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Demon slam from neutral

So I haven't seen it discussed anywhere yet, so I figured I might as as well mention that scorpions air kick (jmp 3or 4) can comfirm demon slam if you special cancel into it. Including in the neutral.
 
I don't have the game yet so I can't confirm this, but during the beta period I saw a video of someone trying to confirm the jump-in kick into demon slam. This person was having a hard time doing so and resorted to the jump-in punch. So is it consistent now or is the timing just tight?
 
I don't have the game yet so I can't confirm this, but during the beta period I saw a video of someone trying to confirm the jump-in kick into demon slam. This person was having a hard time doing so and resorted to the jump-in punch. So is it consistent now or is the timing just tight?
The spacing is the bigger deal, you have to land it sort of right before the cross-up. And the distance is exactly where they stand if you meter burn the rope spear
 
That's good to know. What about with a jump-in kick after amplified teleport. Can you connect that to the air throw?
Don't think you can get in the air fast enough to catch them before they fall, though jump-in kick to tele-EX to throw works to keep them in the air, but it's not much more damage than doing it without the ex