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Spawn Soul Forfiet Move, so OP

The move is useless. Ex. The first time you did the BF2 KB you could have just did a normal combo for more damage. 2nd time was a normal D2 KB. All the other times you could have actually gotten the same or more damage. It is so much better to get his KBs the regular ways.
 

Marinjuana

Up rock incoming, ETA 5 minutes
The move is useless. Ex. The first time you did the BF2 KB you could have just did a normal combo for more damage. 2nd time was a normal D2 KB. All the other times you could have actually gotten the same or more damage. It is so much better to get his KBs the regular ways.
Hogwash, he's probably the best character in the game with all KB's available and this buff up.
 
Hogwash, he's probably the best character in the game with all KB's available and this buff up.
Soul Forfeit is pointless. You get the same damage as a KB if you just did a regular combo in his V2. 11HoldB2 give you more KB damage and is very easy to get and in many cases you get it before Soul Forfeit can even be activated. Complete and utter useless move.
 

DeftMonk

Noob
Soul Forfeit is pointless. You get the same damage as a KB if you just did a regular combo in his V2. 11HoldB2 give you more KB damage and is very easy to get and in many cases you get it before Soul Forfeit can even be activated. Complete and utter useless move.
Doesn't it add damage to FB if u have low enough health to use it anhyway? Dunno how much since its not in a tourney variation I didnt mess with it.
 
I save the ability till the 3rd round
The Ability to get Krushing Forward Throw whenever
Ability to make Krushing BF2 and the daill in string whenever
and you can Krushing Blow any D2 including anti air... if you think its a waste then I whole heartly disagree.
 
Doesn't it add damage to FB if u have low enough health to use it anhyway? Dunno how much since its not in a tourney variation I didnt mess with it.
The loadout I made was Charging Hellspawn and Soul Forfeit. I found it is best to activate Soul Forfeit as a comback mechanic only. It completely deletes an entire bar of offensive meter for the rest of the match. So if you can use it at the end of round three or round 2 if you are about to lose, you can get 55-60% damage and 46-48% unbreakable damage.
But check this out. Just playing regular Tournament Variation 2 you get 60% damage and 55% unbreakable.
These combos were all done with the throw KB and FB so of course you will lose some damage seeing as you are able to do it whenever and not just back to the corner. So I'd say in regards to using it as a comeback mechanic with the throw KB, yeah, it is good. OP .... na.

Another point is: since you only have one bar of meter after using Soul Forfeit then in T2 variation you could spend both bars of meter essentially making it the same as using one bar in Soul Forfeit and get like 6% extra dmg on every combo. I just really don't even see it being worth it beside just having by being able to do KBs without any requirements. The move that adds dmg when you are under 30% is Invoking The Legion which is also another pointless move.

Lethal Glide in T2 only adds like 2%-3% more damage on each combo. If they would have gave him Soul Forfeit instead of that then it would have been a lot better I think because of the Foward Throw KB being able to be used anywhere for a better comeback factor.
 
I save the ability till the 3rd round
The Ability to get Krushing Forward Throw whenever
Ability to make Krushing BF2 and the daill in string whenever
and you can Krushing Blow any D2 including anti air... if you think its a waste then I whole heartly disagree.
I just responded to the other guy saying it isn't a waste if you save it till the third round. Can give him a better comeback factor with the Throw KB. Outside of that I do think it is useless and quite frankly a waste.
I guess you could also activate it on the 2nd round if you are dominating your opponent just to rub it in more.

The 11HoldB2 KB is super easy to get. Why would you sacrifice a bar of meter for the rest of the game and 8% damage? Not worth it.
The BF2 KB gives you the same amount as any regular combo using Charging Hellspawn. Again a waste because the regular KB gives your around 4% more and you can just get the same damage regularly.

Only think I really see usefull is Throw KB and D2 and only as a comeback factor in third round. Maybe a 2nd round if you are getting beat, but if you are getting beat that bad by round 2 with all your meter then you are definitely going to get beat 3rd round with only 1 bar of meter. Round 3 comeback factor. Sure, I can see it being good for that. Anything else ... na.
 

Marinjuana

Up rock incoming, ETA 5 minutes
Soul Forfeit is pointless. You get the same damage as a KB if you just did a regular combo in his V2. 11HoldB2 give you more KB damage and is very easy to get and in many cases you get it before Soul Forfeit can even be activated. Complete and utter useless move.
Well it's easy to say you are wrong when you go with the extreme of it being useless. Being able to activate his throw KB on demand(this man has a +4 restand) is great but you also turn any D2 into a full combo and you can use 24 string KB on demand. It's obviously good.
 
I agree that Soul Forfeit is a better move when used as a backup plan; it's round 3 and you still have a handful of KB's you haven't used yet? Soul Forfeit and go for gold.
Hitting someone with several small conversions that lead into KBs whenever Spawn feels like is certainly a powerful tool; it's the exact reason why the KBs all get a damage nerf while it's up.

Some KB's are certainly better to be used outside of Soul Forfeit, like 11b[2], since it's one of his easiest, but I have to agree that getting his throw KB anywhere on screen is a big deal, not to mention ability to combo into other KBs such as D2 etc. It might be a little gimmicky but the cool part about this ability is all the new convenient routes it affords Spawn. I think the trap for players here is trying to use all of his KBs in one big combo since it's swaggy, but the key will be smaller combos that normally wouldn't be possible otherwise to add up damage.
Dude can basically steal damage off you using this.

I also agree that it's the new Terminate since a smart Spawn player will make sure he's also got War Club in case that fucker Terminator shows up thinking armor means shit.
 
Well it's easy to say you are wrong when you go with the extreme of it being useless. Being able to activate his throw KB on demand(this man has a +4 restand) is great but you also turn any D2 into a full combo and you can use 24 string KB on demand. It's obviously good.
I made a reply where I state that it is useful because of grab KB as a comeback factor. The 24U32 KB is extreme weak and you can get plus frames others ways. Not worth it. Grab KB and D2 KBs are pretty good in a 3rd round when needing a comeback. Other than that, it isn't good. I wish they would have taking Letha Glide away and gave him Soul Forfeit for V2. That would have been so much better.