you win. Guess wrong, oops. Try again.

DOA took the idea. Holds beat strikes, throws beat holds, strikes beat throws.

In VF I think it is strike beats throw, throw beats evade, and evade beats strike. If you aren't getting someone to wiff you are probably playing RPS. JuiceBox was saying the game is very centered around this, and that mental fatigue is a big deal in VF because you are constantly making predictive decisions about the other player behavior.

He's only been playing about 8 months and doesn't claim to be good at it, but he is a scientist and seemed to be playing with long time players well before we knew the game was coming out.
That's true to some extent. Reads in this game are everything that's true, it's way more about this then about characters toolset. Unlike MK or any other NRS game, where ones character toolset can dictate how the game gonna go for the most part. In VF you don't have to hold anything, there is no real pressure for 95% moves in the game, almost all moves are - on hit. Althou beginers tend to mash a lot its way less visible on higher level coz everything is slower here so if the connection is good you get insta destroyed for mashing on higher level.

We should make TYM VF fun, casual tournaments since imo there is quite a lot of people interested in / playing it.
 
So Gentleman Thief made a good post on twitter, basically saying that if you're a beginner, start with these 5 moves:

  1. P / 2P
  2. Elbow (14f)
  3. CH Launcher (~15f)
  4. NH Launcher (~17f)
  5. Throws
I'm wondering for Jeffry, what would 3 and 4 be? I assume 4 would be his 6K (Knee), but I'm not sure what would slot into his 15f CH launcher.
4 would be his 6K
For the counterhit I dont think he has anything at 15f, I would have to check when I am at home. The only thing I can think of is 4K but you cant actually do anything after the hit as the opponent is too far away. (4K is 14f) I suppose you can use 4KP for punishing to push closer to the wall if it is on the side and use 6PP for when the wall is behind the opponent. (6PP is also 14f)

Edit: I forgot to do the stuff when I got home but just tried it now. I couldnt find any 15f CH launchers. 4K can splat on the wall leading to a tiny combo.
 
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Marlow

Premium Supporter
Premium Supporter
4 would be his 6K
For the counterhit I dont think he has anything at 15f, I would have to check when I am at home. The only thing I can think of is 4K but you cant actually do anything after the hit as the opponent is too far away. (4K is 14f) I suppose you can use 4KP for punishing to push closer to the wall if it is on the side and use 6PP for when the wall is behind the opponent. (6PP is also 14f)

Edit: I forgot to do the stuff when I got home but just tried it now. I couldnt find any 15f CH launchers. 4K can splat on the wall leading to a tiny combo.
I was looking, I guess there's 3P+K, which on CH you can follow up with 2KP or 66PP for about 56-58 damage. It's 16 frames though, but I think it's close enough in spirit to serve as a decent CH launcher.

In terms of 15f moves he really only has P+K, which is -5/1/8 on grd/nh/ch, and 2P+K which is -3/4/7 and forces the opponent to crouch on hit. Might be a case where instead of going for combo it's a better strategy to go for something like P+K or 2P+K and take the frames on CH to apply pressure.
 
I was looking, I guess there's 3P+K, which on CH you can follow up with 2KP or 66PP for about 56-58 damage. It's 16 frames though, but I think it's close enough in spirit to serve as a decent CH launcher.

In terms of 15f moves he really only has P+K, which is -5/1/8 on grd/nh/ch, and 2P+K which is -3/4/7 and forces the opponent to crouch on hit. Might be a case where instead of going for combo it's a better strategy to go for something like P+K or 2P+K and take the frames on CH to apply pressure.
Yeah I would take the 2P+K frames and work with that.
Some useless info. I have been messing about with P+KP in training mode. It is a high that is -6 on block and -1 on hit but on counterhit it is +10, you can delay the P to try and get the counterhit and it will lead to a guaranteed throw.
 
On Monday, I hit Hunter rank and it seemed like a grind just to get there. But the first match in that rank I faced a Lion user who just did 2KK and P+K nothing else, this person was at barbarian rank too...
 

DixieFlatline78

Everyone Has A Path

Here's some El Blaze gameplay. I'm getting better but I still rely too heavily on some of El Blaze's more unsafe tools, like 6PK. He's a super fun character. I should probably take Taka online again sometime soon.
 

DeftMonk

Noob

Here's some El Blaze gameplay. I'm getting better but I still rely too heavily on some of El Blaze's more unsafe tools, like 6PK. He's a super fun character. I should probably take Taka online again sometime soon.
haha I am playing el blaze too... Other people still playing? We could do a king of the hill one night.
 

Immortal

Blind justice....
I still play it, even more then Strive since i like VF way more. Probably my second all time fav FG. Been rocking Sarah since the first VF. :)
 

DixieFlatline78

Everyone Has A Path
I still havent touched GGST. I've been watching gameplay to try and develop interest but it ain't working. I don't like any of the characters or the overall presentation of the game. I can't just watch the game like I did MK or VF or SFV.

VF on the other hand I'm still very into. I hope theres still a solid player base for the foreseeable future
 

Marlow

Premium Supporter
Premium Supporter
My hope is that with VF being available on PS4/5 we start to see some more offline side tournaments at some of the big events.