What's new

Strategy Sektor Frame Data

GOL Eklectic

Surrender, it's over.
I have a question, I'm trying to study this frame data but I'm new to this. If standing 2 gives +15 on hit shouldn't u get a free 1,2,b+1 combo or even b+3,4 combo, just due to the 15 frames to do whatever?
 

xenogorgeous

.... they mostly come at night. Mostly.
I have a question, I'm trying to study this frame data but I'm new to this. If standing 2 gives +15 on hit shouldn't u get a free 1,2,b+1 combo or even b+3,4 combo, just due to the 15 frames to do whatever?
not at all, depends the combination of startup frames, active frames, and ending frames or those moves .... pure math
 

Crathen

Death is my business
If you look at Sektors' frame data there is just 1 weakspot which restricts Sektor from being one of the best rushdown characters in the game , that is d1 since it's his fast special mid move being -7 on hit , if it was 0 on hit he would be a beast.
Still Sektor can get around his lack of special mids with b34 , many times when you block a poke with Sektor you can't do much other than d1 in return wich still leaves him at -7 asking to be rushed again ( there are some ways to play with it tho ) , b34 is a 12 frame low starter wich needs good timing to be used as a counter poke , many Sektor players forget using naked b3 is also a great tool ( creates d3 spacing and it's 0 on block with the threat of the followup ) not used often , also if b34 is jumped after a blocked lowpoke Sektor will go under the crossover jump punch/kick.
D3 is his good lowpoke and let me tell you , it's insane , as many of you know there are few reasons to not crouch block Sektor all the time , watch out for an high attack and then easily poke out of it ( 122 often gets poked / uppercutted out , b34 can be poked / combo punished , well d3 makes the opponents job harder since you can start a string and interrrupt it and d3 .

Let's say you want to get in with 12 and on block go for the last overhead 2 , if the opponent is crouch blocking and has a small hitbox standing 1 will whiff and then 2 will whiff and he can poke out of the last 2 ( or b1 ) with a d3 / d1 / d2 just by waiting on him.
Let's now say you go in and just standing 1 , while it whiffs it still recovers pretty fast and if the opponent isnt blocking because he's getting ready to punish the followup he can be hit by d3 with gives him more than +6 frames on crouching hit ( maybe 7 ) wich opens another guessing game with either 1 , b3 , throws or go back to the spacing / zoning game and now your opponent has less time to sleep on Sektor and has to commit lowpoking wich opens up his whiff punishing game with b34 , b1 and f2 and all of this leads again to even frames wich is great for Sektors game.

Sektor players seems to underrate his rushdown game wich is not all about frame advantage , lacking a solid fast special mid he's gotta work with the whiff punish game , a 6 frame jab is still pretty effing good even tho his range isn't that great for his 12 string , a great amount of the cast can't do nothing more than lowpoke against Sektor ( not factoring armor ofc ) you HAVE to take advantage of this if you wanna play a great Sektor.

I still think many Sektor players underrate their character , he's really top 7 material
 

xenogorgeous

.... they mostly come at night. Mostly.
it's +15, but, if your move let's see, with 30 frames, take 10 to start, 10 to hit, and 10 to finish, you will only hit to cause damage at frame 20 of your move, that, takes a total of 30 frames to start and ends .... having an advantage of +15, when you real hit delivers at frame 20, your adversary had 5 frames to take a decision before ya ........ maybe he can escape if you weren't fast enough.
 

Crathen

Death is my business
I don't get it, then how is it a 15 frame advantage?
They can still block after it , otherwise any big advantage move would give a free combo , it's not like in Tekken ( if i am +10 i get i guaranteed 10 frame move to hit and they can't block , except for running kicks where you can still block ) but if you can hit confirm into a combo so there's few reason to use those except for tick throws wich are pretty good in Sektors metagame.

You can anyways continue to pressure in case you hit with 2 with a guaranteed b34 wich they'll have to block.
 

SwiftTomHanks

missiles are coming
Take your S-tier character and get out of this thread.

Sektor is one of those characters that is very difficult to balance. If his standing 12 and b34 didn't whiff, he would probably be close to the overpowered mark. While it's great that a ton of his strings end at neutral since he has the fastest standing jab in the game - players that know to poke in replacement of block make this almost obsolete.

Crathen, I agree that d3 pressure is where Sektor players have to go once their opponents know about the whiffed strings. That as well as f2 into flame. I try to only use d1 for anti-air purposes since human Sektor has a 27% anti-air off a d1. Regardless his pokes/strings are very limited now. Calling him a great rush down character is a very bold statement.
 

Crathen

Death is my business
Take your S-tier character and get out of this thread.

Sektor is one of those characters that is very difficult to balance. If his standing 12 and b34 didn't whiff, he would probably be close to the overpowered mark. While it's great that a ton of his strings end at neutral since he has the fastest standing jab in the game - players that know to poke in replacement of block make this almost obsolete.

Crathen, I agree that d3 pressure is where Sektor players have to go once their opponents know about the whiffed strings. That as well as f2 into flame. I try to only use d1 for anti-air purposes since human Sektor has a 27% anti-air off a d1. Regardless his pokes/strings are very limited now. Calling him a great rush down character is a very bold statement.
F2 into Flame is kinda risky since you can't hitconfirm it and it's easily punishable by most of the cast ( -18 on block ) , i've used it on characters that can't punish you hard but it's still not that great , you can however condition them to always poke after a blocked f2 so Ft may catch them sometimes.

D1 for anti crossover is good but you have to space it very well since it doesnt lower Sektors hitbox and Jip occasionaly hit him , that's one of its uses tho!

Also i never said that Sektor is a rushdown character , i think as him more like a Footsie character with a great keepout / zoning and a decent rushdown , however in some matchups he loses the zoning war ( mainly talking about Kenshi and Mileena ) and has an hard time getting in he has to rush his opponent down.
Against characters that outzone him he still has the threat of a teleport and they usually have a big hitbox you can use the 12 and b34 string more freely since they'll have to commit lowpoking , again Kenshi gives him trouble because he's covered in safe armor specials and Mileena for being an extremely good footsie with low hitbox character.

Sektors is a jack of all trades and can adapt to many MUs , it does make him really good even when you have advanced knowledge against him.
 

SwiftTomHanks

missiles are coming
The push back from a blocked f2 then the push back from a blocked flame make it unpunishable from the whole cast except Reptile, Cage, Nightwolf, and Kabal's EX dash. Though the timing on Cage and Nightwolf is extremely tight.
 

SwiftTomHanks

missiles are coming
Ermacs FP also btw
You're right! I forgot about Ermac. With that said I want to test Kenshi's shoulder as well.

Most of the cast however can't do anything about a blocked flame after blocking f2 or d4. There's a lot of pushback on it, I don't remember it being that way at launch.