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NO MORE FREE CANCELS

Cashual

PSN: Cansuela
She doesn’t have a long rang game and she doesn’t have OH/Low mixups. This is why her cancels do not cost meter. Her cancels are the only way she can open you up. Otherwise she has to whiff punish and block punish.
Just like kitana and noob lol. Oh wait they are “zoners” lol.

I’m just playing before anyone starts getting all feisty.
 
I believe they're both safe but it's mostly just why is dash punch safe.
Lmaooo u actually think the only normal she has to get in from full screen (that’s already punishable if you have more than 5 brain cells) should be punishable on block? Go play a different game if u want free wins bud.

Edit: like please explain to me, what threat does jacqui have full screen (outside of b2 range) that would keep you from ducking? You can bait out and punish bf2 sooo easily if u just think for literally 1 second.
 

BuffRaiden

Nerf Erron's F4 Already
Everybody needs to stop defending the lamest character from mkx.

The free cancels are going to be removed.

The character has no visual meter flash like everyone else’s who uses them.

I don’t care what you scubs say. This is complete nonsense. Spend meter to make yourself safe. She can already get in for free. This is objectively worse than anything scorpion can do.
 
Everybody needs to stop defending the lamest character from mkx.

The free cancels are going to be removed.

The character has no visual meter flash like everyone else’s who uses them.

I don’t care what you scubs say. This is complete nonsense. Spend meter to make yourself safe. She can already get in for free. This is objectively worse than anything scorpion can do.
You’re so dumb XD how does she get in for free? Both of her options make it your turn if you block, and all you have to do is get one single d1 grab to send her full screen and make her work her way in all over again. Git gud raiden.
 

Marlow

Premium Supporter
Premium Supporter
I believe they're both safe but it's mostly just why is dash punch safe.
Both B22 and Dash Punch are -7 on block. It might be technically "safe" but after blocking it's the opponents turn. It's basically a free strike/throw mixup for the opponent. They also both end on a high, so if you can bait out the dash punch you punish it easy by neutral ducking and using a D2 for 14% minimum, more if you use the KB.
 
Both B22 and Dash Punch are -7 on block. It might be technically "safe" but after blocking it's the opponents turn. It's basically a free strike/throw mixup for the opponent. They also both end on a high, so if you can bait out the dash punch you punish it easy by neutral ducking and using a D2 for 14% minimum, more if you use the KB.
Exactlyyyyyyy someone who gets it. If you block a dash punch, you literally have your choice of throwing her back full screen and making her start over, or taking your turn on putting on pressure.
 

BuffRaiden

Nerf Erron's F4 Already
The only change Jacqui should receive is make her f3 a couple of frames slower. Thats it. Character is fine compared to some other bs that exist in this game.

Also as the above poster said. Lol at the comparison to Kabal.
If you think the comparison is unfair go play kabal. The cost of meter is also there for visual cue.
 
If you think the comparison is unfair go play kabal. The cost of meter is also there for visual cue.
K raiden. So if jacqui’s cancels costed meter, and had a visual cue, and she had no projectiles and her frame data took a hit, why should anyone play her over Kabal who would literally just be a better version of her? Huh? I mean for Christ sake Kabal even gets a 50/50 mixup
 
You know about 75% of the cast has plus frames off high strings. If you're trying to make a point about her being OP you're doing it badly.
oh yeah cause 75% of the cast have advancing 11f plus frames ooh ok. and a 14 low +4 frame got it bro.

keep downplaying jacqui and telling us how much she needs it please. :rolleyes:
 
oh yeah cause 75% of the cast have advancing 11f plus frames ooh ok. and a 14 low +4 frame got it bro.

keep downplaying jacqui and telling us how much she needs it please. :rolleyes:
Dude. You can interrupt her +4 plus frames (I’ve had it done to me a million times) and her 11 is only +2, paired with her 9f mid means you can beat her out or tie with a 7f d1 or faster
 
Dude. You can interrupt her +4 plus frames (I’ve had it done to me a million times) and her 11 is only +2, paired with her 9f mid means you can beat her out or tie with a 7f d1 or faster
its a mix up dude she can either finish the string or cancel into special... also she can oki with it. oh forget it im done
 
its a mix up dude she can either finish the string or cancel into special... also she can oki with it. oh forget it im done
Umm oki? Just wake up on her Jesus. She spends so much time walking in on her opponent they almost always have defensive bar completely regenerated to either break away or wake up when she gets a hit confirm. And yes exactly, you need to make read to get out of her pressure, just like she needs to make a read to get in...

true OKI literally doesn’t exist in this game considering the ridiculous amount of wake up options

Jacqui is never truly “in” until she can manage to be in long enough to exhaust the opponents defensive options and get a knockdown.
 
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Gruntypants

THE MUFFINS ARE BEEFY
The other thing about these cancels costing bar:

All the cancels that cost bar are hit/block confirmable. Jacqui has to dial her cancel in, you can’t confirm it. It’s not a valid comparison.
Jacquis F31 cancel is hit confirmable what are you smoking. That's partly why it's so good. F31 cancel on block, F31 grease kicks on hit..
 

Pan1cMode

AUS FGC represent!
Jacquis F31 cancel is hit confirmable what are you smoking. That's partly why it's so good. F31 cancel on block, F31 grease kicks on hit..
You have to dial the cancel in; it’s certainly not hitconfirmable. There are OS which allow you to cancel on block and kicks on hit, but it’s not the same as being hitconfirmable.
 
How is -2 plus only for Jacqui? Do you realize she is -2 also after f3? Get rid of the cancel and -2 will still be there.

Jacqui cancels are just a gimmick, this is not mkx where you can combo or be super + after run cancel. There is no reason to not poke after the cancel.
Because most players do not react to the cancel. I play a lot against Jaqui and to be honest I concentrate hard for the staggers and cancels but it is not easy to react everything. And that's the point if you are late even with few frames Jacqui will be in plus.. And her 9F MID comes into play or even poke or throw.

Playing against good pressure character is pretty demanding. Especially if you are not with another pressure character. :)
 

Gruntypants

THE MUFFINS ARE BEEFY
You have to dial the cancel in; it’s certainly not hitconfirmable. There are OS which allow you to cancel on block and kicks on hit, but it’s not the same as being hitconfirmable.
You dial F31 and can confirm for a cancel on block or grease kicks on hit
 
You dial F31 and can confirm for a cancel on block or grease kicks on hit
Did you try it?
I played a lot with Jaqui to get to know her better to play against and F31 hitconfirm is ok but F31 L2?? That needs Sonicfox reaction I think. :) Or not?
If there is OS it will be different though (and damn that sounds cazy good).
 
Everybody needs to stop defending the lamest character from mkx.

The free cancels are going to be removed.

The character has no visual meter flash like everyone else’s who uses them.

I don’t care what you scubs say. This is complete nonsense. Spend meter to make yourself safe. She can already get in for free. This is objectively worse than anything scorpion can do.
For once I agree with you lol. Scorpion had free cancels in his Misery Blade stance during the beta. It now costs 1 d/bar and there’s a flash to know he cancelled.

Cancels costing bar should be a universal rule. Meter builds for free anyway.