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Shaman Nightwolf discussion

Evil Canadian

G O K U
Premium Supporter
What's his go to anti air and air o air?
nightwolfs anti air stuff kinda sucks
j1 is fine enough for air to air

shaman at least the arrow actually moves his hurtbox way the fuck back, on a lot of jumps at "regular" jump distance you can just do it and he sways far back and the jump whiffs and you get a punish.

For everything else stand 1 works if you are fast enough, d4 works if you are far away enough, but he certainly isn't one of the better chars at the game at dissuading jumps.
 

Evil Canadian

G O K U
Premium Supporter
Also its basic as crap but the max I can get in the corner (assuming stand 31 start) is:

starter, ex spirit tracks, 31, 111, arrow
323.40

not exactly the flashiest and I feel like you can get more than that just im tired as crap right now so I dunno.
 

MsMiharo

Kuff Bano
Also its basic as crap but the max I can get in the corner (assuming stand 31 start) is:

starter, ex spirit tracks, 31, 111, arrow
323.40

not exactly the flashiest and I feel like you can get more than that just im tired as crap right now so I dunno.
S4 111 arrow works but it's very tight. 31 31 arrow is the most consistent for me
 

Evil Canadian

G O K U
Premium Supporter
Using stand 31 as the base combo starter

31, ex spirit tracks, dash 31, dash 112 does - 291.71
31, ex spirt tracks, dash 31, f12, arrow does -302.something i forget

for how much wildly incredibly stricter that route is, I think its safe to say it isn't worth the 1% difference.
hey to follow up sometimes in fighting games you just need to think less

using 31 starter

31, ex spirit tracks, dash 31, dash uppercut does

298.82
and its easier than either of those lol