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Poison Ivy Series ( possibly funny)

These are just a series of videos explaining the experiences i have had with maining ivy. whether you find it funny, entertaining, informing, or just plain stupid... I'm just getting the message out there that shes not as over whelming or broken as some people may say... in my opinion shes needs buffs as you've seen me rant before but that's just my opinion anyways....








 

DavesHotnJuicy

jmack_215
Omfggggggg. Pet disrespect hit home. “This is why I usually block” made me mad just watching. But wait, once u block ur opponent has more time to advance . It’s like a lose lose situation!
 

AkioOf100

I play Raph
She doesn't... she needs just a faster s1 to actually punish or have her d1 combo meterless and her d2 to be 13-14f


Her traits good let's not downplay
Did you watch it tho. LOL. What other trait messes up your gameplay w/o you actually pressing the 4 button to start its active frames? I mean yeah sure you can argue that you should be "zoning" with Ivy, but I don't think she's the best zoner. Not to downplay her, just saying she really needs some changes so that she'll be more consistent. If you take out trait, the only thing you should worry about is someone disrespecting you and hitting you while Nightshade is vomitting. You shouldn't, in my opinion, be afraid that if you hit someone, you'll get punished for it.

No other character has the issue. It's clearly not intentional. If it is, idk why anybody would want to play an inconsistent character.

Furthermore, other Ivy mains are literally asking for these things to be fixed, not because they think she's not strong enough, but because it's just straight up unfair for them to put up trait for the sole purpose of having the advantage, and then finding that they are actually at a disadvantage. Let's be realistic here, Ivy clearly isn't a 100% zoner. So she's gonna need to come in at some point. Her up close pressure, with very little to no overhead/low mix, shouldn't be punished when she opens her opponent up with Nightshade active.
 

South

I'd rather SHOW than TELL ~ Poison Ivy
Did you watch it tho. LOL. What other trait messes up your gameplay w/o you actually pressing the 4 button to start its active frames? I mean yeah sure you can argue that you should be "zoning" with Ivy, but I don't think she's the best zoner. Not to downplay her, just saying she really needs some changes so that she'll be more consistent. If you take out trait, the only thing you should worry about is someone disrespecting you and hitting you while Nightshade is vomitting. You shouldn't, in my opinion, be afraid that if you hit someone, you'll get punished for it.

No other character has the issue. It's clearly not intentional. If it is, idk why anybody would want to play an inconsistent character.

Furthermore, other Ivy mains are literally asking for these things to be fixed, not because they think she's not strong enough, but because it's just straight up unfair for them to put up trait for the sole purpose of having the advantage, and then finding that they are actually at a disadvantage. Let's be realistic here, Ivy clearly isn't a 100% zoner. So she's gonna need to come in at some point. Her up close pressure, with very little to no overhead/low mix, shouldn't be punished when she opens her opponent up with Nightshade active.
I have yet to see any ivy complain about this because 1 the problems her trait has also happened before and will continually happen as it's a fail safe mechanism
For 2 the frame data changes happened before n will continually happen it's another fail safe mechanism
Examples for #1 : Batman trait grab in i1, joker teeth grab in i1/i2, dr fate ankh grab in i2, alien Mkx facehuggers, Cassie Mkx missiles, etc
Examples for #2 : alien facehugger made his -7 safe flip be highly punishable on block , etc
These occurrences aren't strictly poison ivy faults they're nrs mechanics that do it which is why it'll never be fixed unless they change games core mechanics
That's why all ivy players say they want same changes a faster s1 (9f currently) 7fs would be ideal. A d1 meterless punish. A faster d2 for consistent anti airs. And thorns to have better use. All reasonable not one change from any other ivy player deals with trait

Edit : no other character has the issue is a misconception as there are instances where multiple characters have these issues but those characters don't focuse on that aspect
 

AkioOf100

I play Raph
I have yet to see any ivy complain about this because 1 the problems her trait has also happened before and will continually happen as it's a fail safe mechanism
For 2 the frame data changes happened before n will continually happen it's another fail safe mechanism
Examples for #1 : Batman trait grab in i1, joker teeth grab in i1/i2, dr fate ankh grab in i2, alien Mkx facehuggers, Cassie Mkx missiles, etc
Examples for #2 : alien facehugger made his -7 safe flip be highly punishable on block , etc
These occurrences aren't strictly poison ivy faults they're nrs mechanics that do it which is why it'll never be fixed unless they change games core mechanics
That's why all ivy players say they want same changes a faster s1 (9f currently) 7fs would be ideal. A d1 meterless punish. A faster d2 for consistent anti airs. And thorns to have better use. All reasonable not one change from any other ivy player deals with trait

Edit : no other character has the issue is a misconception as there are instances where multiple characters have these issues but those characters don't focuse on that aspect
@Example #1: None of these justify the punishment of an ivy player for using their automatically firing trait for pressure. Most of these the user would have set up and would have some fault to themselves, but I digress.
@Example #2: The player set up the facehugger and if it drops, that sucks, but that doesn't make it okay for them to be negative for hitting their opponent.

"These occurrences aren't strictly poison ivy faults they're nrs mechanics that do it..."
I completely understand that. Completely. Which is why I believe they should add some type of sensor that will cause the pet to delay its shot or something if an opponent is in hit or block stun or if they're grabbed, etc. Same way you can't use ankh when grabbing someone with fate, your pet should stop shooting when you grab someone with ivy. I think there has to be some way they can alter the manner in which ivy's pet behaves under certain circumstances.

"No other character has the issue is a misconception"
The issue isn't that you make a mistake and so you're negative for it. The issue is that the mistake shouldn't be a mistake, if that makes sense. You shouldn't be punished for taking advantage of.. well.. the advantage! Taking out Ivy's trait should be an advantage, all around. The only risk should be that you'll get hit or push-blocked out of it. By "the issue" I'm referring to the pet automatically firing at a set pace all across the board, while maintaining the mishaps and advantages of other traits that enforce block/hit stun of similar caliber -- yet that fire rate being completely out of the Ivy player's hands, and forcing them, even when at advantage, to take a risk when hit confirming their normals.
 
She doesn't... she needs just a faster s1 to actually punish or have her d1 combo meterless and her d2 to be 13-14f


Her traits good let's not downplay
I don’t know if you even play I’ve or you main ivy or if you’re one of those players who says the “main” ivy but counter pick when they lose... but ivy been playing ivy since day one and I don’t like to play anyone else so I experience every flaw in Ivy’s gameplay and I could care less if they don’t decrease the start up of s1 maybe d1 into vine drill but not s1

her pet is good but only against people who don’t use pushblock and respect ivy way more than they should... her trait is the only one that you can complete negate from the game entire because of pushblock

I made these videos because when A character doesn’t character about frames and pokes anyway for no reason it always work well against ivy while the pet is up because the gaps it creates

And NO ONE at high levels respect Ivy’s trait because it doesn’t pose a real threat if ivy has to respect other characters more than they have to respect her pet while it’s up

And if you watch the videos it will enlighten you on that and it’s real life gameplay, not practice or against my friends that I told what to do, but actual people

And if you honestly think it doesn’t need to be fixed then you clearly don’t play ivy
 
How can I not?!? Especially Playing a fucking pocket deadshot on Ranked after you beat their main character twice and they get the 3-2 runback pisses me off!!!!
Right! It’s just rare to see someone agree because all people do on her is disagree just to disagree or they say they “main ivy” but play one game then lose with her then counter pick so they don’t ever experience it
 

Lokheit

Noob
Yeah, I've been mad for months about the trait being the only trait that can actually work against you by screwing combos, grabs and block/hit advantage.

Something as simple as making it not screw grabs (just hit without both characters being knocked down) and respect current frame advantage if it's superior to the one it would add, and the difference would be huge.
 

South

I'd rather SHOW than TELL ~ Poison Ivy
I don’t know if you even play I’ve or you main ivy or if you’re one of those players who says the “main” ivy but counter pick when they lose... but ivy been playing ivy since day one and I don’t like to play anyone else so I experience every flaw in Ivy’s gameplay and I could care less if they don’t decrease the start up of s1 maybe d1 into vine drill but not s1

her pet is good but only against people who don’t use pushblock and respect ivy way more than they should... her trait is the only one that you can complete negate from the game entire because of pushblock

I made these videos because when A character doesn’t character about frames and pokes anyway for no reason it always work well against ivy while the pet is up because the gaps it creates

And NO ONE at high levels respect Ivy’s trait because it doesn’t pose a real threat if ivy has to respect other characters more than they have to respect her pet while it’s up

And if you watch the videos it will enlighten you on that and it’s real life gameplay, not practice or against my friends that I told what to do, but actual people

And if you honestly think it doesn’t need to be fixed then you clearly don’t play ivy
I don't use ivy anymore simply because she didn't stick to me

Multiple characters get there trait negated by pushblock example :
Batman, Atro, flash, darkseid, so she not only one who suffers from that

And I've played characters who suffer the same scenarios that ivy does now with her trait so Ik the stuggle but if you read what I said. I also stated it's the core game mechanics that cause said scenario so tho buff ivy trait they'd have to change the core game mechanics fail safe system and that won't happen
 

South

I'd rather SHOW than TELL ~ Poison Ivy
@Example #1: None of these justify the punishment of an ivy player for using their automatically firing trait for pressure. Most of these the user would have set up and would have some fault to themselves, but I digress.
@Example #2: The player set up the facehugger and if it drops, that sucks, but that doesn't make it okay for them to be negative for hitting their opponent.

"These occurrences aren't strictly poison ivy faults they're nrs mechanics that do it..."
I completely understand that. Completely. Which is why I believe they should add some type of sensor that will cause the pet to delay its shot or something if an opponent is in hit or block stun or if they're grabbed, etc. Same way you can't use ankh when grabbing someone with fate, your pet should stop shooting when you grab someone with ivy. I think there has to be some way they can alter the manner in which ivy's pet behaves under certain circumstances.

"No other character has the issue is a misconception"
The issue isn't that you make a mistake and so you're negative for it. The issue is that the mistake shouldn't be a mistake, if that makes sense. You shouldn't be punished for taking advantage of.. well.. the advantage! Taking out Ivy's trait should be an advantage, all around. The only risk should be that you'll get hit or push-blocked out of it. By "the issue" I'm referring to the pet automatically firing at a set pace all across the board, while maintaining the mishaps and advantages of other traits that enforce block/hit stun of similar caliber -- yet that fire rate being completely out of the Ivy player's hands, and forcing them, even when at advantage, to take a risk when hit confirming their normals.
I understand what your sayin but in op if all he says is please fix & a nrs Dev sees it they'll let it be. I suggest
Maybe the player controls the shot pukey spits which will result in better pressure, less worry of dropping combo/grabs and won't cause gaps. Need be this will cause less meter build unless they increase duration pukey is out.
 
I don't use ivy anymore simply because she didn't stick to me

Multiple characters get there trait negated by pushblock example :
Batman, Atro, flash, darkseid, so she not only one who suffers from that

And I've played characters who suffer the same scenarios that ivy does now with her trait so Ik the stuggle but if you read what I said. I also stated it's the core game mechanics that cause said scenario so tho buff ivy trait they'd have to change the core game mechanics fail safe system and that won't happen
Looks at cool down of bats vs nightshade and start up, also it only takes away Batman’s bar he has up not the ones he still has on his bar
Atrocitus requires 2 bars to completely get rid of dextar
Flashes really don’t use there trait too often without landing a combo first cause there really isn’t a point
Darkseid doesn’t setup pet to be upclose pressure or rushdown it’s for jailing his lasers or teleport cross ups no one push locks that away
So yes she is the only one who suffers fromt COMPLETELY negating her trait
 

South

I'd rather SHOW than TELL ~ Poison Ivy
Looks at cool down of bats vs nightshade and start up, also it only takes away Batman’s bar he has up not the ones he still has on his bar
Atrocitus requires 2 bars to completely get rid of dextar
Flashes really don’t use there trait too often without landing a combo first cause there really isn’t a point
Darkseid doesn’t setup pet to be upclose pressure or rushdown it’s for jailing his lasers or teleport cross ups no one push locks that away
So yes she is the only one who suffers fromt COMPLETELY negating her trait
Basically through out a bunch of what if rebuttals but ok I said what I feel and I'll leave topic agreeing to disagree I point out a change that's the only logical change nrs can make since this isn't pre release.
 

MysTiiK_V

"For Mother Nature"
She doesn't... she needs just a faster s1 to actually punish or have her d1 combo meterless and her d2 to be 13-14f


Her traits good let's not downplay
Yeah, the only buffs she honestly needs imo, are her s1 to be 6 or 7 frames so she can punish things that are below -10 much better and be able to hit gaps like sg's b12breath, and i would like for just one of these. Her barkskin recovers faster, backdash has more invincible frames(because theres like 2), d1 6 frames and combos meterless or either her d2 being 13 frames.
 

MysTiiK_V

"For Mother Nature"
Thank god
yep, she can do a raw f3 after his wc and the second one will get stuffed because of the recovery. You can dash after every shot he takes as well and if he does his wc after b12u3 you can punish by jumping after b12u3. It seems 5-5 for now, I'll have to play a true deadshot main because we know there were a lot of fakes out there.