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Geras General Discussion

Just started messing around with the cg variant and am having a blast. I love command grabs and geras has the best one imo with tons of easy tick setups, strong corner carry and no annoying dbf input.
 

Invincible Salads

Seeker of knowledge
so, im trying to understand, what is the point of f221+3, i know what it does but i mean, how do you catch people with it, theres no reason not to block low here right?
 

Osagri

Fear the blade of Osh-Tekk
so, im trying to understand, what is the point of f221+3, i know what it does but i mean, how do you catch people with it, theres no reason not to block low here right?
The Second hit is pretty slow so many time ur opponent thinks ur gonna stagger and get hit by it. But its mainly a punish string coz of the great KB
 

Invincible Salads

Seeker of knowledge
how good is sand simulacrumi made a custom variation and thought i'd try it out for more positioning and counterzoning shenanigans, what do u think?
 

dennycascade

UPR_ghastem
F22 is actually a pretty nice conditioning tool both in neutral and up close. A lot of people don’t see the second hit coming while in neutral and get hit by the low, and then once you have them trying to jump/block it, you can just start whiffing f2 and build mindgames from there. Up close it’s kind of similar but more gimmicky, if they have good reactions they should be able to punish you pretty much every time for trying f22 or f2 slow fist for plus frames, but there is a lot for the opponent to worry about every time geras presses f2 so you might as well sprinkle them in to keep them on their toes. Command grab adds another layer of dirt.

Also wanted to ask you guys who you think geras’ bad matchups are. Jacqui and Johnny 6-4 for sure. Who else, and which variation might have a slight edge vs some of these?
 

podizzler3000

http://streamable.com/ti5z
i have a hard time with jade. the constant jumping makes sand trap impossible and her long hitting attacks make it hard to get in. jacqui i dont mind so much i just mash d1 and refuse to play the cancel game. im sure it will cost me some matches eventually but for now im getting away with it. as stupid as it sounds i seem to have a hard time with raiden and kotal but i think that could just be lack of matchup experience.
 

leoj89

Noob
i have a hard time with jade. the constant jumping makes sand trap impossible and her long hitting attacks make it hard to get in. jacqui i dont mind so much i just mash d1 and refuse to play the cancel game. im sure it will cost me some matches eventually but for now im getting away with it. as stupid as it sounds i seem to have a hard time with raiden and kotal but i think that could just be lack of matchup experience.
Jade is a hard mu for Geras imo. If you show no fear and rush down like a maniac you can beat a lot of the low level Jade players.

I don't have any real answers for Jacqui yet.

Call me crazy but with his tools I think Raiden and Geras is an even mu. Geras has an easier time getting higher damage though.

Kotal will wiff punish you to death. Rush him down, watch out for jump in attacks and use roll on wake up .
 

jcbowie

...more deadly than the dawn.
Lol this mans now gets an easy 45% combo midsceen with a KB that you can set up at your leisure. I get how the db1 change is kind of a "nerf" but honestly it gives this man even more ridiculous combo damage if you set it up correctly and just sit on it until you get a punish.
 

6ixty9

Noob
Lol this mans now gets an easy 45% combo midsceen with a KB that you can set up at your leisure. I get how the db1 change is kind of a "nerf" but honestly it gives this man even more ridiculous combo damage if you set it up correctly and just sit on it until you get a punish.
I'm new to geras, can you explain the changes and what you mean? Sorry
 

jcbowie

...more deadly than the dawn.
I'm new to geras, can you explain the changes and what you mean? Sorry
Well what I'm talking about specifically is that the KB requirements for db1 used to be that you get extra damage on a counter hit, which was OD but whether or not you landed it was dependent on your opponent and/or lucky reads. But now the KB requirement is that if you whiff db1 twice in a row, and then land it right afterwards you get the KB. So, you can whiff db1 twice intentionally, and then next time you get a punish end the combo with db1 and you get a monster damage combo.

starterxxbf2, ji4xxdb1KB gets right around 44-46% depending on what starter you use.
 

jcbowie

...more deadly than the dawn.
As a matter of fact, if you have it loaded up now and the opponent is at low health, you can still pretty much guarantee the round on any punish with starterxxdb1KB as an unbreakable combo.
 

6ixty9

Noob
Ok so if they block it does that reset this?

Like if I whiff 1 and the block 1, do I have to whiff 2 more before kb?

And if I whiff 2 and do raw db1 on the 3rd and it's blocked, do I now have to whiff 2 again?
 

jcbowie

...more deadly than the dawn.
Ok so if they block it does that reset this?

Like if I whiff 1 and the block 1, do I have to whiff 2 more before kb?

And if I whiff 2 and do raw db1 on the 3rd and it's blocked, do I now have to whiff 2 again?
Yeah, block resets it, so using db1 KB in neutral will be trickier.