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Shao Kahmbos (Updated w/ new Aftermath Combos)

To again address that crouching characters don't get launched as high, I'm often finding that it's unreasonable to crouch-confirm a raw bf3 and there are also a lot of attack animations that are considered crouching at unpredictable times, and so I end up going for the ji2 anyway before realizing that the opponent is too low for normal combo routes. I'm finding that the best consistent follow-up in this case mid-screen is d4 xx db3/bf3. With good timing on the ji2 and against larger opponents, it's also still possible to connect 12 xx special. In the corner, ji2 d1 into normal combo routes seems to always work.
 

John Grizzly

The axe that clears the forest
in the second video. do you still get that second KB even though the buff is gone?
I'm not home to check, but this video was made before the easy Krushing Blows were implemented into practice mode. So even though Shao Kahn's hammer isn't glowing, maybe the Dark Priest buff is still active? Maybe someone can check that's playing right now.
 

XxTheGoblinX

Le_Supreme_
B3,Micro dash, 1,2,1+2 KB
32% Meterless

I found this today, its easier in the corner but can also be done mid-screen with good execution. I know its not easy getting this KB in combos but this might be the only one, outside of the usual AA or raw punish with it.
 

Wetdoba

All too easy...
B3,Micro dash, 1,2,1+2 KB
32% Meterless

I found this today, its easier in the corner but can also be done mid-screen with good execution. I know its not easy getting this KB in combos but this might be the only one, outside of the usual AA or raw punish with it.
The B3 is an AA here or grounded?? Also you can combo into 12 1+3 off b2, f3, 12, or 14 shoulder midscreen
 

XxTheGoblinX

Le_Supreme_
The B3 is an AA here or grounded?? Also you can combo into 12 1+3 off b2, f3, 12, or 14 shoulder midscreen
The B3 is grounded and it has to hit kind of close to the character not max range. You press 1,2,1+2 mid dash . And those combos feel real inconsistent, I dont think id risk them in a match, do they work on male and female?
 

Wetdoba

All too easy...
The B3 is grounded and it has to hit kind of close to the character not max range. You press 1,2,1+2 mid dash . And those combos feel real inconsistent, I dont think id risk them in a match, do they work on male and female?
Probably not hitting a close range b3, at least id be scared to attempt that. Could work in the corner tho as an AA into 12 1+3? The combo off shoulder is mildly consistent with practice and works on females too. I have hit it in matches before first try (not online lol)
 

NothingPersonal

Are you not entertained!?
Some D2 KB combos:
meterless - D2 KB, dash 4, db3 - 337.20
one bar - D2 KB, dash 4, bf3 amp, dash 4, db1/db3 - 433.78
two bar - D2 KB, dash 4, bf3 amp, dash 4, bf3 amp, d2 - 487.16
fatal blow - D2 KB, dash 4, bf3 amp, dash 4, FB - 567.87
 
Some D2 KB combos:
meterless - D2 KB, dash 4, db3 - 337.20
one bar - D2 KB, dash 4, bf3 amp, dash 4, db1/db3 - 433.78
two bar - D2 KB, dash 4, bf3 amp, dash 4, bf3 amp, d2 - 487.16
fatal blow - D2 KB, dash 4, bf3 amp, dash 4, FB - 567.87
I'll add that, providing you have the KB loaded, you can D2 KB, dash 4, bf3 amp, 12 1+3 KB for 532
 

NeroOps

Death Before Dishonor
SO i've yet to find a truly safe setup that doesn't eat up a bar.

His "buffs" being "buffed" is still weak as shit.
Dark Priest:
  • On read when opponent does a breakaway after a amplified shoulder block or Krushing Blow launcher its guaranteed safe.
  • Against specific character moves you can end a combo with 23 which will allow him to safely cancel into dark priest.
  • Against specific characters you can projectile trade with his spear which will allow him to use dark priest.
Taunts:
  • Against specific character moves you can end a combo with 23 which will allow him to safely cancel into taunts.
  • Using it unexpectedly at a safe distance gives you low percentage chance to use it safely.
Both:
- Stage specific (Cyber Lin Kuei Assembly) Ice Grenade in the right corner gives Taunt and Dark Priest a guarantee safe usage.

Me or anyone else haven't found any other way to cancel into them safely that i know off.
 

NRF CharlieMurphy

Kindergarten Meta
Dark Priest:
  • On read when opponent does a breakaway after a amplified shoulder block or Krushing Blow launcher its guaranteed safe.
  • Against specific character moves you can end a combo with 23 which will allow him to safely cancel into dark priest.
  • Against specific characters you can projectile trade with his spear which will allow him to use dark priest.
Taunts:
  • Against specific character moves you can end a combo with 23 which will allow him to safely cancel into taunts.
  • Using it unexpectedly at a safe distance gives you low percentage chance to use it safely.
Both:
- Stage specific (Cyber Lin Kuei Assembly) Ice Grenade in the right corner gives Taunt and Dark Priest a guarantee safe usage.

Me or anyone else haven't found any other way to cancel into them safely that i know off.
these all require his shoulder charge bnb and 23 off the launch correct.

that was what iw as doin as well.

It is an effin travesty that Scorpion has the same type of buff as Dark Priest and it activates in 16 frames and has 32 of recovery.... like i don't understand the logic.

I def get dark priest out on throws pretty easily. It actually is a nice mixup to force a forward roll to punish and I just throw them again

But the Taunts just.... suck. They are powerful sure... but man does it suck trying to even attempt to get them on the field.
 

NeroOps

Death Before Dishonor
these all require his shoulder charge bnb and 23 off the launch correct.

that was what iw as doin as well.

It is an effin travesty that Scorpion has the same type of buff as Dark Priest and it activates in 16 frames and has 32 of recovery.... like i don't understand the logic.

I def get dark priest out on throws pretty easily. It actually is a nice mixup to force a forward roll to punish and I just throw them again

But the Taunts just.... suck. They are powerful sure... but man does it suck trying to even attempt to get them on the field.
Well everything i listed does't require a bar.
Scorpion Burning Spear buff only increases the damage for the use of his spear?
Shao Kahn's Dark Priest gives you damage increase on all hammer attacks and a krushing blow launcher on his annihilation move.
I agree the taunts are still not that useful but they are better now than before. Faster startup and recovery and the taunt effects still occurs on a punish unless you get hit by a krushing/fatal blow which been in the game from the start. Kounter attacks cancels the taunt effects before its applied.
 

NRF CharlieMurphy

Kindergarten Meta
Well everything i listed does't require a bar.
Scorpion Burning Spear buff only increases the damage for the use of his spear?
Shao Kahn's Dark Priest gives you damage increase on all hammer attacks and a krushing blow launcher on his annihilation move.
I agree the taunts are still not that useful but they are better now than before. Faster startup and recovery and the taunt effects still occurs on a punish unless you get hit by a krushing/fatal blow which been in the game from the start. Kounter attacks cancels the taunt effects before its applied.
Burning Spear increases the damage for the use of his spear = Dark Priest Increases the damage of his hammer

However, Scorpion can do it pretty much anytime he has some space, and Shao has to set it up and hope it stays.

It truly is stupid.

His other changes are welcome, but also require a ton of setup to even get. Three spears? The only way I can think of to land that is to end combos in it, but the trade off there doesn't make sense.

I just don't understand the reasoning behind ANYTHING this character has. Its like they just didn't know and threw things together and here we are.
 

NeroOps

Death Before Dishonor
Burning Spear increases the damage for the use of his spear = Dark Priest Increases the damage of his hammer

However, Scorpion can do it pretty much anytime he has some space, and Shao has to set it up and hope it stays.

It truly is stupid.

His other changes are welcome, but also require a ton of setup to even get. Three spears? The only way I can think of to land that is to end combos in it, but the trade off there doesn't make sense.

I just don't understand the reasoning behind ANYTHING this character has. Its like they just didn't know and threw things together and here we are.
Yes and Dark Priest also gives you a krushng blow launcher. Scorpion Burning Spear doesn't.
You do realize SK can get over 40% with 1 bar midscreen and 44% meterless in the corner with that Dark Priest krushing blow. The idea of why really isn't that stupid.
You still have the options to trade with his spear for his krushing blow requirements and even get a Dark Priest buff afterwards if you want.
Take a little damage to get what you want.
 

kevkopdx

Noob
Burning Spear increases the damage for the use of his spear = Dark Priest Increases the damage of his hammer

However, Scorpion can do it pretty much anytime he has some space, and Shao has to set it up and hope it stays.

It truly is stupid.

His other changes are welcome, but also require a ton of setup to even get. Three spears? The only way I can think of to land that is to end combos in it, but the trade off there doesn't make sense.

I just don't understand the reasoning behind ANYTHING this character has. Its like they just didn't know and threw things together and here we are.
I get the three spears pretty easy by trading with zoning characters... I agree about dark priest and his set ups in general tho, I don’t feel like Shao shot up to high tier with this patch, but curious to see what ppl come up with
 

NothingPersonal

Are you not entertained!?
Burning Spear increases the damage for the use of his spear = Dark Priest Increases the damage of his hammer

However, Scorpion can do it pretty much anytime he has some space, and Shao has to set it up and hope it stays.

It truly is stupid.

His other changes are welcome, but also require a ton of setup to even get. Three spears? The only way I can think of to land that is to end combos in it, but the trade off there doesn't make sense.

I just don't understand the reasoning behind ANYTHING this character has. Its like they just didn't know and threw things together and here we are.
The spear is now more damaging than most projectiles in the game. You can trade every time and win the game just by doing that. It's main purpose though is to give you advantage to get in. It didn't need the damage buff, it didn't need anything actually, but now it's one of the best in the game imo.
 

stokedAF

casual kahnage
The spear is now more damaging than most projectiles in the game. You can trade every time and win the game just by doing that. It's main purpose though is to give you advantage to get in. It didn't need the damage buff, it didn't need anything actually, but now it's one of the best in the game imo.
It should be though with how weird the angle is. I miss so many times lol.