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FIX his J2

Anyone else play online? If so how do you perform? I lose a lot online but I don't necessarily feel that my opponents are better than me... I know that lag and shit messes up your inputs, certain things are way harder to block (Darkseid teleport shit) but still.

Guess I just needed to vent .
 

wsj515

This is my billionth life cycle.
I think I'm starting to see a pattern here that all character mains (including myself) are guilty of. Something that sounds obvious! But something that I think needs to be addressed in order for this game and community to flourish.

Tl;dr Most character mains are biased towards their specific character because of their character's particular inherit flaws (that may or may not be completely obvious to others), while also ignoring other character's specific flaws and only focusing on the that particular character's specific strengths. Aka not labbing.

When anyone picks up a character a couple things become very apparent to that person after some time; e.g. What that character can and cannot do, or what the character does and doesn't excel at. I think most if not all fighting games follow that sort of min/max philosophy to better balance characters. Keeping that in mind, knowing personally what's bad about your character, what match ups to avoid, or what your character lacks and cannot do. Some people start to build this sorta philosophy "If my character can't perform X, Y, or Z like these other characters, or loses to X, Y, or Z character then my character isn't that bad in comparison to the others and should not be adjusted." This can be true for some characters. But not all. Some characters either truly have every tool with no downsides, a few tools that are too overwhelming to deal with in conjunction with one another, or a specific tool that works way too well by itself. Either situation breaks the game. A few losing match ups doesn't mean the character is 'balanced' per se either tbh. It could just mean that one other character's 'broken' tools work better against that specific character's 'broken' tools. I use the word 'broken' lightly here. I understand that every character needs some form of 'dirt' to keep things fun and interesting. Something that works very well for the character that stands out. But some characters truly do have too much 'dirt' and need to be adjusted.

What I'm trying to suggest here is that for everyone to stop looking at their own character with rose-colored glasses and just admit it if that character has some truly BS tools. The game can reach a better balance sooner that way. NRS' balancing attempts, while admittedly very good so far, haven't addressed every problem string or tool yet. Some are strings/tools are too overwhelming in conjunction with one another to the point where any inherit flaws that the character may have become a moot point. But since the game is only a few months old it's expected. It's a damn miracle it's even as balanced as well as it is right now. NRS truly deserves more credit for how well they've been handling balancing the game so far. But in order for things to truly be 'balanced' (in a way that's fair but still fun) we're all going to have to be honest with our characters.
The most frustrating thing about this is that you'd think pro players would be the non-biased voices of reason in this regard, i.e. because they have labbed every character they can speak honestly and accurately about each character's strengths and weaknesses. The reality is that so many of them seem to either have hidden agendas or haven't shaken their biases even after labbing everything.
 

NeroOps

Death Before Dishonor
His j2 was op in first game why wouldn’t it be in this game.
Honestly all they really need to do is buff D2’s anti airs. Oh and nerf is trait a little.
 
His j2 was op in first game why wouldn’t it be in this game.
Honestly all they really need to do is buff D2’s anti airs. Oh and nerf is trait a little.
At this point I don't think it's really his J2 that's the issue here. It's the combination of J2 with bats and his other shenanigans. J2 hitting on one side, then landing on the other is absurd. I wish I could say that this was a Batman only problem. But this is a universal problem that other characters are guilty of as well and need to be addressed asap.
  • J2 now lands on the same side it hits on
  • Bats no longer charge while a bat is out
  • A couple strings are made less safe.
Do this and anyone left complaining about Batman needs to level up.
 

NeroOps

Death Before Dishonor
At this point I don't think it's really his J2 that's the issue here. It's the combination of J2 with bats and his other shenanigans. J2 hitting on one side, then landing on the other is absurd. I wish I could say that this was a Batman only problem. But this is a universal problem that other characters are guilty of as well and need to be addressed asap.
  • J2 now lands on the same side it hits on
  • Bats no longer charge while a bat is out
  • A couple strings are made less safe.
Do this and anyone left complaining about Batman needs to level up.
His j2 always been the issue. He gets more jump ins than anyone else in the game freely, anything after the j2 is just icing on the cake. Only ways to bypass it is doing a mb b3/f3 at right time or blocking or dashing forward on a read. You screw up the timing for the forward dash you’re fucked by the j2. You should add buff D2 anti airs to that list.
 

Red Hood MKX

Mercenary dog
God!!!! people bitching about batman is getting really old guys.

Just to ad you can nerf batmans j2 you can even nerf his vortex also. But if they nerf his trait even slightly thats it batman is dead his trait is what makes him viable not his j2 not his vortex not his plus frames. please paulo leave trait alone
 
idk, it just seems like batman as he is right now is ALWAYS in control of the match against EVERY character outside of deadshot. full screen or up close the opponent is always playing a reactionary game and its just an uphill battle.
 

Jugghead

Noob
idk, it just seems like batman as he is right now is ALWAYS in control of the match against EVERY character outside of deadshot. full screen or up close the opponent is always playing a reactionary game and its just an uphill battle.
Please enlighten me on how Batman controls the match against Supregirl, Harley, Green Arrow, Red Hood, Starfire, and Darkseid, and how those characters are always playing a reactionary game?
 
If you mean he's been like that since inj1 and nobody cared, yes.
Rosters different and this game is far more zoning based. Most chars in this game are either really good full screen and ok to crap up close, or vice versa. Batman can do both better than most.

Please enlighten me on how Batman controls the match against Supregirl, Harley, Green Arrow, Red Hood, Starfire, and Darkseid, and how those characters are always playing a reactionary game?
First off, if you can only name 6 characters in a roster of nearly 40 that are not controlled by batman, thats still a problem.

Second, for Starfire, RH, Darkseid once you get in on them its your playing field the entire time. These characters only control the screen mid to full screen and even then a skilled Batman can make life hard for them. Supergirl is always a chore but with the right reads and not getting cornered its an even match. Trait checks air shenanigans leaving her with port and heat vision, which a skilled batman can handle. Green Arrow has alot of the same tools Batman has, but not as good, plain and simple. As a GA main I know just tossing out combos or even arrows is gonna get you rekt, while Bruce with a bat out can do it all day. GAs stuff his just not fast enough to beat out Batmans. Only time Green Arrow is advantaged is full screen and no good batman will stay full screen against arrow. Harley does check batman pretty well, Ill give you that. abut once he gets to cqc its an uphill battle.

Im not saying he needs straight up nerfed but some adjustments to trait and j2 would be welcome.
 

Jugghead

Noob
First off, if you can only name 6 characters in a roster of nearly 40 that are not controlled by batman, thats still a problem.

Second, for Starfire, RH, Darkseid once you get in on them its your playing field the entire time. These characters only control the screen mid to full screen and even then a skilled Batman can make life hard for them. Supergirl is always a chore but with the right reads and not getting cornered its an even match. Trait checks air shenanigans leaving her with port and heat vision, which a skilled batman can handle. Green Arrow has alot of the same tools Batman has, but not as good, plain and simple. As a GA main I know just tossing out combos or even arrows is gonna get you rekt, while Bruce with a bat out can do it all day. GAs stuff his just not fast enough to beat out Batmans. Only time Green Arrow is advantaged is full screen and no good batman will stay full screen against arrow. Harley does check batman pretty well, Ill give you that. abut once he gets to cqc its an uphill battle.

Im not saying he needs straight up nerfed but some adjustments to trait and j2 would be welcome.
I only mentioned 6 because if I mentioned EVEN ONE that is borderline debatable then the conversation goes in a completely different direction. I've had it happen to me before. You also said that his applies to EVER character outside of Deadshot, so all I needed to do was mention one:
idk, it just seems like batman as he is right now is ALWAYS in control of the match against EVERY character outside of deadshot. full screen or up close the opponent is always playing a reactionary game and its just an uphill battle.
Then your last post you go on to explain how the characters I mentioned CAN have control of the match :confused:
 
I said batman controls the match, i didnt specify screen placements, i intended it to mean that any good batman can get themselves in a position where they control the match. a good batman will position themselves correctly, then they already have advantage.
 

Jugghead

Noob
I said batman controls the match, i didnt specify screen placements, i intended it to mean that any good batman can get themselves in a position where they control the match. a good batman will position themselves correctly, then they already have advantage.
I don't want to get into a back and forth about this, but that goes against what you said in your original post. You did specify screen position, and instead of suggesting that Batman can get himself in an advantageous position, you said full screen or up close the opponent is always in an uphill battle:
idk, it just seems like batman as he is right now is ALWAYS in control of the match against EVERY character outside of deadshot. full screen or up close the opponent is always playing a reactionary game and its just an uphill battle.
 

jcbowie

...more deadly than the dawn.
people let batman players get away with too much shit
I disagree, it makes sense to respect the offensive options following up the bats usually. Because Batman stands to gain much more from your mistake than you do from your success.

The potential LOSS for missing a block on one of the bats and accidentally d2ing or something a bit early is almost always significantly less than the potential GAIN one gets for landing a d2 into whatever conversion they can manage. If the defensive player messes up then they're in the vortex and can potentially get mixed to death, whereas if Batman messes up then he eats a scaled down combo and *maybe* a setup. It's just not an even risk.

I think broad d2 buffs would better correct situations like this though, I would like to see a lot of characters with a stronger AA option in d2.