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Firestorm is the perfect replacement for Captain Cold.

d1 into full combo or into plus frames frametrap and / or corner carry. Check
And such combo starter is a plus on block guaranteed frame trap on block:DOGE
Amazing d2 conversion into corner carry. Check
Combos for days with decent damage... Check

All of this with 8 frame mids and overhead low mixups that Cold could dream to have:coffee:

also His trait will charge with a button like Captain Cold with the new buffs.:coffee:

Which opens Him into doing 50/50 mixups for days... damage increase and auto-healing.:coffee:


This character guides his puddle anywere on the screen and unlike Cold... This is barely punishable -12 only, also has a better projectile.:coffee:

I suggest instead of picking "Capitán Basura" or Captain trash as this patch has put in into... To choose a real zoner space controller character like this one. Sorry If I had been harsh... But NRS put it clear... They want Firestorm players instead of Cold players... a character that only had like 3 winning matchups and a crapload of losing matchups...

Firestorm just do what Captain Cold does.... Just better.:coffee:
 
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M.D.

Spammer. Crouch walk hater.
Cold never had d1 into full combo.
Cold never had d1 into plus frames.
Cold never had frametraps.
Cold never had mixups.
Cold was worse than Firestorm even pre-patch.

Cold was mid tier from the start as nobody did anything with the char and Sonic Fox won random matches vs random people he could have beaten with random select. Otherwise he always lost and cried back to Red Hood.

Cold was always trash.

List of attributes of Cold upplayers and top tier placers:
* Useless at injustice 2
* Clueless about injustice 2
* Clueless about anything even remotely related to fighting games and fighting game principles
* Better off playing tetris
 

John Grizzly

The axe that clears the forest
Lol Cry Son The Patch Is Still Your Wait Till Its Fully Explored
Wat?

Aside from this sentence making no sense, why is every word capitalized? That's a lot of effort into making every sentence look like a book title.

On topic: I'll be adding these combos to the Firestorm combo thread this weekend. I want to mess around with his mid-combo trait activation stuff, as well.
 
Even though lvl 2 got nerfed, it's still good for the most part and because of that I can't say Firestorm replaces him. I think it depends more so on the players play style, but who knows. Capt Cold death-cicle also makes his corner game better than Firestorms and if it's blocked, you're still super plus.

But Firestorm does well against CC's worst MUs. Dr. Fate, Harley, and Green Arrow. Shit, maybe he does replace CC.
 

foxof42

Thanksgiving corner game, going ham and stuffing
Capt Cold death-cicle also makes his corner game better than Firestorms and if it's blocked, you're still super plus.
I thought it was shown months ago that it isn't as advantageous on block as the frame data states? Also, unless you're using a very good setup that makes it a very tight low/OH/low, his day 1 icicle combo ender/D1/puddle gimmick can and will be punished. I would MUCH rather have a massively plus restand into staggers, plus frames, and 50/50s. Of the trap characters, Cold has the worst setup game; it has nothing on Hood and Joker. Even Robin and Manta have better Oki across all wakeup options. (Come at me lol)
 
I thought it was shown months ago that it isn't as advantageous on block as the frame data states? Also, unless you're using a very good setup that makes it a very tight low/OH/low, his day 1 icicle combo ender/D1/puddle gimmick can and will be punished. I would MUCH rather have a massively plus restand into staggers, plus frames, and 50/50s. Of the trap characters, Cold has the worst setup game; it has nothing on Hood and Joker. Even Robin and Manta have better Oki across all wakeup options. (Come at me lol)
The death-cicle being overhead adds more of a mind game. As a CC main, I have a pretty air tight set up where u have to be quick to block correctly and works 99% of the time. I can purposefully whiff d1 so u think low and just let the overhead hit. He is no slouch in the corner. But Firestorm may have better tools
 

foxof42

Thanksgiving corner game, going ham and stuffing
The death-cicle being overhead adds more of a mind game. As a CC main, I have a pretty air tight set up where u have to be quick to block correctly and works 99% of the time. I can purposefully whiff d1 so u think low and just let the overhead hit. He is no slouch in the corner. But Firestorm may have better tools
All respect to your Cold (love your content man), a setup with Cold only happens if your opponent lets it. Almost every wakeup trades with D1/icicle and yet not every wakeup can be baited with it. Case in point, if you use a setup on Firestorm and simply block to bait the wakeup, he will be airborne during most of his punishable state and the icicle will hit giving you nothing but another knockdown and no follow up setup. Then there are even harder to deal with wakeups like Deadshot/Darkseid knees. You can't block to bait it and a MB F3 will cause their airborne state to be hit with the icicle before the F3 connects, at which point they can wake up again to whiff punish your F3.

That's the problematic design of an overhead trap that causes a knockdown if the opponent is airborne. It really mitigates a lot of follow ups that a low launcher allows for and significantly weakens his setup potential. For that matter, it's not even an actual hard knockdown. It's actually just a very fast splat that can be tech rolled. My opinion might be different if it was a massively plus HKD, but neeeewp lol.

TLDNR Cold *wishes* he had an option that outright mitigates his opponent's wakeup options.
 
All respect to your Cold (love your content man), a setup with Cold only happens if your opponent lets it. Almost every wakeup trades with D1/icicle and yet not every wakeup can be baited with it. Case in point, if you use a setup on Firestorm and simply block to bait the wakeup, he will be airborne during most of his punishable state and the icicle will hit giving you nothing but another knockdown and no follow up setup. Then there are even harder to deal with wakeups like Deadshot/Darkseid knees. You can't block to bait it and a MB F3 will cause their airborne state to be hit with the icicle before the F3 connects, at which point they can wake up again to whiff punish your F3.

That's the problematic design of an overhead trap that causes a knockdown if the opponent is airborne. It really mitigates a lot of follow ups that a low launcher allows for and significantly weakens his setup potential. For that matter, it's not even an actual hard knockdown. It's actually just a very fast splat that can be tech rolled. My opinion might be different if it was a massively plus HKD, but neeeewp lol.

TLDNR Cold *wishes* he had an option that outright mitigates his opponent's wakeup options.
Thanks, I appreciate it lol.

As far as the death-cicle breaking the set up to wake ups, u can simply just throw it further to actually bait a wake up like firestorms. He sees the animation and wakes up. Death-cicle no where in sight. I block and punish. Easy peasy lemon squeezy.

Characters who have wake ups like deadshot and Darkseid are a little different. It's a lot harder to set up on them and all I can suggest is just ending the string early to throw off the timing of their wake up. Its not a guarantee but it does work. But I see your point for those kind of wake ups.

Firestorm does have the better tools, I suppose.
 

foxof42

Thanksgiving corner game, going ham and stuffing
As far as the death-cicle breaking the set up to wake ups, u can simply just throw it further to actually bait a wake up like firestorms. He sees the animation and wakes up. Death-cicle no where in sight. I block and punish. Easy peasy lemon squeezy.
That's heckin smart my guy. XD
 

snort

Noob
I’m still gonna use Cold. I’m gonna close the door on any Cold players that try to come back after some dirty shit gets discovered. :cool:
Dirty shit to be discovered? He's basically the same exact char prepatch but worse. NRS litterally nerfed him into the worst character in the game hands down. Swamps been getting buffs from the start and he's looking pretty damn good after the latest patch, Joker could be top 10 now too. Cold beats nobody in the game after the ice puddle nerf.
 
Dirty shit to be discovered? He's basically the same exact char prepatch but worse. NRS litterally nerfed him into the worst character in the game hands down. Swamps been getting buffs from the start and he's looking pretty damn good after the latest patch, Joker could be top 10 now too. Cold beats nobody in the game after the ice puddle nerf.
Definitely not the worse character. I think the intent was to make the game as balanced as possible. With more 5-5 MUs it's headed in the right direction. A second or 2 off of the puddle didn't change cold as people could just walk up and block and get rid of it sooner. The change was more so lvl 2 having more recovery once it's popped. It gives the opponent a bigger opening, I believe.
 

snort

Noob
Definitely not the worse character. I think the intent was to make the game as balanced as possible. With more 5-5 MUs it's headed in the right direction. A second or 2 off of the puddle didn't change cold as people could just walk up and block and get rid of it sooner. The change was more so lvl 2 having more recovery once it's popped. It gives the opponent a bigger opening, I believe.
He is no doubt bottom 2, with a good argument for worst in the game. Two seconds off his ice puddle (his best tool) is a game changer. Also, if people walk up and block it then that's your que to throw them into it while they try..
This is going to make match ups like Cheetah/Canary/Flash/among many others, even harder to deal with.
 
He is no doubt bottom 2, with a good argument for worst in the game. Two seconds off his ice puddle (his best tool) is a game changer. Also, if people walk up and block it then that's your que to throw them into it while they try..
This is going to make match ups like Cheetah/Canary/Flash/among many others, even harder to deal with.
The puddle is 3 seconds. That's enough time to charge to lvl 2. What is 2 more seconds? There's more to CC than MB puddle.