What's new

Geras Combos

I'm just starting to use Geras and wanted to know if any if he had any tick throws? I'm at work and cant check right now.
 
Can someone verify if some of these combo strings arent working or if they only work on certain characters?

I cannot get b22 xx bf2mb, f1,1+3 to connect on the grab (f1, 1+3). It either whiffs or you have to go to shoulder charge to connect. (This was against Baraka and against Kitana).

Just started trying out Geras and like him so far but some of these strings listed dont seem to want to complete.
I've gotten in a habit of dashing forward after BF2 (MB) no matter what combo I follow up with. It allows for standing 3, F3, F1, or F212 afterwards
 
Can someone verify if some of these combo strings arent working or if they only work on certain characters?

I cannot get b22 xx bf2mb, f1,1+3 to connect on the grab (f1, 1+3). It either whiffs or you have to go to shoulder charge to connect. (This was against Baraka and against Kitana).

Just started trying out Geras and like him so far but some of these strings listed dont seem to want to complete.
Well the F1 is the charge, and it can be height based, never had problem so far. But I know some characters have weird hitboxes
 
Is it just me?!Can anyone still combo off Infinite Warden’s Gauntlet of Ages KB in the corner? ?! I was connecting my d1 after it pretty consistently before, but now can’t seem to get it once)

Edit:
Ok, I do it on most of the characters but can’t seem to connect it on Kitana. Is it a hurtbox thing?!?
 
Last edited:
in the tournament variation w/ bed of spikes and bigfist:
Midscreen Meterless: F212, DB1
Midscreen 1 bar: 11xxBF2, MB, dash cancel F212xxBF2
Midscreen 2 bar: 11xxBF2, MB, dash cancel F3xxBF1, MB, D2, 4xxBF2
Corner meterless: F212, F212xxBF2
Corner 1 bar: F212, F212xxBF2, MB, 4xxBF2
Corner 2 bar: F212, 4xxBF2, MB, 4xxBF1, MB, D2, D2, F1 1+3xxBF2
In the other var w/ sand pillar:
Midscreen meterless: F212xxDF3
Midscreen 1 bar: 11xxBF1, D2, F212xxBF2
Corner meterless: F212xxDF3B, D1, 24xxBF2
Corner 1 bar: F212xxDF3B, D1, 24xxDF3B, MB, then stagger F3 into B4 launch
 

DoDaMuSiC

Ermac ftw
Highest damage i could find in the corner:

Meterless: f212, d1, d1, f212xbf2 = 294.98

1 bar: f212, s4xbf2(amp), b22xbf2 = 384.48

2 bar: f212, s4xbf2(amp), b22xbf1(amp), d2, d2, f11+3xbf2 = 434.08

1 bar: 11xbf2(amp), d1, d1, f212xbf2 = 340.94

2 bar: 11xbf2(amp), d1, d1, s4xbf1(amp), d2, d2, f11+3xbf2 = 400.88
 
in the tournament variation w/ bed of spikes and bigfist:
Midscreen Meterless: F212, DB1
Midscreen 1 bar: 11xxBF2, MB, dash cancel F212xxBF2
Midscreen 2 bar: 11xxBF2, MB, dash cancel F3xxBF1, MB, D2, 4xxBF2
Corner meterless: F212, F212xxBF2
Corner 1 bar: F212, F212xxBF2, MB, 4xxBF2
Corner 2 bar: F212, 4xxBF2, MB, 4xxBF1, MB, D2, D2, F1 1+3xxBF2
In the other var w/ sand pillar:
Midscreen meterless: F212xxDF3
Midscreen 1 bar: 11xxBF1, D2, F212xxBF2
Corner meterless: F212xxDF3B, D1, 24xxBF2
Corner 1 bar: F212xxDF3B, D1, 24xxDF3B, MB, then stagger F3 into B4 launch
what is df3b?
 
Been updating the combos and more, if anyone could help out by writing known and unlisted combos or suggestions to tech and videos, please me me. Or write em out in a comment and have em ready to be displayed.
 
what is df3b?
the tournament variation has sand pillar right? if so the it's the input for close sand pillar. if not im dumb sorry
EDIT: just checked, the tournament var New Era has Stepping it Back and Sand Pillar. I use regular sand pillar for combo extensions off f212 and use MB pillar to launch off of the sweep from F3 stagger.
You can also launch off 111 as well, just don't do f3 after d1, 24xxDF3b. just MB it then do 111 as they're getting up, if they get hit by the overhead they get launched for full combo :D
 

wsj515

This is my billionth life cycle.
In the other var w/ sand pillar:
Midscreen meterless: F212xxDF3
Midscreen 1 bar: 11xxBF1, D2, F212xxBF2
Corner meterless: F212xxDF3B, D1, 24xxBF2
Corner 1 bar: F212xxDF3B, D1, 24xxDF3B, MB, then stagger F3 into B4 launch
^These aren't optimal fyi, these do more:

Midscreen meterless: f212, db1
Midscreen 1 bar: 11xxbf1MB, d2, d2, ji2d f3xxbf2
Corner meterless: f212xxdf3b, d1, f212xxbf2 (end in db1b for slightly less damage but way more advantage)

As for the corner setup, can't they just block? Maybe I'm missing something, but it looks like hopxx3 won't combo with the df3bMB (and you're negative after hopxx2 because the pillar hits before) so I don't really see a mixup/setup here outside of use the df3bMB to create plus frames unless you're going to throw them out of the corner, so why not just cash out on damage with the bar, or get plus frames from f3ddMB on oki?
 
the tournament variation has sand pillar right? if so the it's the input for close sand pillar. if not im dumb sorry
EDIT: just checked, the tournament var New Era has Stepping it Back and Sand Pillar. I use regular sand pillar for combo extensions off f212 and use MB pillar to launch off of the sweep from F3 stagger.
You can also launch off 111 as well, just don't do f3 after d1, 24xxDF3b. just MB it then do 111 as they're getting up, if they get hit by the overhead they get launched for full combo :D
its cause of b, I was like what does this mean lol but I get it now
 
Does the New Era variant (w/Sand Pillar) have any other decent 1-bar midscreen combos besides starting with 11~bf1?
 
Does the New Era variant (w/Sand Pillar) have any other decent 1-bar midscreen combos besides starting with 11~bf1?
I'd highly suggest looking up either gameplay or a combo video with New Era, I am only putting things from others and the discord. And I only play then 2nd variant.

I'd imagine you can try something of F21xx and mess with that
 

wsj515

This is my billionth life cycle.
Does the New Era variant (w/Sand Pillar) have any other decent 1-bar midscreen combos besides starting with 11~bf1?
It's really important with New Era to remember that you can cancel into bf1 from f21 against big body characters, but for combos the best I've found is the one I listed above, and 11xxbf1MB d2, d2, j1 f212xxdb1 which I think is max damage but we want to get people to the corner, so ending in bf2 is probably almost always better mid screen
 

Saviorself

Noob Saibot
It's really important with New Era to remember that you can cancel into bf1 from f21 against big body characters, but for combos the best I've found is the one I listed above, and 11xxbf1MB d2, d2, j1 f212xxdb1 which I think is max damage but we want to get people to the corner, so ending in bf2 is probably almost always better mid screen

[New Era only]

Also against big body characters meterless bnb is

f212 df3 db1 [works against Shao,Kollector,Raiden,Jax,Geras,Kotal]
 
^These aren't optimal fyi, these do more:

Midscreen meterless: f212, db1
Midscreen 1 bar: 11xxbf1MB, d2, d2, ji2d f3xxbf2
Corner meterless: f212xxdf3b, d1, f212xxbf2 (end in db1b for slightly less damage but way more advantage)

As for the corner setup, can't they just block? Maybe I'm missing something, but it looks like hopxx3 won't combo with the df3bMB (and you're negative after hopxx2 because the pillar hits before) so I don't really see a mixup/setup here outside of use the df3bMB to create plus frames unless you're going to throw them out of the corner, so why not just cash out on damage with the bar, or get plus frames from f3ddMB on oki?
Yeah you can block the setup, it's not an unblockable. Also what do you mean by hoppxx3? it's just that Geras has no combo-starting lows or overheads, the sweep might throw them off idk. Also with the 111 setup you could end the string at 11 if they wait for the overhead and get plus frames off of it.

Idk what you're asking here but if you end the string with 24xxDF3B MB you can do F3 as they're getting up and if you sweep right afterwards, they'll get launched by the MB DF3B if the sweep connects. Same with 111, just don't do the F3. Go right into it as they're getting up
 

wsj515

This is my billionth life cycle.
Yeah you can block the setup, it's not an unblockable. Also what do you mean by hoppxx3? it's just that Geras has no combo-starting lows or overheads, the sweep might throw them off idk. Also with the 111 setup you could end the string at 11 if they wait for the overhead and get plus frames off of it.

Idk what you're asking here but if you end the string with 24xxDF3B MB you can do F3 as they're getting up and if you sweep right afterwards, they'll get launched by the MB DF3B if the sweep connects. Same with 111, just don't do the F3. Go right into it as they're getting up
I mean short hop(3) with hopxx3 to create a launching 50/50 between that and sweep. My point is that the setup is pretty gimmicky and not worth spending the bar when you're sacrificing damage for a slim chance for a payoff, you're better off either spending the bar for damage or spending the bar for plus frames with f3ddMB, which you can also hit confirm into another full combo.
 
At this point, it seems like there’s not much point to ever playing New Era over Infinite Warden, which is kind of a bummer. :/
 

Osagri

Fear the blade of Osh-Tekk
At this point, it seems like there’s not much point to ever playing New Era over Infinite Warden, which is kind of a bummer. :/
I strongly disagree. U have A Mid command grab with HUGE range and HUGE corner carry and great normals to tick from. Stepping it back gives u nice plus frames from normals (s3xxddR2 is around +8 on block). Hes dmg is Also good, not as good as Infinite Warden but in corner u get 300-350+dmg every hit if u have meter, if u hit them with f212 in corner its 300+ without meter. In mid u can still get close to 300 more if u end combo with Titan tackle and it carrys opponent to corner from max range. Oh and the Amplified sand pilar is fantastic move in corner with the tick throw setups on block and combo on hit. Infinite Warden has better overall dmg and anti-zoning but when u say there is no reason to play new era over IW, bs
 
Last edited: