What's new

Raphael's Damage Output is Outrageous!

Roy Arkon

I will leave my seal on you!
I think people already know that Raphael's damage output in IJ2 is huge, but this video that I made here is gonna show how insane his damage output can truly be!

This combo does require four super meter bars, and it dose require 11/10 level for Raph's Trait, but just in case you do manage to get all of that resources, you will be able to get this combo, which is not hard to do execution wise at all, and it's gonna hurt, and in a GIGANTIC way. In fact, it's gonna deal not less then 674 damage points!


Enjoy! :)

@Darth Mao
@CrazyFingers
@Dankster Morgan
@Marinjuana
@AkioOf100
@Blewdew
@jcbowie
@Flamelurkr
@portent
 
This is good to know for when I can show out lol

Also I've been looking into unclashable damage and mbing the fourth state in trait can lead to a sneaky ass mbb3 into b3 for like 400 something. Unclashable and damn near anti tech roll but it is hard to time, takes practice
 
why the hell would you put the game to a guess in a situation where you could just end it?
Well obviously if i could kill with it i would do that but if they have more or still have clash or even two bars for an air escape, I'm not taking the risk. He ends the combo in bf3, I'm 90 percent sure someone in this game could air tech punish bf3, it has a thousand recovery.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Well obviously if i could kill with it i would do that
i stopped reading here. Then it's worth using and knowing about, no other explanation needed. When someone posts a combo that doesn't mean use this combo every single chance you get, it means use your better judgement on when to do it, the rest depends on the situation
 
i stopped reading here. Then it's worth using and knowing about, no other explanation needed. When someone posts a combo that doesn't mean use this combo every single chance you get, it means use your better judgement on when to do it, the rest depends on the situation
I don't know why you're comin at me dude, in my first post I said it was good to know. The reason its really not worth is because the situation is really rare with all the defensive mechanics in the game. Don't think I've seen a 4 meter combo in competitive play since injustice has released. Its cool to know and do but I'm not learning it, that's a waste of time
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
I don't know why you're comin at me dude, in my first post I said it was good to know. The reason its really not worth is because the situation is really rare with all the defensive mechanics in the game. Don't think I've seen a 4 meter combo in competitive play since injustice has released. Its cool to know and do but I'm not learning it, that's a waste of time
i just responded to the post i saw in which you said it wasnt worth it didnt see your other one

>I'm not learning it, that's a waste of time

that's not what a waste of time is
 
Last edited:

Johnny Based Cage

The Shangest of Tsungs
It's not worth because of his restand. He can get more than this for two bars no trait and a wrong guess by your opponent in a set up that's like 25/25/25/25 lol
What are the four options if you don’t mind enlightening a Mikey player on the ways of Raph, please, since he looks pretty dope too.
 
What are the four options if you don’t mind enlightening a Mikey player on the ways of Raph, please, since he looks pretty dope too.
The general vortex is based around his b2 after the restand. So after he hits you with b123 turtle cancel he's plus 2 with a 9 frame mid b2. He has a safe natural overhead after the b2 that leads to more oki like cross up dvks, its a hdk. He cancel b2 into db3 which crosses up because you respect the b23 overhead. This launches into another restand, rinse and repeat. He can b2 trait to break armor and once he has your respect he can get away with a jump in after the restand but even better the restand is at range of his f2 ovh that leads to two lows and can be canceled into ovh or cross up ovh at any point. The only thing unsafe is the launcher. He could b2 and leave himself plus 2 after the restand again and b2 trait if you check. After the restand I like to throw a b3 because it'll whiff punish ppl hitting buttons. I'm sure there's more ppl have too. Its impossible to guess right
 

Roy Arkon

I will leave my seal on you!
It's not worth because of his restand. He can get more than this for two bars no trait and a wrong guess by your opponent in a set up that's like 25/25/25/25 lol
First off, that is obviously not Raphael's only option, he has other combos that deal less damage for less resources but still huge damage. This combo in particular shows the highest damage he can dish out, at least potentially (maybe there is even more, who knows?).

Also, you said that he can more then this for two bars in his restand. How much is it exactly? 700? 720? And finally, while the restand might use less resources, it's not like it is perfect. The opponent can clash off of the restand just like he can clash off of this combo or any other combo, so the risk (if you can call it a risk) of the opponent going for a clash or air tech can happen anywhere and everywhere, and it's not like that those defensive mechanics are free, he needs to spend his own meter to use them. And since the opponent has to make the read/guess on the restand, what happens if he does make the right read/guess? He will get away. On this combo of 674 damage, on the other hand, there is no read/guess. I think that if anything, the restand is more risky then the restand.

And like God Confirm said, you don't have to use that combo all the time, it is one of many options that Raphael has, just like his restand. You just need to know what to use and when.
 
Last edited:
Have you seen Black Canary or Cheetah's damage output before posting this thread?
By the way, Captain Cold has 1250 health right? It should be less if the combo is done on Superman
 

Roy Arkon

I will leave my seal on you!
Have you seen Black Canary or Cheetah's damage output before posting this thread?
By the way, Captain Cold has 1250 health right? It should be less if the combo is done on Superman
I'm aware of Cheetah's damage output, and yes her damage is gigantic, but this one is still a huge one nonetheless. And as for Captain Cold, I use him as my training dummy for pretty much all of my combo videos.
 
First off, that is obviously not Raphael's only option, he has other combos that deal less damage for less resources but still huge damage. This combo in particular shows the highest damage he can dish out, at least potentially (maybe there is even more, who knows?).

Also, you said that he can more then this for two bars in his restand. How much is it exactly? 700? 720? And finally, while the restand might use less resources, it's not like it is perfect. The opponent can clash off of the restand just like he can clash off of this combo or any other combo, so the risk (if you can call it a risk) of the opponent going for a clash or air tech can happen anywhere and everywhere, and it's not like that those defensive mechanics are free, he needs to spend his own meter to use them. And since the opponent has to make the read/guess on the restand, what happens if he does make the right read/guess? He will get away. On this combo of 674 damage, on the other hand, there is no read/guess. I think that if anything, the restand is more risky then the restand.

And like God Confirm said, you don't have to use that combo all the time, it is one of many options that Raphael has, just like his restand. You just need to know what to use and when.
If you want to air tech the restand combo you have to do it before j3. Also the restand combo does 300 something so using two bars for two different combos nets you more damage. The restand is infinitely better, he has so many options you'll never guess right. Its broken dude
 

ATP2014

The best mediocre Batman
Couple quick notes:

- Cool combo, but not worth it ultimately. Building full trait and full bar is pretty close to impossible in a real match. And two 1 bar bnbs basically match this dmg.

- Raphael does not have a 25/25/25/25 after the restand. F2, b23 and b2 trait all get blocked by an opponent just walking back.

- Haven't fully tested it, but Raptor's video said the restand was like +5 or something? Better than +2, but can likely be backdashed by some of the cast.

- b2 OH turtle drop sometimes just whiffs when going for a cross up. Pretty sure it's related to character size, walk speed and spacing, but its frustrating when your only good mix option doesn't work.
 

DeftMonk

Noob
Couple quick notes:

- Cool combo, but not worth it ultimately. Building full trait and full bar is pretty close to impossible in a real match. And two 1 bar bnbs basically match this dmg.

- Raphael does not have a 25/25/25/25 after the restand. F2, b23 and b2 trait all get blocked by an opponent just walking back.

- Haven't fully tested it, but Raptor's video said the restand was like +5 or something? Better than +2, but can likely be backdashed by some of the cast.

- b2 OH turtle drop sometimes just whiffs when going for a cross up. Pretty sure it's related to character size, walk speed and spacing, but its frustrating when your only good mix option doesn't work.
Agree with all above. If the restand is +5 I really dont feel it...I tried raph for a few days and all of the tech that has been posted was pretty obvious along with the fact that imo building his trait up is a huge pain in the ass for the amount of output it warrants when characters like The Flash exist.
 
Couple quick notes:

- Cool combo, but not worth it ultimately. Building full trait and full bar is pretty close to impossible in a real match. And two 1 bar bnbs basically match this dmg.

- Raphael does not have a 25/25/25/25 after the restand. F2, b23 and b2 trait all get blocked by an opponent just walking back.

- Haven't fully tested it, but Raptor's video said the restand was like +5 or something? Better than +2, but can likely be backdashed by some of the cast.

- b2 OH turtle drop sometimes just whiffs when going for a cross up. Pretty sure it's related to character size, walk speed and spacing, but its frustrating when your only good mix option doesn't work.
Ppl take words so literal on here lol you didn't even acknowledge b2db3 which opens up all the above. If you can't land db3 then change the distance. They have to respect this over everything because it leads to 300 damage for the same scenario. His restand is good. For back dash just go far db3 without b2.

Edit: also if some characters can back dash out of everything I'm sure a bf3 could punish, he has the tools
 

ATP2014

The best mediocre Batman
I did acknowledge b2 db3. That's why I said 3/4 options lose to just walk back. And the 4th option doesn't seem to work consistently. You can't make a claim that a character has a 4 way mix when they really don't.

Also, catching a backdash with bf3/far db3 sounds bad as well. Same as above, just walking back is the safest option.

All this stuff with Raphael seems to be very theory fighting. Especially when it appears that he gets crushed by zoning and his trait is a liability.
 

Roy Arkon

I will leave my seal on you!
If you want to air tech the restand combo you have to do it before j3. Also the restand combo does 300 something so using two bars for two different combos nets you more damage. The restand is infinitely better, he has so many options you'll never guess right. Its broken dude
I think that "infinitely better" is way too harsh. Yes it uses less resources but you still have to split the combo in two and the opponent can still make the right read/guess in between, and air tech and clash are both still options to him there as well.

Couple quick notes:

- Cool combo, but not worth it ultimately. Building full trait and full bar is pretty close to impossible in a real match. And two 1 bar bnbs basically match this dmg.

- Raphael does not have a 25/25/25/25 after the restand. F2, b23 and b2 trait all get blocked by an opponent just walking back.

- Haven't fully tested it, but Raptor's video said the restand was like +5 or something? Better than +2, but can likely be backdashed by some of the cast.

- b2 OH turtle drop sometimes just whiffs when going for a cross up. Pretty sure it's related to character size, walk speed and spacing, but its frustrating when your only good mix option doesn't work.
Agree with all above. If the restand is +5 I really dont feel it...I tried raph for a few days and all of the tech that has been posted was pretty obvious along with the fact that imo building his trait up is a huge pain in the ass for the amount of output it warrants when characters like The Flash exist.
You might not build full meter in a real match but building full trait does seem more possible, and the damage from combos, including this one if you do manage to get the meter and the trait is worth it. Speaking of the trait I feel like Raph can be played in one of two way: Either going by vortex/restand approach which utilizes those restands, or going by a knockdown based offensive playstyle so you can get the trait safely and use the trait combos dish out more damage. I personally prefer the second a lot more.