What's new

Sub-Zero Combo Thread | [Launch Edition]

Endeavor

I'll live a villain, before I die a hero.
I have my KB to be able to hold them in case I want to use them for later. Anyone know the button to hold for 134 KB?
 

Lokheit

Noob
ye 2 after slide in the corner is hella difficult, cant get it down right now, but I keep training the timing.
It mostly comes after canceling from B32 because of the position that chain leaves the hitbox in. Just in case you were trying from raw slide.
 

Samsara

Resident Cynic
If you hit 2 after a delay it lands every time. You really have to take your time with it. You guys are likely trying to hit 2 earlier than you should.
 

Shady1692

I'm The Goddamn Batman!
Here are my Thin Ice combos. Those are the only useful ones he doesnt have anything flashy. I didn't touch the other loadout because it's just sad.

Did they nerf the speed of his jabs? He’s not jabbing as fast as you are and I’m doing it as fast as he can lol
 

Braindead

I want Kronika to step on my face
Yup they nerfed S1 from +12 on hit to +6 on hit. I heard many characters got a similar nerf seems they don't like the quick jabs combos.
 
Some Combos

STARTER - Reliable IceBall Starter (12 or B14 or B32 or 21)
JIP - Jump in Punch
JIK - Jump in Kick
Ex - Amplify
# - Number of '1' inputs depends on the patch
KB - Krushing Blow
(0) - Meterless
(1) - 1 Bar
(2) - 2 Bar
Combos in blue/yellow are for tournaments

Standard Combos (Optional JIP before STARTER)
(1) STARTER, IceBall, JIP, B143, ExSlide
(1) STARTER, IceBall, JIK into side switch, 2, B143, ExSlide

(2) STARTER, IceBall, JIP, 21, ExRisingIce, 1, B143, ExSlide

Standard Uppercut Combo
(1) D2 (KB), 1, B143, ExSlide

Overhead Combos ( DeepFreeze / RisingIce / Both )
(2) F2, ExIceBall, JIP, B143, ExSlide
(2) F2, ExIceBall, JIK into side switch, 2, B143, ExSlide

(1) F2, ExRisingIce, B1, IceBall, JIP, 124 (KB)
(2) F2, ExIceBall, JIP, 21, ExRisingIce, 1, B143, Slide
(2) F2, ExRisingIce, B2, IceBall, Slide to reposition to other side, JIP, B143, ExSlide
(2) F2, ExRisingIce, B14, IceBall, JIP, B143, ExSlide

Corner Combos
(0) STARTER, IceBall, JIP, B32, Slide, 1#, 124 (KB)
(1) STARTER, IceBall, JIP, B32, Slide, 1#, B32, ExSlide
(1) STARTER, ExRisingIce, 1#, 124 (KB)
(2) STARTER, ExRisingIce, 2, B143, ExSlide
(2) STARTER, ExRisingIce, 2, B143, ExRisingIce, B32, Slide

Corner Uppercut Combos
(1) D2 (KB), B143, ExIceBall, JIK, 124 (KB)
(2) D2 (KB), 2, B143, ExRisingIce, B32, ExSlide

Corner Jump In Combos
(2) JIK, B14, ExIceBall, JIK, B32, ExSlide
(1) JIP, 4, ExRisingIce, 1#, 124 (KB)
(1) JIP, 4, ExRisingIce, JIK, PolarAxe, 124 (KB)
(2) JIP, 4, ExRisingIce, 2, B143, ExSlide
(2) JIP, 4, ExRisingIce, 2, B143, ExRisingIce, B32, Slide

Not a fan of using B2 despite its range and anti-air potential, due to potential breakaway by opponent and its heavy damage scaling, but will practice it in future.

Note: Opponents are able to breakaway when you use Amplified Rising Ice, so take caution & use the right combo if you predict the opponent is going to breakaway. For example, Opponent has 20% HP left, so use 2nd Standard Combo (listed above) instead of the 3rd one to kill opponent before he can escape. Usually combos with Rising Ice deal more total damage but risk the chance for enemies to escape mid combo and potentially turn the tide.
 
A good video on tournament kombos for the Lin Kuei Assassin. Check out the guy's channel for combos for other characters, they are pretty good.

For the mid-screen meterless kombos, they are one of the most damaging ones already (but they are little compared to the other characters in the game), not including the additional damage from Amplified Slide and Deep Freeze Ice Ball (Dead in Winter Variation Only).

Pretty sad to see my favourite character have such limited damage potential in MK11 due to the absence of Rising Ice in tournaments. Oh well.
 

Cobainevermind87

Mid-match beer sipper
Not sure if this has been mentioned, or is even worth it, but I thought I'd point out that b32 is +16 (I think) on hit. It's reminiscent of Sub's b12 in MKX.

So instead of finishing your combo with b143 slide/shoulder, you have the option of doing b32 and then going for a reset (f24, f2 ex ice ball with dead of winter, b32 ice ball, etc) or a throw or something. Not to be used often obviously, but I think the game is young enough where it'll catch people napping if used sparingly.
 

Zith

Noob
I went through the thread and I saw the overhead combo already, but I wasn't sure if people are aware you can still do the D1s after slide post day 1 patch.
If you do B32 slide the last hit raises the opponent higher giving you a ton more time to link D1.
I didn't bother with each of the enders in the videos.

Variation: Thin Ice
Low Starter (Corner)
[29.4%] B32, IceBall, JIP2, B32, Slide, D1, D1, D1, 21, Slide
[32.9%] B32, IceBall, JIP2, B32, Slide, D1, D1, D1, 21, ExSlide
[41.3%] B32, IceBall, JIP2, B32, Slide, D1, D1, D1, 21, ExSlide (Crushing Blow)

Overhead (Corner)
[20.2%] F2, Slide, D1, D1, D1, Slide
[26%] F2, Slide, D1, D1, D1, ExSlide
[40.2%] F2, Slide, D1, D1, D1, ExSlide (Crushing Blow)

Excluding crushing blow, what's the most people have found midscreen?
Highest I've seen is 30.2% B32 or B14, Iceball, JIK, 2, B143, ExSlide.
 
Last edited:
I have question. What is best option to combo my opponent when I hit them with ice ball in air ? In MK11 we don't have NJP (thank God !!!). So how to combo my opponent in that situation ? What is Sub best option ?
 

RM Ree

Shiba Tamer
I have question. What is best option to combo my opponent when I hit them with ice ball in air ? In MK11 we don't have NJP (thank God !!!). So how to combo my opponent in that situation ? What is Sub best option ?
Jik, dash, b143 xx slide is what I’ve been using. It’s super easy to buffer the dashes in this game for extra range.
 

Braindead

I want Kronika to step on my face
I went through the thread and I saw the overhead combo already, but I wasn't sure if people are aware you can still do the D1s after slide post day 1 patch.
If you do B32 slide the last hit raises the opponent higher giving you a ton more time to link D1.
I didn't bother with each of the enders in the videos.

Variation: Thin Ice
Low Starter (Corner)
[29.4%] B32, IceBall, JIP2, B32, Slide, D1, D1, D1, 21, Slide
[32.9%] B32, IceBall, JIP2, B32, Slide, D1, D1, D1, 21, ExSlide
[41.3%] B32, IceBall, JIP2, B32, Slide, D1, D1, D1, 21, ExSlide (Crushing Blow)

Overhead (Corner)
[20.2%] F2, Slide, D1, D1, D1, Slide
[26%] F2, Slide, D1, D1, D1, ExSlide
[40.2%] F2, Slide, D1, D1, D1, ExSlide (Crushing Blow)

Excluding crushing blow, what's the most people have found midscreen?
Highest I've seen is 30.2% B32 or B14, Iceball, JIK, 2, B143, ExSlide.
Hmm I didn't think about using F2 slide as a starter. I have to look at the frames but raw slide into d1 is a 1-frame link so I'm assuming the same for F2 slide. B32 slide makes it a 4-frame link which is easy to land.
 

Samsara

Resident Cynic
I've updated the corner combos and added an anti air section

I'm currently revising the midscreen sections to add better options for each scenario (corner carry, side switch, krushing blow)
 

Perk

coffee now
not sure if posted but JIK confirms into air axe throw. Need to lab more to see if theres anything of use with it but its interesting (and also will force the axe to be thrown in the opposite direction based on where you hit the JIK)
 

RM Ree

Shiba Tamer
not sure if posted but JIK confirms into air axe throw. Need to lab more to see if theres anything of use with it but its interesting (and also will force the axe to be thrown in the opposite direction based on where you hit the JIK)
If it’s just confirm into axe, I think there are better options. But the axe in the opposite direction? U wot m8? Tell me more.

Im hitting the 3x d1 much easier after corner slide
3x d1 + 1 2 4 is more consitent for me after slide than timing 2
The way b32 xx slide elevates the opponent makes the s2 follow up possible. Hitting corner slide any other way apparently makes s2 too difficult/ impossible, in which case you /have/ to give em the D(1) like with f2 xx slide.