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Raphael General Discussion: "Getting Hype!"

Darth Mao

Your Tech is Mine! #buffRaiden


Usually depicted wearing a red eye mask, Raphael wields twin sai as his primary weapon. He is generally the most likely to experience extremes of anger or rage, and is usually depicted as being aggressive, sullen, maddened, and rebellious.

The origin of Raphael's anger is not always fully explored, but in some incarnations appears to stem partly from the realization that they are the only creatures of their kind and ultimately alone. He also has a somewhat turbulent relationship with his older brother Leonardo because Leonardo is seen as the group's leader. He is the second eldest of the turtles. Like all of the brothers, he is named after a Renaissance artist; in this case, he is named after the 16th-century Italian painter Raphael Sanzio da Urbino.

So here we go! A place to discuss anything and everything on our favorite Angered Ninja: Raphael.
 

Darth Mao

Your Tech is Mine! #buffRaiden
All parryable string gaps and specials

* parry time
[whiff] whiff first hit

Aquaman
1,1,2*3
f1*3
[whiff]f1,3*2
df1

Atom
2,2*3
Trait 1
Trait 2
[Air] Trait 1
[Air] Trait 2
[Air] Trait 3

Atrocitus
bf1 [doesn't works if your opponet uses trait orb before the third hit]

Bane
1,1*2
1,1*d2
[whiff]1,1,d2*3
f2*d3
db2
bf2

Batman
1,1*3

Black Adam
1*3
[whiff]2,2*3

Black Canary
f1*3
[whiff]f1,3*3
2*u3
2*3
[whiff]2,3*3
bf2
df3
db3
db3u3

Black Manta
bf2

Blue Beetle
1,1*1

Brainiac
f2d1*3
df2
bf3

Captain Cold
-

Catwoman
df3
bf2
dd1*1

Cheetah
1*2
b1*2
2*2
3,3,2*2

Cyborg
1,1*2
db2*2

Darkseid
df2
bf3

Deadshot
3*3
bf3

Doctor Fate
-

Donatello
b1*2
2,1*u3
bf2
db3
bf3

Enchantress
1*2
b1,2*3
2*3
b2*3

Firestorm
1,1*2
bf3

Flash
2*3
f2,1*3
df1
bf2
df3
dd2*f1
dd2*f2

Grodd
1,1*2

Green Arrow
b2*3
df1

Green Lantern
b1*2
b1*3
f2d1*3

Harley
2*f3
db3*1

Hellboy
-

Joker
bf3
db3

Leonardo
2,1*u3
bf2
db3
bf3

Michelangelo
2,1*u3
bf2
db3
bf3

Poison Ivy
dd1*1
dd1*2
df2
df2*MB

Raiden
b1,1*2
df2
bf3

Raphael

db3
bf3

Red Hood
3,2*3
df3

Robin
1,2*3
2*1
2*1,2
b2,1*3
bf3
db3

Starfire
db2

Sub-Zero
-

Supergirl
bf3

Superman
bf3

Swampy
2,1*3
b2,2*3
db2
bf3

WoWo
2,2*3
b2*3
bf3

All b3/f3 are parryable, except Starfire and Supergirl f3
 
Last edited:

Darth Mao

Your Tech is Mine! #buffRaiden
Some tips from discord:

* If you end combos with bf3 you gain a free df2 against some characters

* If they try to blow up your wakeup trait by jumping, bf3 beats neutral jump on reaction. Wakeup trait is safe and has mad range. And MB b3/f3 to counter bf3 or trait can be parried

* Cancels:
2,1 MB db1 cancel is +5
b2 MB db1 cancel is +4 or 5
b1 MB db1 cancel is +3
b1,2 MB db1 cancel is +2
1,1,2 MB db1 cancel is +1

Vortex

Combos & Setups
 
All parryable string gaps and specials

* parry time
[whiff] whiff first hit

Aquaman
1,1,2*3
f1*3
[whiff]f1,3*2
df1

Atom
2,2*3
Trait 1
Trait 2
[Air] Trait 1
[Air] Trait 2
[Air] Trait 3

Atrocitus
bf1

Bane
1,1*2
1,1*d2
[whiff]1,1,d2*3
f2*d3
db2
bf2

Batman
1,1*3

Black Adam
1*3
[whiff]2,2*3

Black Canary
f1*3
[whiff]f1,3*3
2*u3
2*3
[whiff]2,3*3
bf2
df3
db3
db3u3

Black Manta
bf2

Blue Beetle
1,1*1

Brainiac
f2d1*3
df2
bf3

Captain Cold
-

Catwoman
df3
bf2
dd1*1

Cheetah
1*2
b1*2
2*2
3,3,2*2

Cyborg
1,1*2
db2*2

Darkseid
df2
bf3

Deadshot
3*3
bf3

Doctor Fate
-

Donatello
b1*2
2,1*u3
bf2
db3
bf3

Enchantress
1*2
b1,2*3
2*3
b2*3

Firestorm
1,1*2
bf3

Flash
2*3
f2,1*3
df1
bf2
df3
dd2*f1
dd2*f2

Grodd
1,1*2

Green Arrow
b2*3
df1

Green Lantern
b1*2
b1*3
f2d1*3

Harley
2*f3
db3*1

Hellboy
-

Joker
bf3
db3

Leonardo
2,1*u3
bf2
db3
bf3

Michelangelo
2,1*u3
bf2
db3
bf3

Poison Ivy
dd1*1
dd1*2
df2
df2*MB

Raiden
b1,1*2
df2
bf3

Raphael

db3
bf3

Red Hood
3,2*3
df3

Robin
1,2*3
2*1
2*1,2
b2,1*3
bf3
db3

Starfire
db2

Sub-Zero
-

Supergirl
bf3

Superman
bf3

Swampy
2,1*3
b2,2*3
db2
bf3

WoWo
2,2*3
b2*3
bf3

All b3/f3 are parryable, except Starfire and Supergirl f3
So you can't parry atrocitus f2 string?
 

jcbowie

...more deadly than the dawn.
Don't think a character has had more options from a restand, the worst option puts you on plus 2 lol
Right? It's absolutely insane what you get guaranteed off of a simple trait combo. It's still a huge pain in the ass getting trait to at least level 3, but man if that payoff isn't sweet.
 
Right? It's absolutely insane what you get guaranteed off of a simple trait combo. It's still a huge pain in the ass getting trait to at least level 3, but man if that payoff isn't sweet.
I get too hasty with get hype lol sometimes i lose from it but I've started just hit confirming 112 into df2 until i have 3
 

Darth Mao

Your Tech is Mine! #buffRaiden
Does it work in his pressure after the orb? You're the goat for this Intel btw
Thank you.

After trait orb parry only works if your opponent delay the f2 or another normal.

Edit:
parry against bf1 doesn't works if your opponet uses trait orb before the third hit
 

The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
Beetle can be +15 but I digress

Day 3 Raph is looking pretty suspect. What do y’all do against people who control more space than you?
Ive only been playing for a day but, doesn’t b2 have enough range for you to footsie and wiff punish? Its plus 2 on block. I am pretty green yet with him.
 

AkioOf100

I play Raph
Ive only been playing for a day but, doesn’t b2 have enough range for you to footsie and wiff punish? Its plus 2 on block. I am pretty green yet with him.
you establish meta with it. It causes d1s to whiff and a lot of other moves after blocking it. But you basically have to guess whether or not you want to hit confirm it with db3 MB. B23 causes stuff to whiff as well.
 
Beetle can be +15 but I digress

Day 3 Raph is looking pretty suspect. What do y’all do against people who control more space than you?
We will get this figured out. I've been doing b2 db mb when i know it hits, otherwise i just stagger it. On reaction to the overhead hitting in b23, you get dvk oki. Neutral jump dvk crosses up. Once they figure it out they walk into a j2 full combo. I win or lose off oki and that's how he's designed i think.

Ppl with space control is tough man. I save meter for keeping dvks safe and hit confirming jump ins. My next goal is to parry mb b3s on reaction. Parry will have to be a core mechanic to allow b2. I also need to use 2 more and i want a way to set up 3.

Sorry for all the text, feel like this character is on the verge of being great but held back by maybe just take range
 

KC H0oKsw0rds

iK A B A L
Guys any advice on performing the turtling cancel? I can’t get it to work ex. B12xxdb1cancelb12. Idk if I’m not fast enough or they patched something but I am able to execute any other cancel pressure in previous games
 
Guys any advice on performing the turtling cancel? I can’t get it to work ex. B12xxdb1cancelb12. Idk if I’m not fast enough or they patched something but I am able to execute any other cancel pressure in previous games
You sure it's b12 again. Didn't know that worked. I use 112
 

AkioOf100

I play Raph
Guys any advice on performing the turtling cancel? I can’t get it to work ex. B12xxdb1cancelb12. Idk if I’m not fast enough or they patched something but I am able to execute any other cancel pressure in previous games
Gotta dash cancel it and immediately go into the next normal. B12 is hardest to hit after b12 turtle dash cancel
 

portent

Noob
So can someone explain what Raph can get off the posted vortex? All I see is a double dash cancel into a crossover j2. I get that I can go high or low (11 or f213), but how is this optimal compared to d2, b3, j3, ender?

Is this supposed to be used to keep pressure on with him?
 

jcbowie

...more deadly than the dawn.
So can someone explain what Raph can get off the posted vortex? All I see is a double dash cancel into a crossover j2. I get that I can go high or low (11 or f213), but how is this optimal compared to d2, b3, j3, ender?

Is this supposed to be used to keep pressure on with him?
The mixup, if I'm not mistaken, is that you can time the j2 to either cross up or not, depending on how early you input it. Similar to Batman's old vortex but a little less ambiguous appearing imo.