Your obviously instiuating that I want this game to turn into MKX. This is false. I'm happy that not every character has stupid high/low combo starters like Flash.And overhead / low combo starter for each character. And a run button. And some gore.
Now you probably see you should start with that post instead of 3 sentence rant which encorauged me to play mind reader.Your obviously instiuating that I want this game to turn into MKX. This is false. I'm happy that not every character has stupid high/low combo starters like Flash.
I just want some more depth.
Imagine what gear moves would do for this game...
1. Character match-ups would change dramatically depending on the moves choosen.
- This is something people have continuously complained about. That top level play is all about counter-picking. Well having gear moves might allow you to overcome a bad character matchup simply by swapping out a move instead of choosing a different character. This would be a more welcome alternative to having to learn a different character for people who have loyalty to one character.
2. They would be more variation in terms of play-style.
- Gear moves might allow a rush down character to zone or a zoning character to rush down. Having the same character being able to play different ways would allow people more freedom to be able to play the character they like without feeling like they are locked into playing a certain way that they might not enjoy.
3. It would make people theory craft more.
- People underestimate how important this is for games. A healthy debate on what is the optimal way to play a character is one of the keys to creating and keeping interest in a game. As it is right now, people have pretty much figured out what to do with most characters. Adding gear moves would create a whole new dimension to discuss strategy. Like "What are the best gear moves to use against Batman? Or what about Ivy? What about an Ivy who chooses gear move X instead of move Y" ect.
4. It would open up possibilities for different combos, pressure, resets and everything else.
- Right now the gear moves are under explored. No one but the super casual use them. If they were added to competitive play people would discover new combo routes, oki possibilities, pressure possibilities. This would mean more things to explore for people that love to find out things in training mode, more eye-catching displays for combo-video makers to show the world, and a more pleasurable viewing experience for people who have already seen everything this game has to offer from a competitive stand-point.
‘Top level play is all about counterpicking’ is one of those things people just say without actually watching Top 8s or looking at the results.Your obviously instiuating that I want this game to turn into MKX. This is false. I'm happy that not every character has stupid high/low combo starters like Flash.
I just want some more depth.
Imagine what gear moves would do for this game...
1. Character match-ups would change dramatically depending on the moves choosen.
- This is something people have continuously complained about. That top level play is all about counter-picking. Well having gear moves might allow you to overcome a bad character matchup simply by swapping out a move instead of choosing a different character. This would be a more welcome alternative to having to learn a different character for people who have loyalty to one character.
2. They would be more variation in terms of play-style.
- Gear moves might allow a rush down character to zone or a zoning character to rush down. Having the same character being able to play different ways would allow people more freedom to be able to play the character they like without feeling like they are locked into playing a certain way that they might not enjoy.
3. It would make people theory craft more.
- People underestimate how important this is for games. A healthy debate on what is the optimal way to play a character is one of the keys to creating and keeping interest in a game. As it is right now, people have pretty much figured out what to do with most characters. Adding gear moves would create a whole new dimension to discuss strategy. Like "What are the best gear moves to use against Batman? Or what about Ivy? What about an Ivy who chooses gear move X instead of move Y" ect.
4. It would open up possibilities for different combos, pressure, resets and everything else.
- Right now the gear moves are under explored. No one but the super casual use them. If they were added to competitive play people would discover new combo routes, oki possibilities, pressure possibilities. This would mean more things to explore for people that love to find out things in training mode, more eye-catching displays for combo-video makers to show the world, and a more pleasurable viewing experience for people who have already seen everything this game has to offer from a competitive stand-point.
Im not trying to say that top level play is all counter-picking. But obviously thats an opinion a lot of people have, including some top players. Regardless of how true it is, i think having gear moves would allow characters to overcome what would traditionally be a bad matchup which would be a great for character loyalist.‘Top level play is all about counterpicking’ is one of those things people just say without actually watching Top 8s or looking at the results.
We just had a couple threads on how successful Hayatei is as a loyalist, but then somebody who didn’t watch will come in and complain the next week about how only counterpickers do well.
As far as the game being figured out.. Not even close. Remember when Ivy wasn’t viable or worth playing before Big D? Or Canary wasn’t supposed to be able to handle zoners? As every week goes by, players who are still in the lab prove that the community still has a ton to learn about the meta.
The company themselves stated that the gear moves are just for kicks and aren't actually designed for proper competitive-level play. It'd be a mess.However, if gear moves are added then everyone who would have to reevaluate their character. Thats one of the cool things about balance patches. How has the meta changed now? But unlike past balance patches where only 5 or so characters might get changes...everyone has gear moves and so everyone regardless of which characters they play would have to do some reevaluating.
That is why I think they should balance them first.The company themselves stated that the gear moves are just for kicks and aren't actually designed for proper competitive-level play. It'd be a mess.
Agreed, in terms of gameplay, I find dramatically more depth in Injustice 2's roster. They don't have as many strings or even combo paths usually but there's more to how they play neutral, wakeup/oki games, etc. MKX has some cool characters(just talking gameplay), but it doesn't have as many super unique characters like Grodd, Brainiac, Atom and so on.hot take: the injustice 2 roster is 10 times more interesting then mkx.
So brave of him to speak the truth!the circlejerk is gunna come down on you hard but there's a lot of truth to this
The circlejerk where TYM doesn't like criticism to their current game and usually dogpiles on someone who makes a thread like this often til a mod locks itSo brave of him to speak the truth!
Seriously, what circlejerk? Half the discussion about the game on this site is negative. The other half is people being indifferent or positive about it.
The people saying that shit were not the people who had the game figured out, they just parroted other players they perceive as better or the groupthink, until such stuff becomes "common knowledge " that nobody really knows about. Plenty of people were aware of Canary's strengths even if the downplay squad for Canary was militant as hell on here.As far as the game being figured out.. Not even close. Remember when Ivy wasn’t viable or worth playing before Big D? Or Canary wasn’t supposed to be able to handle zoners? As every week goes by, players who are still in the lab prove that the community still has a ton to learn about the meta.
I don't know how you could post on this site for as long as you have and have this opinion TBH. Not sure what thread you are talking about but it's so common to see criticism of NRS games on this site.The circlejerk where TYM doesn't like criticism to their current game and usually dogpiles on someone who makes a thread like this often til a mod locks it
Happens all the time, I'll tag you the next time I see it how's that soundI don't know how you could post on this site for as long as you have and have this opinion TBH. Not sure what thread you are talking about but it's so common to see criticism of NRS games on this site.
hot take: the injustice 2 roster is 10 times more interesting then mkx.