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Raytracing on Playstation 3

Hello my friend. This is a game I am developing, entirely alone, since 2017, in a modified version of UDK Engine. The game is about the Palestine Resistance against Israel Military Occupation.

Despite it's sensitive political content, people are loving my game, the demo was downloaded almost 900 times. I am now trying to find more visibility for my game, doing all the thing manually, the "mouth to mouth" advertising.

My game was recently showcased at IndieCade GameSlam Festival (kinda E3 of Indie Games):


I also was invited to do a talk on IndieX Portugal (one of the biggest festival of indie game in Europe) about how my game wants to break the cliché of portraying Arabs and Muslims as terrorists in games.

I think you may know another work of mine, a very fun mini game I made in my custom UDK Engine (with ports for PS3 and Xbox360), I even published it here:


But I lost that old gmail account, so I reuploaded here:


I ask permission to keep publishing updates of my game here on this Off Topic Session.

Cheers from Brazil!
 
Some new updates:

1- Fursan Aqsa Training Mission Teaser

This is a small teaser of the First Mission of Fursan al-Aqsa Campaign Mode. This is a Tutorial Mission which tells the player the basic commands of the game, including the new addition: Driveable Vehicles:

2- This is the IDF Hummer armed with a MK19 Grenade Launcher, which the player will drive on some missions:



3- Finally my game's demo reached 1000 downloads today on @IndieDB. I know for some people this number may seem nothing, but for me, for all the hardships I am suffering on this project, be the technical challenges and the censoring I did suffer in many places, this is a MILESTONE:

4- My game is on the Competition IndieDB Best Indie Game of 2020, please vote for it!

Last year it won the Top 100 Indie Games of 2019, but for this year I want to be among the best 10 Indie Games of 2020:

Thank you very much!
 
Fursan al-Aqsa - Training Mission Teaser

This is a small teaser for the First Mission of Fursan al-Aqsa Campaign Mode. This is a Tutorial Mission which tells the player the basic commands of the game, including the new addition: Driveable Vehicles.


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Fursan al-Aqsa - Camp Ariel Sharon Teaser

This is a small teaser for the Second Mission of Fursan al-Aqsa Campaign Mode. This is an Israeli Training Base located on the Negev Desert Region.


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Fursan al-Aqsa - Mossad Office Teaser

This is a small teaser for the Third Mission of Fursan al-Aqsa Campaign Mode. This is a Mossad Office located in Telaviv. Your mission is to infiltrate in this Office and find some important documents about a big attack Israel is preparing against the Old City of Jerusalem. This mission is one of the best missions of the game, because the disguise mechanics (in the best Hitman Style). I hope you enjoy.

 
Lemme one up you there xD

Yeah I have watched this entire video about raytracing on SNES last week, and was amazed how this guy was able to develop a custom chip, just like the SUPERSFX, to show real-time raytracing on SNES.

Just to note, on my case it is not real time raytracing, it is just a shader effect I made inside Unreal Engine 3 which mimics some of the raytracing reflections.
 
Fursan al-Aqsa - The History of Palestine

With the help of my father, who made some slight adjustments to the game's narrative, I made a new trailer to let players get more immersed on the Palestine x Israel Conflict itself. I made the trailer on 3 languages (Arabic, English and Portuguese), which you can watch all of them on the video sections of Fursan al-Aqsa IndieDB profile here: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos

Fursan al-Aqsa - The History of Palestine - English Trailer

And here follows the announcement:



Fursan al-Aqsa at @BostonFIG 2021

My game will be showcased at BostonFIG, one of the biggest Independent Games Festival on the United States! This is indeed another milestone for my project.

Register here: https://eventbrite.com/e/bostonfig-fest-virtual-tickets-129017660295

I will wait you there, so you can talk with me, ask questions about the game, my motivations for this project, and so on.

Next step will be make a new trailer about the game protagonist's history, and the motivations who made him fight against Israel Army.

Last, but not least, after a long time, I updated and revamped my game's Website (and I even customized my game's profile on IndieDB, to make it's design as close as possible to the site's design), to make it a showcase for the upcoming events and games festivals on which my game #FursanAqsaGame will be showcased: https://www.fursanaqsa.com/

Cheers and until next update.
 
Fursan al-Aqsa - Official History Trailer - Ahmad al-Falastini

In this article I showcase a brand new trailer for my game, the Official History Trailer which tells the history of the game's protagonist, Ahmad al-Falastini, a peaceful student who became a ferocious warrior thirsty for revenge.

This trailer tells the history of Ahmad al-Falastini, the protagonist of Fursan al-Aqsa, how he turned from a peaceful student whose dream was to protect lives, into a ferocious warrior thirsty for revenge and blood.

This is one of the best trailers I ever made for my game, it was a lot of work (10 days and almost 14 hours of rendering the animation in After Effects). I think this trailer gives to the player a better understanding about the protagonist's motivations to wage war against Israel. Even tough this is a fictional history, however it is based on real facts and depicts the reality of this conflict. Be sure that there in Palestine you will find very similar histories of young people who had their dreams and their lives destroyed by a Genocidal Military State which does not respect any law or human rights.

Here follows the trailer. Please watch it with attention and I am sure Ahmad's history will touch your heart:




Also I want to share here the interview I gave to BostonFIG, which was showcased last saturday on their channel. Please watch it for understanding better my personal motivations for making this game and other insights on the game's development process:


Last, but no least, many people to whom I talked at BostonFIG, asked me the meaning of the game's title screen music. I explained to them and now I want to explain here also.

This is the Palestinian National Anthem. It talks about the Palestinian Fedayeen Warriors and their struggle for liberation of Palestine. Fedayeen (plural of Fedaye) was the name given to the palestinian guerrillas who fought for the Freedom of Palestine (the word Fedaye means martyr, i.e those who sacrify their lives for a noble cause).

They had a lot of popular support to such an extent that they were considered kinda super heroes among Palestinian People, they inspired a generation of Resistant Fighters and other Islamic Military Groups. The dream of any children was to become a Fedaye, the dream of any woman on that time was to marry a Fedaye (by the way there were even Palestinian Women as Female Fedayeen Fighters), the dream of any mother and father was that their son become a Fedaye. My father voluntereed as a Fedaye for almost 12 years before coming to Brazil.





So below follows the music's translation. Cheers and until next update!

Warrior, warrior, warrior,
Oh my land, the land of the ancestors
Warrior, warrior, warrior,
Oh my people, people of eternity

With my determination, my fire and the volcano of my vendetta
With the longing in my blood for my land and my home
I have climbed the mountains and fought the wars
I have conquered the impossible, and crossed the frontiers

Warrior, warrior, warrior,
Oh my land, the land of the ancestors
Warrior, warrior, warrior,
Oh my people, people of eternity

With the resolve of the winds and the fire of the weapons
And the determination of my nation in the land of struggle
Palestine is my home, and the path of my triumphal
(Palestine is my home, Palestine is my fire,)
Palestine is my vendetta and the land of withstanding

Warrior, warrior, warrior,
Oh my land, the land of the ancestors
Warrior, warrior, warrior,
Oh my people, people of eternity

By the oath under the shade of the flag
By my land and nation, and the fire of pain
I will live as a warrior, I will remain a warrior,
I will die as a warrior - until my country returns

Warrior, warrior, warrior,
Oh my land, the land of the ancestors
Warrior, warrior, warrior,
Oh my people, people of eternity
 
Fursan al-Aqsa - Official Announcement Trailer - I'm NOT Terrorist

This is the Official Announcement Trailer for my game, a remake of another trailer I made before (All the power to the people of Palestine).

This is a promotional trailer which I will send to those Independent Games Festivals, in the hope of getting more visibility for my game and a publisher to help me release this game and reach a bigger audience, Insha Allah (God's willing).

Also on this new trailer I showcase some new weapons, animations, and a glimpse of 3 new maps: al-Aqsa Mosque (Sniper Cutscene), Old Jerusalem (the Helicopter Chase Cutscene) and Gaza Strip (Jet Fighter Bombing Cutscene).

I hope you like it.

English/Portuguese version:

Arabic version coming soon.

Cheers and until next update!

#FursanAqsaGame #UE3 #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada #FreePalestine

Here is the original MP4 video in HD 720p High Quality:
 
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Fursan al-Aqsa - Old City of Jerusalem

On this article I showcase the finished map of Jerusalem, which will be the 4th Mission of Fursan al-Aqsa's Campaign Mode, alongside some new progress on my game.



It's time to protect the Holy Land, the Land of the Prophets and Messengers, the Land of our Ancestors. Zionist Forces are preparing a big strike against the Old City of Jerusalem, so it is up to you, Fidae, to protect it with your blood and soul. And if you die in this mission, Paradise will be your eternal bliss. Allah Akbar!

After almost 20 days of extensive working, I finished the Map of Jerusalem, which is the 4th Campaign Mission of Fursan al-Aqsa. This is one of the biggest maps of my game, it's not a 1:1 replica of the real city, but I tried my best to make it look similar. I even found a way to convert Google Street View Panorama Images to Skybox Textures, to use them as a backdrop for the maps. The final results are good, as these custom skyboxes add a depth to the maps.





Another Milestone for this project is that my game was selected for the Independent Games Festival this year, a long life dream which I finally achieved. Even though my game doesn't be selected as a finalist, but the fact of participating on the biggest event for Indie Games is for sure a milestone for any game dev out there! I thank Allah (God) for this and also thank you all who are following my game, those who are supporting me here and elsewhere. Jazakom Allah Khayr (May God give you all the best).


Another very important achivement for me is that my game got noticed by the legendary Martin Hollis, the main programmer and director of the original Goldeneye 007 on the Nintendo 64! My game, despite having a completely different story, plot and thematics, but, on it's heart, it is a love letter for Goldeneye 007. Martin Hollis noticed this and praised my game:



Also, as I am close to finish the development of #FursanAqsaGame, I decided to replay the classics #Goldeneye007 and #PerfectDark (my greatest inspirations) on a #N64 #Emulator for #Android to get more ideas for mission objectives to make my game a trully Love Letter to Goldeneye007!





As I am playing these masterpieces, some cool ideas pop up into my mind, like destroying security cameras, sabotaging some israeli equipment, finding secret documents, planting bombs, invading Israeli bases, disguising yourself, murdering a specific enemy, rescuing Palestinians, and so on.

And here follows some screenshots of Jerusalem Map, I hope you like it. Next step I will be making a small gameplay teaser for this map, as I have done with the previous 3 maps.







For more screenshots, please go here: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/images

Cheers and until next update.

#FursanAqsaGame #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada
 
Jerusalem is Ours and Allah is our Lord

In this article I showcase the latest trailer for my game, the Gameplay Teaser of Jerusalem Mission.



It's time to protect the Holy Land, the Land of the Prophets and Messengers, the Land of our Ancestors. Zionist Forces are preparing a big strike against the Old City of Jerusalem, so it is up to you, Fidae, to protect it with your blood and soul. And if you die in this mission, Paradise will be your eternal bliss. Allah Akbar!

This mission is packed with non-stop action, and even features a very tough Boss Battle in the best style of the retro games I loved to play on my childhood.

Here follows the trailer, I hope you like it.


#FursanAqsaGame #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada

Here is the original MP4 video in HD 720p High Quality:

Also I would like to showcase this cool gift I received from a friend here in Brazil, he works with 3D Printing. He made a 3D Printed Frame of my game's logo:





Cheers and until next update.
 
Fursan al-Aqsa Map Showcase - Battle of Shuja'iyya

In this article I showcase the map of Gaza Strip, which will be the 5th Mission of the Campaign, alongise some exciting new updates for my game.

Hello friends.

After a looooong time, I finished the Gaza Strip Map, which will be the 5th Mission of the Campaign. This will be indeed one of the best missions of my game. The gameplay will be a bit different from the previous missions, as the main objective here will be to rescue some civilians and take them to the ambulance.

Also the player will have to survive an intense air bombing while he is playing the mission. And the Boss Battle will be epic, as you drive the Humvee vehicle equiped with the Grenade Launcher and fight against an Harrier Airplane! In the end of this article you can see some screenshots.

Something very AMAZING happened to my game is that it was selected to compete on the Rookie Awards 2021, one of the most important events of the Creative Media, sponsored by big names like Autodesk, Nvidia, EPIC Games, Adobe and others. I even earned an Excellence Award for my entry:


I even gave an interview to a Gamespot Journalist about my game and my opinion regarding the game Six Days in Fallujah, which ressurrected recently, and wants to tell the history of the American Heroes who sacrified their lives on the War against 'Terrorism'. This interview will be published soon.

And after my game is becoming well known in the web, and because google even created a custom panel with informations about my game, and a Content Topic Channel on youtube, just like the big games out there, I decided to make my new channel public:


There you can watch all my game's trailers at 1080p.

And here follows the Screenshots of Gaza Map.

Zionist Forces are bombarding Shuja'iyya neighborhood of Gaza City, in Gaza Strip. Your mission, Fidae, is to rescue the civilians, take down the Israeli Jet Fighters and protect the City at all costs.

And if you die in this mission, Paradise will be your eternal bliss.

#FursanAqsaGame #UE3 #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada

















For more screenshots:


Cheers and until next update!
 
Hello friends,

In this article I showcase the Gameplay Teaser for the 5th Mission of Fursan al-Aqsa, and other new updates for my game Fursan al-Aqsa - The Knights of al-Aqsa


After exactly 2 months of intense work, finally I finished the Gaza Strip Mission. It was, until now, the hardest mission to make. This mission introduces some brand new mechanics, like the Air Bombing, Civilians Rescue, and others.

I am very proud of the final results, and I am sure you all will enjoy playing this mission on the final game.

Here is the original MP4 video in HD 1080p High Quality:

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Also here you can see how the Air Strike works:

Gaza is under Bombing

This is just a sneak peek of what awaits you in the Mission Battle of Shuja'iyya, of #FursanAqsaGame

#UE3 #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada


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And here I show some behind the scenes of the Civilians Rescue Mechanics:

Fursan al-Aqsa Civilians Rescue Mechanics

Finally I finished the Rescue Mechanics of Civilians for Gaza Misssion on #FursanAqsaGame

These mechanics were done completely in #UE3 Kismet, the grandfather of #UE4 #Blueprints

#UnrealEngine #gamedev #indiegame #indie #PalestineFree


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This is a very important update about the PS3 Version of Fursan al-Aqsa:

After #Sony came back on their decision to close the #PS3 Store, thanks to millions of players worldwide, I decided to apply to become an Official Playstation Developer and release #FursanAqsaGame officially on Playstation 3, instead of a homebrew. They accepted my game and now it will be an Official PS3 Game, instead of a homebrew.

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And here is the first Press Quote for my game, written by a professional gaming journalist. I provided him a closed beta of Fursan al-Aqsa with 50% of the game finished:

"Fursan al-Aqsa immediately harkens back to classic shooters - it always feels dangerous and tense. I'm really impressed with the quality of the animation - Ahmad's actions all look amazingly fluid and natural, even with the game's throwback vibe. This is a seriously terrific piece of work as well as an important perspective that we have never seen in a shooter before."

Ian Boudreau, freelancer writer for IGN Website
Personal Twitter Profile: https://twitter.com/iboudreau

So that's all folks. My next step is to make an updated demo of the game, the final demo with all the improvements I implemented on the game, alongside some new maps,

Cheers and until next update.
 
Fursan al-Aqsa running on PS3 HEN v3.0.3




After almost giving up the PS3 version of my game Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque, because I could not get the all maps to run on it, I tried one last thing, after all the optimization I have done (compressing textures, reducing lightmaps...): I changed the PS3 video output resolution to 480p.

Now the game runs smoothly, at 60fps almost all time, except on Gaza mission, because there is a lot of stuff running on the screen. It seems that running the game at 720p or 1080p will use much more of the extreme limited video memory of the PlayStation 3 (256 MB).

I personally liked the image quality, even though it is not crispy as on the PC version. The image looks a bit pixelated and there is absolutely no AA (anti-aliasing), which made the image look like there is kinda PS1 image style filter applied over it. I simply loved it.

The PS3 version is exactly the same as the PC, just graphically inferior (some lower resolution textures). But I personally found the PlayStation 3 version more fun to play, because of the dual shock controller. Each gun triggers a different vibration style, which is very cool.

Here is the original MP4 video in HD 1080p High Quality:

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Fursan al-Aqsa - Training Ops Sneak Peek

I am coming to you, my enemy, from every house, district and street! With my gun and my trust in Allah, I am coming to you!

This is a sneak peek of what awaits you on this updated demo of #FursanAqsaGame, Training Ops, which is coming soon to #Steam

#gamedev #indiegame #indie


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This is the trailer I submitted to PAX EAST ONLINE, this year, in the hope that my game be selected for the showcase, so maybe I can get some media coverage for it. Let's see.

Fursan al-Aqsa - Pax East Trailer
 
Shizafon Armored Corps Base

This is a brand new map I just finished for the #Steam demo of #FursanAqsaGame. This is the Shizafon Armored Corps Base, a base built by #USA for #Zionist forces in the Negev Desert.

#gamedev #indiegame #indiegamedev #UE4 #UE3 #UnrealEngine #FreePalestine #IsraelPalestine #IsraelTerrorism #Resistance















 
Fursan al-Aqsa - Israel Iron Dome Control Center

In this article I showcase some screenshots of this new map of my game, the Israel Iron Dome Control Center. You all will be able to play this mission on the Steam Demo of Fursan al-Aqsa, which is coming to Steam very soon.

This is the #Israel Iron Dome Control Center, on which the player must infiltrate it and sabotage the system in the best Arabic #JamesBond style.

For the nostalgics out there, this map is a remake of the iconic map Severnaya Bunker, of Goldeneye 007 for the Nintendo 64, the eternal classic shooter of all times...

I hope you enjoy it.

#FursanAqsaGame #gamedev #indiedev #indiegame #indiegamedev #UE4 #UE3 #UnrealEngine #Palestinewillbefree







 
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