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My Changes to Deadshot

Invincible Salads

Seeker of knowledge
so, with all the people complaning and whining about this character saying he should burn in a dumpster fire, i decided to come up with changes that would change around his game plan a bit, making it more manageable while still keeping him good at what he's supposed to be good at.

so here it goes!

Change no.1:
MB Rifle

this move is hands down his best move, yes, even better than straight shot. The problem with this move is that not only does the move push back, but its also plus at full screen, does a sizeable amount of chip, and against some characters, can be spammed back to back with little they can do about it. heres what i think would be best.

  • Mb goes from being -5 to being -10, possibly a bit more. this will allow the other character to move a bit, without completely negating the effectiveness of its push-back.
  • The chip on this move would be reduced. However theres a catch, using incendiary rounds with trait would allow you access to a decent level of chip with this move.
Change no.2:
b12u3

One of the other biggest issues with the character is that once you make it past his zoning you have to deal with his mix. No Longer! but the string will still be quite useful to him, allow me to explain.

  • B12u3 is no longer low-overhead-mid, but now mid-mid-mid. Staggerability sleightly improved. The 50/50 guessing game is gone, that being said it'll still be his go to pressure string/launcher for the most part.
Change no.3:
B233

Probably the most interesting change on this list is the one i came up with for this string.

  • B233 is now -2 on block now pushes back on block to a little further than outside sweep distance. There is now a gap between b23(3). I think this change helps give him an option to get characters off him that he doesnt want near him, while at the same time having its drawbacks. The gap would be backdashable and would result in him being minus and fairly close to you making it your turn. in order to avoid this, deadshot would have to spend a bar of meter for assassin knee after b23, stopping back dash attempts but losing out on spacing and meter in the process.
aside from these 3 changes wouldnt change much else, and no i don't believe strait shot should be changed, its an integral part of his zoning game.

Let me know what u think of these changes and if any of them could be improved.
 
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ABACABB

End Of Humanity
I think this mid mid mid change is a bit much , change it to low mid mid and its ok

also with ur mb low rifle change , trait only affect his guns sooo idk if they can change that .
 

Invincible Salads

Seeker of knowledge
I think this mid mid mid change is a bit much , change it to low mid mid and its ok

also with ur mb low rifle change , trait only affect his guns sooo idk if they can change that .
they could change it if they wanted to. it would give more incentive to use incediary at least. also i think mid mid mid is fine, he'll still have a mini mix between f23 and d1, its not a lot, but its enough. youll want to block high most of the time which means he can harass you with d1 or d1~assassin knee anyway.
 
He would need a combo damage buff if half of the changes that OP proposes become real... A complete overhaul of the character core.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
All they really need to do to him is nerf his up close game more. Once you get in on Deadshot, he should really struggle to get you out. As he is now, if you get in on him, he doesn't really care. His up close game is really strong AND he can push you full screen with one combo anyway.

Honestly, for a powerful zoner, they should be treated like the opposite of say Zangief in SF. Full screen he (gief) has no options, up close super strong zoners should have limited options.

If not, the only other viable nerf is to nerf his zoning and I don't want to see that happen. The character is a zoning character, his zoning should be strong.
 
I think the only thing that should be changed is his upclose and the way i would do it is make b1 like -8 so he cant stagger you but the overhead is still their cause like man its been 6 months you should know the string by know. make it where his d1 is 8f instead of i think 6 so he doesnt have a fast d1. I think these changes would be good allowing him to get you off him but not be you at all ranges doing these 2 changes combined with his bad d2 he should be good.
 

Invincible Salads

Seeker of knowledge
I'd rather see f2 become a mid , less meter build on QS,Rifle,B12 is low,mid,mid. Maybe buff his d2 and then that's it
well the idea was to have him at least have some what a of a mix, even if its not very rewarding. between d1 and f2, and no i don't agree with making him unable to mb bf3, he should keep his wakeup the way it is.
 

Invincible Salads

Seeker of knowledge
All they really need to do to him is nerf his up close game more. Once you get in on Deadshot, he should really struggle to get you out. As he is now, if you get in on him, he doesn't really care. His up close game is really strong AND he can push you full screen with one combo anyway.

Honestly, for a powerful zoner, they should be treated like the opposite of say Zangief in SF. Full screen he (gief) has no options, up close super strong zoners should have limited options.

If not, the only other viable nerf is to nerf his zoning and I don't want to see that happen. The character is a zoning character, his zoning should be strong.
i still want him to have options up close, just not like he does right now. i basically took away his main way to mix and left him with either d1 or f2 (lol) if were going to take mix away from a character i always prefer they keep they're over head because they can kind of do something to make you duck with their low pokes and stuff, vs if u just have lows, then you just block low all day with no reason to stand. that being said the worst your going to get for not blocking low is a d1~bf3 or a d3, lol.
 
so, with all the people complaning and whining about this character saying he should burn in a dumpster fire, i decided to come up with changes that would change around his game plan a bit, making it more manageable while still keeping him good at what he's supposed to be good at.

so here it goes!

Change no.1:
MB Rifle

this move is hands down his best move, yes, even better than straight shot. The problem with this move is that not only does the move push back, but its also plus at full screen, does a sizeable amount of chip, and against some characters, can be spammed back to back with little they can do about it. heres what i think would be best.

  • Mb goes from being -5 to being -10, possibly a bit more. this will allow the other character to move a bit, without completely negating the effectiveness of its push-back.
  • The chip on this move would be reduced. However theres a catch, using incendiary rounds with trait would allow you access to a decent level of chip with this move.
Change no.2:
b12u3

One of the other biggest issues with the character is that once you make it past his zoning you have to deal with his mix. No Longer! but the string will still be quite useful to him, allow me to explain.

  • B12u3 is no longer low-overhead-mid, but now mid-mid-mid. Staggerability sleightly improved, gap between B1(2) removed. The 50/50 guessing game is gone, that being said it'll still be his go to pressure string/launcher for the most part.
Change no.3:
B233

Probably the most interesting change on this list is the one i came up with for this string.

  • B233 is now -2 on block now pushes back on block to a little further than outside sweep distance. There is now a gap between b23(3). I think this change helps give him an option to get characters off him that he doesnt want near him, while at the same time having its drawbacks. The gap would be backdashable and would result in him being minus and fairly close to you making it your turn. in order to avoid this, deadshot would have to spend a bar of meter for assassin knee after b23, stopping back dash attempts but losing out on spacing and meter in the process.
aside from these 3 changes wouldnt change much else, and no i don't believe strait shot should be changed, its an integral part of his zoning game.

Let me know what u think of these changes and if any of them could be improved.
getting rid of the gap in b1(2) is a stealth nerf tbh not a buff
 

Vigilante24

Beware my power, Red Lantern's Light
Remove all overheads except F3. B1 and B12 more negative cuz he should not be able to stagger as a zoner. MB Riffle -17 on block like the regular version. Problem solved. :cool:
 
yeah...no x-x


@Basic Stupidity, i thought auto block only applied to certain strings, if thats the case i guess then....
autoblock does only apply to certain strings but those strings happen to be the vast majority of strings. Currently deadshot is one of the very few that can legitimately stagger his b12u3 string and i dont think they would want that taken away. Of course thats assuming that deadshots know anything about that and the general assumption is they dont
 
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Invincible Salads

Seeker of knowledge
autoblock does only apply to certain strings but those strings happen to be the vast majority of strings. Currently deadshot is one of the very few that can legitimately stagger his b12u3 string and i dont think they would want that taken away
well in that case yeah they could keep the gap i guess, just make it easier to stagger the second hit like it was before, since there would be no mix anymore.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
The community would have an aneurysm if Trait were added to his rifle under any circumstance.
You'd be able to hear the screams of their salt in the dead of night.

Just make his Straight Shot work like Cassie's.
Up the recovery frames.
 

Invincible Salads

Seeker of knowledge
The community would have an aneurysm if Trait were added to his rifle under any circumstance.
You'd be able to hear the screams of their salt in the dead of night.

Just make his Straight Shot work like Cassie's.
Up the recovery frames.
yeah nah, strait shot should stay as is.

the idea of trait being used for having a decent amount of chip i tought would be fine since i'd be cutting its inherent chip severely.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
yeah nah, strait shot should stay as is.

the idea of trait being used for having a decent amount of chip i tought would be fine since i'd be cutting its inherent chip severely.
that makes sense.

my thing is, i don't see a future where SS doesn't eventually get nerfed into beans.
and it still upsets me that they had not one, not two, but THREE different characters of this archetype (Deathstroke, Hollywood, Full Auto Jacqui, all need bullets to accomplish their goals) to learn from and build around, and he still turned out to be such a polarizing pain in the ass. Whereas if they'd given him something like Cassie's shot or Stroke's shots to begin with, like from day one that he was made, I don't think anyone would've been upset about it not knowing what he would be with the Shot he has now.
 

Invincible Salads

Seeker of knowledge
that makes sense.

my thing is, i don't see a future where SS doesn't eventually get nerfed into beans.
and it still upsets me that they had not one, not two, but THREE different characters of this archetype (Deathstroke, Hollywood, Full Auto Jacqui, all need bullets to accomplish their goals) to learn from and build around, and he still turned out to be such a polarizing pain in the ass. Whereas if they'd given him something like Cassie's shot or Stroke's shots to begin with, like from day one that he was made, I don't think anyone would've been upset about it not knowing what he would be with the Shot he has now.
thing is cassies strait shots were ass for zoning, it was all about the air shots, and even then, cassie is far from a zoning character, deadshot is a zoning character, and should effectively do so. making it like cassies gun would be horrible, and i would never use the character if they did that.
 
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Lt. Boxy Angelman

I WILL EAT THIS GAME
thing is cassies strait shots were ass for zoning, it was all about the air shots, and even then, cassie is far from a zoning character, deadshot is a zoning character, and should effectively do so. making it like cassies gun would be horrible, and i would never use the character if they did that.
And I couldn't blame you.
But I feel like he can cover the screen enough ways to compensate if the day ever comes.