I think you’re right, he may go even with some of the cast and it’s still early but it seriously feels like he has 0 winning MU’s. Yet he’s still oddly fun to play with. Lol.I only play Don currently.
I think he loses to nearly every character in this game. I'm not good with MU numbers but yikes man.
Leo is easily the best turtle.
He might be my favorite character to play with currently, despite his flaws, he's lots of fun.I think you’re right, he may go even with some of the cast and it’s still early but it seriously feels like he has 0 winning MU’s. Yet he’s still oddly fun to play with. Lol.
Superman feels evenLeonardo:
Manta feels even.
Catwoman feels even.
Scarecrow feels even.
Cyborg feels even/kinda tricky.
Red Hood feels tough
Ivy feels tough
Starfire feels tough
Fate miiiiight be even iunno.
Still so much labbing and playing to do. These are just some opinions. I also think he does fine against the other Turtles.
What character are you talking about?Okay so:
Bladam: 4-6
Black Adam is kinda difficult to approach in the MU. You constantly have to be mindful of Black Magic and Lightning because our options for dealing with them aren't great. You can use the divekick to cover space but if you overshoot your landing you're in f12 range. He can punish the Mikey assist with Black Magic for full combo which takes away the threat of your mix. He beats us in the damage race pretty badly and he can play footsies in the range we like to play in. We can't wake up with shell ball because even on whiff he just jumps and punishes with Black Magic. Our options after a blocked lightning hands are gaaaaaarbage (I think sweep is our best option). The good things in the MU are that Raph assist beats 90% of the things out of f12xxtrait and if we get him to the corner we can kill him, but that's not enough to turn the tide of the MU.
Atom: 4-6
The lunge move he has punishes Mikey for free. He has the teleport which is pretty decent for getting him out of the corner where we want him, but we can bait it. He's really hard to lock down in the MU. We can't parry the stomp so we can't play as lame as we want, we have to resort to chasing him down and there's so much he can do while running away. We don't have great answers for trait. MB parry works to an extent but it can be beat. It's a MU that seems like you have to play patient, but if you play patient you just risk getting clipped to death by al his random stuff.
Leonardo. Real talk he'll probably lose 7-3 to Adam after these changes.What character are you talking about?
This. Also when I pushblock his pressure and he just immediately long shell mills in and continues pressure.Me when I get opened up by Michaelangelo:
I need to try divekicking more in the MU, just to get around.BF3 goes over stomp and even punishes at most ranges if you read it well enough. Whiffed dive kick is also impossible to punish. As Leo you can react to stomp at closer ranges and punish with Mikey trait since Leo goes over the stomp with that too. Bombshell can also be hard to punish sometimes.
Still probably losing though but there are a decent chunk of tools if you are struggling with the MU. Turtles struggle with trait
Try your best to out footsie him and understand where gaps in your strings are (Which is every string for Donnie IIRC) and try to punish him accordingly if he does a reversal. But then he can go for reversal grab instead which you have to neutral jump on a read. Cancelling into some special might break armour if you do it where a gap might normally be.Holy guacamole is the Donnie vs Bane MU aids or what?!? Maybe I’m doing something wrong IDK. Like Yer said above I won’t commit to any numbers but god damn that was rough.
I thought it was 5 - 5, I don't play either character so please correct me lolI actually play Atom as a primary and don't think Fate does well against him at all.
Hello what was the change you were talking about? I did not see any specific patch notes yet but I was looking for it hard.Leo's probably not dead, he just won't be able to get out of certain frame traps he could before. Probably can't Raph on wake-up either.
Back in the day, Raph came out no matter what. Like you could be getting hit and Raph would still come out. They changed it so that doesn't happen anymore.Hello what was the change you were talking about? I did not see any specific patch notes yet but I was looking for it hard.
The one that Raph assist whiffs if Leo is hit during start up frames? Or others?
I have picked Leo recently and play more with him (I know he is not top tier but I play for fun) and just collecting information.
I have watched some of your game play (unfortunately did not find too many sets) and I saw you used F4 Mickey as a counter tool even on frame trap (opponent is hit even if you starter hitting you) and it works pretty well. I do not know if it was before the change.
I have just labbed that neither of Mikey and Raph did not come out if Leo was hit during starting frames. So probably I saw "pre-patch" Leos doing it.Back in the day, Raph came out no matter what. Like you could be getting hit and Raph would still come out. They changed it so that doesn't happen anymore.
The character is still very strong.